Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
32,419,181 BP
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 5th, 2020 at 11:15am
Posted 2020/12/05 at 11:15am
#1
Mondegren uses an Attack Capsule on Enayrk!
Enayrk uses Buster Shot on ??? DS!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 5th, 2020 at 11:54pm
Posted 2020/12/05 at 11:54pm
#2
NOTICE!

We have reached 1,000 Posts!

Wow. What a journey it has been... Best AND worst times included.

I want to be able to grant my thanks for sticking with the game up to this point (matter of reboot aside)... So, I’ve decided to give everyone something special: Their OWN Weapons!

Yep. Every player character (or, well, most of them up to this point, at least) gets to receive a T1 Weapon that is based on themselves. Details will be discussed as we get to each individual player.

Jealous of the sort of weapon the others get? Worry not! Said weapons have a chance to appear as a Battle Chip, too!

Enjoy your weapons, and let’s see if we’ll reach 2,000 pages at some point.
Wintry Forefront, F4

@Radiated Wraith :

Spade uses Item Swap on Bright Man!
Spade is now holding the Nuclear Code!
Bright Man is now holding nothing!

NEW ITEM DATA!


Nuclear Code
Core: Explode
Effect: Inflicts all opponents on the floor with Radiated.

NEW STATUS DATA!

Radiated
Effect: Deals 2 Explode Core damage to the inflicted robot on each turn.

Neutral Expert boosts the power of Diamond’s attack!
Diamond uses Attack Buster on Bright Man!
12 Damage dealt!
Bright Man is disabled!

Diamond earns 15 EXP!
Spade earns 8 EXP!
OVERKILL BONUS! 4 Bolts!



MISSION COMPLETE!

STOP RIGHT THERE, CRIMINAL SCUM! YOU’RE UNDER ARREST FOR THE THIEVING OF A LOCAL LIGHTBULB STORE!
bright-man The only thief in this scenario is Bright Man! I swear, he stole ALL my brilliant lightbulb ideas, and I’ll prove it!
...I’M FAIRLY CERTAIN THAT BRIGHT MAN HAD NOTHING TO DO WITH THIS.
bright-man No, not Bright Man! Bright Man!
AH. RIGHT. OF COURSE.

...And then he gives the spiel about crime being everywhere and how assistance in catching criminals is appreciated. Reward time!

Spade earns 42 EXP!
Diamond earns 42 EXP!
Spade’s team receives 40 Bolts!
Spade’s team receives a (BC) Bright Stopper!

NEW WEAPON DATA!

Bright Stopper
Core: Time
Power: -
Range: 1-3
WE Cost: 4
Effect: Inflicts the target with Slowness.
Learning Conditions: Time Core or Subcore required.

Spade’s team moves on to the next floor!
Richly Courtyard, F5

@MisterSnowman :

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Bubble Spray on ??? DS!
1 Damage dealt!
??? DS is covered in foam! (A factor that is probably useful in a fight against a defensive character like this. hint hint nudge nudge)

Flame Expert boosts the power of Bootleg Fire’s attack!
Bootleg Fire uses Fire Storm on ??? DS!
Not very effective...
1 Damage dealt!

@RotomSlashBlast :

Mondegreen uses an Attack Capsule on Enayrk!
Enayrk’s Attack is boosted by +6!

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Buster Shot on ??? DS!
1 Damage dealt!
1 Damage dealt!
The third attack missed...
Enemy’s Turn

??? DS uses Buster Charge!
Player’s Turn
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 5th, 2020 at 11:56pm
Posted 2020/12/05 at 11:56pm
#3
Enayrk learns Enayrk Miracle!

NEW WEAPON DATA!

Enayrk Miracle
Core: Shadow
Power: 4
Range: 1-2
WE Cost: 4
Effect: Damages all foes within 2 spaces, and inflicts them with Fear.
Learning Conditions: Neutral or Shadow Core or Subcore required.

NEW STATUS DATA!

Fear
Effect: Causes the inflicted robot to uncontrollably run away from enemies, incapable of attacking. Lasts for up to 3 turns.

Mondegreen learns Mirroring Mondegreen!

NEW WEAPON DATA!

Mirroring Mondegreen
Core: Crystal
Power: -
Range: -
WE Cost: 4
Effect: Uses a random T1 weapon. However, said weapon’s core type is Crystal, rather than its original Core type.*
Learning Conditions: Crystal or Swift Core or Subcore required.

...Unfortunately, HighTower, I consider Bootleg Fire to already HAVE what could be his weapon.

As for Tepid Man... Well, I would’ve gone for something original, but then you tried to pull off the impression that Tepid Man was an Aqua Man ripoff, so...

Tepid Man learns Water Balloon!

NEW WEAPON DATA!

Water Balloon
Core: Water
Power: 2
Range: 1-2
WE Cost: 2
Effect: The weapon attacks the target until said target is disabled, or until WE is completely drained. The attack drains more WE the more the attack is used.


*I have based this off of the fact that, upon searching for Enayrk and Mondegreen’s names for their origins (of which the former’s name I could not find), I have discovered that the term “Mondegreen” was a term for misheard lyrics. So, the move is essentially that: Mis”heard” T1 weapons.
Maniacal Hideaway, F2

@Worship :

Moved and the fish is charged.
Enemy’s Turn
Disco 1 moves 3 spaces right.
Disco 2 moves 1 space right and 2 spaces up.

Disco 1 uses Buster Shot on Triton Bubble
1 Damage dealt!
The second attack missed...
The third attack missed...
Disco 2 uses Buster Shot on Aqua Fishtot!
1 Damage dealt!
The second attack missed...
The third attack missed...
Metall Classic’s Met Cover wears off...
Player’s Turn

...Now, then. I’m going to take some creative liberties with what Triton’s team learns.

Since Triton Bubble is based on/from Bubble Man, already has Bubble Spray, and is already Level 4... He’ll get to learn Bubble Lead early!

NEW WEAPON DATA!

Bubble Lead
Core: Water
Power: 6
Range: 1-3
WE Cost: 6
Effect: Deals +2 extra damage to Space Core robots.
Learning Conditions: Level 4+ Water or Earth Core required.

As for Aqua Fishtot... Well. He’s technically a Robo Fishtot, so... While you’re technically not supposed to learn this weapon...

NEW WEAPON DATA!
Fishtot Tackle
Core: Water
Power: 2 (Though, I will raise the power to 4 for Aqua Fishtot only, so that it’s not completely useless.)
Range: 1-2
WE Cost: 2
Effect: The basic attack of Robo Fishtots. Has double range if the user is on a Water tile. (Which... I guess... Aqua Fishtot can’t... really... hm.)


Arctic Jungle, F2

@Saint :



Sharcrop has reached the stairs!



Vains of Shards moves to the next floor!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 5th, 2020 at 11:58pm
Posted 2020/12/05 at 11:58pm
#4
Clock Citadel, F1

@Brash Buster :

...I see. So we’re doing this now.

You know what? Sure. I’ll let you have your instant-change robot. You can enjoy the custom alt all you want.

...And in return... I’ll be taking 5 bolts from you.

...Yeah. Sorry if you wanted this to be free-of-charge, but quite frankly, with how cheap it is, you should feel lucky that I’m letting you have this at all.
Despite what this is supposed to be, we’re NOT playing games here. And I don’t care HOW harmless it is, I won’t be taking so kindly to ANYTHING that is off-script, lest I allow for MKII-like to occur.
...So, bottom line: You WILL be charged for this. And from now on, if you want to do any MORE alts or remodelling, you will WAIT for Rush’s Shop to be opened.

...With THAT out of the way...

Guard Hound picks up the Energy Upgrade! (As for equipping it... Sure. Why not.)

Gunner

Gunner uses Joe Shield!
Damage dealt to Gunner is now halved!
Enemy’s Turn
Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Buster on Gunner!
Gunner’s Chrono Absorb absorbed the attack!
But Gunner’s HP is already maxed out...
Clock Man 2 moves a space right and 5 spaces up.

Time Expert boosts the power of Clock Man 2’s attack!
Clock Man 2 uses Time Buster on Tox Man!
2 Damage dealt!
Player’s Turn

Tox Man learns Tox Shot!

NEW WEAPON DATA!

Tox Shot
Core: Shadow
Power: 4
Range: 1-3
WE Cost: 4
Effect: Covers the opponent in Nuclear Waste. (Nuclear Waste will make the target more vulnerable to Explode Core attacks.)
Learning Conditions: Shadow or Earth Core or Subcore required.

Guard Hound learns Hound Lunge!

NEW WEAPON DATA!

Hound Lunge
Core: Swift
Power: 4
Range: 1-3
WE Cost: 4
Effect: Break the target’s held item.
Learning Conditions: Neutral or Swift Core or Subcore required.


Wintry Forefront, F5

...This would certainly make for a good base of operations... Nice, quiet... The scenery is not bad, either, for a place that’s been otherwise abandoned for what may as well been decades...
...Then again, I’m not sure how well the others would appreciate the cold... I mean, I have a scarf, but... Well, who knows.
...You two certainly wouldn’t.

The fig- ...Ah, whatever, we already know who it is by now.

proto-man-ds ...You know, it’s not wise to simply sneak up on others the way you did to me...
proto-man-ds ...Regardless, however... Perhaps you could be useful as training dummies.



Mission Objective: Defeat Proto Man DS!
Player’s Turn

Spade learns Lucky Spade!

NEW WEAPON DATA!

Lucky Spade
Core: Shadow
Power: 4
Range: 1-3
WE Cost: 4
Effect: Hits up to 5 times. Changes between Shadow Core or Cutter Core, depending on which is most effective.
Learning Conditions: Shadow or Cutter Core or Subcore required.

Diamond learns Resonating Diamond!

NEW WEAPON DATA!

Resonating Diamond
Core: Laser
Power: -
Range: Any Ally or Self
WE Cost: 4
Effect: Doubles the targeted ally’s stats for 3 turns.
Learning Conditions: Neutral or Laser Core or Subcore required.
Arctic Jungle, F3


Player’s Turn
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 5th, 2020 at 11:59pm
Posted 2020/12/05 at 11:59pm
#5
If you’re wondering why yours is so familiar... Well, you never got to me about what weapons should be used for this (though I guess you simply weren’t online), so I improvised by using some of your Extended Database weapons.

Sharcrop learns Bubble Shot!

NEW WEAPON DATA!

Bubble Shot
Core: Water
Power: 4
Range: 1-3
WE Cost: 4
Effect: Turns the target’s Flame Core attacks to Neutral Core.
Learning Conditions: Water or Earth Core or Subcore required.

Soren X learns Ice Press!

NEW WEAPON DATA!

Ice Press
Core: Freeze
Power: 4
Range: 1
WE Cost: 4
Effect: Converts the target’s Subcore to Freeze.
Learning Conditions: Freeze or Impact Core or Subcore required.
How did this update manage to reach 4 posts long!?
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 6th, 2020 at 12:02am
Posted 2020/12/06 at 12:02am
#6
Tepid still uses his foam! While Bootleg Fire keeps fireing Fire Shots.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 6th, 2020 at 8:49am Edited on 2020/12/06 at 9:03am
Posted 2020/12/06 at 8:49am Edited 2020/12/06 at 9:03am
#7
Triton Bubble moves two spaces down and uses his newly-acquired Bubble Lead on Disco 1, while Aqua Fishtot unleashes his Swift Buster on Disco 2!
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 6th, 2020 at 1:00pm
Posted 2020/12/06 at 1:00pm
#8
Enayrk moves one space south, and unleashes his Speed Buster!
Mondegreen uses a Super Pellet on herself just in case.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 6th, 2020 at 4:09pm Edited on 2020/12/06 at 4:16pm
Posted 2020/12/06 at 4:09pm Edited 2020/12/06 at 4:16pm
#9
(OOC: Whoops; probably should have paid more attention. Didn't mean to start any freaky lore, sorry.
Might as well ask in advance if nicknaming has the same restrictions as remodels so I don't make the same mistake.)

Tox Man moves 3 spaces west, and Guard Hound moves 2 spaces north, then 4 west. Both end their movements by using Buster Charge on themselves.
Now aware of how he fares against the Time Man, Gunner moves 1 space north.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 6th, 2020 at 5:49pm
Posted 2020/12/06 at 5:49pm
#10
Skeleton Joe gets a life
Others move rrrrriiiiiiigggggggggghhhhhhhhhhhhttttttttttttttttttt
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 6th, 2020 at 11:12pm
Posted 2020/12/06 at 11:12pm
#11
Richly Courtyard, F5

@MisterSnowman :

...

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Bubble Spray on ??? DS!
1 Damage dealt!

Flame Expert boosts the power of Bootleg Fire’s attack!
Bootleg Fire uses Flame Shot on ??? DS!
Not very effective...
1 Damage dealt!
1 Damage dealt!
1 Damage dealt!
??? DS is disabled!
Bootleg Fire earns 26 EXP!
Tepid Man earns 13 EXP!
Enayrk earns 13 EXP!
Mondegreen earns 13 EXP!



MISSION COMPLETE!

...Impressive. You are strong battlers indeed...
...Strong enough, in fact, that I’m certain our raging battle would’ve certainly revealed something in here... If nothing’s shown up, then I suppose there isn’t anything to find here, either... What a shame.
...The secret past between humans and robots... Most tend to think of it as a myth, a mere fairy’s tale... But one day, I shall uncover the truth.

??? DS takes a good look at Enayrk...

...How peculiar... For a moment, I could’ve sworn that...
...Forget it. It’s probably nothing.

??? DS makes his exit.

Tepid Man earns 54 EXP!
Bootleg Fire earns 54 EXP!
Enayrk earns 27 EXP!
Mondegreen earns 27 EXP!

Tepid Man has reached Level 3!
HP: 15 > 16
WE: 13 > 14
ATK: 4 > 5
DEF: 6 > 7
SPD: 5 > 6
Weapon Get: (TBD)

Bootleg Fire has reached Level 3!
HP: 11 > 12
WE: 11 > 12
ATK: 6 > 7
DEF: 6 > 7
SPD: 6 > 7
Weapon Get: (TBD)

...And just like that, you two are free to do whatever it is you wish.

...Before that, however... I’d like to catch HighTower’s attention for a moment.

...Listen. When I said, “oh, his vulnerability to Electricity might just help with something!” ...I was referring to the fact that Tepid is part Electric Core. Meaning he knows Electric Shot. A factor I’m sure you’d know if you just look at the Player’s Database, though now I wonder if you even pay attention to it.
...Look. Don’t take this the wrong way... But alongside your comedic routine, you should also aim for having actual STRATEGY. You won’t be able to ride the coattails of Team Mirage forever, after all. There WILL be times where you’ll have to rely on your OWN skills and advantages.
Maniacal Hideaway, F2

@Worship :

Water Expert boosts the power of Triton Bubble’s attack!
Triton Bubble uses Bubble Lead on Disco 1!
11 Damage dealt!
Disco 1 is disabled!
Triton Bubble earns 13 EXP!
Aqua Fishtot earns 13 EXP!
...Oh? It appears Disco wishes to join Team Bubble! Accept?

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Swift Buster on Disco 2!
Not Very Effective...
9 Damage dealt!
Enemy’s Turn

Disco 2 uses Buster Shot on Aqua Fishtot!
1 Damage dealt!
The second attack missed...
1 Damage dealt!
Metall Classic’s Met Cover. ‘Nuff said.
Player’s Turn

^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 7th, 2020 at 12:06am Edited on 2020/12/07 at 12:07am
Posted 2020/12/07 at 12:06am Edited 2020/12/07 at 12:07am
#12
Clock Citadel, F1

@Brash Buster :

Eh, worry not. Nicknaming is completely free, and can happen at any time. It is equally free to change that nickname, and doesn’t even take up any turns in a dungeon. So, any one of you can have as much fun with that as you want.

It’s the alt changing I have a bit of a nitpick with how it’s dealt with. And you can thank the “Wily Omega” for THAT one.

By the way, fun fact: Gunner’s holding of the Chrono Absorb AU is only connected to his knowing of the Ability mechanic-wise; That being, it’s simply a fun little note that he knows it and still has the AU, so you can de-equip it anytime, and he’d (they’d?) still have the ability. So, no need to feel obligated to have the Joe keep holding that Ability Upgrade.

Anyways, moved and charged.
Enemy’s Turn
Dumbstruck by Gunner’s ability to absorb Time attacks, Time Man questions his life choices.

Beak-
beak_alt HEY. YOU THREE. YOU’RE LEAVING, RIGHT? WELL, ON YOUR WAY OUT, HERE’S A LITTLE BIT OF ADVICE:
beak_alt I AM A MECHA, CURSED WITH THE INABILITY TO MOVE. MY LIFE, NO MATTER WHAT ANGLE YOU LOOK AT IT, IS MEANINGLESS. LIVE YOUR LIVES HAPPY AND WELL, KNOWING YOU ARE NOT ME.
...Oooookay, then.
Player’s Turn


Wintry Forefront, F5

Automated Turn

Spade and Diamond uses Buster Charge!
Enemy’s Turn
Proto Man DS uses Buster Charge!

Player’s Turn



...What? It’s a solo-team boss fight. If you’re going to miss a turn, might as well be lazy about automating it.
Arctic Jungle, F3

Skeleton Joe picks up the Extra Life!
Enemy’s Turn
Ice Man uses Buster Charge!

Shield Attacker moves down a space.
Big Eye tries to make a Snow Angel. ...Emphasis on tries.
Blader is building a snowman.
Adhering Suzy is actually trying to do its job as a dungeon enemy, but is not aware of anyone actually being there.

Player’s Turn

^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 7th, 2020 at 7:52am Edited on 2020/12/07 at 8:01am
Posted 2020/12/07 at 7:52am Edited 2020/12/07 at 8:01am
#13
(OOC: Oh! Oh... my mistake... I thought that Tepid had to learn electric attacks...an honest mistake. Right?)
aqua-man_alt Wait... what about the... cataclysm...? Tepid starts to have... flashbacks...? They involve working for a preservation of some kind and... being hid in the tutorial area he started before the events of this roleplay began...
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RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 7th, 2020 at 9:26am Edited on 2020/12/07 at 5:18pm
Posted 2020/12/07 at 9:26am Edited 2020/12/07 at 5:18pm
#14
Hmmm... So you wanna join, eh?...
...Okay! As of now, You're official a member of Team Bubble!

Team Bubble accepts!

I mean, I kinda just attacked you because I thought you guys would be easy pickings. I didn't expect to go down in one hit. But if joining your little-group mean a life outside of this Dungeon, I'll gladly take it.
Say, what's your name? I was never quite told it.
It's literally the same as all the other Disco models. How could you not know?
Cutting things a little short, I'm not quite from around here.
Well, my name's Disco. But if this is gonna be the start of a new life, then I suppose it would only be fitting to change my name as well... Ambience should do.
Perfect! You're one of us now, Amulet!
Ambience.
Ambience!
Boss? I can't keep dodgin' these pellets forever!
I hope you don't expect me to call you boss.
Well, I mean, I am the one in charge...

Cute. Your new little pet project Bubble Man has made a friend.


Eh? See? Things aren't so bad! With three people, this mission'll be bound to be complete in no time![/color]

For the last time. I don't care. I said from the very beginning that this was just a waste of time, and I'm standing by that. Matter of fact, where'd this blue piece of trash even come from, anyway!?[/color]

[color=#943041]Well, I Robot Summoned him, so technically he's my robot?


[color=#D2D2D2]Ugh. Forget it.

While Triton Bubble moves a space down, Aqua Fishtot moves a space left and hits Disco with a Fishtot Tackle, while Ambience moves two spaces up!
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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 7th, 2020 at 2:10pm Edited on 2020/12/07 at 2:53pm
Posted 2020/12/07 at 2:10pm Edited 2020/12/07 at 2:53pm
#15
   NICE! That's our FIRST set of victms done with! Now to see where our NEXT target's holed up..!
   Wait, how are we gonna KNOW where our "hits" will be?
   Simple! There's a Mission Board right over there!

Mondegreen, however, is pointing 132 degrees AWAY from the Mission Board.

   Uh, Greenie? There's nothing over there.
   ...Okay, so maybe I DON'T know where it is. But last I checked, I saw that there was a Space Metall hanging around the Abandoned Warehouse.
   I say we plug his jetpack with corks! That'll be HILARIOUS!
   Eh, sure, as long as we don't go overboard with it.
   Ooh, by the way, I've been thinking of a Team Name for us, and I think you're gonna like it!
   Eh, whatever. Shoot.
   Okay, but what're we aiming at?
   I meant tell me our "Team Name".
   OHHH, so THAT'S what you meant! Anyway, I'm goin' with "Team Epsnow!"

Team Espnow heads-

   Yeah, no. That sounds dumb.
   Boi, what-chu talkin' bout? That's like, the ULTIMATE name for a team of people who like to be not boring!
   Personally, I'd say it has more of a "I'm gonna freeze the planet with a bunch of plot devices" air to it.
 Either way, sorry, but I'M picking the name. If you're gonna force me to go along with you, I'm GOING to have a say in a good chunk of this. No ifs, ands, or buts about it.
   But-
   NO BUTS!
   Ugh, FIIINE. There's probably a life deity that'll get REALLY ticked off if we use that, anyhow.
   Now then, the name we're going under is "Team Mirage". It's either that, or "Big Rigs Over The Road Racing".
   You know, that first one IS cooler than Epsnow, actually! Plus, the second one seems like it'd make us look like a bunch of glitchy trucks that pass through bridges, and therefore, a bunch of SCRUBS.
   (You don't even know HALF of it, lady.)
   Right then! We're officially called Team Mirage now! Now let's get to that Abandoned Warehouse!

Team Mirage heads over to Abandoned Warehouse!
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Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 7th, 2020 at 2:58pm
Posted 2020/12/07 at 2:58pm
#16
For Hire Looks at the board...
aqua-man_alt Hm... I think i'll go... there! He then points at Clock Citadel, ready to deliver a neutral core. If he'll even get it from Petrol.
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Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 7th, 2020 at 6:36pm
Posted 2020/12/07 at 6:36pm
#17
Joe Goes closer to Circuit (i mus find out circuitry)

Soren X get thing
Sharcrop right x2 then up
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Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 8th, 2020 at 3:26am Edited on 2020/12/08 at 3:30am
Posted 2020/12/08 at 3:26am Edited 2020/12/08 at 3:30am
#18
Yeah, darn right we're happy we ain't you.
...
After giving Tox Man a questioning glare, Guard Hound moves 1 space west, 2 spaces north, then 3 more spaces west. If Tox Man and Gunner don't automatically follow him to the next floor, then Tox Man moves 1 space north and 2 west while Gunner moves a single space north.
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Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 8th, 2020 at 8:10pm Edited on 2020/12/08 at 8:11pm
Posted 2020/12/08 at 8:10pm Edited 2020/12/08 at 8:11pm
#19
Maniacal Hideaway, F2

@Worship :

Triton Bubble picks up the Energy Upgrade!

Aqua Fishtot uses Fishtot Tackle on Disco 2!
7 Damage dealt!
Disco 2 is disabled!
Robo Fishtot earns 13 EXP!
Triton Bubble earns 7 EXP!
Ambience earns 7 EXP!
Enemy’s Turn
Met Cover.

Player’s Turn


Clock Citadel, F1

@Brash Buster :

Guard Hound has reached the stairs!
Nuclear Haste moves on to the next floor!
Player’s Turn

For Hire arrives!


Wintry Forefront, F5

Automated Turn

Spade waits a moment to gather Weapon Energy.
Diamond moves 4 spaces up.
Enemy’s Turn
Proto Man DS moves 5 spaces down, and waits for the two to make the first move.

Player’s Turn


Arctic Jungle, F3

Soren X picks up the Explosive Drive!

NEW ITEM DATA!


Explosive Drive
Type: Explode
Effect: An item to be held. Has a 25% chance of causing an explosion when the holder is damaged, dealing 2 non-lethal Explode damage to surrounding robots.
Enemy’s Turn
Shield Attacker moves a space left.

Shield Attacker uses Shield Attack on Skeleton Joe!
1 Damage dealt!
Ice Man moves 2 spaces down.

Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Freeze Buster on Soren X!
10 Damage dealt!
Big Eye Leaps down 2 spaces.
Blader moves 3 spaces left and 2 spaces down.
Player’s Turn


Clock Citadel, F2


Player’s Turn

@RotomSlashBlast :

That reminds me, I still need to come up with some form of Christmas Event thing.

Abandoned Warehouse, F1



Mission Objective: Defeat the outlaw Space Metall! (F3)
Player’s Turn
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Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 8th, 2020 at 8:20pm
Posted 2020/12/08 at 8:20pm
#20
S's go Up
Joe go up and throw bone at blade
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