Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Proto MKII
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 12th, 2020 at 4:29pm Edited on 2020/05/12 at 4:39pm
Posted 2020/05/12 at 4:29pm Edited 2020/05/12 at 4:39pm
#1
Tch! What a nuisance.
Fake MKII moves six spaces up.

Berry MKII moves two spaces right and one space up and uses Nature Buster

Should Clock Man still be alive, Viking Man moves four spaces right and releases Cutter Buster

MKII-Type moves one space up.
I am Speed moves four spaces up. Hoo boy, here's to hoping he makes it.

What was that?

I said screw that loser. There's no chance he'll make regain control of himself.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on May 12th, 2020 at 4:43pm
Posted 2020/05/12 at 4:43pm
#2
I may not be "important" in the grand scheme of things, but no matter what relevance I have, we sure as heck aren't going to let you get away with this!

Laser Joe moves three spaces up. Big Eye moves four spaces up. Junior moves one three spaces up. How unpredictable.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 12th, 2020 at 9:09pm Edited on 2020/05/12 at 9:12pm
Posted 2020/05/12 at 9:09pm Edited 2020/05/12 at 9:12pm
#3
Shark Man moves 5 spaces up, and two left.
Shired moves to pick up the Defense Capsule.
Mondegreen moves two spaces right!
Mondegreen's Gemini Clone uses a Regular Attack!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on May 13th, 2020 at 12:02am Edited on 2020/05/13 at 12:06am
Posted 2020/05/13 at 12:02am Edited 2020/05/13 at 12:06am
#4
Universal Man Moves Right 5 Times

Later in the future world...

star-man_alt2 GIV ME. DA SUP CAP
time-man_alt2 nnauh
star-man_alt2 GIV ME DA F***N SUP CAP
time-man_alt2 nnnnnaauh
star-man_alt2 GIV ME... DA SUP CAP! SUP CAP! S U P    C A P !
time-man_alt2 Nauh
star-man_alt2 *Underpants Cri noise*
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 13th, 2020 at 4:35pm
Posted 2020/05/13 at 4:35pm
#5
Automated Turn

Flea has reached the stairs!



Flea moves on to the next floor!
@RotomSlashBlast :

Mondegreen 2 uses Regular Attack on Beak!
1 Damage dealt!
Enemy’s Turn

Beak uses Beak Shot on Mondegreen 1!
2 Damage dealt!
Player’s Turn


@RSB :

Shired picks up the Defense Capsule!

Automated Turn

Biostar Acorn moves 3 spaces up. Cut Man moves 2 spaces up and 3 spaces left.
Enemy’s Turn
WARNING! Enemy Cactall has spawned!

Player’s Turn


@Soren :

Time Man moves 2 spaces down and 1 space right.
Enemy’s Turn
Peng moves 2 spaces left. Shield Attacker moves 1 space right.
Player’s Turn



Player’s Turn
^ Top
Jazz Plus
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 13th, 2020 at 4:37pm
Posted 2020/05/13 at 4:37pm
#6
@RedBomber :

Prototype has reached the stairs!



Prototype moves on to the next floor!
@Inconspicuous User :

Berry MKII uses Nature Buster.
15 Damage dealt. Clock Man is disabled.
Berry MKII earns 10 EXP
The rest of Team MKII and Returning Techno earns 5 EXP

(Hm, fascinating... It would appear that any experience that MKII-Type gains, Prototype will also gain that amount... And I would assume the opposite would be true as well. This should be interesting to watch...)
...Techno, head for the stairs at once. We might not have recruited that Clock Man, but there is sure to be more enemies further in.

There are no enemies right now, so moving on.



Player’s Turn
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on May 13th, 2020 at 4:44pm
Posted 2020/05/13 at 4:44pm
#7
Oh, nonono! No you don't!

Big Eye moves four spaces left.

What's your deal here? You steal our teammate, and now you're running around like you run the place? Know that I think about it judging from the fact you bothered to take only him-- you probably have some sort of sick vendetta, is that right?

...
^ Top
Proto MKII
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 13th, 2020 at 4:57pm Edited on 2020/05/13 at 9:17pm
Posted 2020/05/13 at 4:57pm Edited 2020/05/13 at 9:17pm
#8
Fake MKII moves three spaces right, one space up, one space right, concluding their stay at the first floor.

Aaaaaaaaaand they're gone. perfect. Now we have to follow them.
Mhm.
Hey, uh-- sorry about this whole mess. We'll get him back one way or another. Just hang in there.
Okay.
...
(That's the one that he used to lure me in. He was the fastest one on his team, the way he caught Junior red-handed effortlessly.)
(No use running or making a Gate. He'll reach me even if I do either of those things. I'll have to take him out quick.)
Prototype moves four (well, i mean, if he still can, otherwise, one space instead of four) spaces up and uses a Buster Charge.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 13th, 2020 at 5:40pm
Posted 2020/05/13 at 5:40pm
#9
Shark Man moves to the stairs.
Mondegreen moves to the stairs.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on May 13th, 2020 at 6:41pm Edited on 2020/05/13 at 6:41pm
Posted 2020/05/13 at 6:41pm Edited 2020/05/13 at 6:41pm
#10
Universal Man moves down twice and left once
Chemical Man sees a bolt and gets it
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 13th, 2020 at 8:49pm
Posted 2020/05/13 at 8:49pm
#11
The Acorn tries to ask who Shark Man is, but Cut Man steps on the stairs.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 14th, 2020 at 4:39pm
Posted 2020/05/14 at 4:39pm
#12
@RotomSlashBlast :

Mondegreen 1 has reached the stairs!



Team Mirage moves on to the next floor!
@Not GammaGhost :

Shark Man has reached the stairs!

Team Fractal Requiem moves on to the next floor!

@GammaGhost :

Cut Man has reached the stairs!



Team Biostar Company moves on to the next floor!
@Soren :

Time Man moves 3 spaces down, charging his buster.
Enemy’s Turn
Peng moves 2 spaces right.

Peng uses Peng Slide on BBA Proto Man!
4 Damage dealt!
Player’s Turn



Player’s Turn



...Seriously, what was that dark sensation? And why do I feel like we haven’t gotten as far away from it as I had hoped?
It’s probably best to just ignore it for no-
Hold that thought. Over there... I think it’s the outlaw!
I’ve been discovered! I must make my escape at once!
It’s headed for the stairs!
After it!

Objective: Catch the outlaw Shield Attacker before it reaches the stairs!
Player’s Turn
^ Top
Jazz Plus
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 14th, 2020 at 4:41pm
Posted 2020/05/14 at 4:41pm
#13
And there goes Team MKII, with Team Error Log following behind.

Try not to waste your non-existent breath, cyclops. You won’t be able to find a way to save your so-called “commander”... The battle against the virus is one that he has to beat on his own.
Though, even if he succeeds, what does it even matter? Nothing changes the fact that we are merely pieces on a board, controlled by figures only few know exist... and even fewer know what for.
You aren’t even aware your little bout with Team MKII had the lives of a few of these figures on the line... Not that such a thing matters anymore. Regardless...
That is why I so oftenly change from playing the role of a “hero” to the role of a “villain”... Because I know that any “consequences” that occur from either are merely non-existent.
...And that “Arceus” fails to understand this... I am the ONLY Pokemon who knows the truth of our world, and he fears me for it... So why not give him a REASON to fear me?

...Sheesh. Talk about overly dramatic.
Just go, you’ll be out of here next round, no reason to spawn an enemy now.


@RedBomber :

A Speed Capsule activates! Prototype’s SPD is boosted by +6!
Enemy’s Turn
Fake MKII remains still, charging his buster.

Player’s Turn




...So, now we’re getting the sloppy seconds of Team Mirage. Great.

Well, you did come in right when they were leaving.

Of course, and thus Beta Shadow uses it as an excuse to not make an entirely new map.
Hey, you take what you can get. That’s the rules you are playing by, right?
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on May 14th, 2020 at 4:50pm
Posted 2020/05/14 at 4:50pm
#14
Uh, Big Eye moves two spaces up and two more right, thus leaving the floor and following close(ish) behind. Leeeeet's just skip to what MKII and Prototype are up to.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on May 14th, 2020 at 5:17pm
Posted 2020/05/14 at 5:17pm
#15
Universal Man Tries to pass the shield attacker to reach the stairs

If Possible - Leave
If Not Possible - Shoot a Space Shot instead
^ Top
Proto MKII
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on May 14th, 2020 at 6:36pm Edited on 2020/05/14 at 6:49pm
Posted 2020/05/14 at 6:36pm Edited 2020/05/14 at 6:49pm
#16
Viking and Berry MKII both move four spaces down, and, to further add, MKII-Type} moves a space down as well. Meanwhile, Fake MKII moves six spaces down.
I am aware of the presence that you hold here. Your refusal to reveal yourself will neither condemn nor rescue you. Expose yourself at once.
Well, since you asked so nicely...

Prototype moves three spaces up and one space left, Using his Shield Buster on Fake MKII
^ Top
Usurp
 
Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 14th, 2020 at 7:00pm
Posted 2020/05/14 at 7:00pm
#17
No oil on this floor...just dirt...No matter men. We keep moving forward!

Vat Man will move 2 diagonally, equaling 4 spaces.
Acorn will move 4 right and one up.
Cut Man will likewise do the same.
Sniper Joe will move one right.
Hey, Acorn Model-004.
Yeah?
Why do we make our Joes so slow anyhow?
No clue sir. No clue.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on May 14th, 2020 at 8:40pm
Posted 2020/05/14 at 8:40pm
#18
 Sorry, but you're not going ANYWHERE.

Enayrk fires an Adhesive Shot at Shield Attacker!
Mondegreen moves two spaces right and fires a Crystal Shot at Shield Attacker!

 ...Hey, why don't we want this mutant surfboard getting away again?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on May 15th, 2020 at 5:04pm
Posted 2020/05/15 at 5:04pm
#19
@Soren :

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Space Shot on Shield Attacker!
4 Damage dealt!

Time Man moves 3 spaces right.

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot on Shield Attacker!
4 Damage dealt!
Shield Attacker is disabled!
The held 1-Up activates! Shield Attacker is revived!
Enemy’s Turn

Peng uses Peng Slide on BBA Proto Man!
4 Damage dealt!
Shield Attacker uses Shield Attack on Universal Man!
1 Damage dealt!
Player’s Turn


@GammaGhost :

Moved.

Automated Turn

Phantasm moves 4 spaces up. Shark Man moves 5 spaces up and 2 spaces right. Chandelure moves 2 spaces up.
Enemy’s Turn
Fire Tackle and Cactall moves 2 spaces down.

Cactall uses Met Shot on Shark Man!
1 Damage dealt!
1 Damage to Phantasm!
Player’s Turn


@RotomSlashBlast :

[ (Seriously? I know you’re human and all, but even they would know what a Shield Attacker is... I mean, it’s like you’re from some time before modern robotics, like the 2020s or something.)
Well, you see, that Shield Attacker is actually an outlaw, who has committed the crime of-
...

Ninja Man pulls out the mission letter from out of his pocket and reads it thoroughly.

...Huh. It... Actually doesn’t even say. (You’d think that would be an important thing to put on these things...)
Well, whatever it is, I’m sure it’ll be revealed once we catch this thing.

Enayrk uses Adhesive Shot on Shield Attacker!
Shield Attacker is stuck in place!

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Shot on Shield Attacker!
1 Damage dealt!

Instrumental Espionage

Ninja Man moves 2 spaces right and charges his buster. Sergeant Man moves down and does the same.
Enemy’s Turn
The Shield Attacker struggles in place.

Player’s Turn

...Hey, you two. You’ve managed to come this far, right? We’ll weaken them for you, and let you two have the honors of taking them down. How does that sound?

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Swift Buster on Shield Attacker!
1 Damage dealt!

Sergeant Man moves a space down, picking up the Life Pellet.

Missile Expert boosts the power of Sergeant Man’s attack!
Sergeant Man uses Missile Buster on Shield Attacker!
6 Damage dealt!

^ Top
Jazz Plus
 
Jazz Plus
3,032,700 BP
3 TP | 121 PP
Posted on May 15th, 2020 at 5:25pm
Posted 2020/05/15 at 5:25pm
#20
@RedBomber :

Yep. As I thought.



Moving along...
@The Hopeless that Remains Hopeful :

Shield Expert boosts the power of Prototype’s attack!
Prototype uses Shield Buster on Fake MKII!
11 Damage dealt!
Fake MKII is disabled!
Prototype earns 9 EXP!
There are no other enemies on this floor... Yet.


@Inconspicuous User :

Moved.

Alright, men... Take down that Sniper Joe posthaste. Moon Jump, you will be the one to land the first blow.
You’ve got it, boss.

Moon Jump leaps 4 spaces down, then proceeds to use Big Stomp on Sniper Joe.
This only deals 1 Damage.

Returning Techno moves on down to attack with Fire Storm.
This also only deals 1 Damage.

...Typical. I suppose I’ll have to put matters into my own hands, then...

Missingno. moves down to attack with Bubble Spray.
This deals 14 Damage, defeating the Sniper Joe, and making the attacks of Moon Jump and Techno a complete waste of time.

What more can I say than, “I expected more out of them than I should’ve”.

Anyways, 12 EXP for you, 6 EXP for the rest of your team.

And now, you have levelled up to Level 4.
HP: 20 > 21
WE: 6 > 7
ATK: 15 > 17
SPD: 4 > 5
Enemy’s Turn
Enemy Clock Man has spawned!

Player’s Turn

...And look who finally decided to join us.

^ Top

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