Story: The gears of conflict grind once again as a interuniversal faction sets its eyes on a small desolate planet. Though it's resources have long since been mined into exhaustion, the inhabitants have yet to give up hope, wishing on the stars that something frees them from their isolated and lonely fate. Still, others are taking actions into their own hands, doing everything in their power to defend against an foe with unknown and possibly unmatched power. All the while, the skies seem to have grown ever darker. Can the ARDF and everyone else on the planet hope to stand a chance against whatever oncoming danger approaches their way? Tune into find out on: Legacy!
*ATTENTION, ALL ACTORS* In order to join this forum and get the most out of the forum, it is highly advised you create a character by checking out the rulebook. Another thing I need to state is that this project is intended to be community driven, so any enemies, skills, weapons, equipment, or just about anything you want to create will most likely be added to the project, with credit given if desired. Also, any new data added to one of the databanks will have a |NEW!| next to it.
Commands: If you wish to view the battle map, type BMAP at the end of your post or simply ask. If you wish to know where all active playable characters are at, type LIST at the end of your post or simply ask.
If you have any questions, feel free to ask.
Finally, Legacy's purpose is the idea that anyone can be a Director and add pieces to the story. With that said, certain things may be barred, such as having characters from existing media(Mega Man's excluded from this, but even still there are things barred(see rulebook)) or things like spirits and magic. While these could have in-universe explanations, the genre of Legacy is, in a nutshell, Sci-Fi. There's nothing wrong with making a character that could fit in a fantasy setting, but it has to work some way or another. An example is deities. If you wish to introduce them, make them cosmic forces or a rare species or whatever you wish, just please not actual gods. Please understand that despite all that I don't wish to impede creation.
Posted on June 9th, 2023 at 3:28pmEdited on 2023/06/09 at 3:34pm
Posted 2023/06/09 at 3:28pmEdited 2023/06/09 at 3:34pm
#3
Back of the Van All was dark... for a moment, until it turns out, Ark suddenly went into a temporary "shutdown mode" of sorts, waking up, looking around the van, rubbing his forehead... or at least, his forehead area. ...
Posted on June 10th, 2023 at 3:59pmEdited on 2023/06/13 at 12:54pm
Posted 2023/06/10 at 3:59pmEdited 2023/06/13 at 12:54pm
#5
I don't understand anything of the combat system. But I think I understood the stat system, and this seems super fun, so I'm joining. Tell me if I did anything wrong. Character: Chiptune Sound/Level core. Level:5 HP: 30(15) WE: 30(15) ATK: 20 DEF: 15 SPD: 30 Moves: Tune Buster Sound/Level - Bio: Distorts an music and fuses it with a plasma shot, dealing damage and lowering a stat! Effect- 5 WE 15 Power. Takes a turn to charge, and charge boosts either attack, defense or speed(chosen by you) on the enemy by a single stage. Next turn, fire the buster, lowering the stat you chose to boost on him by 4 stages(inflicted on enemy) Fine Tune Sound/Level Bio - Skill: Tune Fan - Can select various kinds of tunes from his library that can boost him in specific ways(ex: an relaxing music heavily boosts defense, but slightly lowers speed and attack. An action music heavily boosts speed, but slightly lowers defense and attack.) When turning it on for no AP cost, it by default plays Action Music(speed), Violent Music(attack), and Relaxing Music(defense), Action Music again and so on for 2 turns each. You can either reset one of the musics, change to another music desired or create a totally new music with totally new boosts to play for 2 turns, but said actions cost an AP in battle. You can however, play an music before the battle starts so you start with that music in there. Equipment: Headphones - Remove the slight drawbacks from all musics, leaving nothing but the boosts! Music Box - Shares the good tunes with allies to boost them as well(though they will have the drawbacks unless they have headphones on) and can emmit annoying noises so the enemy gets a boost from a fine tune but reversed as a break!
Still need to think about the moves and 2 of the equipment. Also, BMAP and LIST
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