Well, I was wondering... What if there was more than just sidestories and the main TTC? What if you could play other things instead of just the sidestories or the actual game? Introducing: MINIGAMES!!! Basically you can create any minigame that has to do with the TTC. For now, the only one I've thought of was PvP. Here are the PvP rules: 1. Two people or more must agree to pvp eachother. There will be a small prize for the winner, and maybe a consolation to the loser, but the big deal here is BETTING.(see below) 2. You can bet zenny or even items with the person who you want to battle with. The two must agree to bet a equally high amount of zenny(max 500) for the fight. The winner takes it all. 2.1 You may also bet for fights that you didn't join(max 250) choosing the fighter you cheer to. However, you CANNOT bet items if you're not in the fight. Also, betting items as the fighter must make sense(no betting e.pellet for TEAM BATON) and both must agree. See below for zenny rewards. 2.2 After a win, all of the zenny goes to the team of the winner. The amount bet as the fighter is instantly won by him. If the better lost, he loses his money bet. If the better wins, he gets double the amount he bet. 3. Rules in-battle are equal to TTC. Unlike Sidestories though, you can use a character even if it's in the raid or in a sidestory. This applies for all minigames(assuming there will be any more) 4. Have fun! 5. THIS IS UNDER CONSTRUCTION. INFORM ME IF YOU THINK IT NEEDS BALANCING. Also, there is an extra mode: Classic Mode. Weaknesses enabled. You choose a MMRPG Prototype bot and the opponent chooses another. When both agree on their robots, they get their signature weapon, Buster Shot, Buster Charge and the other slots(max8) can be used to equip any(original from MMRPG) weapon that matches your core. Also energy is multiplied by 2 instead of 20, and WE is always 10 (except Neutral cored robots who have 15)
TTC: Minigames! Posted by QuintAnother on February 17th, 2023 at 3:00pm Viewed 650 Times
As Duo advances, a evil presence slowly makes itself known, through black smog, through cold steel, and finally through a vantablack visor lit up via a crimson-red light. ... Saying nothing, Stache follows suit.
Posted on May 13th, 2023 at 6:13amEdited on 2023/05/13 at 7:34am
Posted 2023/05/13 at 6:13amEdited 2023/05/13 at 7:34am
#2
So uhh... I just realized how boring and long waves would be, because it's pretty much a single turn of fullscreen attacks in these first days(since enemies are supposed to be extremely easy)and people on it might be inactive for some turns, and one wave per like 2 days would be WAY too sluggish, at least in these first days... So I came up with an idea. What if you could fight loads of waves at once? That's right: now you have 2 options to take out loads of waves at once! With an option called Chaos Waves(please help me with a better name), you can fight up to 5 waves at once! Here are the rules: All of the enemies will be active at once, so attacks that hit all targets can wipe out loads and loads of waves at once! Keep in mind though: all enemies can act at once too, so don't use this in the late game with loads of targets! Or also Tsunami, the other option! Instead of fighting tons of enemies at once, all of the enemies from up to 5 waves merge their stats, effectively becoming a boss! This can be useful, but be careful like with Chaos Waves!
Back to the fight, Ghost of Stache enters it just before the rewars are given! They wake up in some sort of... hub?
Questions to be answered by you: What "starter pack" from page 4 post 19 are you choosing? How to play the next wave(s), normal, chaos, or tsunami? There are also 2 free items on the hub, though they don't seem that good... Self-Damage Pellet- Like an Anti E.Pellet, but can only be used on yourself... doesn't cost AP to use. Broken Target Module-This module will actually lower your accuracy. Duo takes them anyway. (I'll add 2 "useless" items to the "hub" every wave we beat)
Posted on May 13th, 2023 at 10:11amEdited on 2023/05/13 at 11:15am
Posted 2023/05/13 at 10:11amEdited 2023/05/13 at 11:15am
#3
Hmm... x21 Zenny Multipler then.
Question 1: Do I have to take an item? If so, and both are taken, is the module auto-equipped, or simply in my inventory? 2: If not auto-equiped, I'll take both. 3: I'll take Chaos. Also, do you have the stats of the units listed anywhere like a sheet at all?
Posted on May 13th, 2023 at 1:48pmEdited on 2023/05/13 at 2:02pm
Posted 2023/05/13 at 1:48pmEdited 2023/05/13 at 2:02pm
#4
1:You're not forced to. Also, it's in your inventory, and you can equip/unequip it at anytime for no AP cost. 2:Ok. 3:Well I have them listed... in my brain. Jokes apart, I'll try listing them, but I am unable to create sheets and stuff as of now. If you wanna know about a boss or enemy, scan it for no AP cost. I'll try to add its stats. (though not its moveset, it's supposed to be secret)
Chaos Mode enabled! Here are the active units: Sniper Joe x15 Met lv3 x40
Post your actions!(though i bet they'll be hitkilled by a random fullscreen thing) My Vault: 21 z GGuardian's vault: 21 z
Field Multiplers: Neutral x1.5, Shieldx1.2, Missile x 0.8
Duo is disturbed by the evil energy within GOS, but it's a form of life regardless, and hasn't shown any threats to other lifeforms y e t, so he decides not to blast at it.
Posted on May 15th, 2023 at 11:00amEdited on 2023/05/15 at 11:16am
Posted 2023/05/15 at 11:00amEdited 2023/05/15 at 11:16am
#6
(Gonna speed things up a bit, with no hub.) Duo charges a Rebound Laser, while GOS connects with a Grand Psycho-Link and then unleashes a starstorm that kills everyone. 120(22+23+24+25+26) Tickets & Zenny earned! x1 Sniper Joe's Shield collected! x1 Helmet's Hat collected! X3 Broken Helmet's Hat collected! Next wave is an automatic Tsunami...! MET DADDY(fusion of 3 waves's enemies) HP:200(4000/4000) WE:100(200/200) ATK:150 DEF:300 SPD:100 THE GIANT MET wants to fight! Core:Impact/Neutral Weakness:Explode Resistance:Neutral Act pls.
My vault:141z GGuardian's vault:141z My items:Same as this page's post 4. GGuardian's items: Same as above. (We need to distribute: Which items we just collected do you want? Take your time and choose, I'll have the rest. These items currently don't do anything, but maybe when we get to the shop we can do something with them?)
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