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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 2nd, 2020 at 2:02pm
Posted 2020/12/02 at 2:02pm
#1
Enayrk moves one space north and uses a Defense Pellet on Mondegreen!
Mondegreen moves one space north and unleashes her Crystal Buster on ??? DS!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 2nd, 2020 at 2:20pm
Posted 2020/12/02 at 2:20pm
#2
Triton Bubble uses his Water Buster on the Skeleton Joe. Aqua Fishtot moves five spaces up.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 2nd, 2020 at 6:50pm
Posted 2020/12/02 at 6:50pm
#3
Skeleton Joe moves towards the Field Booster

Sharcrop and Soren X Move Upwards
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 2nd, 2020 at 6:55pm
Posted 2020/12/02 at 6:55pm
#4
Tox Man moves 3 spaces north, and Guard Hound moves 5 spaces in the same direction. Both of them use Buster Charge on themselves.
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 2nd, 2020 at 7:13pm
Posted 2020/12/02 at 7:13pm
#5
They move as far as they can and both started to use their water buster and flame buster's respectively at ??? DS!
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on December 3rd, 2020 at 2:04pm
Posted 2020/12/03 at 2:04pm
#6
Spade waits and dequipes the item.
Diamond goes down two and uses Buster Shots on Bright Man.
Clover apologizes for the wait.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 3rd, 2020 at 8:46pm Edited on 2020/12/03 at 8:55pm
Posted 2020/12/03 at 8:46pm Edited 2020/12/03 at 8:55pm
#7
Wintry Forefront, F4

@Radiated Ice Cubes :

Neutral Expert boosts the power of Diamond’s attack!
Diamond uses Buster Shot on Bright Man!
3 Damage dealt!
The second attack missed...
3 Damage dealt!
Enemy’s Turn

Bright Man moves 2 spaces left.

Time Expert boosts the power of Bright Man’s attack!
Bright Man uses Time Buster on Diamond
11 Damage dealt!
Bright Man’s Speed is boosted by +2!
Player’s Turn


Richly Courtyard, F5

@RotomSlashBlast :

Enayrk uses a Defense Pellet on Mondegreen!
Mondegreen’s Defense is boosted by +2!

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Buster on ??? DS!
4 Damage dealt!
Mondegreen’s Defense is boosted by +4!

NEW ROBOT DATA!


??? DS (Name is omitted for plot reasons)
Core: Shadow
Subcore: None
HP: 12
WE: 12
ATK: 6
DEF: 8 (Boon)
SPD: 4 (Bane)
Weakness: Laser
Resistance: Flame

@MisterSnowman :

Unfortunately, a Charge is needed to use the Buster weapons, so their moves have been altered accordingly. (They weren’t even in range, anyways.)
Enemy’s Turn
??? DS moves 3 spaces down.

??? DS uses ??? Buster on Mondegreen!
15 Damage dealt!
Player’s Turn


Maniacal Hideaway, F2

@Worship :

Water Expert boosts the power of Triton Bubble’s attack!
Triton Bubble uses Water Buster on Skeleton Joe 1!
12 Damage dealt!
Skeleton Joe 1 is disabled!
Triton Bubble earns 9 EXP!
Aqua Fishtot earns 5 EXP!
OVERKILL BONUS! 4 Bolts!
The held Defense Booster was dropped!
Enemy’s Turn
Disco 1 moves 3 spaces down.
Disco 2 moves a space down and 2 spaces left.

Disco 2 uses Buster Shot on Aqua Fishtot!
1 Damage dealt!
The second attack missed...
1 Damage dealt!
Metall Classic’s Met Cover wears off...
Player’s Turn


Arctic Jungle, F2

@Saint :

Moved.
Enemy’s Turn
Spine moves down a space.

Spine uses Spine Slide on Sharcrop!
Not Very Effective...
1 Damage dealt!
Player’s Turn


Clock Citadel, F1

@Brash Buster :

Moved and charged.
Enemy’s Turn
Clock Man 1 moves 4 spaces down.
Clock Man 2 moves 3 spaces up.
Time Man moves 3 spaces right.

Clock Man 2 uses Buster Charge!
Time Man uses Buster Charge!

Clock Man 1 uses Electric Shot on Guard Hound!
2 Damage dealt!
2 Damage dealt!
The third attack missed...
Player’s Turn

^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 3rd, 2020 at 9:05pm
Posted 2020/12/03 at 9:05pm
#8
Sharcrop Goes up and turns right at the top
Soren X Gets the program
Skeleton Joe Gets the field booster
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 3rd, 2020 at 9:23pm
Posted 2020/12/03 at 9:23pm
#9
Bootleg fire moves down once, and shoots flame shots! While tepid shoots water shots. Bith types aiming for ??? DS.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 3rd, 2020 at 9:26pm Edited on 2020/12/03 at 9:27pm
Posted 2020/12/03 at 9:26pm Edited 2020/12/03 at 9:27pm
#10
*rrrrgh*
Guard Hound strikes the Clock Man 1 point-blank with a Speed Buster!
Tox Man moves 3 spaces north...
Hey.
off.
...and fires a Shadow Buster at the Sniper Joe!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 4th, 2020 at 10:21am
Posted 2020/12/04 at 10:21am
#11
Triton Bubble moves three spaces left. Aqua Fishtot moves one space left, three up, and one right.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 4th, 2020 at 12:32pm Edited on 2020/12/04 at 12:52pm
Posted 2020/12/04 at 12:32pm Edited 2020/12/04 at 12:52pm
#12
   GAH! Geez, what in the name of the floating limo in the sky WAS that!?
   THAT is why you don't just rush the boss down without a plan.
   Yes, and that's apparently what happens when you don't do a 5-point scan. BACKIN' UP!

Mondegreen moves three spaces north and two left, and uses an Energy Pellet on herself!
Enayrk moves two spaces left and one south, and uses Adhesive Shot on ??? DS!

   ...Did my arm just turn into a gun and shoot GLUE at the guy? This is ALSO oddly familiar.
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on December 4th, 2020 at 1:34pm Edited on 2020/12/04 at 2:12pm
Posted 2020/12/04 at 1:34pm Edited 2020/12/04 at 2:12pm
#13
In a desperate attempt to not die, Diamond moves up 4 and uses energy pellet. Meanwhile Spade goes down two, left one, and uses a weapon pellet*.
How much WE does Item Swap cost? Furthermore, can it be used on enemies? If not, then I'll blast Bright Man with the Attack Buster and move Spade down three AND requip the Weapons Upgrade.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 4th, 2020 at 8:30pm Edited on 2020/12/04 at 8:45pm
Posted 2020/12/04 at 8:30pm Edited 2020/12/04 at 8:45pm
#14
Wintry Forefront, F4

@Radiated Ice Cubes :

Item Swap can be used exclusively on enemies. (...Is it me or has this already been explained?)

As for the cost, the WE Cost is 4 WE per use.

Diamond uses an Energy Pellet!
3 HP recovered!

Spade uses a Weapon Pellet!
2 WE recovered!
Enemy’s Turn
Bright Man moves up 2 spaces and right one space.

Time Expert boosts the power of Bright Man’s attack!
Bright Man uses Time Shot on Spade!
4 Damage dealt!
The second attack missed...
4 Damage dealt!
Player’s Turn


Richly Courtyard, F5

@MisterSnowman :

Flame Expert boosts the power of Bootleg Fire’s attack!
Bootleg Fire uses Flame Shot on ??? DS!
Not Very Effective...
1 Damage dealt!
The second attack missed...
1 Damage dealt!

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Water Shot on ??? DS!
1 Damage dealt!
The second attack missed...
1 Damage dealt!

@RotomSlashBlast :

Mondegreen uses an Energy Pellet!
4 HP recovered!

Enayrk uses Adhesive Shot on ??? DS!
??? DS is glued!
Enemy’s Turn

??? DS uses Shadow Shot on Tepid Man!
2 Damage dealt!
2 Damage dealt!
The third attack missed...
Player’s Turn


Maniacal Hideaway, F2

@Worship :

Moved.
Enemy’s Turn
Disco 1 and Disco 2 moves 3 spaces right.

Metall Classic’s Met Cover activates

Player’s Turn


Arctic Jungle, F2

@Saint :

Soren X picks up the (AU) Chilled Body!

NEW ABILITY DATA!

Chilled Body
Effect: Deals 2 non-lethal Freeze Core damage to all foes within 2 spaces on each turn.
Learning Conditions: None

Skeleton Joe picks up the (BC) Frost Wave!

NEW WEAPON DATA!

Tundra Storm
Core: Freeze
Power: 4
Range: 1-3
WE Cost: 4
Effect: Applies a -2 ATK Debuff to the foe.
Learning Conditions: Freeze Core or Subcore
Enemy’s Turn
Spine uses Spine Slide on Soren X!
1 Damage dealt!
Player’s Turn


Clock Citadel, F1

@Brash Buster :

Neutral Expert boosts the power of Guard Hound’s attack!
Guard Hound uses Speed Buster on Clock Man 1!
12 Damage dealt!
Clock Man 1 is disabled!
Guard Hound earns 15 EXP!
Tox Man earns 8 EXP!
OVERKILL BONUS! 1 Bolt!
The held Energy Upgrade was dropped!

Tox Man has reached Level 4!
HP: 16 > 17
WE: 20 > 22
ATK: 8 > 9
SPD: 6 > 7

Shadow Expert boosts the power of Tox Man’s attack!
Tox Man uses Shadow Buster on Sniper Joe!
15 Damage dealt!
Sniper Joe is disabled!
Tox Man earns 8 EXP!
Guard Hound earns 4 EXP!
OVERKILL BONUS! 7 Bolts!
...Oh? It appears that Sniper Joe wishes to join Nuclear Haste! Accept?
Enemy’s Turn
Time Man moves 2 spaces up.
Clock Man 2 moves 3 spaces right.

Player’s Turn

^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 4th, 2020 at 8:34pm
Posted 2020/12/04 at 8:34pm
#15
You know the rules and so do I
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 4th, 2020 at 8:39pm Edited on 2020/12/04 at 8:42pm
Posted 2020/12/04 at 8:39pm Edited 2020/12/04 at 8:42pm
#16
Triton Bubble moves two spaces up. Identically, Aqua Fishtot moves a space right, the latter whom using a Buster Charge.
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on December 4th, 2020 at 9:20pm Edited on 2020/12/04 at 9:21pm
Posted 2020/12/04 at 9:20pm Edited 2020/12/04 at 9:21pm
#17
Tepid uses bubble spray on ??? DS while Bootleg Flame uses fire storm!
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on December 4th, 2020 at 11:59pm Edited on 2020/12/05 at 2:40am
Posted 2020/12/04 at 11:59pm Edited 2020/12/05 at 2:40am
#18
I asked about Attack Swap. I wasn't too sure if it was different.
Spade goes down one and uses Item Swapon Bright Man to retrieve the Nuclear Code.
Afterwards, Diamond attacks Bright Man with an Attack Buster blast by going two down and one right.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 5th, 2020 at 2:07am Edited on 2020/12/05 at 2:38am
Posted 2020/12/05 at 2:07am Edited 2020/12/05 at 2:38am
#19
Okay, fine, do the opposite of what I said.
But I ain't letting you in looking like that.
In the blink of an eye-wait, how did Tox...?
...yeah, this is going to take some getting used to.
Get used to it sooner if you know what's good for you.
...oookay then. Gunner joins Nuclear Haste.
Tox Man moves 3 spaces north and uses another Buster Charge, while Guard Hound moves 1 space north and picks up the Energy Upgrade, equipping it at the same time if he can. If Gunner can act this turn, he moves 1 space west, picks up the unknown item, and protects himself with Joe Shield.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on December 5th, 2020 at 2:38am
Posted 2020/12/05 at 2:38am
#20
The Big 1 O'S
^ Top

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