Mega Man RPG Prototype Community

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Contributor
Beta Skull
Beta Skull
32,419,181 BP
42 TP | 4758 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on November 27th, 2020 at 3:29pm Edited on 2020/11/27 at 3:42pm
Posted 2020/11/27 at 3:29pm Edited 2020/11/27 at 3:42pm
#1
Diamond moves up three to retrieve the item and equips the Efficiency Drive!
Spade attacks the Heli Met with Shadow Shots!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 27th, 2020 at 3:55pm Edited on 2020/11/27 at 3:57pm
Posted 2020/11/27 at 3:55pm Edited 2020/11/27 at 3:57pm
#2
Sharcrop: Up Double Right Double Up
Soren X: Right U p p p p p p p p pp
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 29th, 2020 at 3:49pm Edited on 2020/11/29 at 3:51pm
Posted 2020/11/29 at 3:49pm Edited 2020/11/29 at 3:51pm
#3
Wintry Forefront, F4

@Shattered Vanguard :

Diamond equips the Efficiency Drive!

Diamond picks up the Fortune Module!

Shadow Expert boosts the power of Spade’s attack!
Spade uses Shadow Shot on Heli Metall 1!
7 Damage dealt!
7 Damage dealt!
Heli Metall 1 is disabled!
Spade earns 9 EXP!
Diamond earns 5 EXP!
Enemy’s Turn
Bulb Blaster and Bright Man moves 2 spaces left.

Player’s Turn


Richly Courtyard, F4

@TheHighTower :

Flame Expert boosts the power of Bootleg Fire Man’s attack!
Bootleg Fire Man uses Flame Shot on ???!
2 Damage dealt!
The second attack missed...
2 Damage dealt!

NEW ENEMY DATA


??? (Name is omitted for story purposes. (You likely already know who this is, though.))
Core: Neutral
Subcore: None
HP: 10
WE: 10
ATK: 5
DEF: 6
SPD: 4

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Water Shot on Gravity Man!
1 Damage dealt!
1 Damage dealt!
1 Damage dealt!

@RotomSlashBlast :

You know, I didn’t even think Enayrk would be able to reach over there, but then I remember his really L O N G R E A C H.

Mondegreen uses the Boost-All Code!
Enayrk’s stats are boosted by +2!
Mondegreen’s stats are boosted by +2!

Mondegreen picks up the Crystal Core!

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Buster Shot on Gravity Man!
2 Damage dealt!
The second attack missed...
2 Damage dealt!
Enemy’s Turn
Electric Expert boosts the power of Gravity Man’s attack!
Gravity Man uses Electric Buster on Tepid Man!
5 Damage dealt!
Electric Buster’s aura boosts Gravity Man’s Speed!
Gravity Man’s Speed is boosted by +2!

??? uses ??? Buster on Bootleg Fire Man!
Bootleg Fire Man’s Attack is lowered by -6! (Ok technically -5, there’s a cap to how low it can be lowered.)
Metall Classic 1’s Met Cover wears off...

Metall Classic 2’s Met Cover wears off...
Player’s Turn


Maniacal Hideaway, F1

@Worship :

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Swift Shot on Metall Classic!
6 Damage dealt!
6 Damage dealt!
Metall Classic is disabled!
Aqua Fishtot earns 8 EXP!
Triton Bubble earns 4 EXP!
The held Attack Booster was dropped!
Enemy’s Turn
There are currently no enemies...

Player’s Turn


Arctic Jungle, F1

@Soren :

Moved.

NPC Turn

Heli Metall moves 2 spaces left.
Enemy’s Turn
Shield Attacker and Sniper Joe moves down a space.
Blader moves 5 spaces up and a space left.

Shield Attacker uses Shield Attack on Sharcrop!
1 Damage dealt!
Player’s Turn


Oil Wells, F1

@Brash Buster :

Guard Hound picks up the Target Module!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 29th, 2020 at 3:50pm
Posted 2020/11/29 at 3:50pm
#4
Enemy’s Turn
Hothead uses Fire Spawn!
Enemy Tackle Fire has spawned!

Petrol Man moves a space up and uses Buster Charge!

Time Man waits patiently...

Player’s Turn

^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on November 29th, 2020 at 3:56pm
Posted 2020/11/29 at 3:56pm
#5
Triton Bubble moves three spaces right. Aqua Fishtot moves one up and one left.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on November 29th, 2020 at 3:57pm
Posted 2020/11/29 at 3:57pm
#6
Enayrk moves three spaces north, and unleashes his Speed Buster on Gravity Man!
Mondegreen moves one space left and one north, and unleashes her Crystal Buster on Metall Classic 2!
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 29th, 2020 at 4:01pm
Posted 2020/11/29 at 4:01pm
#7
Tepid uses bubble spray! While Bootleg fire does dru- I mean uses a super capsule.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 29th, 2020 at 5:25pm Edited on 2020/11/29 at 5:28pm
Posted 2020/11/29 at 5:25pm Edited 2020/11/29 at 5:28pm
#8
Sharcrop Speedruned the Mission (walks over to the Metall IMMEDIATELY)

*dabs because I speedruned boi who can beat a mission in 1 turn lololol*
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on November 29th, 2020 at 5:31pm
Posted 2020/11/29 at 5:31pm
#9
XD *cough cough* *dying of laughter*
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on November 30th, 2020 at 3:23pm
Posted 2020/11/30 at 3:23pm
#10
Diamond moves down three and charges an Attack Buster.
Spade goes up two, over one, and attacks Bulb Buster with Shadow Shots.
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on November 30th, 2020 at 4:07pm Edited on 2020/11/30 at 5:27pm
Posted 2020/11/30 at 4:07pm Edited 2020/11/30 at 5:27pm
#11
Guard Hound moves 1 space west and releases a Speed Buster on the Hothead!
Tox Man moves 2 spaces east, and unleashes a Shadow Buster on the Time Man!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 30th, 2020 at 10:24pm Edited on 2020/11/30 at 10:27pm
Posted 2020/11/30 at 10:24pm Edited 2020/11/30 at 10:27pm
#12
Wintry Forefront, F4

@Shattered Vanguard :

Shadow Expert boosts the power of Spade’s attack!
Spade uses Shadow Shot on Bulb Blaster!
9 Damage dealt!
Bulb Blaster is disabled!
Spade earns 8 EXP!
Diamond earns 4 EXP!
Enemy’s Turn
Bright Man moves 2 spaces up.

WARNING! Enemy Crystal Joe has spawned!

Player’s Turn


Richly Courtyard, F4

@RotomSlashBlast :

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Speed Buster on Gravity Man!
8 Damage dealt!
Gravity Man is disabled!
Enayrk earns 16 EXP!
Mondegreen earns 8 EXP!
Tepid Man earns 8 EXP!
OVERKILL BONUS! 3 Bolts received!



MISSION COMPLETE!

STOP RIGHT THERE, CRIMINAL SCUM! YOUR DAYS OF THIEVERY ARE DONE AND OVER WITH...
...YOU’RE COMING WITH US, GRAVITY MAN. AND ALL THE GRAVITY HOLD BATTLECHIPS YOU HAVE STOLEN ARE RETURNING TO REGGAE AT ONCE. (WHAT DO YOU EVEN NEED THEM FOR?)
gravity-man Curses! I thought I’d get away with it this time...

...THANK YOU FOR YOUR COOPERATION. HERE, AS A REWARD.

Enayrk earns 32 EXP!
Mondegreen earns 32 EXP!
Tepid Man earns 16 EXP!
Bootleg Fire Man earns 16 EXP!
Enayrk’s team receives 15 Bolts!
Enayrk’s team receives a (BC) Water Wave!

Enayrk has reached Level 3!
HP: 7 > 8
WE: 13 > 14
ATK: 4 > 5
DEF: 8 > 9
SPD: 7 > 8

Mondegreen has reached Level 3!
HP: 15 > 16
WE: 9 > 10
ATK: 5 > 6
DEF: 4 > 5
SPD: 8 > 10

...THERE’S BEEN A LOT OF CRIMINAL BEHAVIOR RECENTLY... AT LEAST NONE OF YOU GUYS ARE TRYING TO CAUSE TROUBLE, RIGHT? ...RIGHT?

Enayrk’s team moves on to the next floor!

...WELL. THAT’S PECULIAR... AH, WELL. I’M SURE IT’S NOTHING.

Tepid Man’s team moves on to the next floor!
Maniacal Hideaway, F1

@Worship :

Triton Bubble picks up 43 Bolts!

Aqua Fishtot has reached the stairs!



Team Bubble moves on to the next floor!
Arctic Jungle, F1

@Soren :

Sharcrop has reached Heli Metall!



MISSION COMPLETE!

... (Oh, hey, thanks. My team- especially its leader- has a bit of a speed problem, so any help we can get with that is appreciated.)
Hey, Heli! What’s the hold up?
... (I’m coming, I’m coming.)

...Say, thanks for the help with the delivery. I’d do it myself, if I actually enjoyed this job. Anyways, here...

Sharcrop earns 30 EXP!
Soren X earns 30 EXP!
Vains of Shards receives 10 Bolts!
Vains of Shards receives the Fortune Module!

...You know what? Screw this delivery job. I feel like I’d get a lot more out of life if I was an adventurer like you guys. Whadd’ya say about a new teammate? I promise I won’t disappoint.

Skeleton Joe wishes to join Vains of Shards! Accept?

There seems to be another mission further down the dungeon. Would you like to proceed?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 30th, 2020 at 10:26pm
Posted 2020/11/30 at 10:26pm
#13
Oil Wells, F1

@Brash Buster :

Neutral Expert boosts the power of Guard Hound’s attack!
Guard Hound uses Speed Buster on Hothead!
10 Damage dealt!

Shadow Expert boosts the power of Tox Man’s attack!
Tox Man uses Shadow Buster on Time Man!
14 Damage dealt!
Time Man is disabled!
Tox Man earns 8 EXP!
Guard Hound earns 4 EXP!
OVERKILL BONUS! 8 Bolts received!



MISSION COMPLETE!

time-man_alt2 ...Tch. I would’ve gotten away with it if my partners weren’t so late...
...SO YOU HAD SOME ACCOMPLICES, HM? I SUPPOSE WE’LL TAKE YOU IN FOR QUESTIONING, THEN. AFTERWARDS, WE’LL HUNT THEM DOWN AND LOCK THEM UP.
AS FOR YOU TWO... EXCELLENT WORK. HERE’S YOUR REWARD FOR CATCHING THIS CROOK.

Tox Man earns 32 EXP!
Guard Hound earns 32 EXP!
Nuclear Haste receives 10 Bolts!
Nuclear Haste receives an (AU) Missile Expert!

There are no more missions in this dungeon. Would you like to leave?
Richly Courtyard, F5

...Those other robots... Not a single one of them understand. There is far more to this place than it seems... There is a great history buried somewhere around here.
...If I could just find a way to uncover those secrets...
!?

The figure notices the approaching teams.

...You... Did you follow me here?
...Well, I’m afraid that I’ll have to shoo you away. After all...
...The secrets of this place are MINE to discover.

Mission Objective: Defeat ??? DS!
Player’s Turn


Maniacal Hideaway, F2


Player’s Turn
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 30th, 2020 at 10:29pm
Posted 2020/11/30 at 10:29pm
#14
aqua-man_alt Who the hays THIS clown? Y'know what... screw it... we'll mover forward as far as we can, and our team name is... For Hire
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 30th, 2020 at 10:37pm Edited on 2020/11/30 at 10:38pm
Posted 2020/11/30 at 10:37pm Edited 2020/11/30 at 10:38pm
#15
Vains of Shards accepts Skeleton Joe to join
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on November 30th, 2020 at 10:49pm
Posted 2020/11/30 at 10:49pm
#16
Spade moves up three and attacks the Crystal Joe with even more Shadow Shots!
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on December 1st, 2020 at 12:30am Edited on 2020/12/01 at 1:57am
Posted 2020/12/01 at 12:30am Edited 2020/12/01 at 1:57am
#17
Nuclear Haste is ready to exit Oil Wells, now interested in the mission on Clock Citadel, F2. If he can at the moment, Tox Man also equips the Target Module.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on December 1st, 2020 at 6:51am
Posted 2020/12/01 at 6:51am
#18
Triton Bubble moves three spaces left and uses a Buster Charge. Aqua Fishtot moves five spaces left and attacks Skeleton Joe 2 with a Quick Strike!
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on December 1st, 2020 at 10:30am
Posted 2020/12/01 at 10:30am
#19
   Ooh, a boss fight! Listen up, rookie! Bosses are really tough opponents that you gotta beat up, and you can't cheese them using codes and whatnot!
   Therefore, we gotta Always keep their stats in mind! After all, if either one of us gets beaten up, some jerk from the Nebula System or whatever magically teleports you out, and nabs half your stuff and all your Zenny!
   You're starting to sound more and more like a mandatory tutorial, you know.
   Anyway, I'd say this guy looks like a defensive tank with a decent attacking stat. Our best bet is probably to buff up first.
   Yeah, RIGHT! This guy ALSO looks extremely slow! I bet we could run CIRCLES around him!

Mondegreen moves 5 spaces north and uses Buster Charge!

   Hey, wait up! You can't fight this guy alone!

Enayrk moves 4 spaces north and uses Buster Charge!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on December 2nd, 2020 at 12:48pm Edited on 2020/12/02 at 12:51pm
Posted 2020/12/02 at 12:48pm Edited 2020/12/02 at 12:51pm
#20
Wintry Forefront, F4

@Radiated Ice Cubes :

Shadow Expert boosts the power of Spade’s attack!
Spade uses Shadow Shot on Crystal Joe!
Super Effective!
10 Damage dealt!
Crystal Joe is disabled!
Spade earns 10 EXP!
Diamond earns 5 EXP!
The held Bomb Seed was dropped!
Enemy’s Turn
Bright Man moves 2 spaces up.

Player’s Turn


Arctic Jungle, F1

@Saint :

Skeleton Joe joins the team!

Vains of Shards moves on to the next floor!
Richly Courtyard, F5

@MisterSnowman :

Moved.

@RotomSlashBlast :

Moved and charged.
Enemy’s Turn
??? DS uses Buster Charge!

??? DS’ held Speed Capsule activates!
??? DS’ Speed is boosted by +6!

Player’s Turn


Maniacal Hideaway, F2

@Worship :

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Quick Strike on Skeleton Joe 2!
14 Damage dealt!
Skeleton Joe 2 is disabled!
Aqua Fishtot earns 7 EXP!
Triton Bubble earns 4 EXP!
OVERKILL BONUS! 2 Bolts received!
The held Energy Upgrade was dropped!

Triton Bubble has reached Level 4!
HP: 12 > 13
WE: 10 > 11
ATK: 6 > 7
DEF: 10 > 11
SPD: 6 > 7
Enemy’s Turn
Skeleton Joe 1 moves 2 spaces down.
Disco 1 moves a space left and 2 spaces down.
Disco 2 moves 3 spaces down.

Skeleton Joe 1 uses Buster Charge!

Metall Classic’s Met Cover activates!

Player’s Turn


Arctic Jungle, F2



Mission Objective: Rescue Cutting Wheel! (F4)
Player’s Turn

@Brash Buster :

Clock Citadel, F1



Mission Objective: Deliver the Neutral Core to Crystal Joe! (F2)
Player’s Turn
^ Top

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