Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 
 
Contributor
Beta Skull
Beta Skull
32,419,181 BP
42 TP | 4758 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 8th, 2020 at 8:38pm
Posted 2020/12/08 at 8:38pm
#1
Bootleg moves towards the Clock man, while tepid moves towards the beak.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 8th, 2020 at 10:17pm
Posted 2020/12/08 at 10:17pm
#2
Triton Bubble and Ambience just stand there. Aqua Fishtot moves two spaces up and two left.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 8th, 2020 at 10:41pm
Posted 2020/12/08 at 10:41pm
#3
Tox Man moves 2 spaces north and 1 east, picking up the unknown item (I think it's a Seed?). Gunner moves 1 space north, giving Guard Hound room to move 5 spaces east.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 9th, 2020 at 12:39pm
Posted 2020/12/09 at 12:39pm
#4
Enayrk moves four spaces north and uses Buster Charge.
Mondegreen moves five spaces north and uses Buster Charge.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on December 9th, 2020 at 12:55pm Edited on 2020/12/31 at 11:57pm
Posted 2020/12/09 at 12:55pm Edited 2020/12/31 at 11:57pm
#5
Is that...?
!
Spade equips the Blind Seed and throws it at Proto Man DS faster than a baseball.
Meanwhile Diamond equips the Weapon Upgrade and uses Resonating Diamond on herself.
What would Null be doing here?
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 31st, 2020 at 9:38pm
Posted 2020/12/31 at 9:38pm
#6
Welp...
^ Top
MaxViniciusa
 
MaxViniciusa
5,229,011 BP
2 TP | 5 PP
Posted on February 10th, 2021 at 12:08pm Edited on 2021/02/11 at 6:53am
Posted 2021/02/10 at 12:08pm Edited 2021/02/11 at 6:53am
#7
hornet-man_alt2 ice-man                bass_swift

hornet-man_alt2 ho,hello,i am max.
ice-man and i am newest sun man!!!
hornet-man_alt2 cool new name,ic...sun man.
hi,i am alpha man. bass_swift
hornet-man_alt2 cool!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 10th, 2021 at 6:28pm
Posted 2021/02/10 at 6:28pm
#8
@MaxViniciusa : Sorry to say this but this thread is dead, again
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on February 10th, 2021 at 10:32pm
Posted 2021/02/10 at 10:32pm
#9
@Sorren : So is practice dojo rp.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on February 11th, 2021 at 10:30am
Posted 2021/02/11 at 10:30am
#10
@Pokeepoo : That doesn't count because people will continue to go there to practice their RP skills
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 23rd, 2021 at 8:01pm
Posted 2021/07/23 at 8:01pm
#11
Little Papa Beta’s


Moto turns to Narc-

...Wait.

This isn’t the Chaos Zone.
Maniacal Hideaway, F2


@RedBomber :

Aqua Fishtot has reached the stairs!



Team Bubble moves on to the next floor!
Clock Citadel, F1


@TheHighTower :

Moved.
Enemy’s Turn
Both Time Man and Clock Man 2 move three spaces right, and one space up.

Time Expert boosts the power of Clock Man 2’s attack!
Clock Man 2 uses Clock Switch on Bootleg Fire Man!
1 Damage dealt!
Clock Man 2 swaps places with Bootleg Fire Man!

NEW WEAPON DATA!

Clock Switch
Core: Time
Power: 4
Range: 1-3
WE Cost: 4
Effect: Switches places with the target.
Obtain Conditions: Dropped from Clock Man. Time Core required.
Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot on Tepid Man!
The first attack missed...
The second attack missed...
4 Damage dealt!
Player’s Turn


Wintry Forefront, F5


@Radiated Wraith :

Spade throws the Blind Seed at Proto Man DS!
Proto Man DS is blinded!

Diamond equips the Weapon Upgrade!
...Unfortunately, this consumes their turn.
Enemy’s Turn
Proto Man DS uses Shadow Shot on Diamond!
Proto Man DS’s Blindness causes the attack to miss!
Player’s Turn


Arctic Jungle, F3


@Display Username :

Skeleton Joe uses Joe Bone on Blader!
3 Damage dealt!

NEW WEAPON DATA!

Joe Bone
Core: Shadow
Power: 2
Range: 2-3
WE Cost: 2
Effect: The basic attack of Skeleton Joe.
Obtain Conditions: Skeleton Joe only.
Enemy’s Turn
Ice Man moves one space down and five spaces left.

Ice Man uses Freeze Shot on Skeleton Joe!
2 Damage dealt!
2 Damage dealt!
The third attack missed...
Shield Attacker moves one space up.

Shield Attacker uses Shield Attack on Skeleton Joe!
1 Damage dealt!
Blader moves one space up and four spaces right.

Big Eye uses Big Stomp on Sharcrop!
2 Damage dealt!
Player’s Turn


Clock Citadel, F2


@Brash Buster :

Tox Man picks up the Slowed Seed!

NEW ITEM DATA!


Slowed Seed
Core: Time
Effect: An item to be thrown. Causes Slowness to the consumer.

And as a bit of a refresher...

Slowed
Effect: Reduces the inflicted robot’s movement to one space per turn, regardless of the user’s SPD. Wears off once moving to the next floor. Time and Swift Core robots cannot be Slowed.
Ally’s Turn

Crystal Joe moves 3 spaces right.
Enemy’s Turn
Flutter Fly moves 5 spaces down.
Clock Man moves 4 spaces down.
Sniper Joe moves 1 space right.

Sniper Joe uses Buster Shot on Crystal Joe!
1 Damage dealt!
The second attack missed...
1 Damage dealt!
Player’s Turn

^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 23rd, 2021 at 11:51pm
Posted 2021/07/23 at 11:51pm
#12
Abandoned Warehouse, F1


@RotomSlashBlast :

Moved and charged.
Enemy’s Turn
Adhering Suzy moves 3 spaces right.
Spine moves 1 space down.
Beak contemplates its existence.

Player’s Turn


Maniacal Hideaway, F3



Player’s Turn
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on July 24th, 2021 at 12:09am
Posted 2021/07/24 at 12:09am
#13
fire-man_alt2 Fi-i-i-re!
Bootleg Fire then shoots some flame shots on the Clock man, while Tepid shoots some electric shots at the Time Man that attacked him!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on July 24th, 2021 at 2:57pm
Posted 2021/07/24 at 2:57pm
#14
Aqua Fishtot moves 5 spaces right. Triton Bubble a space up, and Ambience three right.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on July 25th, 2021 at 5:24pm
Posted 2021/07/25 at 5:24pm
#15
Guard Hound moves 4 spaces north and shows the Cutter Core to Crystal Joe (if he can).
*bark*
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on July 25th, 2021 at 10:29pm Edited on 2021/07/25 at 10:30pm
Posted 2021/07/25 at 10:29pm Edited 2021/07/25 at 10:30pm
#16
Crap, can I automate this turn? I ain't really in the swing of it yet.
Don't worry, we'll be back to regular updates here for me tomorrow.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on July 26th, 2021 at 2:14pm Edited on 2021/07/26 at 2:54pm
Posted 2021/07/26 at 2:14pm Edited 2021/07/26 at 2:54pm
#17
There they are.

Where are we?
I'm...not too...Wait...doesn't this seem familiar?
...Oh god not again.
Spade turns around to yell at Proto Man DS.
You! Null! I bet you have something to do with this don't you? If we have to beat the info out of ya we'll do so.
Spade fires a Cutter Shot at Proto Man DS while Diamond, forgetting what strategy she had cooked up from before, moves one left and down and fires an Attack Buster(if charged).
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 26th, 2021 at 6:00pm
Posted 2021/07/26 at 6:00pm
#18
Clock Citadel, F1


@TheHighTower :

Flame Expert boosts the power of Bootleg Fire Man’s attack!
Bootleg Fire Man uses Flame Shot on Clock Man 2!
2 Damage dealt!
2 Damage dealt!
2 Damage dealt!
Clock Man 2 is disabled!

Bootleg Fire Man earns 8 EXP!
Tepid Man earns 4 EXP!
The held Shaken Cure was dropped!

Tepid Man uses Electric Shot on Time Man!
The first attack missed...
The second attack missed...
Super Effective! 3 Damage dealt!
Enemy’s Turn

Time Man moves 2 spaces up.

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Slow!
Tepid Man’s SPD is lowered by -2!
Player’s Turn


Wintry Forefront, F5


@Radiated Wraith :

proto-man-ds Who the hell is N-

Spade uses Cutter Shot on Proto Man DS!
The first attack missed...
2 Damage dealt!
The third attack missed...

Neutral Expert boosts the power of Diamond’s attack!
Diamond uses Attack Buster on Proto Man DS!
11 Damage dealt!
Diamond’s ATK is boosted by +2!
Enemy’s Turn

proto-man-ds ...Whoever this “Null” person is, I have a sneaking suspicion you don’t like him very much.
proto-man-ds Also, I’d like to answer your question, but alas, I fail to see how I could’ve possibly done anything when I can’t even see AT ALL because of the thing YOU threw at me!

Proto Man DS points to the wall.

proto-man-ds ...I’m not actually pointing at the robot with the spade on their head, am I? Whatever, you get the point.
Proto Man DS uses Shadow Shot on Diamond!
Proto Man DS’s Blindness causes the attack to miss!
Proto Man DS’s held Defense Capsule activates!
Proto Man DS’s DEF is boosted by +6!

proto-man-ds (Oh, so NOW you decide to work. ...Wait, why the hell did I not just use it sooner!?)
Player’s Turn


Clock Citadel, F2


@Brash Buster :

Guard Hound has reached Crystal Joe!
The Neutral Core has been delivered!



Aww. What a cute little doggie...
...Hm?

Crystal Joe picks up the Neutral Core.

...When I asked those DungeonDash people to send me their “best delivery person”, this wasn’t what I had in mind. Is there any chance I’m being pranked here?
Ah, whatever. Here, for your troubles or whatever.

Guard Hound earns 34 EXP!
Tox Man earns 34 EXP!
Gunner earns 34 EXP!
Tepid Man earns 17 EXP!
Bootleg Fire Man earns 17 EXP!
Nuclear Haste receives 15 Bolts!
Nuclear Haste receives an (AU) Missile Expert!
Nuclear Haste earns 34 REP!

There are no more missions in this dungeon. Would you like to leave the dungeon, or continue?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on July 26th, 2021 at 6:01pm
Posted 2021/07/26 at 6:01pm
#19
Abandoned Warehouse, F1


@RotomSlashBlast :

If you so insist.

Mondegreen moves 2 spaces up.

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Buster on Adhering Suzy!
9 Damage dealt!
Adhering Suzy is disabled!
Adhering Suzy’s held 1-Up activates!
Adhering Suzy is revived!
Mondegreen’s DEF is boosted by +2!

Enayrk moves 3 spaces up.

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Speed Buster on Adhering Suzy!
7 Damage dealt!
Enayrk’s SPD is boosted by +2!
Enemy’s Turn
Spine moves one space left.
Adhering Suzy moves one space down.

Adhering Suzy uses Adhering Dash on Enayrk!
1 Damage dealt!
Player’s Turn


Maniacal Hideaway, F3


@RedBomber :

Moved.
Enemy’s Turn
Disco moves 3 spaces left.
Metal Man moves 3 spaces right.

Cutter Expert boosts the power of Metal Man’s attack!
Metal Man uses Cutter Shot on Ambience!
Super Effective! 5 Damage dealt!
The second attack missed...
The third attack missed...
Player’s Turn

^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on July 26th, 2021 at 6:09pm
Posted 2021/07/26 at 6:09pm
#20
Bootleg Fire picks up the shaken cure, while Tepid uses Water Baloon!
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »