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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 25th, 2020 at 5:58pm
Posted 2020/11/25 at 5:58pm
#1
Sharcrop earns 54 EXP!
Soren X earns 54 EXP!
Tox Man earns 27 EXP!
Guard Hound earns 27 EXP!

Soren X has reached Level 4!
HP: 11 > 12
WE: 9 > 10
ATK: 7 > 8
DEF: 4 > 5
SPD: 10 > 12
Weapon Get: Speed Break!
Wintry Forefront, F4



Objective: Defeat the outlaw Bright Man!
Player’s Turn

Richly Courtyard, F4



Objective: Defeat the outlaw Gravity Man!
Player’s Turn

NOTICE!

The shops are now reopened!

Players who are currently not in dungeons can now access Auto’s Item Shop, Reggae’s Wares Shop, and Kalinka’s Storage Unit!

For more information on how these locations work, please refer to Page 7, Post #7.

You can now recruit new teammates! (Again.)

The enemies you have been fighting? They can now join your team! The chance of actually recruiting them, however, all depends on the Recruitment Rate, so keep an eye on that when looking at the Enemies Database! (This unfortunately will not be the case for Gamma, HighTower, or Rotom until they are done with the Tutorial.)

Missions are back!

Missions are now available once more! These will be the key to continuing the story, so get out there and save lives, obtain lost items, and kick outlaw butts if you wish for more of the plot! (Except they won’t truly account for story continuation until after everyone’s done with the Tutorial. So... yeah.)

Just one more thing...

To Soren: From this point forward, Team Names are a requirement for going any further. You will not be allowed to do anything else until your team is officially named, so I hope you’ve got one ready! (HighTower, the same will go for you once you’re done with the tutorial, yourself.)

...Also, all three of you are a part of the Robot Academy now. Insert your own reasons for it, doesn't matter to me, long as you do it.
And don't any of you even think to try and pull any sort of "Renegade team" shtick. Trust me; There's a reason we're sticking true to the plot on this one.

(Missions are currently being worked on, please hold)
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 25th, 2020 at 6:05pm
Posted 2020/11/25 at 6:05pm
#2
Tepid does the dumb thing and goes slowly up to Gravity Man. Bootleg Fire thinks of a team name while moving down to fight the Sigma Piano. Or whatever it's called.
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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on November 25th, 2020 at 6:13pm
Posted 2020/11/25 at 6:13pm
#3
Mondegreen and Enayrk move three spaces right and use Buster Charge.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 25th, 2020 at 6:15pm Edited on 2020/11/25 at 6:24pm
Posted 2020/11/25 at 6:15pm Edited 2020/11/25 at 6:24pm
#4
(OOC: Alright, I don't know why I forgot it but I also didn't want to randomly say my team name... so without further a do...)

Vains of Shards

Good work you two, you've done a fairly good job. Soon enough I will locate the other 2 when it's time, for now, be ready

(This is just for fun I won't use this)

Name: Soren H (Hologram)

Core: Crystal
Sub-core: Shadow
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RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on November 25th, 2020 at 6:36pm Edited on 2020/11/25 at 6:36pm
Posted 2020/11/25 at 6:36pm Edited 2020/11/25 at 6:36pm
#5
...What in the name of Davy Jones' Locker just happened?
Dunno, boss, but I think we just won.
...
...Yeah! You bet we did!
...
See? What'd I tell ya? If you had acted sooner, you wouldn't have seen what they were really capable of. Pays off not to be presumptuous, doesn't it?
...Fine. Whatever. Your stupid friend and his dumb crony can do whatever they want. I don't care. But if those two end up croaking... Don't expect the slightest hint of sympathy from me.
Well, at least you're not setting them up to die this time.
₩ Ⱨ ₳ ₮ ₩ ₳ ₴ ₮ Ⱨ ₳ ₮!?
Nothing! I said nothing... yeesh.
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 25th, 2020 at 6:45pm
Posted 2020/11/25 at 6:45pm
#6
(OOC: Ok this seems stupid but... who wants to bring back quest for response? I mean... Soren H came back, I've looked back at the dead roleplay, so why NOT bring it back?)
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Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 25th, 2020 at 6:48pm Edited on 2020/11/25 at 6:51pm
Posted 2020/11/25 at 6:48pm Edited 2020/11/25 at 6:51pm
#7
@TheHighTower : (OOC: Why aren't you complaining why I brought back Sharcrop and Soren X Back? (Also this is hint to a storyline for Chaos Zone in which I don't know when I'll return to)
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 25th, 2020 at 6:52pm Edited on 2020/11/25 at 7:02pm
Posted 2020/11/25 at 6:52pm Edited 2020/11/25 at 7:02pm
#8
OOC: (Well I just... don't really know them if I were to be honest... but still, it's nice that your planing somthing for the zone.)
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 25th, 2020 at 7:39pm
Posted 2020/11/25 at 7:39pm
#9
(OOC: Z is coming back as well)
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 25th, 2020 at 7:44pm
Posted 2020/11/25 at 7:44pm
#10
(OOC: Wait who's Z? You've kinda lost me there, wha?)
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 25th, 2020 at 7:56pm
Posted 2020/11/25 at 7:56pm
#11
Missions are Ready!

Before I list them, however, I'd like to explain two different mission types the Tutorial fails to mention:

First are Escort Missions. During the entirety of the mission, a robot will be following you up until a specific point. Your mission in these is to keep them from being scrapped. (There are currently none of these, however.)

Secondly is a new type of mission that I am introducing right now: Delivery Missions. These are similar to Rescue Missions, except instead of rescuing a robot, your task is to deliver to them the specified item (that WILL take up an inventory slot, mind you) without losing said item.

That being said...

Available Missions:

Arctic Jungle, F1
Deliver the Speed All Code to Heli Metall!
From: Skeleton Joe   Reward: Fortune Module + ???

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Oil Wells, F1
Defeat the outlaw Time Man!
From: Fake Man   Reward: Guard Module

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Clock Citadel, F2
Deliver the Neutral Core to Crystal Joe!
From: Petrol Man   Reward: (AU) Missile Expert

Maniacal Hideaway, F5
Defeat the outlaw Fire Man!
From: Fake Man   Reward: 1-Up + ???
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on November 25th, 2020 at 8:11pm Edited on 2020/11/25 at 10:47pm
Posted 2020/11/25 at 8:11pm Edited 2020/11/25 at 10:47pm
#12
Team Bubble will be taking the last one, F5 in Maniacal Hideway!
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Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on November 25th, 2020 at 8:35pm Edited on 2020/11/25 at 8:59pm
Posted 2020/11/25 at 8:35pm Edited 2020/11/25 at 8:59pm
#13
ID: AJF1

>ENTER

Edit: TheHighTower: (OOC: Z is X locked in a capsule, it was in Chaos Zone IF:)
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on November 25th, 2020 at 10:35pm Edited on 2020/11/26 at 3:12am
Posted 2020/11/25 at 10:35pm Edited 2020/11/26 at 3:12am
#14
Nuclear Haste sets course for Oil Wells, F1.
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Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on November 25th, 2020 at 11:42pm Edited on 2020/11/25 at 11:45pm
Posted 2020/11/25 at 11:42pm Edited 2020/11/25 at 11:45pm
#15
Both Spade and Diamond move two up, one right, and rain down fury in the form of Buster Shots/Shadow Shots on the Met.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on November 27th, 2020 at 2:36pm Edited on 2020/11/27 at 2:37pm
Posted 2020/11/27 at 2:36pm Edited 2020/11/27 at 2:37pm
#16
Wintry Forefront, F4

@Shattered Vanguard :

Shadow Expert boosts the power of Spade’s attack!
Spade uses Shadow Shot on Heli Metall 2!
7 Damage dealt!
The second attack missed!
7 Damage dealt!
Heli Metall is disabled!
Spade earns 10 EXP!
Diamond earns 5 EXP!
OVERKILL BONUS! 4 Bolts earned!
The held Fortune Module was dropped!
Enemy’s Turn
Heli Metall 1 and Bulb Blaster moves 2 spaces left.

Bright Man uses Buster Charge!

Player’s Turn


Richly Courtyard, F4

@TheHighTower :

Moved.

@RotomSlashBlast :

Moved and charged.
Enemy’s Turn
Gravity Man uses Buster Charge!

??? uses Buster Charge!

Metall Classic 1’s Met Cover activates!

Metall Classic 2’s Met Cover activates!

Player’s Turn


@Worship :

Maniacal Hideaway, F1



OBJECTIVE: Defeat the outlaw Fire Man! (F5)
Player’s Turn

@Soren :

Arctic Jungle, F1



OBJECTIVE: Deliver the Speed All Code to Heli Metall! (F1)
Player’s Turn

@Brash Buster :

Oil Wells, F1



OBJECTIVE: Defeat the outlaw Time Man! (F1)
Player’s Turn
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
10,627,761 BP
5 TP | 7477 PP
Posted on November 27th, 2020 at 2:40pm Edited on 2020/11/27 at 2:42pm
Posted 2020/11/27 at 2:40pm Edited 2020/11/27 at 2:42pm
#17
Bootleg Fire shoots a flame shot at ???! While Tepid moves one square ahead and shoots a water shot at Gravity man!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on November 27th, 2020 at 3:07pm
Posted 2020/11/27 at 3:07pm
#18
While Triton Bubble moves one space right and two spaces up with a Buster Charge, Aqua Fishtot moves five spaces up, using a Swift Shot on the Metall!
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on November 27th, 2020 at 3:08pm Edited on 2020/11/27 at 3:13pm
Posted 2020/11/27 at 3:08pm Edited 2020/11/27 at 3:13pm
#19
Mondegreen moves three spaces right and uses the Boost-All Code!
Enayrk moves four spaces right and fires a Buster Shot at Gravity Man!
^ Top
Brash Buster
 
Contributor
Brash Buster
11,413,300 BP
0 TP | 1511 PP
Posted on November 27th, 2020 at 3:15pm Edited on 2020/11/27 at 4:19pm
Posted 2020/11/27 at 3:15pm Edited 2020/11/27 at 4:19pm
#20
Tox Man moves 3 spaces east, while Guard Hound moves 3 spaces north and 1 west, to pick up the unknown item. Both use Buster Charge on themselves (assuming Guard Hound still can; otherwise only Tox Man does).
^ Top

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