Mega Man RPG Prototype Community

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Contributor
Beta Skull
Beta Skull
32,419,181 BP
42 TP | 4758 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on December 13th, 2021 at 9:59am
Posted 2021/12/13 at 9:59am
#1
Dark skull man? Why are we here again?
We're obviously here because an outlaw is on the loose! we need to put a stop to the outlaw and we can have peace! now shut up and get moving!
Alright, don't shout at me, i'll get moving!
Skull Man moves 1 spot left, then 5 spaces up.
Dark Skull Man moves 3 spots right and 1 space up.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 13th, 2021 at 5:06pm
Posted 2021/12/13 at 5:06pm
#2
auto, matey
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 18th, 2021 at 7:10pm
Posted 2021/12/18 at 7:10pm
#3
Clock Citadel, F1


@TheHighTower :

Tepid Man picks up the Barrier Circuit!

NEW ITEM DATA!


Barrier Circuit
Core: Shield
Effect: An item to be held. Shield Core attacks heal the holder, but they are weak to Laser Core attacks.
Enemy’s Turn
Beak uses Laser Shot on Tepid Man!
1 Damage dealt!
1 Damage dealt!
The third attack missed...
Player’s Turn


Maniacal Hideaway, F3


@Automated Turn :
Triton Bubble moves 3 spaces down.
Triton Bubble picks up the (BC) Defense Buster!

Aqua Fishtot moves 4 spaces down.
Aqua Fishtot has reached the stairs!



Team Bubble moves on to the next floor!
@Pokeepoo :

Gente Countryside, F1


Moved.
Enemy’s Turn

cut-man Hello there.
Roll moves 3 spaces left.

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Rolling Cutter on Dark Skull Man!
1 Damage dealt!

...Ah. (Stupid low attack stat...)
Player’s Turn


Maniacal Hideaway, F4



Player’s Turn
^ Top
Jazz Plus
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on December 18th, 2021 at 7:39pm
Posted 2021/12/18 at 7:39pm
#4
...So, you bothered to show your face after all.
Of course. I cannot sign ourselves up if I am not present, no?
”Ourselves”? So you say you actually managed to get a partner... Forgive me when I say that I find that hard to believe. I doubt that you found someone willing enough to partake in your little scheme.
Scheme? Personally, I am insulted you’d assume so quickly that this is at all any part of a bigger plan. I will admit, my bigger goals are... far less than innocent. But, really. What would some little forum game where I parade around rescuing people and fighting criminals get me in said scheme?
I can probably name a few things. Proto MKII managed to do a whole lot with it, after all.
And that’s just what it all boils down to in the end, isn’t it? MKII’s reign of terror in the previous run... Which, may I remind you, is also YOUR fault for enabling him in the first place.
...That was a DIFFERENT me. One who was foolish, naive, and blind to who he REALLY was.
And yet, it was still you all the same. So, really, who is to blame here? The loaded gun... Or the one who pulled the trigger to begin with?
...
Ah, what an excellent expression of silent anger in your face. Perhaps it is because you know fully well that it is tru-
Just reveal that partner of yours before I reject you completely.
Right, right. Apologies, that was off-topic. I shall present to you...

Team Name: Nightmare Force

Name: Darkrai
Icon:
HP: 4
WE: 5
ATK: 6(+)
DEF: 2(-)
SPD: 8

Core: Shadow
Subcore: Space
Weakness: Crystal
Resistance: Shadow

Name:Piplup
Icon:
HP: 6
WE: 4
ATK: 5
DEF: 6
SPD: 4

Core: Water
Subcore: Freeze
Weakness: Nature
Resistance: Flame

Where did you get this Piplup robot from?
Made her myself. I picked up a thing or two from watching Ninja Ghost.
...”Her”? But isn’t the gender ratio of Piplups-
Before you finish that sentence and get us canceled, remind me: How strong, exactly, is our female representation?
...I shall retract my statement. But of all Pokemon... why Piplup?
I have my reasons... Now, if you excuse us, I believe we shall heading for Gentle Countryside.
You’re not going there to pester the Skull Men, are you?
Oh, please. If I wanted to spend my time pondering on the going-ons of those two skeleton-bots, I’d be continuing my presence in the RP Practice thread. I’m just going there for the EXP until the next story mission begins.
*Sigh* Suit yourself... But the update has already passed for it, so I’ll have to squeeze you in for the next one.
That is quite fine. I’ll just wait in the town square until then.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on January 9th, 2022 at 4:39pm
Posted 2022/01/09 at 4:39pm
#5
heehee autmoate nyuk nyuk nyuk
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on February 19th, 2022 at 2:10pm Edited on 2022/02/19 at 2:28pm
Posted 2022/02/19 at 2:10pm Edited 2022/02/19 at 2:28pm
#6
Clock Citadel, F1


Automated Turn

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Water Shot on Beak!
Not Very Effective...
1 Damage dealt!
The second attack missed...
The third attack missed...

Bootleg Fire Man moves 3 spaces left.

Flame Expert boosts the power of Bootleg Fire Man’s attack!
Bootleg Fire Man uses Fire Storm on Beak!
5 Damage dealt!
A shield of fire surrounds Bootleg Fire Man! Protected from Flame and Nature core attacks!
Enemy’s Turn
Beak uses Laser Shot on Tepid Man!
1 Damage dealt!
The second attack missed...
The third attack missed...
Player’s Turn


Gente Countryside, F1


Automated Turn

Shadow Expert boosts the power of Dark Skull Man’s attack!
Dark Skull Man uses Shadow Shot on Cut Man!
2 Damage dealt!
2 Damage dealt!
2 Damage dealt!

Skull Man moves 2 spaces right.
Enemy’s Turn

cut-man Fine, then! I’ll just go after your white-colored twin!
Cut Man moves 3 spaces up and 1 space left.

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Cutter Shot on Skull Man!
1 Damage dealt!
The second attack missed...
The third attack missed...

*All around me are familiar faces...*
Roll moves 3 spaces down and uses Buster Charge.
Player’s Turn

Team Nightmare Force arrives!



...Wait, huh?
Yeaaah, this may or may not be my fault.
Explain...?
So, Darkrai approached me wanting to make a team. At first I refused him since A. I didn’t trust him, and B. He didn’t even have a partner. But then he came back with one- He apparently created it himself- and supposedly he’s just here to “alleviate boredom”.
I see... Well, I don’t think he can cause any more trouble than MKII or Missingno. did, so he might be fine... Though, perhaps it’s best we keep an eye on him for now.
My thoughts exactly... Don’t worry, I won’t mess up like I did before.

...

...Wait, since when was Jazz my pseudoreaper again? What even happened before the third CZ thread...?
...You know what, that’s unimportant right now.


Automated Turn

Triton Bubble and Aqua Fishtot move their maximum amount of spaces left and use Buster Charge. Ambience moves her maximum amount of spaces down and picks up the Bomb Seed.

NEW ITEM DATA!


Bomb Seed
Core: Explode
Effect: Creates an explosion when thrown, or generates an explosion in front of the user when consumed. Damages all robots in a 9-space range, allies included.
Enemy’s Turn
Disco 1 uses Buster Shot on Aqua Fishtot!
1 Damage dealt!
The second attack missed...
The third attack missed...
Pierrobot moves right 2 spaces. Disco 2 moves right 1 space and up 2.
Player’s Turn

^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on February 19th, 2022 at 5:39pm
Posted 2022/02/19 at 5:39pm
#7
I would like to take my first(?) automated turn please.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on March 14th, 2022 at 6:46pm
Posted 2022/03/14 at 6:46pm
#8
aut o mate
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 15th, 2022 at 3:11am Edited on 2022/03/15 at 3:18am
Posted 2022/03/15 at 3:11am Edited 2022/03/15 at 3:18am
#9
Well, Who are those new guys in town?
They could possibly be our allies, might as well greet them by just letting them help us defeat Cut Man!
DIDN'T I JUST TELL YOU TO SHUT UP AND KEEP MOVING?!
ALRIGHT! ALRIGHT! i'll move!

Skull Man moves 1 space up, then 2 spaces right.

Dark Skull Man stays.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 15th, 2022 at 4:48pm
Posted 2022/03/15 at 4:48pm
#10
Clock Citadel, F1


Mutated Outran

Bootleg Fire Man moves 3 spaces left.
Bootleg Fire Man has reached the stairs!



There are no more missions in this dungeon.

Would you like to leave the dungeon?
Gente Countryside, F1


@Pokeepoo :

Moved.

@Jazz Plus :

Assist in fighting Cut Man, you say...
I’ll pass. Dark Skull Man seems perfectly capable of handling things on his own... Or, rather, this particular Cut Man seems INcapable of being an actual threat.
Although... I’ll deal with Roll here while my assistant here picks up that pellet over there.
...Of course. I shall do so at once.

Piplup moves a space right.
Piplup picks up the Life Pellet!

Darkrai moves up 4 spaces.
Enemy’s Turn

YOU FOOL! YOU FELL STRAIGHT INTO OUR TRAP!
Roll’s HP Pass activates!
Cut Man recovers +2 HP!

Roll moves 1 space down.
Roll uses Roll Buster on Dark Skull Man!
Dark Skull Man’s DEF is lowered by -6!

YES! With your defense lowered to 1, my Rolling Cutter, which previously dealt only 1 damage, now deals...!
Cut Man moves 1 space right and 3 spaces down.

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Rolling Cutter on Dark Skull Man!
1 Damage dealt!

...
WARNING! Enemy Roll 2 has spawned!
Player’s Turn



(Special thanks to Exee/XE Olive for allowing me to use her Frog/Rainy Day Roll in RMMD. Perhaps you may see her Frog and Knight Rhythm, too, wherever Rhythms may spawn...)
Maniacal Hideaway, F4


Rotated Autumn

Water Expert boosts the power of Triton Bubble’s attack!
Triton Bubble uses Water Buster on Disco 1!
10 Damage dealt!
Disco 1 is disabled!
Triton Bubble earns 12 EXP!
Aqua Fishtot earns 6 EXP!
Disco earns 6 EXP!
The held Prosper Drive was dropped!
Water Buster boosts Triton Bubble’s DEF by +2!

Ambience moves 1 space up and 2 spaces right. Aqua Fishtot moves 3 spaces down.

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Swift Shot on Pierrobot!
13 Damage dealt!
Pierrobot is disabled!
Aqua Fishtot earns 7 EXP!
Triton Bubble earns 4 EXP!
Ambience earns 4 EXP!

...Oh? It appears Pierrobot wishes to join Team Bubble! Accept?
Enemy’s Turn
Disco 2 moves 1 space right and 2 spaces up.

Disco 2 uses Buster Shot on Ambience!
1 Damage dealt!
1 Damage dealt!
The third attack missed...
Player’s Turn

^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on March 15th, 2022 at 4:51pm
Posted 2022/03/15 at 4:51pm
#11
Accept Pierrobot. Also, automate some more.
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on March 15th, 2022 at 4:53pm
Posted 2022/03/15 at 4:53pm
#12
I'll leave that dungeon now. Besides, the duo could use some downtime tbh.
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 17th, 2022 at 4:56am
Posted 2022/03/17 at 4:56am
#13
Automate my move, please?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 17th, 2022 at 10:03pm
Posted 2022/03/17 at 10:03pm
#14
Gente Countryside, F1


Outread Mutant

Shadow Expert boosts the power of Dark Skull Man’s attack!
Dark Skull Man uses Shadow Shot on Cut Man!
2 Damage dealt!
2 Damage dealt!
Cut Man is disabled!
Dark Skull Man earns 15 EXP!
Skull Man earns 8 EXP!
The held Fortune Module has been dropped!

Skull Man moves 2 spaces right.

@Jazz Plus :

Piplup moves 3 spaces up.

Shadow Expert boosts the power of Darkrai’s attack!
Darkrai uses Shadow Shot on Roll 1!
10 Damage dealt!
The second attack missed...
The third attack missed...
Enemy’s Turn

Roll 1 uses Buster Shot on Darkrai!
2 Damage dealt!
The second attack missed...
2 Damage dealt!
Roll 2 moves 2 spaces down.

Roll 2 uses Buster Shot on Skull Man!
2 Damage dealt!
The second attack missed...
The third attack missed...
Player’s Turn


Maniacal Hideaway, F4


A Tamed Turnout

Aqua Fishtot moves 2 spaces right and 2 spaces down.

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Swift Buster on Disco 2!
18 Damage dealt!
Disco 2 is disabled!
Aqua Fishtot earns 12 EXP!
Triton Bubble earns 6 EXP!
Ambience earns 6 EXP!
Pierrobot earns 6 EXP!

Triton Bubble and Ambience move 3 spaces down. Pierrobot moves 2 spaces down.
Enemy’s Turn
WARNING! Enemy Metall Classic has appeared!
Player’s Turn

^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on March 18th, 2022 at 6:07am
Posted 2022/03/18 at 6:07am
#15
automate












^ Top
Malware
 
Malware
12,689,167 BP
9 TP | 498 PP
Posted on March 19th, 2022 at 4:20pm Edited on 2022/03/20 at 4:50pm
Posted 2022/03/19 at 4:20pm Edited 2022/03/20 at 4:50pm
#16
Name: Death Man
Icon: skull-man_alt9
HP: 5
WE: 4
ATK: 6
DEF: 5
SPD: 5

Core: Shadow
Subcore: Neutral
[Weakness: Shield]{shield
Resistance: Neutral
Weapons: Basic Attack

Name: Life Woman
Icon: roll_alt5
HP: 6
WE: 5
ATK: 4(-)
DEF: 6(+)
SPD: 4
Core: Shield
Subcore: Wind
Weakness: shadow
Resistance: impact
Weapons: Basic Attack
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 20th, 2022 at 4:42pm
Posted 2022/03/20 at 4:42pm
#17
automate again.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 30th, 2022 at 7:49pm Edited on 2022/03/30 at 8:09pm
Posted 2022/03/30 at 7:49pm Edited 2022/03/30 at 8:09pm
#18
Gente Countryside, F1


You already know at this point.

Shadow Expert boosts the power of Dark Skull Man’s attack!
Dark Skull Man uses Shadow Shot on Roll 1!
6 Damage dealt!
Roll 1 is disabled!
Dark Skull Man earns 16 EXP!
Skull Man earns 8 EXP!
Darkrai earns 8 EXP!
The held Guard Module has been dropped!

LEVEL UP!

Dark Skull Man has reached Level 2!
HP: 12 > 13
ATK: 4 > 5
DEF: 5 > 6
SPD: 7 > 9
Learned Buster Charge!
Learned Speed Buster!

Skull Man moves 2 spaces right.

@Jazz Plus :

Piplup moves 3 spaces up.

Ah, right. Just a warning, Skull Man: You might wanna duck.

Shadow Expert boosts the power of Darkrai’s attack!
Darkrai uses Shadow Shot on Roll 2!
10 Damage dealt!
10 Damage dealt!
Roll 2 is disabled!
Darkrai earns 13 EXP!
Piplup earns 7 EXP!
Skull Man earns 7 EXP!
The held Weapon Pellet was dropped!

LEVEL UP!

Skull Man has reached Level 2!
HP: 10 > 11
WE: 12 > 13
ATK: 9 > 11
SPD: 5 > 6
Learned Buster Charge!
Learned Attack Buster!
Enemy’s Turn

There are currently no enemies...
Player’s Turn


Maniacal Hideaway, F4


Everyone moves their maximum spaces to the right.
Enemy’s Turn
Metall Classic uses Met Shot!
1 Damage to Aqua Fishtot
Metall Classic’s Met Cover activates!
Player’s Turn



...By the way, your “eternal rival” or whatever... Soul, was it? He’s dead. Like, super dead. Killed off by that very powerful edgy Proto Man guy who’s now fighting literally everyone else. Kinda dodging a bullet being in this world, honestly.
Dude.
What? He has the right to know.
Does he, though?
Well, too bad, I already told him. Damage is already done at this point, and it’s not like he has the option to shoot the messenger. Well, not until after the next story mission, anyways.
@Malware :

Welcome aboard! Where will you be heading?
^ Top
Raise the Tedd
 
Raise the Tedd
93,205,697 BP
1 TP | 1642 PP
Posted on March 30th, 2022 at 8:14pm
Posted 2022/03/30 at 8:14pm
#19
eyo beta can i take the job at artic jungle?
^ Top
Malware
 
Malware
12,689,167 BP
9 TP | 498 PP
Posted on March 30th, 2022 at 8:32pm Edited on 2022/03/30 at 9:33pm
Posted 2022/03/30 at 8:32pm Edited 2022/03/30 at 9:33pm
#20
@Beta Shadow : Richly cortyard though I do want to join the academy
^ Top

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