Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 

Mega Man RPG: Take the Crown

April 1st, 2022 at 11:10am
 
Contributor
Beta Skull
Beta Skull
32,419,181 BP
42 TP | 4758 PP
So, I had this idea in mind for quite some time now, and I figured now would be a fun time to start it. There's no story since it's just kicking the of an overpowered monstrosity while simultaneously getting your own kicked by said overpowered monstrosity, so I'll just get straight to the rules:

1. Everyone must create their own base character. Each character has 30 stat points to give to each of the stats below:
Energy - The amount of damage your character can take. Every point towards this stat is multiplied by 20.
Weapons - The amount of weapon energy you have. Every point towards this stat is doubled.
Attack - The strength of your attacks.
Defense - How much is reduced from attacks dealt to you.
Speed - Dictates turn order.

Each player must also give their character the following:

Icon - A mugshot to represent your character. (Optional)
Core Type - The element of which your character is strongest with. Attacks of this element are 50% stronger and cost 2/3 of Weapon Energy.
Sub Type - The element of which your character is second strongest with. Attacks of this element are 25% stronger and cost 3/4 of Weapon Energy. (Optional)
Weakness - The element of which your character is weak against. Attacks of this element are 50% stronger against you. Can have up to 2 and no less than 1.
Resistance - The element of which your character is strong against. Attacks of this element are 50% weaker against you. Can have up to 2 and no less than 1.
3 Abilities - Can be either of your own creation or chosen from the Weapons Library. See Rule #11 for more detail.

These type-based features can be ANY elemental type featured within MMRPG itself. This INCLUDES types such as Empty, Energy, Light, etc.
2. At the start of each month, a new raid boss appears. This raid boss will be the same level as the highest-level player and will have the same stat points available to them, except that the raid boss will have infinite health.
3. The goal of the game is to deal as much damage to the Raid Boss as possible. The person who deals the most damage to the raid boss by the end of the month becomes the next raid boss.
4. After every 1,000 damage, the multiplier of the raid boss' stats increase, making them stronger.
5. If a player loses all their health, they will be unable to act for one turn; Afterwards, they will return to battle with all health and weapon energy, but they will also drop all stat buffs/debuffs that were placed on them.
6. Players will recover 1 Weapon Energy on each turn; All players will also have a 0-WE Buster Shot weapon that they can use to conserve WE, or for if they are out of Weapon Energy.
7. If a player does not post an action after ~24 hours since their last post, their turn will be automated.
8. After a raid boss leaves, the player with the most cumulative damage will become the next raid boss. Raid Bosses are created via private messages to me either through the site or through Discord so that their elemental weaknesses and resistances can remain hidden.
8.5. You can choose to either create a new raid boss or reuse/add features to an old one.
9. While participating as the raid boss, the user will be unable to participate in the raid as their none-raid character.
10. Additionally, cumulative damage for each player is converted into experience points. Players with enough experience will level up upon being disabled or reaching the end of the raid, receiving:
-10 more stat points that they can give to any stat they desire
-Another new weapon every even-numbered level (created or library)
-And that's it lol
11. Weapons have five aspects:
Core Type - 1-2 elements that control what Weaknesses or Resistances are triggered.
Cost - How much Weapon Energy is required to use the move.
Accuracy - The chance a move has of succeeding.
Power - The strength of a move. Limit of 15 Damage, +15 more per 2 WE cost
Effect - Any additional effects the move can have (multiple hits, stat changes, etc.) Limit 1, +1 per 4 WE cost. See Page 1, Post #4 for additional detail.
12. These events are typically made with no story to them; However, if you wish to provide story and/or dialogue to make things more interesting, feel free.
13. Keep in mind that everything here is mostly experimental at the moment; If there is ANYTHING that you feel that needs rebalancing, do NOT be afraid to tell me so.

Below is my non-raid boss character:

Ninja Man Ψ
Core: Swift
Subcore: Nature
Weakness: Time
Resistance: Nature
Abilities: Ninja Katana Ψ Energy Boost Swift Buster

Energy: 10
Weapons: 12
Attack: 7
Defense: 4
Speed: 8

And info on Ninja Katana Ψ:

Core: Swift/Cutter
Cost: 4 WE
Accuracy: 100%
Power: 21 Damage
Effect: Lowers opponent Speed by one stage.
Current Raid Boss:

??? (RadiatedWraith)

Past Raid Bosses:

April/May 2022 : Beta Satan (Beta Shadow)
June 2022 : Crystal Hydrakins (XE Olive)
July 2022: T-Verse Quartet (Tedd)
August 2022 #1: Tyr (RedBomber)
August 2022 #2: Lapley (HighTower)
September 2022: Cut Man (Idk947)
October 2022: Burning Desire (RadiatedWraith)
November 2022: Weapons Archive MKII (Beta Shadow)
December 2022: Zenith (+ Narcian) (Tedd)
January 2023: Nic (RadiatedWraith)
February 2023: Fighting Alloy Team (ch4s3man)
March 2023: Beta Team (& Associates) (Beta Shadow)
April 2023: Dead Meme Lord BBA Mega Man (QuintAnother)
May 2023: M1K3 (RotomSlashBlast)
July 2023: proto-man_shadow QA's Fun-Ruining Mind (QuintAnother)
August 2023: Satanic Fatal Robots (Beta Shadow)
Character Sheet
Summon Sheet

Weapons Library
Status Effects/Traps Guide
Skill Library
Past Raid Bosses

Item Shop
Elemental Prestige
- Senshi Summons

Sidestories
Minigames
Mega Man RPG: Take the Crown
Posted by Beta Skull on April 1st, 2022 at 11:10am
Viewed 10817 Times
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on November 20th, 2022 at 11:51am
Posted 2022/11/20 at 11:51am
#1
That'd be easy if that guy couldn't throw roses hard enough to make our attacks gravitate toward him instead.

Calx goes into Stone Body+.

speaking of which...
hey, nerd. nice center-of-attention move ya got there.

shi-Rou then fires off a remnant blaze at WepArc Lych!

Just in case you weren't aware or forgot, by the way, if a center-of-attention move like Rose Toss is active on an enemy, remnant blaze hits said enemy AND the target the user was ACTUALLY trying to hit.
^ Top
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on November 20th, 2022 at 1:14pm
Posted 2022/11/20 at 1:14pm
#2
As Brickell and co are raised I to the air, she aims a monkey pirates at the betan weapon arc

Berdly,fires the neon halberd at zomboss!

Noelle and Kris attempt to shield themselves with soul guard and ice guard

Kris also motions for beta to put on the drip!
^ Top
Idk947
 
Idk947
106,130,581 BP
1 TP | 128 PP
Posted on November 20th, 2022 at 4:55pm
Posted 2022/11/20 at 4:55pm
#3
Just gonna persona change back into trio and do 3 jevil toss followed by coffee every turn unless i change my mind
^ Top
NintendoPanda101
 
NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 20th, 2022 at 10:56pm
Posted 2022/11/20 at 10:56pm
#4
Urk!


Trio pushes Doc Elite away!

Out of the way!

Trio points at the archive!

Ruling the Omniverse was never my plan, I just wanted to bring it into ruin, if it survived at all that is-

I suppose it's expected that you wouldn't know my true intentions anyways. I never outright stated them in front of those two dips. Regardless.

You think I'm soft huh?

I know you care about the Genesis Unit just as much as I do. And if you lost them back then, I think you would of questioned yourself too. I'm not entirely sure what I'm doing with my life now.

But I PROMISE it won't be all good.

Trio grabs the Trio Archive Box and slams it into a fake wall with a Reality Shed!

^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 22nd, 2022 at 3:49pm
Posted 2022/11/22 at 3:49pm
#5
As Kris and Noelle puts up their guards, WepArc Cut Sha-

Hey, does anyone else feel that heat?

Suddenly, everyone turns over to one of the WepArcs, which seems to have taken its sweet time awakening... Until now, as the entity it is projecting glares DIRECTLY at Daisy.

You... Can’t stop... THE BURNING!!!!!!!

In a burst of rage, WepArc BD makes a mad dash towards Daisy, smashing her dead-on with a Burner Charge for 3655 damage, knocking her into the wall!

...Ooooookay, then.

WepArc Cut resumes his Sharpening whilst WepArc Hydra looks around the room.

Hmm...

Looking around, she spots Calx preparing his Stone Body.

...You’ll do.

WepArc Hydra then forms crystals around her fist, before decking Calx square in the face with Shiny Suckerpunch, dealing 1024 damage and knocking Calx out cold! However, she also suffers from her Sunburn (512 damage).

Meanwhile, as WepArc Tyr prepares a Mass Melee, WepArc Betan and WepArc Quartet gathers together, as the projection of WepArc Quartet suddenly changes.

You ready for this?
Hmph. Just to make this clear, I’m only doing this to exterminate these pests, got it?

WepArc Quartet then proceeds to fly into the air, lifting up WepArc Betan along with. He then spins around rapidly, forming a giant tornado as explosive energy blasts fly out, practically pulling off the Explosive Tornado! Kris (341 Damage), Noelle (231, 31 damage reflected), Berdly (359), Doc Elite (281), Stache (380), shi-Rou (399), Joker (Reflecting 501 damage with the Rebounding Defensive), the Monkey Merchantman (1435), and Ivlis (3588) are all blasted by the attack, with shi-Rou, Monkey Merchantman, and Ivlis being knocked out by the blast.

As the tornado dies down and the attack end, both WepArc Quartet and WepArc Betan appear to have become dizzy, with WepArc Betan suffering 1 damage from being set Ablaze.

It feels like some of these people are forgetting about me... But I can fix that!

WepArc Lapley then rings out The Ding, inflicting Joker with Poison, Dord with Burn, Stache with Ablaze, Doc Elite with Forget (See WepArc Takuto’s upcoming Memory Blow for more info), Brickell with Bleed, Kris with Doused, Noelle with Omen, Beta Shadow with Agonizing Pain, and Reficul with, somehow, Crude Oil.

...Before I move on to player turns, I’d like to make a reminder (mostly to the one person who’s not on the Discord) that Rose Toss was activated last turn, which makes people target the user (in this case, WepArc Quartet) for this turn. So with that out of the way...

Ears still ringing from the Ring, Brickell still manages to land an anchor blow with her Monkey Pirates, dealing 38 damage to WepArc Quartet. This would’ve made WepArc Quartet target her next round, too... Except for the fact that using Explosive Tornado makes it to where he- and the original target, WepArc Betan, for that matter- needs to recharge for the next turn. So in this case, the secondary effect is relatively useless.

Meanwhile, Dord unleashes two Abyssal Claws at WepArc Quartet in a Frenzy, dealing 220 damage while Berdly swings his Neon Halberd... and misses, instead hitting WepArc Cut for 36 damage and WepArc Demiurge for 142 damage.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 22nd, 2022 at 3:51pm Edited on 2022/11/22 at 5:51pm
Posted 2022/11/22 at 3:51pm Edited 2022/11/22 at 5:51pm
#6
Kris proceeds to command Beta Shadow to use... The Drip.

HA! "Drip"!? You could never even DREAM of having dri-

Suddenly, a powerful aura erupts from Beta Shadow, as a familiar glow envelops Kris*, Berdly, and Trio, granting a familiar blessing at its maximum!

...Well, it’d be familiar to some, anyway.

...

Empowered, as well as outraged by his WepArc copy’s comments, Trio takes over for Doc Elite. Meanwhile, WepArc Tatanga fires a barrage of beams he’s called the Tatanga Beam; While originally aimed for Reficul, it missed her and instead only hit Joker for 53 damage and Kris for 8.

Sensing a growing psychic power behind him (and seeing how his intended target, Calx, has already been disabled), Stache creates a PK Shield b around Dord, which, thanks to their Psychonic Link, generates a shield around himself, as well. Meanwhile, as Reficul prepares once again to smash WepArc Hydra-

Wait! Why are we fighting, anyways? Can’t we just talk about this?

WepArc Mega T tries to Talk It Out with Reficul, and while it doesn’t really convince her, it was enough of a distraction to make her lose focus on her Morning Star charge.

Meanwhile, WepArc Demiurge uses Manifest Bell to call forth the Bell of Declaration, while WepArc Bomberman places another Bomber Bomb at Joker’s feet.

Then, suddenly, from behind Stache-



WepArc Ness- proving himself not to be as dead as the Starman thought- suddenly strikes Stache in the back with a PK Rockin Ω for 38 damage- with 76 damage reflected back at him- then goes on to hit Joker (617), Trio (185), Kris (68), Noelle (69, 2 damage reflected), and Reficul (432, disabling her). However, the Sunburn causes him to take 705 damage.

Afterwards, WepArc Takuto hits Joker with a Memory Blow and deals 54 damage. Meanwhile, WepArc Queen gets up and looks around for Noelle, only to see an icy shield.

It Would Seem Noelle Is Not Here After All
How Disappointing
I Just Wanted To Show Her Something Cool And Also Maybe Ask If She Wanted To Be My Peon

WepArc Queen then walks up to Kris and right next to the Ice Shield, completely oblivious to the fact that Noelle is right behind it.

Oh Well I’ll Just Show You Instead

Suddenly, WepArc Queen’s hand becomes a rather familiar yellow-and-pink arm cannon.

Check Out This Very Cool: Arm Cannon I Never Knew I Had

WepArc Queen then proceeds to use the arm cannon to charge up a BIG SHOT! Meanwhile, WepArc Lych aims a Chained MOAB at Brickell, whilst WepArc Void Termina grows a pair of wings, flying Mid-Air!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 22nd, 2022 at 3:52pm Edited on 2022/11/22 at 3:53pm
Posted 2022/11/22 at 3:52pm Edited 2022/11/22 at 3:53pm
#7
Meanwhile, Trio grabs his WepArc counterpart and prepares to use Reality Shed on him...

...only for WepArc Trio to reverse the grasp.**

Pitiful. Even if some data is missing, it’s enough to know that the weak one between us is still YOU.
If you TRULY wish to destroy everything, then why not finish off where the red-and-violet FAILURE had left off?
Well, you too, pal.
Why are you helping these stragglers instead of tearing down what little hope that wasteland of a world had left? Why have you sided with those who have ruined our plans in the past?
And that Genesis Unit... Why should we care about them when our goal of destruction would’ve ended with their demise regardless? There was NEVER any room in our plans for “friends”.

You.

WepArc Trio uses the very Reality Shed wall regular Trio set up against him.

Are.

The attack deals 35 damage.

A.

35 more damage.

DISGRACE!

And 35 more damage (105 total), throwing Trio into the ground as WepArc Trio takes 53 damage from Sunburn.

Meanwhile, something grabs Beta Shadow’s leg.

...?
Fall, Lightner!

WepArc King proceeds to fling Beta Shadow around with his chain (Spade Swing), dealing 18 damage and Bounding him for 3 turns! Meanwhile, the Bell of Declaration uses Tough Law to raise the entire enemy party’s Defense by 1 stage!

Meanwhile, Zomboss uses Zombie Swarm to summon a Pole Vaulting Zombie, which strikes Trio with Zombie Hurt for 5 damage.

Joker proceeds to Persona Change again, then Jevil Tosses twice to deal 28 damage to WepArc Quartet and inflict Agonizing Pain and Stun.
Multiplier: x45
Damage until next: 286
Alert Meter: 17%
Supports: Phantom Mephisto (1/3), Gagaku & Wily AI (1/3), Discorded Sergeant (1/3), Reggae (3/3)
*Since summons can’t respawn, I decided that The Drip will apply the Sacred Revival effect to the one who summoned him; In this case, Kris.
**Reminder: You cannot switch and attack on the same turn.
^ Top
NintendoPanda101
 
NintendoPanda101
23,547,638 BP
11 TP | 959 PP
Posted on November 22nd, 2022 at 3:55pm
Posted 2022/11/22 at 3:55pm
#8
Trio misses his grab and gets smacked around, but stands back up as fast as possible

Heh, I knew I was a piece of s-

The Zombie Hurt hits trio

Ack.

Trio continues

I knew I was a piece of trash, but I don't remember it getting this bad.

Don't you remember part of the whole reason we clung to life after the AR was destroyed? Because we wanted reality out with a bang, not a whimper. We wanted a name for ourselves in the last moments of the scums existence. Not only that, but we hung on so the Genesis Unit didn't have to die. I suppose your data is from before all that...isn't it? No matter.

Trio sits in the air, crossing his legs and enjoying some tea.
He snaps his fingers and points at the Archive Trio.

Die.

Trio uses Evil Aura on the Trio Archive!

Hmmph. No offense meant, but aren't you two a little, hyperfixated?


^ Top
ch4s3man
 
ch4s3man
33,570,670 BP
7 TP | 2057 PP
Posted on November 22nd, 2022 at 4:06pm Edited on 2022/11/22 at 4:11pm
Posted 2022/11/22 at 4:06pm Edited 2022/11/22 at 4:11pm
#9
Daisy lies down from injury from the flames

Daisy: Ow....help...me...

Magnet Bomber: Okay...I'm out of here.

Black WarGreymon grabbed him and throw him into battle

Magnet Bomber: Oh god! Take this!

He uses Magnetic Shockwave
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on November 22nd, 2022 at 4:28pm Edited on 2022/11/22 at 4:58pm
Posted 2022/11/22 at 4:28pm Edited 2022/11/22 at 4:58pm
#10
Stache flinches upon the PK Rockin hitting him from behind. However...
These copies are...inadequate, as I expected of Earth's technology.
Holding his hands out, two thick streams of a black mist pours from them, surrounding four of the Weapon Archives.
The Ding lost it's ding as it was disabled by the cosmic mist!

Wep T finds him slightly jumbling words, disabling Talk it Out!

Panic Ploy lost its meaning in the mist!

Assuming this attack goes after Tyr and this makes sense, the new move Tyr used is disabled (after it's first use)!
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on November 22nd, 2022 at 9:52pm Edited on 2022/11/22 at 9:53pm
Posted 2022/11/22 at 9:52pm Edited 2022/11/22 at 9:53pm
#11
Calx is switched out for...
...Hey wait a second, who the hell's THIS guy?

The original      Starwalker

Starwalker then actives a Quartet Link!

Buff the hat fellas

Also, since I purchased 3 Gym Memberships at the start of the raid, those are still hopefully in effect.

Starwalker then buys a Character Slot (375 Zenny) for himself*, as well as a Skill Slot, (375 Zenny) but before he has a chance to use it...

(Gytha:) Yoink.
  

This new lady, Gytha, (who’s a Hallowed Fairy with glasses, fuchsia hair, and perpetually, tired-looking eyes, by the way) uses the Skill Slot on herself, then ends up switching in where shi-Rou was, and throws a Spread Bomb.

Before / After Shopping
Zenny: 6671 / 5921


Name: Starwalker
Type: Space
Weakness: Swift, Copy
Resistance: Space, Wind

Stats:
EN: 36 | WE: 20
ATK: 24 | DEF: 20 | SPD: 20

Moves:

Stun Thunder | Electric Type
12 Power | 90% Accuracy | 2 WE
Description: The user spawns a paralyzing bolt of electricity that crashes down on the target.
Effect: Stuns the target upon hit.

Wing Guard | Wind/Defense Type
30% Damage Reduction
Description: The user guards themself with two enormous, feathery wings.
Effect: Always goes first. Reduces damage taken this turn by 30%. Each time the user is hit while this is active, it reduces the amount of turns needed to charge moves by 1 next turn.

Sleep Mist
PK Starstorm Ω

I'll probably give Starwalker more abilities later, I'm feeling lazy right now. Now for the second character.

Name: Gytha
Type: Explode
Weakness: Freeze
Resistance: Explode

Stats:
EN: 20 | WE: 24
ATK: 32 | DEF: 19 | SPD: 25

Skill: Bite The Dust
Description: If the unit is disabled by a move that did at least 75% of her max health in terms of damage, the unit freaking EXPLODES with the force of a 250-Power attacking move, damaging whoever disabled them, as well as their closest allies in the turn order at 150 power, then the ones closest to THOSE allies (other than the one triggered the explosion) at 50 power! This skill can only be learned if the user is Explode-type and has no subtype.

Moves:

Spread Bomb | Explode Type
10 Power | 100% Accuracy | 6 WE
Description: For every additional enemy present, this move gains 3 Power, and this adds a flat 2 damage to the final damage result.

Explode Buster

Snore Blast | Explode/Neutral Type
15 Power | 100% Accuracy | 3 WE
Effect: Inflicts Tired for 3 turns. Has a 30% chance to inflict Sleep if the target is already Tired.

Galaxy Bomb | Space/Explode Type
10% Damage | 100% Accuracy | 8 WE
Effect: Spawns a Galaxy Vortex at the target's position which deals 10% of their max health in damage at the end of each turn. The Galaxy Vortex fades away after 5 turns.

Pressure Mine | Explode Type
73 Power
Effect: If the target is hiding behind an obstacle that can be launched for damage like a Super Block or an Ice Wall, that obstacle's base power can be added to this move's base power, but the obstacle's base power will be treated as if STAB isn't applied.
Note: Upgraded from Blast Tripwire via an unused moveslot

Twindeath | Empty/Explode Type
100 Power | 95% Accuracy | 18 WE
Effect: Hits twice. Each hit can target different opponents, but if they both target the same enemy, the attack does 25% more damage.

Giga Blast | Explode Type
(Max WE x 3) Power | 75% WE
Effect: Destroys the target's shields and ignores the target's Affinities. This move's WE cost can't be lowered by any means, not even STAB.

By the way, for people with infinite health, I say we act like their Max Health is about 1000 (or whatever the maximum amount of damage is needed to trigger a single multiplier) when factoring percentage-based damage.
*Technically it's for Gyhta, but for narrative purposes it's for Starwalker himself.
^ Top
j
 
j
29,140,275 BP
0 TP | 1684 PP
Posted on November 23rd, 2022 at 1:29pm
Posted 2022/11/23 at 1:29pm
#12
Falling Blade.
^ Top
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on November 23rd, 2022 at 6:16pm
Posted 2022/11/23 at 6:16pm
#13
Seeing queen charging the BIG SHOT, Kris prepares one final X-slash before their inevitable demise

seeing the chained moab charging towards her, A spark appears in brickells eyes as she launches the mega mine towards it!

Noelle stays within the ice guard

At the request of a screaming cloud T, Berdly launches tornadoes at the mega T archive!
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 24th, 2022 at 12:50am
Posted 2022/11/24 at 12:50am
#14
Then... from out of nowhere, from above, a hole in the ceiling of wherever they are (if there is one) is torn open, as an all too familiar face comes in... with an odd Glob of Shadow-like energy by her side as a result of that one skill slot finally being used without her paying attention.
a Opprotune.
She then Sword Slices at Queen, mistaking her for one of those "Nightmares" she hunts down.
Nightmare Counter percentage: 000%
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2022 at 2:33am
Posted 2022/11/26 at 2:33am
#15
WepArc Tyr proceeds to slash at all his foes with his Tyr Bla-

...Eh? That can’t be right... Hmm. It would seem incomplete data for some of the WepArcs’ movelists have been auto-filled with new moves...

In any case, this deals 1055 damage to Joker, Dord, 447 to Stache, 1085 to Trio, 332 to Brickell, 134 to Kris, 317 to Berdly, 633 to Noelle, and 904 to Beta Shadow. From this, Noelle’s Ice Shield reflects 21 damage, not doing much to chill the 2454 damage from his Sunburn.

He also tried to swing at Dord, but while it seemed to hit, the guy seemed to have disappeared at the last secon-

...Feeling a sudden presence, he looks up to see Dord with a dozen swords, hovering above him with a grin on his face.

...Hmph.

Though not intimidated, WepArc Tyr takes 4500 damage from the Falling Blades.

Meanwhile, WepArc BD sees the ice wall left by Noelle, and though he does not see her, he has a strong feeling she’s behind it... unlike Queen.

You... Make cold... Make ice...
Ice... Must... BURN!!!

WepArc BD unleashes a large Wave Burner at the Ice Shield, hitting Noelle for 174 damage and SHATTERING the wall, with chunks of ice hitting WepArc BD for 6 damage whilst Noelle is knocked out!

What That

WepArc Queen looks over to see the ice wall melted, but looks too late to see Noelle, who is conveniently knocked behind the remnants of the WepArc shell used by WepArc Ness prior to Stache’s outburst.

He does see WepArc BD with a crazed look in his eye, though.

Wow That Guy Has Issues

Note: most of the following dialogue is written by Radiated Wraith.

Suddenly, from a small slot on the wall another Weapon Archive arrives…Oddly enough, it appears to be in poor shape.

??????????
What is that one doing? Could it be defective?
I mean,

WepArc Betan lifts up a broken WepArc shell,

If it is, it’s more intact than the other ones these guys have been breaking.

...Actually, now that I see it up close... Maybe it’s just unfinished?

A massive spark comes from the Archive before promptly crashing into the ground.

...Well, that happened. Anyways, back to-

Slowly rising back up, it looks around before stopping upon seeing WepArc Cut Man

...Could it be…?

That... Voice...
Everyone back in the security room also notices what’s going on.

...It just has to be HIM. And it just HAS to be NOW.
*GASP* This is amazing! You’re here, and you’re here and even you!
As the Weapon Archive continues to squeal and fly around erratically, some of the other Archives give each other looks.
...This is a dream static true…I mean…
Mortundas Dungeon

[Sure I can’t be there psychically…{copy_wily}
Wily Castle - Archives Room

The sound of chains rattling comes from the archive.

But that doesn't mean this isn’t the most awesome thing to *bzzrt* ever happen to me!

This deserves…something real special! …But what?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2022 at 2:34am Edited on 2022/11/26 at 2:49am
Posted 2022/11/26 at 2:34am Edited 2022/11/26 at 2:49am
#16
...Ok, it’s time to ask. Who the hell is this guy and why is he here? ...Hacking through one of our probably unfinished shells, no less.
I mean, I think he’s pretty alright. ‘Sides, I was the one who called him here with...

WepArc Cut suddenly pulls out a small object that looks like one of the links... albeit a poorly-imitated one.

Whatever... this thing is.
OH!

Well I have just the thing!

The Raid Boss Fanclub is now open! Made by fans for bosses! …and no jerks allowed!

The dysfunctional Weapon Archive turns around to face the party.

That means you guys in case you weren't aware.
(What, and Beta Devil isn’t?)

A spark comes from the dysfunctional machine and zaps Beta Shadow slightly. It’s uncertain whether or not this was intentional.

YUP! All you have to do is just play me in *bzzrt* Raid Coins and I can get to work making some cool things!

...Oh, you don’t have any…here!

A loud KACHING erupts from the archive as the room fills with coins!

I’m only doing this ONE time only cause of how cool you guys are!

Note: this is the end of what RadiatedWraith made. Thanks, man!


The Raid Boss Fanclub

The mystery shop is revealed... An entire shop dedicated to Raid Bosses! This shop is for current Raid Boss to buy items for their Raid Bosses, all through the price of Raid Coins!

And how does one get Raid Coins? Well...

1. The Damage you deal as a raid boss will earn you the same amount in Raid Coins.
2. Disabled players will also grant you 100 Raid Coins, the same as the Zenny one gets from increasing the multiplier.
3. You also get 10 Raid Coins for every buff or positive status effect you grant yourself, and 10 Raid Coins for every debuff or negative status effect you give to others.

Not a raid boss? No worries, getting Raid Coins are just as easy for you, too! All that’s needed for you is to:

4. Take damage during a Raid; this grants an equal amount.
5. You also get 50 Raid Coins every time you are disabled in a Raid.
The WepArcs, save for Betan, proceed to buy 3 Golden Dummies, a Fanclub Sigil, 2 Sync Disks and a Grey Disk, and a Charge Module. As for Betan...

I downright REFUSE to give ANYTHING to that annoying suck-up. Hell, I refuse to use ANY of his idiotic currency!
D’aw, c’mon, Bets-
[ [i]Don’t call me that.
]{flame_shadow}
-What could be the harm?
The “harm” is fueling his belief that if he were to meet any of the REAL us, we’d be his “pals” or even consider SPARING his worthless existence for even a second, JUST because he’s kissing our feet. If memory data is correct, I would sooner turn him to DUST than accept praise from this... brainless SIMP.
I dunno I kinda like the pandering. It’s oddly familiar somehow...
Well, do whatever you want, but know this: No matter WHAT that dweeb has to offer. I. Will. Not. Indulge. Hi-
Hey, Betan, look! This little guy kinda looks like you!
...

WepArc Betan proceeds to buy one Beta Imp.

For the record, I don’t care about you, and never will. I’m only buying this because this pathetic attempt at immitry is flattering.

Satisfied, the dysfunctional WepArc shuts down completely.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2022 at 2:40am
Posted 2022/11/26 at 2:40am
#17
...Now, where were we...? Oh, right-

Suddenly, WepArc Diamond crushes Joker, Dord, and Brickell with Frost Columns, dealing 2496, 728, and 254 damage, respectively, with Joker getting knocked out from one of them. Meanwhile, WepArc Lapley pulls out a small, strange orb...

What’s that, Advice Ball? Go after him next? Okay!

As WepArc Lapley consoles their Advice Ball, WepArc Betan looks over to WepArc Quartet, who shrugs. Meanwhile, Dord feels something ominous in the air...

As Brickell launches the Mega Mine at WepArc Lych for 707 damage, Berdly launches a few Tornado Shots at Mega T, dealing 177 damage total and uncovering a Wind weakness while Kris frantically slashes at Queen for 712 damage.

Now Kris That Is Not Appropriate Trucie Behavior
Why Do You Look So: Freaked Out?
Is It Because The Arm Cannon Clashes With My Cool Blue Color Scheme?

Meanwhile, Beta Shadow has a staredown with WepArc King.

You know, “Reaper”, the more you remain in here, the more we can read of your mind. The more data we can process about YOU.
Is that so? If you’re looking for more to grow your ranks, then I’ll just make a mental barrier to keep you from doing so.
Bah. I neither know nor care about the others, but I for one have seen ENOUGH.
You have created many worlds. You are responsible for so many lives, and you have inserted yourself in a good number and them... And yet, the moment you are done with them, you cast them aside, throwing countless lives into the Void. You are EVERYTHING that my very data DESPISES about the Lightners! And for that, I cannot allow you to live.
So... What do you have to say for yourself in defense, foul human?
Hm, lemme think...

Beta Shadow creates a ki blade from his hand.

L + Ratio + Don’t Care + Didn’t Ask + Cope + Seethe + Mald + Defense Issue + Cry About It + No Maidens + Queen is Better + Stay Mad

Beta Shadow then proceeds to strike down WepArc King with the Element Blade, dealing 1829 damage and disabling it. Meanwhile, WepArc Tatanga launches another Pagosu Rocket at Alice, dealing 109 damage.

Despite outspeeding- and thus not yet being affected by- Stache disabling his Talk It Out, WepArc Mega T still expresses his concern.

But if we don’t know what we’re fighting over, why are we even trying to-
Ugh, kid, listen: Do ALL of us a favor and just cut it with the stupid diplomacy, will you? They aren’t gonna listen. And frankly, neither are we.

WepArc Mega T sighs, then proceeds to strike Dord with Storm Bolt for 7 damage, with the emission shocking Brickell for 3 and Alice for 50.

Meanwhile, WepArc Demiurge begins blasting the Shining Hammer, dealing 7 damage to Dord, 5 to Stache, 18 to Trio, 4 to Brickell, 6 to Kris, 7 to Berdly, 42 to Starwalker, 44 to Gytha, 49 to Magnet Bomber, and 53 to Alice.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2022 at 2:41am
Posted 2022/11/26 at 2:41am
#18
This is followed by a Pierce Bomb from WepArc Bomberman, striking Dord for 15 damage while his Bomber Bomb goes off... Missing Joker because he’s already disabled and instead dealing 17 damage to WepArc Zomboss and forcing the Pole Vaulting Zombie to use it’s special leap-over-first-attack ability on friendly fire rather than an actual attack from the opposing team, rewarding WepArc Bomberman with a scowl from the undead scientist.

Meanwhile, Stache successfully lands his Psionic Rift on WepArc Lapley, WepArc Mega T, and WepArc Tyr. But just as he was about to do the same to WepArc Quartet, he is smacked on the back of the head by WepArc Ness’s Baseball Bat for 14 damage, causing the rift to miss WepArc Quartet!

As WepArc Takuto protects himself with a Shield Tendril, WepArc Queen continues to ponder about Kris slashing at her, then comes up with a thought.

Wait
Oh No Kris I Wasn’t Aiming It At You Yet

WepArc Queen proceeds to aim the BIG SHOT at Berdly and blasts him for 5 damage, though still somehow manages to fling him a good distance away before proceeding with regal laughter.

I Was Aiming At Burghley LMAO
...
Kris That Was A Joke Why Are You Still: Shaking Like A Leaf

During this, the Chained MOAB is fully prepared as WepArc Lych launches it at Brickell for...!!!

...1. Just 1 damage.

...Well, it’s not a whole lot; But now there are a bunch of Bloons raiding her ship (not as a status effect or anything), so there’s that...?

Meanwhile, WepArc Void Termina rushes towards Magnet Bomber with its Dark Judgement’s Wings... Only for it to miss, instead hitting Starwalker for 120 damage, Dord for 35, and the launched Berdly for 20.

In retaliation, Gytha unleashes the Spread Bomb, dealing 45 to WepArc Betan, 39 to WepArc Hydra, 43 to WepArc Quartet, 42 to WepArc Tyr, 46 to WepArc Lapley (Rubber Ball - 52 to Stache), 46 to WepArc Cut, 39 to WepArc BD, 92 to WepArc Demiurge, 88 to WepArc Takuto, 78 to WepArc Trio, 86 to WepArc Ness, 72 to WepArc Lych, 68 to WepArc Zomboss, 76 to WepArc Mega T, 65 to WepArc Queen, 77 to WepArc Void Termina, 120 to WepArc Bomberman, 52 to the Bell of Declaration, and 100 to the Pole Vaulting Zombie. This leaves WepArc Queen disabled, and reveals an Explode weakness for WepArc Bomberman.

While the Spread Bomb goes off, Magnet Bomber strikes WepArc Bomberman with a Magnetic Shockwave, dealing 36 damage, then striking WepArc Ness for 16 damage (revealing an Electric resistance) and WepArc Takuto for 8, dealing with one of the tendrils of his shield.

Meanwhile, as Trio strikes his WepArc copy with an Evil Aura for an Empty-resisted 264 damage, the other cannot help but chuckle before responding...

...You first.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2022 at 2:44am
Posted 2022/11/26 at 2:44am
#19
WepArc Trio then retaliates with an Evil Aura of his own, dealing 53 damage to Trio; despite dealing far less damage, the damage combined with that he took from earlier hits is enough to knock Trio down for the round. Knowing this, WepArc Trio turns to WepArc Tyr.

...For the record, your help was never required.
...Don’t fool yourself. I was merely looking out for myself; ”Helping” ANY of you was NEVER my intention, and all of you would be wise to not, as they say, “get it twisted”.
Believe me, “pal”; If it weren’t for our programming, I wouldn’t want to work with ANY of you.
That’d make TWO of us.

As the three WepArcs continue to bicker amongst themselves, Alice- seeing as WepArc Queen is already dealt with, proceeds to use her Sword Slices on WepArc Zomboss instead, dealing a total 53 damage.

Speaking of, as the Bell of Declaration rings out another Tough Law while the Pole Vaulting Zombie throws some Pole Javelins at Kris for 15 damage, WepArc Quartet whispers to WepArc Zomboss to pass along a Charge Module to WepArc Lych, who equips it.
Multiplier: x59
Damage until next: 426
Alert Meter: 17%
Supports: Reggae (2/3) FEHta Shadow (3/3), BetaMax (3/3)
...And that’s all the things my TRUE self would rather do than ally myself with the entire lot of you. But in any case, it’s official; The more these guys persist, the more annoyingly challenging they become.
Then perhaps it is time for us to stop holding back.
Wait, seriously? YES! Time to finally let loose!
Do you hear us, invaders? The time has come for us to end this battle.
Aww, seriously? I just started to have fun!
Oh, believe me, this will be fun... Just not for them.
Devastate! Incinerate! BURN!!!
Then, it’s agreed...
Time to initiate Phase 3.

Suddenly, the WepArcs projecting the past raid bosses stop projecting them, and instead plug themselves into the seven WepArc-shaped holes that suddenly appeared in the walls.
Nononononononononono-!
Oh, goodie. ANOTHER thing you forgot to mention.
I did not forget! Even if I did forget those last few things- Which I am not admitting to- I do remember this! I just didn’t mention it because they aren’t supposed to USE Phase 3 in defense!



...Phase 3 is when they take the power of the strongest data they copied... And boost their strength immensely. They seem to only be doing it for those “Raid Bosses”... But regardless, now they’ll be even MORE of a challenge to deal with.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 26th, 2022 at 2:45am Edited on 2022/11/26 at 2:45am
Posted 2022/11/26 at 2:45am Edited 2022/11/26 at 2:45am
#20
The problem is, Phase 3 is only meant for attacking enemies, not defending the castle. Phase 3 is used with the intention to-
...Hm... Come to think of it, most of them have been trying to kill everyone this entire battle, rather than trying to shoo them out.
They seem to try and imitate the personalities of the people whose data they copied. Could that be influencing them, somehow?
...Maybe. Or...
Or?

...Something that’s been bugging me during our time here... is why my real self hasn’t stepped into this fight yet.

Reggae quickly steps into the room.

Maybe he’s on vacation. On vacation, SQUAWK!
A permanent one, most likely.
Wait, are you implying that...?
...Weapons Archive MKII was completely functional and in one piece when we arrived, so he definitely didn’t send it out to battle... And despite its more lethal methods, it’s still in Defense mode.
...So my theory... Is that he was trying to prepare the castle to defend itself against something far more dangerous. As a failsafe to if he didn’t come back from STOPPING it.
The question is... From what?

PHASE 3 INSTALLATION COMPLETE.


The WepArcs proceed to come out from the wall, stronger than before.

Ah... Ahahahahaha!!! Now THIS is what I’m talking about! TRUE power! You fools don’t stand a CHANCE!
Well, any of that power left for the rest of us?
...
...No.
Phase 3 has begun!

In this phase, the following has occurred:

1. The base stats of the Raid Bosses have now grown to match that of the average of all players.
2. All stat changes have been reset; This applies to both boosts and buffs. (Status effects, however, still remain.)
3. Previously-known moves have been upgraded to a stronger form... But with 2 more points in WE cost. Keep that in mind; Such may become the case for ALL weapon upgrades in the future for balancing purposes.
4. Bosses that also did not have skills beforehand will have those now.
5. All of the bosses also have altered weaknesses and resistances than their original encounters! (And yes, this entire time, their weaknesses were those they had in their original raids.)
6. Each of the raid bosses will also gain a super-powerful final attack! These moves will be INCREDIBLY powerful... Perhaps even too powerful for the WepArcs to handle.
7. [b]The Alert Meter will ALSO be set to a 25% minimum.[/u]

(Note: These changes- including the Alert Meter’s effects on AP- will not affect the additional WepArcs, just the ones projecting the raid bosses.)

6 posts in one... If I haven't gone insane yet then I'm probably getting there.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »