Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 

Mega Man RPG: Take the Crown

April 1st, 2022 at 11:10am
 
Contributor
Beta Skull
Beta Skull
32,419,181 BP
42 TP | 4758 PP
So, I had this idea in mind for quite some time now, and I figured now would be a fun time to start it. There's no story since it's just kicking the of an overpowered monstrosity while simultaneously getting your own kicked by said overpowered monstrosity, so I'll just get straight to the rules:

1. Everyone must create their own base character. Each character has 30 stat points to give to each of the stats below:
Energy - The amount of damage your character can take. Every point towards this stat is multiplied by 20.
Weapons - The amount of weapon energy you have. Every point towards this stat is doubled.
Attack - The strength of your attacks.
Defense - How much is reduced from attacks dealt to you.
Speed - Dictates turn order.

Each player must also give their character the following:

Icon - A mugshot to represent your character. (Optional)
Core Type - The element of which your character is strongest with. Attacks of this element are 50% stronger and cost 2/3 of Weapon Energy.
Sub Type - The element of which your character is second strongest with. Attacks of this element are 25% stronger and cost 3/4 of Weapon Energy. (Optional)
Weakness - The element of which your character is weak against. Attacks of this element are 50% stronger against you. Can have up to 2 and no less than 1.
Resistance - The element of which your character is strong against. Attacks of this element are 50% weaker against you. Can have up to 2 and no less than 1.
3 Abilities - Can be either of your own creation or chosen from the Weapons Library. See Rule #11 for more detail.

These type-based features can be ANY elemental type featured within MMRPG itself. This INCLUDES types such as Empty, Energy, Light, etc.
2. At the start of each month, a new raid boss appears. This raid boss will be the same level as the highest-level player and will have the same stat points available to them, except that the raid boss will have infinite health.
3. The goal of the game is to deal as much damage to the Raid Boss as possible. The person who deals the most damage to the raid boss by the end of the month becomes the next raid boss.
4. After every 1,000 damage, the multiplier of the raid boss' stats increase, making them stronger.
5. If a player loses all their health, they will be unable to act for one turn; Afterwards, they will return to battle with all health and weapon energy, but they will also drop all stat buffs/debuffs that were placed on them.
6. Players will recover 1 Weapon Energy on each turn; All players will also have a 0-WE Buster Shot weapon that they can use to conserve WE, or for if they are out of Weapon Energy.
7. If a player does not post an action after ~24 hours since their last post, their turn will be automated.
8. After a raid boss leaves, the player with the most cumulative damage will become the next raid boss. Raid Bosses are created via private messages to me either through the site or through Discord so that their elemental weaknesses and resistances can remain hidden.
8.5. You can choose to either create a new raid boss or reuse/add features to an old one.
9. While participating as the raid boss, the user will be unable to participate in the raid as their none-raid character.
10. Additionally, cumulative damage for each player is converted into experience points. Players with enough experience will level up upon being disabled or reaching the end of the raid, receiving:
-10 more stat points that they can give to any stat they desire
-Another new weapon every even-numbered level (created or library)
-And that's it lol
11. Weapons have five aspects:
Core Type - 1-2 elements that control what Weaknesses or Resistances are triggered.
Cost - How much Weapon Energy is required to use the move.
Accuracy - The chance a move has of succeeding.
Power - The strength of a move. Limit of 15 Damage, +15 more per 2 WE cost
Effect - Any additional effects the move can have (multiple hits, stat changes, etc.) Limit 1, +1 per 4 WE cost. See Page 1, Post #4 for additional detail.
12. These events are typically made with no story to them; However, if you wish to provide story and/or dialogue to make things more interesting, feel free.
13. Keep in mind that everything here is mostly experimental at the moment; If there is ANYTHING that you feel that needs rebalancing, do NOT be afraid to tell me so.

Below is my non-raid boss character:

Ninja Man Ψ
Core: Swift
Subcore: Nature
Weakness: Time
Resistance: Nature
Abilities: Ninja Katana Ψ Energy Boost Swift Buster

Energy: 10
Weapons: 12
Attack: 7
Defense: 4
Speed: 8

And info on Ninja Katana Ψ:

Core: Swift/Cutter
Cost: 4 WE
Accuracy: 100%
Power: 21 Damage
Effect: Lowers opponent Speed by one stage.
Current Raid Boss:

??? (RadiatedWraith)

Past Raid Bosses:

April/May 2022 : Beta Satan (Beta Shadow)
June 2022 : Crystal Hydrakins (XE Olive)
July 2022: T-Verse Quartet (Tedd)
August 2022 #1: Tyr (RedBomber)
August 2022 #2: Lapley (HighTower)
September 2022: Cut Man (Idk947)
October 2022: Burning Desire (RadiatedWraith)
November 2022: Weapons Archive MKII (Beta Shadow)
December 2022: Zenith (+ Narcian) (Tedd)
January 2023: Nic (RadiatedWraith)
February 2023: Fighting Alloy Team (ch4s3man)
March 2023: Beta Team (& Associates) (Beta Shadow)
April 2023: Dead Meme Lord BBA Mega Man (QuintAnother)
May 2023: M1K3 (RotomSlashBlast)
July 2023: proto-man_shadow QA's Fun-Ruining Mind (QuintAnother)
August 2023: Satanic Fatal Robots (Beta Shadow)
Character Sheet
Summon Sheet

Weapons Library
Status Effects/Traps Guide
Skill Library
Past Raid Bosses

Item Shop
Elemental Prestige
- Senshi Summons

Sidestories
Minigames
Mega Man RPG: Take the Crown
Posted by Beta Skull on April 1st, 2022 at 11:10am
Viewed 10817 Times
Master Alicia
 
Master Alicia
62,652,709 BP
17 TP | 604 PP
Posted on September 8th, 2023 at 1:49am Edited on 2023/09/08 at 2:14am
Posted 2023/09/08 at 1:49am Edited 2023/09/08 at 2:14am
#1
TB: *Angry expression* Good, that should protect those two of them from now *uses Steal Attack to steal random boss's attack buff by two stage*

Steal Attack
Power: 48 Damage
Accuracy: 100%
Cost: 10 WE
Effect: Steals enemy's stat buff which it will debuffs opponent's stat by 2 stage before it is transferred to the unit's stat up to the user's choosing
^ Top
ch4s3man
 
ch4s3man
33,570,670 BP
7 TP | 2057 PP
Posted on September 8th, 2023 at 6:07am
Posted 2023/09/08 at 6:07am
#2
Magolor: What are we going to do? This Scales guys doesn't care that we're the new protectors here.

Black WarGreymon: Don't know, but we must keep defending ourselves from them.

He uses War Blaster on Boss Fan, while Daisy uses Daisy Blossom

Frostbite look at Scales in confusion

Frostbite: Arf?
^ Top
SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on September 8th, 2023 at 10:12am
Posted 2023/09/08 at 10:12am
#3
SPLIIIIIIIT BEEEEEEAAAAAAAMMMMMMMMMMMM
^ Top
j
 
j
29,140,275 BP
0 TP | 1684 PP
Posted on September 8th, 2023 at 11:40am
Posted 2023/09/08 at 11:40am
#4
Calmly, L00T raises Plasma Barriers twice more(for a total of 8 layers) and makes Support Buddies with Dord, who then proceeds to use Radiant Zeal and 16 consecutive Lacerations on Scales.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on September 8th, 2023 at 12:43pm Edited on 2023/09/08 at 12:53pm
Posted 2023/09/08 at 12:43pm Edited 2023/09/08 at 12:53pm
#5
Oh wow, I did NOT expect Divine Shinedown to hit THAT many times.
(Can't really do much right now though, can I...?)

Anemone fires some Buster Shots at Scales, then follows up with a Nexus Ray+ to the same target's face!
Starwalker scatters some Life Dew across the team's side of the field for some quick healing, whilst Thrash Machine fires a swarm of Laser Shots at RBF!
^ Top
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on September 8th, 2023 at 1:06pm
Posted 2023/09/08 at 1:06pm
#6
Cost 2 arms and no legI have no excuses for what i have done, but i do not see justice before me,all i see are two weapons of war, fighting in a never ending battle.

Nath once again activates Attack mode, followed up by preparing a shield counter incase she is attacked
Untedd, now slightly slowed cuz of the bloody Ichor on his feet, attempts to shake it off, Thanks to the forces of nature though, he gets 2 AP

He looks at nath

Untedd pulls out a broken pair of defibrillators, that are still jolting with electricty,

Unted then slaps nath on the back with the deflibrillators, causing two energizing jolts
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 8th, 2023 at 4:27pm
Posted 2023/09/08 at 4:27pm
#7
Bt1229 goes for a Double Attack on TRBF (which, while it does use Auto Attack, the effect doesn't occur again until the current Auto Attack is over), then looks over to Scales.

I'm not sure who you're talking about with that whole "coinbearer" thing, but I'm sorry. I know it might be falling on deaf ears at this point, but I do feel bad for what you say these guys have caused in their recklessness.
But if you're going to keep attacking us... Then I WILL defend myself.

He then hits Scales with an Unbalancing Strike!
^ Top
QuintAnother
 
QuintAnother
17,653,577 BP
6 TP | 815 PP
Posted on September 9th, 2023 at 3:02pm Edited on 2023/09/09 at 3:06pm
Posted 2023/09/09 at 3:02pm Edited 2023/09/09 at 3:06pm
#8
Shadow Worker never entered the field.
Worker:Extra Time with all but one HP I have, then Energy support EX.

(How exactly do i get elemental shards to get new elements? I don't understand...)
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on September 14th, 2023 at 12:35pm Edited on 2023/09/14 at 1:00pm
Posted 2023/09/14 at 12:35pm Edited 2023/09/14 at 1:00pm
#9
The Muspell Flames smoulders Scales and TRBF for 923 and 441 Damage respectably.

You don't have to stay yet choose to by default. That makes you a willing accomplice, so don't change the story to suit you cur. My enemy isn't any one of you, but this pact you'll all made. I will break it.

Pointing a finger forward, Scales starts the assault by lining up Starwalker, Bt1229, Evil Robot, Untedd and a protected Worker before hitting all of them for 286 Damage 241 Damage 319 Damage and 571 Damage.

A click erupts from his Buster as he fires at Anemone, pelting her as she falls for 1274 Damage. Scale’s stats increased!
Overkill leaves Anemone with 1150 HP when she wakes up.

Facing towards Untedd, a triangle based slash slices up the undead reaper for 1227 Damage, dealing massive Overkill damage!
Overkill leaves Untedd with -1598, resulting in after this turn for the reaper to be unable to attack for two turns, even after healing 1000HP from being “revived”.


I bet you’ll really like this move. …It’s yours ;)
TRBF opts to use Giga Hyper Fan Replication Device on Falling Blades then on Delta Field before spinning a glowing ball around his finger before dunking an defenseless Nath for 650 Damage...is what should’ve happened had Nath not put up a defensive counter, dealing 324 Damage instead.

TRBF suddenly spins around and slaps…Scales?! for 84 Damage, damaging Scale’s Curtana Sabre. Scales slowly looks over towards TRBF, who opts to display an laughing emote on his monitor.

Nath is about fired up as an possessed phantom could be as Attack mode is used! Max Extensions!

Scales gives Nath a strange glance before chuckling to himself, taking on a somewhat different stance in the process.
I’m sure you two would’ve been good friends. But alas, all wars come to end, with the justified coming out on to-

Dord proceeds to get helped by a reshielded LOOT, who proceeds to have their attack and speed SKYROCKET! from an Radiant Seal.

The wind itself is torn in half as Dord deliver painful Laceration after Laceration, dealing 737, 960, 1183, 1407, 1630, 1853, 2077, 2300, 2523, and 2746 Damage. Still standing, Scales is covered in slashes and marks, yet unwavering…until the final laceration deals 2970 Damage, tearing a thin strip within the blindfold. Instantly a burst of blinding light leaks from the cut, being quickly covered as Scales puts a hand over it.

Not a bad shot...


Daisy tries to put TRBF to sleep with a Daisy Blossom…and is successful!

Life Dew was spread amongst the party!
Starwalker healed for 220HP
Evil Robot healed for full HP!
Loot healed for full HP!
BT1229 healed for full HP!
Evil Robot charges up a powerful Split Beam!
Anemone rises, although damaged.
TB opts to steal the attack buffs of Scales, leaving him with one debuff and TB two attack buffs!

Following an Auto Attack that hits Scales for 22 Damage, BT1229 opts to Unbalance Scales with a successful two slash strike for 44 Damage! Although somewhat torn, the blindfold still provides immunity against Stun.
Scales suddenly looks over to the sound of the barking, not saying a word but still staring at it for a second before snapping out of it.
Black Wargreymon lets out a cry as a War Blaster hits TRBF for 99 Damage!
Laser Mech opts to fire a multitude of shots at the monitor in sleep mode, dealing 108 Damage!

Worker gained 4000z before restoring all allies!

Anemone healed for 430HP!
Per the rules of Overkill, Tedd can be left on the field for a turn to charge HP or another unit can be brought in for 0AP.
^ Top
ch4s3man
 
ch4s3man
33,570,670 BP
7 TP | 2057 PP
Posted on September 14th, 2023 at 12:41pm
Posted 2023/09/14 at 12:41pm
#10
Princess Daisy: Well...I got him to sleep...for now.

Black WarGreymon: We still have problem with Scales here...who doesn't believe we're the good guys here.

He uses Dark Terra Force on Scales, while Daisy uses Daisy Tackle on Scales too

Magnet Bomber: Um...when did Boss Fan can do that to the tree?

Frostbite is slowly walking to Scales in confusion
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on September 14th, 2023 at 12:52pm Edited on 2023/09/14 at 1:01pm
Posted 2023/09/14 at 12:52pm Edited 2023/09/14 at 1:01pm
#11
Still asleep, TRBF rolls over to a nearby tree and brushes a hand on it. In an instance, the tree take on a scarlet hue, its leaves matching as well.

Evil Tree stood around!

Starwalker, TB, and Loot suffered from An Attack Debuff, a Speed Debuff, and another Attack Debuff respecably.
...Still, I recongize the admirablity in your actions as well...all of yours...course, just because something appears right dosen't mean it always is. You could very well opt to run away like that coward did but, alas, you opt to face your punishment head on, confident you'll get away scot-free in this manner.
...Really are just like him...



TRBF’s Multiplier: x29                                                                                                                                         Scale’s Multiplier: x34
0757/1000                                                                                                                                                                           0000/1000
The Monolith, Safeguard vanished!
Starstorm is primed to go off next turn!
Forces of Nature (2/4)

BT Auto Attack 15 Turns
Dord Plasma Barriers(6), Blazing Wings
TRBF Muspell Flames (27)
Scales Muspell Flames (27)
^ Top
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on September 14th, 2023 at 1:02pm
Posted 2023/09/14 at 1:02pm
#12
Saying that Scales sliced up Untedd was not an understatement, he's on the floor, partially dismembered,

Rest in pieces i suppose

Untedd then gets back up, pulling himself back together quite literally, He goes to re-enter the battle, Before getting a phone call, He groans, answering it and turning away from the rest of the raiders

What is it, I'm in the middle of getting my ass handed to me.

Sounds of talking come through the speaker, its indecipherable

...Really? Right at this second? But i'm busy!

More talking

...Alright, fine, I'll do my stinking job, see you in a few minutes.

Untedd hangs up the call, before groaning, and walking off, motioning for Brickell to enter, targeting TRBF with an advanced intel

Nath, now fully extended, just looks down at scales, she begins to deploy the deltafield, only for the delta field to surround her instead, activating an upgraded version of the move,which can instead be applied to the user or a team mate for 2 turns, giving that unit increased accuracy and chance of a status affliction

Then, her face shows the faintest signs of disgust, before firing off a bullet hell at scales!
^ Top
SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on September 14th, 2023 at 2:49pm
Posted 2023/09/14 at 2:49pm
#13
you know the deal
split beam babyyyyyyyyyy
^ Top
Master Alicia
 
Master Alicia
62,652,709 BP
17 TP | 604 PP
Posted on September 14th, 2023 at 5:01pm
Posted 2023/09/14 at 5:01pm
#14
TB: ugh... I'll use something else then... *Uses Repair Punch*
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on September 16th, 2023 at 1:03pm
Posted 2023/09/16 at 1:03pm
#15
Bt Class Changes into a Mage before casting a Ray of Light on TRBF (Same AP due to costing 2 WE). He then unleashes an IMP on the enemy party!
^ Top
j
 
j
29,140,275 BP
0 TP | 1684 PP
Posted on September 16th, 2023 at 3:04pm
Posted 2023/09/16 at 3:04pm
#16
Dord performs 12 more Lacerations, while L00T pops three Plasma Barriers each on both of them, downs a Gamer's Elixir and activates Support Buddy which lets Dord perform 4 more Lacerations. All on Scales.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on September 16th, 2023 at 3:14pm
Posted 2023/09/16 at 3:14pm
#17
(did you forget thrash machine or something? because for some reason methinks laser mech's a different unit)

Anemone switches out, and a certain remnant ghost pops onto the field, complete with a long-overdue stat overhaul!

shi-Rou's stats increased!
EN: 20 > 72 | WE: 26 > 93
ATK: 27 > 97 | DEF: 23 > 82 | SPD: 24 > 86

shi-Rou then learns the following moves:

White Flash

remnant salvo | Experience/Missile Type
39 Damage | 95% Accuracy | 6 WE
Description: The user chanels their Remnant, spawning a bunch of phantoms to scream in people's faces.
Effect: Removes all ailments applied to the user. For each ailment the user was afflicted with, a phantom is spawned, and targets enemies randomly.

remnant cyclone
39 Damage | 100% Accuracy | 4 WE
Description: The user fires off a Remnant-powered whirlwind at the target.
Effect: This can also hit enemies that are in midair, and does double damage to them.

remnant lightningstorm
58 Damage | 90% Accuracy | 7 WE
Effect: Hits all enemies and has a 15% chance to crit.

remnant hoarfrost | Experience/Freeze Type
42 Damage | 95% Accuracy | 8 WE
Effect: Inflicts Chilled on the target for 3 turns, and worsens (doubles) their stat debuffs.

remnant meteor | Experience/Space Type
90 Damage | 89% Accuracy | 7 WE
Effect: Lowers the user's Attack by 2 stages unless it misses.

shi-Rou then fires off a White Flash at RBF!

hey, guess who's relevant again.

Then, if allowed, Starwalker unleashes PK Starstorm Ω and fires off a Slowing Deluge at Scales!
Thrash Machine, if still alive, activates Turbo Dodge!
^ Top
SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on September 19th, 2023 at 2:51pm
Posted 2023/09/19 at 2:51pm
#18
(did he forget)
^ Top
Master Alicia
 
Master Alicia
62,652,709 BP
17 TP | 604 PP
Posted on September 20th, 2023 at 6:20am
Posted 2023/09/20 at 6:20am
#19
@glacier : (maybe? Least we will have to wait and see, TB aka Toby Bennes had his speed debuffed because of Debuff Anchor)
^ Top
Nims2DR
 
Nims2DR
3,140,900 BP
4 TP | 118 PP
Posted on September 20th, 2023 at 12:51pm
Posted 2023/09/20 at 12:51pm
#20
Ink Armor uses Sentry Goin Up!

Ink Armor I'm back.
Ink Armor Time to deal less than 100 damage.
Ink Armor Also sorry for being late.
Ink Armor Couldn't care to returned.

Ink Armor But I did to deal 5 damage.

Ink Armor learnt Hypercharge!

Hypercharge 8 WE, N/A Power, Can't miss. Electric Type. Damage taken fills the Hypercharge meter which goes up to the users HP. When used on max HP, you gain: +20% Attack, +30% damage restanice, +30% Speed and +1 AP. The buff lasts 5 turns.
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »