Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on April 13th, 2020 at 9:22am Edited on 2020/04/13 at 9:25am
Posted 2020/04/13 at 9:22am Edited 2020/04/13 at 9:25am
#1
enkerlet's go to where team MKII is, ok blast man?

blast-manok, if you say so.

The Shattering Mirrors goes to where Team MKII is.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 13th, 2020 at 4:44pm
Posted 2020/04/13 at 4:44pm
#2
@RedBomber : Moved.
Enemy’s Turn
Met Cover deactivates.
Player’s Turn

...It’s coming closer...


@Soren :

Chemical Man picks up 20 Bolts!

You can indeed reach the Metall. However, you cannot attack it on this turn since it is using its Met Cover ability, so the attack would be nullified.

@RotomSlashBlast :

Shired picks up the (BC) Scramble Thunder!

ABILITY DATA OBTAINED!

Scramble Thunder
Core: Electric
Power: 4
Range: 1-4
WE Cost: 6
Effect: Launches 2 electrical spheres in two directions: one towards the initial target, and another towards a foe equal spaces away in an opposite direction.
Learning Requirements: Level 4+ Electric Core
Enemy’s Turn
Metall Classic gets out from under its hard hat.
Player’s Turn


@Inconspicuous User :

Unfortunately, there is a problem with that... Robots with the Leap ability cannot move 1 space ahead, only 2 at a time. And, unfortunately, the staircase is a single space ahead of you. You’ll have to use someone else to reach it.
And to make matters worse, another pathetic worm is here to interrupt.
Oh, well. At least it can’t get any more annoyi-


Team Shattering Mirrors has arrived!

... *Groan*...

^ Top
RedBomber
 
RedBomber
87,648,692 BP
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Posted on April 13th, 2020 at 4:57pm Edited on 2020/04/13 at 5:11pm
Posted 2020/04/13 at 4:57pm Edited 2020/04/13 at 5:11pm
#3
Laser Joe moves four spaces down.

Prototype moves one space down.

Big Eye waits. He's never gotten this much practice at waiting before.

We don't have all day. If this supposed "something" is as dangerous as reacted to, then we nay be in trouble, especially given our current states.

Really? I had NO idea! I'm totally not trying to leave as fast as possible as we speak!

Guys, if we really do die here, I just wanted to say that knowing you has been the absolute worst thing to happen to me, and that if I had known this would happen, I would have stayed at the Warehouse.

...

Okay, I get the memo, not helping.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on April 13th, 2020 at 5:02pm
Posted 2020/04/13 at 5:02pm
#4
Universal Man… Leaves because im a Coward lol :P
^ Top
Proto MKII
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 13th, 2020 at 5:22pm Edited on 2020/04/13 at 5:46pm
Posted 2020/04/13 at 5:22pm Edited 2020/04/13 at 5:46pm
#5
First that accursed body fails to complete the steps necessary to leave this area, next a squadron of bothersome fools have come to impede on my mission!?

If they know what is best for them these fools will know their place and keep their weakling posteriors out of what they should not be a part of, lest it become their grave mistake.

Bah. I may as well salvage this moment to the best of my capabilities.

Beetle MKII shall wait.

Viking MKII will move two spaces left and two spaces down.

Berry MKII will move two spaces down.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 13th, 2020 at 7:04pm Edited on 2020/04/13 at 7:14pm
Posted 2020/04/13 at 7:04pm Edited 2020/04/13 at 7:14pm
#6
Shark Man moves one space down, two right, another down, and another two down, and then uses Shark Bite on Metall Classic A!

freeze-man_alt3 Ugh, is it me, or are these floors getting absolutely MASSIVE as we go on?
 Um... No.
freeze-man_alt3 Alright, then why'd it take Shark Man three whole moves just to get CLOSE to the stairs?
 Because we spawned far away from the steps.
freeze-man_alt3 ...Whatever you say, man.

Shired moves three spaces down!
Phantasm moves three spaces right!
^ Top
Pokeepoo
 
Pokeepoo
6,858,545 BP
5 TP | 328 PP
Posted on April 14th, 2020 at 3:53am Edited on 2020/04/14 at 4:05am
Posted 2020/04/14 at 3:53am Edited 2020/04/14 at 4:05am
#7
enkerAY! DON'T CALL US FOOLS!
blast-manis that oil man?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 14th, 2020 at 4:46pm
Posted 2020/04/14 at 4:46pm
#8
@RedBomber : Moved.
Enemy’s Turn

I’m just gonna... Move over here so that the Metall up there doesn’t shoot me in the face again.
Sniper Joe 3 moves a space to the left.

Metall uses Met Shot!
1 Damage to Big Eye!
Metall Classic uses Met Shot!
1 Damage to Laser Joe!
1 Damage to Prototype!
Player’s Turn

...It’s almost here...!


@Soren :

Nope, you do not have enough movement to reach the stairs. And before you say ANYTHING, no, you cannot move through the Metall. (Though, honestly, your ability to be scared of a Metall of all things is more impressive than an ability to move through enemies.)

@RotomSlashBlast :

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on Metall Classic!
5 Damage dealt!
Metall Classic is inflicted with Bleed!
Enemy’s Turn
Metall Classic uses Met Shot!
Universal Man takes 3 Damage!
Shark Man takes 2 Damage!
Metall Classic takes 2 Damage from Bleeding!

WARNING! Enemy Watcher has spawned!
Player’s Turn


@Inconspicuous User :

...Hm. It appears you can only take ONE step down through this oil... I guess it should be reminded that it requires double the speed to step on a single Oil Tile... Annoying, but surely achievable.

@And as for you... :

I don’t think I can take your word for it. You do seem rather foolish, standing there conversing rather than doing anything ELSE. A trait that, should it not have existed, probably would’ve averted you being the first of everyone- even Prototype- to actually LOSE in a dungeon. ...It would’ve, that is, if it weren’t for the fact that you constantly INSIST on having each other go in alone, rather than work together... Which, while I would say such a thing as “teamwork” is below me... Let’s face it. You’re WEAK. You are in DIRE need of such pathetic methods, because NONE of you are remotely strong enough to survive on your own. The weak feeds off of each other, after all.


Don’t you think you’re being a little harsh on them? I’m guessing you’re just mad it’s not just the two of you anymore.

THAT’S not what I’m mad about. The simple fact that they came here was just the top of the iceberg, and being forced to have YOU here, too, is the tip of that. What’s I’m mad about is the REASON they’re here. They only came here because MKII is here.

And?

And that’s the thing! Team MKII is NOT a part of this world’s dumb little “Robot Academy”, NOR was it ever announced he was even here, or existed! And there was no way they could’ve seen them in town or heading in the Oil Wells, either; they were in the f**king ICE JUNGLE! The only “logical” explanation that could possibly excuse HOW they know who Team MKII is, AND how they know EXACTLY where they are, is that they have 4th Wall awareness. Which they SHOULDN’T have because they’re supposed to be CANON CHARACTERS!

In short, I’m not mad that they’re here to annoy us. I’m mad because the very reason they’re here has NO logical explanation to it whatsoever.


...Uh-huh. I’m just going to do my part, now. Is that ok?

Do whatever you want. Just stay out of the way.

We’ll see what happens.
Enemy’s Turn
Oil Man moves 3 spaces left, and 3 spaces up.
[Player’s Turn]{defense



...Huh. I actually realized... Despite your rather... Er, harsh way of putting it... You... Actually gave some solid advice. That’s... Rather uncharacteristic of you.

...Tch. I just hate to see weakness. It reminds me of the naive idiot I once was. And besides, I only said those things to get the point across that they aren’t going to get ANY respect from foolish tactics.

Right...
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 14th, 2020 at 4:56pm
Posted 2020/04/14 at 4:56pm
#9
HEY! You know, I've got half a mind to hit you for your troubles instead of leaving. But you know what? I'm better than that. Something is coming, and we're not about to find out.

..So, does this mean we're not getting the one uLaser Joe moves three spaces left.
^ Top
Proto MKII
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 14th, 2020 at 5:06pm Edited on 2020/04/14 at 7:35pm
Posted 2020/04/14 at 5:06pm Edited 2020/04/14 at 7:35pm
#10
About time this is over with. I have but better things to do than stand here and waste time.

"Shattering Mirrors", wasn't it? Pray that this is the last time we ever encounter each other again....unless, after all, it is your intentions to become a bucket of bolts.

And now, without anymore moronic interjections..

Viking MKII will move 2 spaces downwards.
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 14th, 2020 at 5:09pm Edited on 2020/04/14 at 5:21pm
Posted 2020/04/14 at 5:09pm Edited 2020/04/14 at 5:21pm
#11
 Alright, just one last move, and we're gonna be higher up in the food chai- uh, I mean dungeon. Yes, higher up in the dungeon.
 Actually, I'd prefer if you left this one alone.
 ...What.
 Well, if we leave the floor without knocking it out first, you'll miss out on any EXP you could have gotten. At the same time though, try not to waste any Weapon Energy on it, since it's invincible on this turn.
 As for me, I have this thing to fight.

Phantasm moves two spaces right and uses a Break Laser at the Watcher to his right!
Shired moves two spaces down, and one right, placing a Gate Block south of him!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on April 15th, 2020 at 11:49am Edited on 2020/04/15 at 11:50am
Posted 2020/04/15 at 11:49am Edited 2020/04/15 at 11:50am
#12
Universal Man Actually F*@($ off finally (TOUCH DA STAIRS)
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 15th, 2020 at 5:06pm Edited on 2020/04/15 at 5:31pm
Posted 2020/04/15 at 5:06pm Edited 2020/04/15 at 5:31pm
#13
@RedBomber :

Laser Joe has reached the stairs!



NOTICE: A big event is going down in the Electrical Tower! Would you like to leave the dungeon early to head over there?

(I’d take up the offer to leave early, if I were you... Not only will you recover MUCH more, but you’ll also get to buy a few items from the shop before you leave for the Tower... Which is something you might want to have.)
Speaking of the tower...

@Soren :

Universal Man has reached the stairs!
Team Blue Star moves on to the next floor!

@RotomSlashBlast :

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Watcher!
8 Damage dealt!
Watcheris disabled!
Phantasm receives 11 EXP
Shired receives 6 EXP
Shark Man receives 6 EXP

ENEMY DATA OBTAINED!


Watcher
Core: Electric
Subcore: None
Weakness: Cutter
Resistance: Electric

HP: 2 (Bane)
WE: 12 (Boon)
ATK: 6
DEF: 5
SPD: 2

WEAPON DATA OBTAINED!

Watcher Bolt
Core: Electric
Power: 2
Range: 1-3
WE Cost: 2
Effect: The basic attack of Watchers. Has a 25% chance to stun.
Learning Requirements: Watcher only.

Phantasm has stepped on an Attack Breaker!
Phantasm’s ATK is lowered by -2!

It appears we have ran into our first trap... In this case, the Attack Breaker. Traps can do various negative effects to hinder progression. Breakers can lower stats, in this case, Breakers.
It doesn’t exactly help that most, if not all traps, are hidden on the map until stepped on. You’ll have to be careful where you step at times...

...Oh? it seems that Watcher wishes to join Team Fractal Requiem. Accept?
Enemy’s Turn
Metall Classic takes 2 Damage from Bleeding!

...Yep. Met Cover does not protect the Metall from status effects.
Player’s Turn


@Inconspicuous User :

Indeed, let us leave these idle fools to their foolishness. I hope they aren’t given the chance to follow, I’d rather not see any of these 5 pests’ faces again.


...But there’s a 4 team limit, there CAN’T be 5 people.

One of them is YOU. Idiot...

...Huh. Must’ve misunderstood, considering I basically still own you.

...Aaaaand they already left to the next floor, haven’t they? Alright.

Automated Turn

Blast Man moves down 2 spaces and right 1 space.

Blast Man uses Flame Shot on Oil Man!
Super Effective!
3 Damage dealt!

Enker uses Buster Charge
Enemy’s Turn
Earth Expert boosts the power of Oil Man’s attack!
Oil Man uses Oil Shooter on Blast Man!
2 Damage dealt!
Player’s Turn




Gadzooks! You found me! I must defeat you and protect my image, for I am the renegade robot, Proto Man!

...Yep, I’m just going to have it to where you have to beat the BBAs to progress to the next floor. This is mostly for experience’s sake, since the Boss WILL be as high as the max level of enemies here, which I am very certain you will NEED to be ready for, at least somewhat.
Player’s Turn

The next floor of Oil Wells will be in the next post, since it just barely makes the post too long.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 15th, 2020 at 5:07pm Edited on 2020/04/15 at 5:08pm
Posted 2020/04/15 at 5:07pm Edited 2020/04/15 at 5:08pm
#14
...I mean, honestly. Who do those two think they are? I mean, almost HALF of the moves they make isn’t even their own! If they REALLY want to get anywhere, they need to start showing more initiative, instead of having someone ELSE make their decisions for them!

Whatever. They’re gone now. On to the next floor.




oil-man Yo, what!? You’re not those Fractal Requiem guys! I’ve been waitin’ here to get my payback on those guys! I even brought along this new friend of mine, and now you’re tellin’ me that, instead of them, I get... Hang on, who even ARE you guys? And what’s with the matching colors?
Forget that, let’s just trash them! I’m tired of waiting around, I’m far too busy for this!
What a pair of petty droids... Want to dispose of them?
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 15th, 2020 at 5:55pm
Posted 2020/04/15 at 5:55pm
#15
...Know what, sure.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 15th, 2020 at 6:21pm Edited on 2020/04/15 at 7:12pm
Posted 2020/04/15 at 6:21pm Edited 2020/04/15 at 7:12pm
#16
(Weighing our options, if we continue to the next floor after what just happened would be the equivalent of suicide.)

(If I'm right, there is almost certainly already more people at the Tower and Oil Wells. And while both might prove to be productive...)

(I have a feeling going to Oil Wells would result in our deaths.)

Commander?

...Co--

--Do not... don't call me that. It's my "commanding" that almost got us killed.

...P--

--Prototype either. It's just...it's just what Wily called me. He never bothered to me an actual name. All I am is an experiment. Nothing else.

I ran my mouth a lot, but time and time again it was my actions that put everyone in danger. When you were at the Warehouse. When that Sniper Joe almost killed Big Eye. When Junior-..

In no way is anyone here being forced to be a part of the team any longer than you want. After leaving, we can part ways. It's probably what's for the best, anyway..

....

No one's leaving. We've had a rough start, but that's nothing we can't overcome. Like it or not, you're our leader.. and even more than that, a friend. We trust you. We're all in this together

Yeah. On that note, ruling out Intro Fields, where are we going next?

...

I know just the place

Team Prototype is headed to Electrical Tower! Have some confidence for them because I sure don't.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on April 15th, 2020 at 6:59pm Edited on 2020/04/15 at 7:07pm
Posted 2020/04/15 at 6:59pm Edited 2020/04/15 at 7:07pm
#17
Chemical Man Moves over to the Left 4 Times
[Universal Man]{space_flames} Moves Down 5 Times to Confront Fake Proto Man with a Space Shot
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 15th, 2020 at 7:18pm Edited on 2020/04/15 at 7:43pm
Posted 2020/04/15 at 7:18pm Edited 2020/04/15 at 7:43pm
#18
(Consider this to be a psuedo-update.)

@RotomSlashBlast :

Watcher has joined Team Fractal Requiem!

By the way, you can make your move for this turn. Enemy turn has already passed.
As Team Prototype approaches the Tower...

(Hello there! I see you're trying to enter the Electrical Tower. There seems to be something big happening in there... And I'm assuming you're here to help. But it'll be quite the hassle to catch up to everyone... And that's why I'm here!)
(In these trying times, where dangers lurk, I want to help people just as much as the others... However, as you'd probably imagine, I can't do much on my own. That's why I'm opening up the Beat Airlines!)
(I can carry you to the highest floor that others have reached in this dungeon... However, since I'd have to carry so many of you, it's going to cost you a bit. 5 bolts per floor, to be exact.)
(So, what do you say? Will you spend 15 Bolts to take you to the 4th Floor?)

...Let's just hope someone in Team Prototype can speak Bird.
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 15th, 2020 at 7:43pm Edited on 2020/04/15 at 8:37pm
Posted 2020/04/15 at 7:43pm Edited 2020/04/15 at 8:37pm
#19
.........

...What's he even saying?

As long as it's understood, well received, and helps get us where we need to be, it doesn't matter.

(Speaking on my team's behalf, since we are as well eager to do anything we can, we would like to take up your offer for...)

I know what he's saying.

What?

"While we accept your offer, we must decline on account of our member Big Eye being far too fat."

Are... are you fatshaming me? I'll have you know I have been going on a strict diet lately. As if you would understand.

Oh yeah, you stopped slurping a couple of E-Tanks, big difference. You're still absurdly large.

...

Oh. You're done, little guy? aren't you just the cutest translator a team could have?

Whatever's happening, we have to succeed this time. No more screw-ups, no more mistranslations, and no more deaths.

(I feel like we just dodged a huge bullet... it doesn't matter. It probably won't come into play later on.)
^ Top
Proto MKII
 
Proto MKII
1,393,550 BP
0 TP | 483 PP
Posted on April 16th, 2020 at 7:16am
Posted 2020/04/16 at 7:16am
#20
Blegh. I knew it was only a matter of time before his weak nature was on for everyone to witness. He truly is just as pathetically dependent as the rest of the garbage-disposal worthy members of his team. Though he's escaped my grasp... for now.

But the neither of you two have a clue in the slightest anything "we" are talking about, do you?

Regardless, who I am matters not. All the lot of you need to know is that, by the time this is over, "we" will be the ones standing tall.

And if it is life you truly desire... then you will bow down on your knees and accept your places as pawns in the greater scheme of things yet to come.

Viking MKII will move one space down, three spaces left, and use Experience Boost.

Berry MKII will move three spaces down and use Experience Boost

Beetle MKII will move three spaces down.
^ Top

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