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Mega Man RPG: Take the Crown

April 1st, 2022 at 11:10am
 
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Beta Skull
Beta Skull
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So, I had this idea in mind for quite some time now, and I figured now would be a fun time to start it. There's no story since it's just kicking the of an overpowered monstrosity while simultaneously getting your own kicked by said overpowered monstrosity, so I'll just get straight to the rules:

1. Everyone must create their own base character. Each character has 30 stat points to give to each of the stats below:
Energy - The amount of damage your character can take. Every point towards this stat is multiplied by 20.
Weapons - The amount of weapon energy you have. Every point towards this stat is doubled.
Attack - The strength of your attacks.
Defense - How much is reduced from attacks dealt to you.
Speed - Dictates turn order.

Each player must also give their character the following:

Icon - A mugshot to represent your character. (Optional)
Core Type - The element of which your character is strongest with. Attacks of this element are 50% stronger and cost 2/3 of Weapon Energy.
Sub Type - The element of which your character is second strongest with. Attacks of this element are 25% stronger and cost 3/4 of Weapon Energy. (Optional)
Weakness - The element of which your character is weak against. Attacks of this element are 50% stronger against you. Can have up to 2 and no less than 1.
Resistance - The element of which your character is strong against. Attacks of this element are 50% weaker against you. Can have up to 2 and no less than 1.
3 Abilities - Can be either of your own creation or chosen from the Weapons Library. See Rule #11 for more detail.

These type-based features can be ANY elemental type featured within MMRPG itself. This INCLUDES types such as Empty, Energy, Light, etc.
2. At the start of each month, a new raid boss appears. This raid boss will be the same level as the highest-level player and will have the same stat points available to them, except that the raid boss will have infinite health.
3. The goal of the game is to deal as much damage to the Raid Boss as possible. The person who deals the most damage to the raid boss by the end of the month becomes the next raid boss.
4. After every 1,000 damage, the multiplier of the raid boss' stats increase, making them stronger.
5. If a player loses all their health, they will be unable to act for one turn; Afterwards, they will return to battle with all health and weapon energy, but they will also drop all stat buffs/debuffs that were placed on them.
6. Players will recover 1 Weapon Energy on each turn; All players will also have a 0-WE Buster Shot weapon that they can use to conserve WE, or for if they are out of Weapon Energy.
7. If a player does not post an action after ~24 hours since their last post, their turn will be automated.
8. After a raid boss leaves, the player with the most cumulative damage will become the next raid boss. Raid Bosses are created via private messages to me either through the site or through Discord so that their elemental weaknesses and resistances can remain hidden.
8.5. You can choose to either create a new raid boss or reuse/add features to an old one.
9. While participating as the raid boss, the user will be unable to participate in the raid as their none-raid character.
10. Additionally, cumulative damage for each player is converted into experience points. Players with enough experience will level up upon being disabled or reaching the end of the raid, receiving:
-10 more stat points that they can give to any stat they desire
-Another new weapon every even-numbered level (created or library)
-And that's it lol
11. Weapons have five aspects:
Core Type - 1-2 elements that control what Weaknesses or Resistances are triggered.
Cost - How much Weapon Energy is required to use the move.
Accuracy - The chance a move has of succeeding.
Power - The strength of a move. Limit of 15 Damage, +15 more per 2 WE cost
Effect - Any additional effects the move can have (multiple hits, stat changes, etc.) Limit 1, +1 per 4 WE cost. See Page 1, Post #4 for additional detail.
12. These events are typically made with no story to them; However, if you wish to provide story and/or dialogue to make things more interesting, feel free.
13. Keep in mind that everything here is mostly experimental at the moment; If there is ANYTHING that you feel that needs rebalancing, do NOT be afraid to tell me so.

Below is my non-raid boss character:

Ninja Man Ψ
Core: Swift
Subcore: Nature
Weakness: Time
Resistance: Nature
Abilities: Ninja Katana Ψ Energy Boost Swift Buster

Energy: 10
Weapons: 12
Attack: 7
Defense: 4
Speed: 8

And info on Ninja Katana Ψ:

Core: Swift/Cutter
Cost: 4 WE
Accuracy: 100%
Power: 21 Damage
Effect: Lowers opponent Speed by one stage.
Current Raid Boss:

??? (RadiatedWraith)

Past Raid Bosses:

April/May 2022 : Beta Satan (Beta Shadow)
June 2022 : Crystal Hydrakins (XE Olive)
July 2022: T-Verse Quartet (Tedd)
August 2022 #1: Tyr (RedBomber)
August 2022 #2: Lapley (HighTower)
September 2022: Cut Man (Idk947)
October 2022: Burning Desire (RadiatedWraith)
November 2022: Weapons Archive MKII (Beta Shadow)
December 2022: Zenith (+ Narcian) (Tedd)
January 2023: Nic (RadiatedWraith)
February 2023: Fighting Alloy Team (ch4s3man)
March 2023: Beta Team (& Associates) (Beta Shadow)
April 2023: Dead Meme Lord BBA Mega Man (QuintAnother)
May 2023: M1K3 (RotomSlashBlast)
July 2023: proto-man_shadow QA's Fun-Ruining Mind (QuintAnother)
August 2023: Satanic Fatal Robots (Beta Shadow)
Character Sheet
Summon Sheet

Weapons Library
Status Effects/Traps Guide
Skill Library
Past Raid Bosses

Item Shop
Elemental Prestige
- Senshi Summons

Sidestories
Minigames
Mega Man RPG: Take the Crown
Posted by Beta Skull on April 1st, 2022 at 11:10am
Viewed 10817 Times
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on March 9th, 2023 at 7:42am
Posted 2023/03/09 at 7:42am
#1
Stache: 2x Rend on Beta Shadow, PK Starstorm only prevents PK moves now.
TRBF: Cheer on Demon Fire, Fanmade Hell's Vengence
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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 9th, 2023 at 11:29am
Posted 2023/03/09 at 11:29am
#2
Anemone tires out from using Tempest Eye, and has to recharge.

That... was SERIOUSLY draining. Should probably only use that when I absolutely gotta.

Hellion Lady, meanwhile, attacks Gamma Angel with a Nightmare Blade, and Anti-Omni Remnant M does another Hell's Spark, this time also targeting Gamma Angel.
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Lushkk
 
Lushkk
77,241,340 BP
1 TP | 194 PP
Posted on March 9th, 2023 at 12:24pm
Posted 2023/03/09 at 12:24pm
#3
Matomi drinks from the Infini-Milkshake and uses a Critical Charged Blaze Splitter on Gamma Angel while RP-Dojo Shadow T-Poses on Frevil.
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QuintAnother
 
QuintAnother
17,653,577 BP
6 TP | 815 PP
Posted on March 9th, 2023 at 1:36pm Edited on 2023/03/09 at 1:45pm
Posted 2023/03/09 at 1:36pm Edited 2023/03/09 at 1:45pm
#4
Add the following to my worker pls:
Motivation
Light_neutral
0 WE X HP
The user lowers their own HP by any amount they desire, and for every 400 HP they lose, they may choose to either recover 40 WE, or get an extra AP.

This also allows them to gift AP to allies.

Also the Neutral overdrive and this:
Scavenge
The user looks for items. This gives him a 30% chance to find a random item(has to either be consumable or from Nitron P shop). Items who cost crown coins or have the 'disappear after raid' property can't be found. Also for every CONSECUTIVE use the chances drop by 1% and stay like that till the end of the raid.
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ShyOne9117
 
ShyOne9117
19,937,765 BP
6 TP | 78 PP
Posted on March 9th, 2023 at 3:47pm
Posted 2023/03/09 at 3:47pm
#5
Alright, that helped a bit. Boys! Time to (ow) feast!
Using Locust Swarm
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Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 9th, 2023 at 7:59pm
Posted 2023/03/09 at 7:59pm
#6
Paradox Man spawns 2 more Chronostones while Worker grants Duo a Super Boost.

You guys are strong... But how about I knock one of you down a peg?

Full Release Devil uses Hell’s Chains to strict Matomi of her stat boosts! He then holds out three fingers on each hand, which proceeds to fire lasers from each one, which he uses to strike Duo for 106 damage, Alicia for 478, The Raid Boss Fan for 361, Matomi for 1064, “RP-Dojo Shadow” for 245, and Anemone for 1520, with both Matomi and Anemone down for the count!

Wow, neat move! What’s it called?
No idea; I’m still trying to come up with one.
I’m calling it Bevil and Emboss.
I refuse to let it be referred to as that nam-
Too late, already adding it to your character sheet as Bevil and Emboss.

Frevil grumbles. Meanwhile, Digamma Bolt rushes at Dord with a Gigavolt Crash, only to hit what appears to be an afterimage.

Huh? Where did he-

Digamma’s confusion is answered as Dord drops down from above with Falling Blade, dealing 600 damage!

Ouch! Alright, I’ll admit, you got me with that one.

Digamma’s Multiplier is increased to x7!

Meanwhile, Demon Fire strikes Duo with a Flare Shot, dealing 276 damage and setting him Ablaze for 3 turns. During this, Beta Shadow prepares a Kamemehameha!

And while on the topic of Dragon Ball, here comes Nappa!

Following up his Falling Blade assault, Dord unleashes two more Hadal Smokers, dealing 236 damage to Demon Fire, 66 to Beta Shadow, 38 to Frevil, 36 to Digamma Bolt, 695 to Gamma Jewel, and 540 to Gamma Angel! Gamma’s Multiplier increases to x4 while Gangel’s increases to x2!

Impressive technique... allow me to show you one of mine.

Gamma Angel rises into the air... before sprouting 3 pairs of angel wings made of pure light! The wings then proceed to rain laser beams upon the team (Wings of Hyperion), dealing 31 damage to Alicia, 40 to Swarm Man, 28 to all 3 persisting Chronostones, 21 to Duo, 5 to Worker, 13 to Django, 84 to Dord, 22 to TRBF, 23 to Cloud T, 162 to Hellion Lady, and 48 to TP-Dojo Shadow.

...Psh, not impressed.

Swarm Man unleashes a Locust Swarm, dealing 7 damage to Demon Fire, 6 to Beta, 3 to Frevil, 7 to Digamma, 25 to Gamma (who had a Nature resistance), and 17 to Gangel. Meanwhile, Cloud T grants Alicia an Energizing Jolt while Django summons Otenko.

Afterwards, as well as after a Buster Charge, Duo unloads a Cosmic Laser Mach-Gun on Gamma Jewel, landing 18 shots for a total of 1662 damage! Meanwhile, the Galaxy Bomb SP still keeps going, dealing 74 more damage to Beta Shadow; However, Duo also takes 77 damage from being set Ablaze earlier.

Gamma Jewel’s Multiplier increases to x7!
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Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 9th, 2023 at 8:00pm Edited on 2023/03/09 at 8:05pm
Posted 2023/03/09 at 8:00pm Edited 2023/03/09 at 8:05pm
#7
Sarah uses Forest Attack on Digamma Bolt, but only deals 6 damage! Meanwhile, RP-Dojo Shadow T-Poses on Frevil, intimidating his Attack down by 2 stages!

“Intimidate”’s not the word I would use. This meme is from, what, 7 years ago? In accordance with modern meme culture, its relevance died ages ago.

Meanwhile, Alicia strikes Gangel with a Water Hammer, dealing 15 damage! This is then followed by a Nightmare Blade from Hellion Lady for 29 damage!

(Is that MY sword!? Ok, that’s it-)

Ghost of Stache uses Rend + Invert twice on Beta Shadow, dealing 38 damage and Confusing him. At the same time, AO Remnant M fires another Hell’s Spark, hitting Gangel for 3 damage.

Frevil calls out at Hellion Lady.

HEY! You, there, the dark purple one with the red pigtails! Who and/or what are you, exactly?

As Frevil awaits an answer, Gamma Jewel swings his Blade of Reflection again, this time at Ghost of Stache, dealing 13 damage! Said damage is then reflected onto Gamma Angel, dealing the same amount!

GAH! You miscreant, that was on purpose!
You can’t prove that.

A “Cheer” erupts from TRBF, dealing 53 damage to Demon Fire! This is followed by the preparation of a Fanmade Hell’s Vengeance as Worker uses Buster Charge.

...Well, I think I’ve have just about enough time in the sidelines.

Delta proceeds to teleport out of the spectator’s area and into the battlefield.

Let’s see if you can keep up!

Delta Paradox has joined the fight!

(Anemone and Matomi should have respawned at this point)
Demon Fire - Multiplier x16 (298/500)
Beta Shadow - Multiplier x4 (91/500)
Full Release Devil - Multiplier x11 (456/500)
Digamma Bolt - Multiplier x7 (161/500)
Gamma Jewel - Multiplier x7 (262/500)
Gamma Angel - Multiplier x2 (101/500)
Delta Paradox - Multiplier x1 (0/500)
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ch4s3man
 
ch4s3man
33,570,670 BP
7 TP | 2057 PP
Posted on March 9th, 2023 at 8:05pm
Posted 2023/03/09 at 8:05pm
#8
Sarah Oasis: Oh man...I'm not doing good at this. The one I can mostly damage is Mr. Shadow. Still, I need to practice for something. (Just hope, this doesn't go badly.)

She try using Jewelry Blast on Beta Devil

Black WarGreymon: Why did you go after that one?

Sarah Oasis: Sorry...it just...he look creepy. You know...that I'm afraid of demons.
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QuintAnother
 
QuintAnother
17,653,577 BP
6 TP | 815 PP
Posted on March 9th, 2023 at 8:08pm Edited on 2023/03/10 at 4:04am
Posted 2023/03/09 at 8:08pm Edited 2023/03/10 at 4:04am
#9
Paradox man receives 3 AP from the chronos, he creates one, buster charges( breaking the consecutive penalty) and creates another.
The two give ap to duo and worker.
Worker first uses Energy Support EX, then Motivation( taking away 900 HP) to get 3 more AP, he then uses those ap to fire a total of 4 Neutral Overdrives plus( now deals flat damage equal to the HP ur missing)
Duo uses Energy Restoring on himself and Galaxy Bomb on Gamma Angel.
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Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on March 9th, 2023 at 8:23pm Edited on 2023/03/10 at 2:04am
Posted 2023/03/09 at 8:23pm Edited 2023/03/10 at 2:04am
#10
napalm Hey Vegeta! Look!
Nappa points at Delta Paradox.
idiot More bald people!
Vegeta tries to just ignore Nappa while doing another Ally Bomb at Beta Shadow.
ignored ...Vegeta? Ya hear me?
Vegeta just shakes in anger, still trying to ignore Nappa.
nappy Meh, might as well just try to break a guys arm off.
Nappa then does an Arm Break (Cost: 5 Accuracy: 95% Power: 167 Effect: Lower's target's defense by 3 stages and attack by 2 stages, causes stun) onto Demon Fire.
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Master Alicia
 
Master Alicia
62,652,709 BP
17 TP | 604 PP
Posted on March 9th, 2023 at 8:32pm
Posted 2023/03/09 at 8:32pm
#11
Me: ouch! That really hurts... *Yawns then decided to rest a bit to recover my HP* oh ack! My back is hurt, I haven't exercise much.
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SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on March 9th, 2023 at 9:29pm Edited on 2023/03/09 at 11:38pm
Posted 2023/03/09 at 9:29pm Edited 2023/03/09 at 11:38pm
#12
Django uses Sol-Dyna

man why does dr pepper bootlegs steal from me
-django, probably
2023?

also i used my other char slot so when you have the time copy n paste it from the old char sheet
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ShyOne9117
 
ShyOne9117
19,937,765 BP
6 TP | 78 PP
Posted on March 9th, 2023 at 9:34pm
Posted 2023/03/09 at 9:34pm
#13
Snack time!
Strength Drain on Beta Shadow
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Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on March 10th, 2023 at 9:51am
Posted 2023/03/10 at 9:51am
#14
Stache chuckles before tuning into space before a Galaxy Bomb shows up before Gamma Jewel. He then rips open W-Tank, restoring his WE.

TRBF unleashes his payload then stops abrutly round the same time that Stache takes damage. A note shoots out from his disc drive, which flies around Gamma Angel, servering as a Pester

The timer ticks down two more due to two turns passing, this combined with the turbo charge results in a powerful stream of stars to crash down [if I'm reading this right]
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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 10th, 2023 at 11:43am Edited on 2023/03/10 at 4:13pm
Posted 2023/03/10 at 11:43am Edited 2023/03/10 at 4:13pm
#15
Honestly, I dunno anymore.
But if you want an introduction, I guess you can call me Hellion Lady. I thought I was a robot demon prankstress, and maybe also someone who thought she'd be useful for SOMETHING.
Not like I was very useful when we were trying to infiltrate that one guy's fortress and I then proceeded to accidentally send my entire healthbar down the drain and I wasn't able to E-Tank afterwards because I'd probably be dead by the time I'd get to use...

Hellion Lady seems a bit uncomfortable talking about it.

You know what, I'm not in the mood for this right now, so GO AWAY!

Hellion Lady then brandishes an Umbral Crusher and tries to cave Full Release Devil's skull in with it! Also, Anti-Omni Remnant M tries Hell's Spark on Delta Paradox.

As for Anemone, she uses Psych Up to copy Duo's stat boosts!
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Lushkk
 
Lushkk
77,241,340 BP
1 TP | 194 PP
Posted on March 10th, 2023 at 1:30pm
Posted 2023/03/10 at 1:30pm
#16
Matomi enters Haze Stance and uses Frost Shackle on Demon Fire while RP-Dojo Shadow prepares a Sun Throw.
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Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 11th, 2023 at 12:40am
Posted 2023/03/11 at 12:40am
#17
While Paradox Man creates 2 more Chronostones, Frevil notices the Umbral Crusher heading for his head... and catches it with his bare hand.

...You know, you coulda just ended it at “I don’t want to talk about it.”
So you say you’re a demon who tried to be a “master prankster”, only for it to not work out for you in the end. Interesting... But it still doesn’t answer why you have MY energy.
Honestly? I’m not even mad; If I’m really dead in this universe, at least there’d be someone to carry out the legacy of my power.

Full Release Devil pulls out his own Nightmare Blade.

I just wanted to satiate my curiosity. And if THIS is the way you’re going to act about it...

Frevil shatters the part of the Umbral Crusher that he was holding.

Then perhaps it is YOU who needs to go away.

Frevil then strikes Hellion Lady twice with the Nightmare Blade, dealing 2038 damage total and disabling her!

She’ll be fine; Believe me, if I wanted her dead, I’d do far worse than that. I was just teaching her some discipline.

After a moment’s pause, the fight resumes. Digamma Bolt strikes Duo with a Gigavolt Crash for 406 damage!

Afterwards, the Kamemehameha charge becomes held in one hand as Beta Shadow tries again to Drink Dr. Pepper, this time going for a Cream Soda Dr. Pepper... but in his blind state, he instead drinks an off-brand Nurse Salt again, which tasted terrible, causing him to spit the drink into Ghost of Stache’s face, lowering his stats! He then tries to fire an Element Ball at Swarm Man, and succeeds, dealing 207 damage just as the Blindness begins to subside.

Meanwhile, Demon Fire strikes Matomi with a Melting Point Punch, dealing 575 damage! Meanwhile, Gamma Angel launches a Holy Frostflare at everyone, hitting Alicia for 135 damage, Paradox Man for 141, all but one Chronostone for 120, Duo for 60, Worker for 22, Django for 54, Ghost of Stache for 48, TRBF for 127, RP-Dojo Shadow for 69, Cloud T for 100, Vegeta for 185, and Nappa for 69!

...Hmph. Rip-off.

...Of course, this leads Gangel susceptible to a Falling Blade from Dord, dealing 200 damage! Afterwards, Vegeta uses Worker as a projectile to hit Beta Shadow with an Ally Bomb, dealing 20 damage to both units while Dord sets up a Plasma Barrier and fires off another Hadal Smoker, dealing 118 damage to Demon Fire, 25 to Beta Shadow, 19 to Full Release Devil, 18 to Digamma Bolt, 119 to Gamma Jewel, 135 to Gamma Angel, and 180 to Delta Paradox.

Meanwhile, Swarm Man unleashes a Strength Drain on Beta Shadow, dealing 2 damage and sapping his stat buffs to recover 600 HP!

Cloud T proceeds to give an Energizing Jolt to Matomi while Delta Paradox charges up a Time Buster! Duo then attempts to use Energy Restoring to heal himself, but was out of WE, instead opting for a Buster Charge before unleashing a Galaxy Bomb SP on Gamma Jewel, which envelopes him for 265 damage! At the same time, Duo takes 77 damage from his Ablaze status while Beta Shadow is still harmed from the bomb from earlier, dealing 78 damage.

(Alright, this is starting to get ridiculous...)
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 11th, 2023 at 12:43am
Posted 2023/03/11 at 12:43am
#18
As his multiplier reaches x8, Gamma Jewel proceeds to remove his debuffs with Jewel Polish! During this, Sarah Oasis strikes Full Release Devil with a Jewelry Blast for 8 damage while RP-Dojo Shadow warps into space to grab a piece of the sun.

Taking a moment’s rest, Alicia uses Energy Boost twice thanks to Cloud T’s Energizing Jolt in the previous round, recovering 728 HP while Anemone uses Psyche Up to replicate Duo’s stat changes for herself! During this, Paradox Man Buster Charges (he technically did this before the second Chronoforce, but priority is priority, and Buster Charge is not that.)

Meanwhile, Matomi switches into her Haze Stance and strikes Demon Fire with a Frost Shackle for 141 damage, inflicting Fleeting Frost and increasing his multiplier to x17 in the process.

Afterwards, Stache wraps Gamma up in yet another Galaxy Bomb SP that deals 14 damage before consuming a W-Tank.

...Now, I’m going to go OOC and say this: The “two turns” that PK Starstorm Omega went down by did not go down the way Gamma stated as much as he may think. Technically, an AP is just an extra move done within a turn, not a turn in of itself.

In fact, by all technicalities, Duo should not have been able to “supercharge” his Superlaser from the get-go.

But, I figured “what the hell” and played along with it. And this will still be a viable play... As long as you choose to skip one of your extra APs in exchange for said duration decrease.

...That being said, the PK Starstorm Omega was going to strike on this turn, anyways. So, without further adieu...

Suddenly, blasts of pure psychic energy rain down on the entire field as Stache’s Perfected PK Starstorm Ω strikes hard and true, dealing 156 damage to Demon Fire, 111 to Beta, 40 damage to Frevil, 75 to Digamma, 37 to Gamma, 95 to Gangel (revealing a Crystal resistance), and 380 to Delta. As a result, Frevil’s multiplier increases to x12, Gangel’s increases to x3, and Delta reaches x2.

Remnant M then hits Delta with a Hell’s Spark for 2 damage, revealing a Flame resistance while TRBF unleashes Fanmade Hell’s Vengeance, dealing 1641 damage to Demon Fire, 776 to Beta, 388 to Frevil, 794 to Digamma, 1334 to Gangel, and 2002 to Delta. Multipliers begin to rise even higher as Demon Fire reaches x20, Beta x6, Digamma x9, Gangel x5, and Delta reaches x6. TRBF also Pesters Gangel into revealing his Empty weakness.

Nappa then Breaks Demon Fire’s Arm for 94 damage; Due to being maxed on Defense drops, though, he only suffers a 2-stage Attack drop.

This is fine. I am a trained fighter; This is nothing.

It is, in fact, not fine.

Bald? ...Wait, you mean my helmet? Actually, we happen to have hair under these; We just wear these too often for them to be seen.
And we never take them off in public because the helmet hair we get from this is insane.
Yeah, you really should’ve seen what I looked like when I first took mine off; I used to wear a purple helmet, and when I took it off back in 2020, my hair was all over the place! It took me the whole year to comb it into my iconic style!*
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 11th, 2023 at 12:44am
Posted 2023/03/11 at 12:44am
#19
Worker interrupts the conversation after an Energy Support EX and a Motivation- healing everyone before reducing his HP by 900 to grant himself 4 grand spanking new APs- with a total of 4 Neutral Overdrives that deals a total of 3600 damage to all 7 on-field members of Beta Team (which, I’ll be frank: I’m probably not going to include this in the scores, because 25200 points in one move is just ridiculous, even if it’s technically 4. But I honestly haven’t been keeping score yet, so we’ll see). To summarize, this adds +7 to ALL multipliers except for Frevil, who manages to get 8.

Ouch... Yep, that smarts.
Indeed... I think the best response to this would be to stop holding back and go all-out.
I’m down if you guys are down. Digamma?
Yeah, I think that’d be reasonable.
Then let us proceed with our transformations.
“Our”? Since when could you transform?
I’ve been quite busy since our previous encounter. It is a recent achievement that I have yet to fully get a hang of... But no better time than the present, correct?
Sounds logical to me. Now, then...

All five of them proceed to build up energy, causing an incredibly immense pressure to come across the field! So focused on the transformation, Beta Shadow barely even feels the Sol-Dyna left earlier by Django go off, leading it to only cause 3 damage! (Full Release Shadow resistance: Flame)

Delta Paradox invokes the true power of a Time Lord, becoming Overclocked Delta!

Time to go all out!

Gamma Angel awakens his new power: Primal Ego, becoming Full Release Angel!

Prepare yourselves, for now you shall face judgment!

Gamma Jewel awakens his Primal Instinct, becoming Full Release Jewel! For some reason, Theta Mephisto scowls from the spectators area...

(I thought he would use the same form as Robbicus... I didn’t even think a form like this could even exist.)

A Golden aura surrounds Digamma Bolt as he unleashes his Inner Power, becoming Golden Digamma!

You know, I couldn’t even begin to think of a more golden opportunity to bring this out.

And last but not least, Beta Shadow activates the power of Ultra Instinct, becoming Full Release Shadow!

Get ready: THIS is where your training truly begins!
De-
Suddenly, Epsilon Snow runs onto the field!

Yeah! Now it’s my turn!

Epsilon Snow attempts to power up, but is stopped by Delta.

Epsilon, we talked about this: You have to start SMALL.
Awwww! But everyone else got to have their cool transformation sequence!
Epsilon, the way things have been going, I’m fairly certain you’ll be getting your “cool transformation sequence” before you know it.
Okay...

Epsilon Snow joins the fight!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 11th, 2023 at 12:45am
Posted 2023/03/11 at 12:45am
#20
Demon Fire - Multiplier x27 (454/500)
Full Release Shadow - Multiplier x13 (204/500)
Full Release Devil - Multiplier x20 (11/500)
Golden Digamma - Multiplier x16 (148/500)
Full Release Jewel - Multiplier x16 (311/500)
Full Release Angel - Multiplier x12 (465/500)
Overclocked Delta - Multiplier x13 (162/500)
Epsilon Snow - Multiplier x1 (0/500)
*A bit of an in-joke on how Beta Shadow was designed over the years. To save myself time from hunting down the exact page links, the evolution was like this:
> >
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