Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 2nd, 2020 at 7:52pm
Posted 2020/03/02 at 7:52pm
#1
@Soren :

1. As long as the item is not currently being held, either teammate can use it.

2. No, you CANNOT move after using an item. You cannot attack and use an item on the same turn, either.
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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 2nd, 2020 at 8:28pm
Posted 2020/03/02 at 8:28pm
#2
 Oh hey, my spawn point is CONVENIENTLY ONE space diagonal of this Heli Metall.
 Alexa, play "Diamond is Unbreakable ~ Main Theme ~".
freeze-man_alt3 ...What.
 Er, nothing, just go smack that guy with the chopper for a hat in the face.

Phantasm fires a Break Laser at the Heli Metall!
Shired moves one space north, then one to the left, and uses a Regular Attack on the Heli Metall!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 2nd, 2020 at 9:46pm Edited on 2020/03/02 at 9:52pm
Posted 2020/03/02 at 9:46pm Edited 2020/03/02 at 9:52pm
#3
Then if that’s so...

Universal Man Moves East and North Twice and while Chemical Man Stays put...
star-man_alt2 Hey Chemy! You mind passing that Pellet?
acid-man_alt2 Ugh... F I N E. Just don’t call me “Kemmy” *toss*
star-man_alt2 Thanks buddy! (Man I bet he’s stupid and spells Chemy like Kemmy... HA)

Universal Man uses the Speed Pellet by catching it by Chemical Man’s Trick Shot
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Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 3rd, 2020 at 11:38am Edited on 2020/03/03 at 1:04pm
Posted 2020/03/03 at 11:38am Edited 2020/03/03 at 1:04pm
#4
@Retro Pikachu :

Electric Expert boosted the power of Retro's attack!
Retro uses Electric Shot on Metall 1!
7 Damage dealt!
Metall 1 is disabled!
Retro earns 10 EXP
Carl earns 5 EXP

Retro leveled up!
Level: 1 > 2
HP: 4 > 5
WE: 8 > 9
ATK: 12 > 14
SPD: 6 > 7

Carl, since there is no longer any enemies to attack, has his turn automated to moving a space up, a space left, then a space up again.

@pokeepoo :

Blast Man, unfortunately, does not have the WE for Hyper Bomb. He DOES, however, have the WE for an Explode Shot.

Explode Expert boosts the power of Blast Man's attack!
Blast Man uses Explode Shot on Heli Metall!
It's super effective!
6 Damage dealt!

@RotomSlashBlast :

I mean, I'm not Alexa, but...

Laser Expert boosts the power of Phantasm's attack!
Phantasm uses Break Laser on Heli Metall!
2 Damage dealt!
Heli Metall's DEF has been lowered by -2!

Oh hey, a debuff! Debuffs kinda work opposite of buffs, meaning those inflicted LOSE stats instead of gaining them. Of course, you kinda know that already.
Debuffs can be stacked up to -6... But they can also cancel out one's Buffs as well. Same goes for Buffs cancelling out debuffs.
...Ok, I know I'm just stating the obvious here, but don't ALL tutorial levels do that?

Shired uses Basic Attack on Heli Metall!
1 Damage dealt!
Heli Metall is disabled! fell by a basic attack... how embarrassing.
Shired earns 10 EXP
Phantasm earns 5 EXP
Blast Man earns 5 EXP

@Soren :

Universal Man uses the Speed Pellet!
Universal Man's SPD is boosted by +2!

Automated Turns

Libra moves 2 spaces up, while Dangan Man moves a space closer to Sniper Joe.

Missile Expert boosts the power of Dangan Man's attack!
Dangan Man uses Missile Shot!
1 Damage dealt!
Sniper Joe is disabled!
Dangan Man earns 10 EXP
Libra earns 5 EXP
Blast Man earns 5 EXP

Dangan Man leveled up!
Level: 1 > 2
WE: 10 > 11
ATK: 6 > 8
DEF: 4 > 5
SPD: 7 > 8

Roll moves 2 spaces right. Again.
Enemy's Turn

Hey, look! No enemies! It seems like saving Roll should be a simple ta-
Warning! Enemy Sniper Joe 2 has spawned!

...Anyone else having a sense of déjà-vu?
Player's Turn

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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 3rd, 2020 at 1:24pm
Posted 2020/03/03 at 1:24pm
#5
 Holy *REGGAE'D*, that thing's way too close to the objective, and I'm not in a good spot to take care of it! Shired, go beat the crap out of it!
freeze-man_alt3 Can't, my attack is super low. I was designed to be an absolute defensive TANK, and as such my weaponry isn't all that good.
 Well just hit the thing with a special weapon in that case, that should at LEAST make up for your lack of firepower!
freeze-man_alt3 Can't! It only creates gates in front of me, and I don't know what those do!
 WELL DO THAT, THEN!! Now's a better time to find out than NEVER!

Shired moves one space left and another space north, and uses Gate Block north of himself!
Phantasm moves two spaces to the left!
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Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 3rd, 2020 at 6:08pm
Posted 2020/03/03 at 6:08pm
#6
If I’m next to roll does that count? If not then WHY (I’ll just get her next turn)
Universal Man Moves East 3 Times and North Twice while Chemical Man Runs around (A.K.A Wasting Time by going down and up once)
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 3rd, 2020 at 6:15pm
Posted 2020/03/03 at 6:15pm
#7
@RotomSlashBlast :

Shired uses Gate Block!
A Gate has been generated!

Oh hey, a Gate! A Gate will act like a wall tile, so it will be impassible... For enemies, that is. However, the summoner and their allies (including other players) will be able to walk on Gate Tiles as they so wish.
...Unfortunately, it doesn't matter, since, yes, standing next to Roll does INDEED complete the rescue mission. So with that said...

@Soren :

Universal Man has reached Roll!



Mission Complete!

roll Thank you so much! I was just taking a walk when I got lost out here all of a sudden... This wasn't always a Mystery Dungeon, you know.
roll So many places have started to turn into dungeons recently... It's almost like the very balance of the world is acting up...
[roll ...Oh! I'm so sorry, you must've gone through so much to save me... I should thank you for your troubles. Here...]{roll}

Chemical Man's Team earns 50 Bolts!

Bolts are the currency of this world. You use Bolts to buy items from the shops you'll find once this tutorial level is over.

roll I think I saw two other robots walk further into the dungeon earlier... I hate to be a bother, but, could you make sure they're safe for me? I don't know who they are, but I can't help but feel worried about them...
roll ...Hm... I know! Here, take these. They should really help out... I have enough for every two of you to have one of each, so use them carefully!

All teams receive 1 Energy Capsule each!

roll ...I should be going home... Good luck, everyone!

Chemical Man earns 38 EXP
Universal Man earns 38 EXP
Libra earns 19 EXP
Dangan Man earns 19 EXP
Retro earns 19 EXP
Carl earns 19 EXP
Blast Man earns 19 EXP
Enker earns 19 EXP
Phantasm earns 19 EXP
Shired earns 19 EXP

LEVEL UP!

Libra reached Level 2!
HP: 8 > 9
WE: 12 > 13
ATK: 5 > 6
DEF: 10 > 12
Weapon Get: Buster Charge!
Weapon Get: Flame Buster!

Carl reached Level 2!
HP: 20 > 21
WE: 4 > 5
DEF: 4 > 6
SPD: 6 > 7
Weapon Get: Buster Charge!
Weapon Get: Defense Buster!

Blast Man reached Level 2!
HP: 6 > 7
WE: 6 > 7
ATK: 6 > 7
DEF: 6 > 7
SPD: 7 > 8
Weapon Get: Buster Charge!
Weapon Get: Explode Buster!

Shired reached Level 2!
HP: 12 > 13
WE: 8 > 9
DEF: 10 > 12
SPD: 4 > 5
Weapon Get: Buster Charge!
Weapon Get: Shield Buster!


...Alright, that last mission went by a lot faster. But that's most likely due to the fact that your goal was constantly moving closer. Your goal in THIS one, however, won't be moving at all.
Your goal in this one is to retrieve the lost item in this floor. (And by "lost", I mean I dropped the item in the middle of the dungeon for you to obtain.)
Do note that enemies can pick up this item, too, but CANNOT use it. Good luck.

Objective: Retrieve the Lost 1-Up!
Player's Turn
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Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 4th, 2020 at 12:30am
Posted 2020/03/04 at 12:30am
#8
proto-man_electric Alright Carl, let's move

Both Carl and Retro move 3 spaces right.
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RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 4th, 2020 at 9:17am
Posted 2020/03/04 at 9:17am
#9
Phantasm fires a Break Laser at the Metall Classic 2 spaces south of him!
Shired uses a Regular Attack on the same target!
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Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 4th, 2020 at 11:29am
Posted 2020/03/04 at 11:29am
#10
enkerok, blast man, this time, i'm getting the lost 1-up.
blast-manok, good luck, enker!
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Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on March 4th, 2020 at 11:31am
Posted 2020/03/04 at 11:31am
#11
Enkermoves 1 space up and 2 spaces left
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 4th, 2020 at 6:45pm Edited on 2020/03/04 at 6:49pm
Posted 2020/03/04 at 6:45pm Edited 2020/03/04 at 6:49pm
#12
Both Chemical Man and Universal Man move Forward 3 Times... wait what? Universal Man moves 4 Times? Oh Scratch that BOTH, only 1 moves 3
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 4th, 2020 at 6:49pm Edited on 2020/03/04 at 7:14pm
Posted 2020/03/04 at 6:49pm Edited 2020/03/04 at 7:14pm
#13
@RetroPikachu : Moved.

@RotomSlashBlast :

Laser Expert boosted the power of Phantasm’s attack!
Phantasm uses Break Laser on Metall Classic!
7 Damage dealt!
Metall Classic’s DEF has been lowered by -2!

Shired uses Basic Attack!
1 Damage dealt!
Metall Classic has been disabled!
Shired gains 9 EXP
Phantasm gains 4 EXP

LEVEL UP!

Phantasm reached Level 2!
WE: 20 > 22
ATK: 7 > 8
DEF: 3 > 4
SPD: 4 > 5
Weapon Get: Buster Charge!
Weapon Get: Laser Buster!

@pokeepoo & Soren : Moved.

Automated Turns

Libra moves 1 space north, and Dangan Man moves 4 spaces right.

Missile Impact boosts the strength of Dangan Man’s attack!
Dangan Man uses Dive Torpedo on Sniper Joe 1!
8 Damage dealt!
Enemy’s Turn
Metall uses Met Shot!
Blast Man takes 1 Damage!
Enker takes 1 Damage!
Sniper Joe 1 moves 1 space to the right.

Sniper Joe 1 uses Joe Shield!
Sniper Joe 1 guards itself against the next attack!

Sniper Joe 2 uses Buster Charge!
Sniper Joe 2 receives a Charge!
Player’s Turn



EDIT: Some forgotten mentions:

> Met Cover is now active for Metall.
> Emergency DEF is now active for Sniper Joe 1.

And some for the last one:

> Roll's data will be added to the Enemies database (So basically the Enemies database is more of a place to view the more generic robots you'll run into, be it as an ally or enemy).
> Energy Capsule will be added to the Items database.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 4th, 2020 at 7:58pm
Posted 2020/03/04 at 7:58pm
#14
@Beta Shadow : I said Universal Man moved 4 Spaces after 3 since that was a mistake >:(
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Retrop
 
Retrop
14,708,847 BP
31 TP | 769 PP
Posted on March 4th, 2020 at 10:46pm
Posted 2020/03/04 at 10:46pm
#15
Both Retro and Carl move 3 spaces and use Buster Charge!
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Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on March 5th, 2020 at 10:48am
Posted 2020/03/05 at 10:48am
#16
@Beta Shadow : (WHILE PREVIOUS TURN I ACTUALLY MOVED UNIVERSAL MAN 4 TIMES)

Universal Man moves 4 spaces down and touching the screw (IF YOU WERE PAYING ATTENTION THAT IT WAS CHANGED TO 4 STEPS NOT 3)
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 5th, 2020 at 7:28pm
Posted 2020/03/05 at 7:28pm
#17
@Retro Pikachu :

Retro uses Buster Charge!
Retro gains a Charge!

Repeat message for Carl.

@Soren : Ok ok, fine. But I hope you enjoy losing a point of HP, because Universal Man would've been in the range of the Metall's Met Shot.

Universal Man picks up 34 Bolts.

Automated Turns

Libra moves right a space, while Dangan Man moves right and up.

Missile Expert boosts the power of Dangan Man's attack!
Dangan Man uses Missile Shot!
Attack is halved by Sniper Joe 1's Joe Shield!
1 Damage dealt!
Sniper Joe 1 is disabled!
Dangan Man earns 10 EXP
Libra earns 5 EXP

Blast Man waits while Enker goes down 3 spaces.

Phantasm and Shired moves 2 spaces right.
Enemy's Turn
Sniper Joe 2 moves a space to the right.

Sniper Joe 2 uses Defense Buster on Universal Man!
5 Damage dealt!
The Defense Buster's aura increased Sniper Joe's DEF by +2!

Met Cover wears off!
Player's Turn!

^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 5th, 2020 at 8:06pm Edited on 2020/03/05 at 8:09pm
Posted 2020/03/05 at 8:06pm Edited 2020/03/05 at 8:09pm
#18
Phantasm moves 2 spaces right and uses Buster Charge!
Shired does the same.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on March 6th, 2020 at 7:33pm
Posted 2020/03/06 at 7:33pm
#19
@RotomSlashBlast :

Moved and Charged.

Automated Turns

Libra moves a space right while Dangan Man moves 3 spaces up and picks up the Weapon Pellet.

I’d have Dangan go for the 1-up, but I’m not awarding victory to someone who hasn’t even been on the forums for the entire floor.

Retro and Carl walks 3 spaces right.

Electric Expert boosted the power of Retro’s attack!
Retro uses Electric Shot on Sniper Joe 2!
Not Very Effective...
1 Damage dealt!

Pretty sure I won’t need to explain Resistances. Though, I WILL say, Electric Buster would’ve resulted in the same thing, honestly. I decided to let Retro’s WE be spared. He’s gonna be scrapped by the end of this turn anyways.

Chemical Man goes 1 space left and 3 spaces down to pick up the Energy Pellet. Universal Man goes 2 spaces right, a space down, and another space right.

Space Expert boosted the power of Universal Man’s attack!
Universal Man uses Ring Wrap on Sniper Joe 2!
7 Damage dealt!
Sniper Joe 2 is wrapped!
Sniper Joe 2’s Emergency DEF activates!
Sniper Joe 2’s DEF is boosted by +6!

Explode Expert boosted the power of Blast Man’s attack!
Blast Man uses Explode Shot on Metall!
2 Damage dealt!

Neutral Expert boosted the power of Enker’s attack!
Enker uses Buster Shot on Sniper Joe 2!
1 Damage dealt!
Sniper Joe 2 is disabled!
The Speed Pellet is dropped!
Enker earns 10 EXP
Blast Man earns 5 EXP
Universal Man earns 5 EXP
Retro earns 5 EXP

LEVEL UP!

Enker finally reached Level 2!
HP: 6 > 7
WE: 6 > 7
ATK: 7 > 8
DEF: 6 > 7
SPD: 6 > 7
Weapon Get: Buster Charge!
Weapon Get: Speed Buster!

As a man once said, “perfectly balanced, as all things should be”.
Enemy’s Turn
Metall uses Met Shot!
1 Damage to Blast Man!
1 Damage to Enker!
1 Damage to Phantasm!
Met Cover has activated!

WARNING! enemy Heli Metall has spawned!
Player’s Turn

^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on March 7th, 2020 at 11:44am
Posted 2020/03/07 at 11:44am
#20
Shired moves 2 spaces right.
Phantasm moves 2 spaces south.
^ Top

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