Mega Man RPG Prototype Community

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Beta Skull
Beta Skull
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It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man_flame
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man_flame Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, Traps, Status Effects, Weather and Dungeons databases are available.

NOTICE
Currently, all databases but the Players Database is outdated due to recent changes in gameplay. Refer to Page 57, Post #3 for more details.
Current Status has been moved to the new Players Database. Please refer to it for current map placements (should be a link to the image of the floor on its respective Enemies section).
Available Missions:

Abandoned Warehouse, F3
Defeat the outlaw Space Metall!
From: Fake Man   Reward: Target Seed

Gentle Countryside, F4
Defeat the outlaw Picket Man!
From: Fake Man   Reward: Missile Core

Arctic Jungle, F4
Rescue Cutting Wheel!
From: Metal Man   Reward: Fortune Module

Current Story Mission: Electrical Tower
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Skull on February 18th, 2020 at 12:10pm
Viewed 4461 Times
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on April 4th, 2020 at 7:22pm
Posted 2020/04/04 at 7:22pm
#1
@RotomSlashBlast : Really want that EXP huh? Also NEW PAGE
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 5th, 2020 at 2:16pm
Posted 2020/04/05 at 2:16pm
#2
Automated Turn

Neutral Expert boosts the power of Enker’s attack!
Enker uses Buster Shot on Ice Man!
4 Damage dealt!
Enemy’s Turn
Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Freeze Shot on Enker!
Super Effective!
1 Damage dealt!
Big Eye leaps 4 spaces down.

WARNING! Enemy Peng has spawned!
Player’s Turn


@IIKM otorP :

“Scratch that, he didn't have enough WE.” Should’ve paid attention to that. That being said...

Shield Expert boosts the power of PROTOTYPE-001’s attack!
PROTOTYPE-001 uses Shield Buster on Sniper Joe 1!
1 Damage dealt!
Shield Buster’s aura increases PROTOTYPE-001’s DEF!
PROTOTYPE-001’s DEF is boosted by +6!
Enemy’s Turn

sniper-joe You big oath...! Get out of my way!
Sniper Joe 1 takes 2 spaces up, while Sniper Joe 2 takes 1 step up.

Sniper Joe 1 uses Shield Buster on Big Eye!
9 Damage dealt!
WARNING! Enemy Heli Metall 4 has been spawned!

...Huh. This one’s in a whole new color... Could it be? Is it the rare, elusive Shiny Metall?
...Nah. I just added alternate colors for the mechas to add a little variety.
Player’s Turn


@Soren :

Chemical Man uses a Super Pellet on Universal Man
Universal Man’s ATK is boosted by +2!
Universal Man’s DEF is boosted by +2!
Universal Man’s SPD is boosted by +2!

@RotomSlashBlast :

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Blader!
9 Damage dealt!
Blader is disabled!
Phantasm earns 12 EXP
Shired earns 6 EXP
Shark Man earns 6 EXP
Universal Man earns 6 EXP
OVERKILL BONUS! 1 Bolt
Enemy’s Turn

...Huh. There appears to be no other enemies on this floor... Perhaps this’ll make getting to the next floor eas-
Waaaaait a second, I recognize this! This happened on the Intro Field, too. It only APPEARS to be an easy walk to the next floor, and then, because it’s the third turn from the PREVIOUS enemy spawn, a NEW enemy is going to appear riiiiiiiiiight NOW.

...

...Huh. I guess not. Next turn, then.
Player’s Turn

^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on April 5th, 2020 at 2:46pm Edited on 2020/04/05 at 2:49pm
Posted 2020/04/05 at 2:46pm Edited 2020/04/05 at 2:49pm
#3
Universal Man Moves Down Twice and Left 3 Times
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 5th, 2020 at 3:17pm
Posted 2020/04/05 at 3:17pm
#4
Shark Man moves one space up, advancing to the next floor!
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 5th, 2020 at 3:41pm
Posted 2020/04/05 at 3:41pm
#5
I was trying to do the wrong move the entire time. :pensive:

Ow, ow, wait. On second thought, maybe moving wouldn't be such a bad idea.

...

Er...just joking, hombre! Is that the best you've got? If so, then you'll never move me from this position! My turn!

Big Eye uses Basic Attack

Oh yeah! how'd you like that? Bet you're shaking in your boots right now.

This is my fight. Let me handle this.

Laser Joe moves one space right and uses Break Laser.

Pleasebedeadpleasebedeadleasebedeadleasebedeadleasebedead.

Prototype grumbles something Prototype-ish of him to say and moves one space right. Use your imagination.
In other words, my entire existence has been replaced with his and no one remembers who I am.

Save for a few people yes.

I can't believe I've been replaced with a replacement of a replacement of someone who became a replacement but became replaced.

Try saying that five times fast. So, whaddya think of him? If you do end up crossing paths with him, there won't be much of a problem, will there?

Presumptuous of you to assume such will ever happen. He's stuck in a world not belonging to him, not to mention outnumbered.

I wouldn't be so sure. He-- they-- may surprise you.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 6th, 2020 at 2:34pm
Posted 2020/04/06 at 2:34pm
#6
@IIKM otorP :

Big Eye uses Basic Attack on Sniper Joe 1!
1 Damage dealt!

sniper-joe HA! That actually tickled. If this is the best you lot can manage, then-

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Break Laser on Sniper Joe 1!
7 Damage dealt!
Sniper Joe 1 is disabled!
Laser Joe earns 10 EXP
PROTOTYPE-001 earns 5 EXP
Big Eye earns 5 EXP
OVERKILL BONUS! 3 Bolts

Wh... at... N... o... Y... You... I...
I’m... not... done... with...

DON’T BOTHER. YOU’RE FINISHED.
(M... Master...? But... I...)
YOU HAVE DONE WELL, MY SERVANT... LOOK UPON THEM, WITH THE LAST MOMENTS OF YOUR LIFE... THEY’RE BROKEN.
YOU HAVE DONE YOUR PART... NOW REST.
Enemy’s Turn
Sniper Joe 2 moves a space left. Heli Metall 4 moves 2 spaces left.

Sniper Joe 2 uses Joe Shield!
Sniper Joe 2 is protected from a single attack!

Heli Metall 4 uses Met Guard!
Heli Metall 4 is protected from attacks for 3 turns!
Player’s Turn


@Soren : Moved.

@RotomSlashBlast :

Shark Man has reached the stairs!
Team Fractal Requiem moves on to the next floor!
Enemy’s Turn

...You know, I WAS going to spawn in a new enemy for this floor, but you’re about to leave anyways. So, no point in that. Moving on.
Player’s Turn



Player’s Turn
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 6th, 2020 at 3:20pm Edited on 2020/04/06 at 4:10pm
Posted 2020/04/06 at 3:20pm Edited 2020/04/06 at 4:10pm
#7
GEEZ, that Sniper Joe was creepy. Almost reminds me of a certain someone who we take orders from.

I don't know if we have any room to talk though. Especially since we busted in here and attacked them as well.

Well, what are we supposed to do? Wait for their consent?

...

Look man, are you all right? I get it if you don't feel like doing this anymore after what just happened.

Yeah, yeah, I know. But if I stop now, when will I ever?

Prototype moves one space down.

Big Eye moves--

Get back

Huh?

I said get back. Every setback we've had so far was my doing. Instead of being a proper leader, I'm useless in all the areas where it does matter.

What if that Sniper Joe had survived and killed one of you? Who's fault would that have been?

By the minute, more Joes and Metalls are entering this floor. It's time I prove my worth.

Wait!

Laser Joe moves one space left and one space down.

You don't have to do this. We'll go together.

Not likely. This is something that I have to do. On my own.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on April 6th, 2020 at 4:30pm Edited on 2020/04/06 at 4:31pm
Posted 2020/04/06 at 4:30pm Edited 2020/04/06 at 4:31pm
#8
Universal Man moves to you know where
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 6th, 2020 at 8:20pm
Posted 2020/04/06 at 8:20pm
#9
Shired moves 3 spaces up and grabs the program there, if possible.
Phantasm and Shark Man move 3 spaces right.
^ Top
Jake
 
Jake
11,089,260 BP
4 TP | 90 PP
Posted on April 7th, 2020 at 12:06pm
Posted 2020/04/07 at 12:06pm
#10
This might be too late but I want to try to join in. Is that ok?
^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 7th, 2020 at 12:24pm
Posted 2020/04/07 at 12:24pm
#11
@JAKEMAN : Go ahead! The more the merrier.
^ Top
Jake
 
Jake
11,089,260 BP
4 TP | 90 PP
Posted on April 7th, 2020 at 1:08pm
Posted 2020/04/07 at 1:08pm
#12
Ok! Well... how do I make the icons and core colors for my characters?
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 7th, 2020 at 1:59pm
Posted 2020/04/07 at 1:59pm
#13
@JAKEMAN :

Coding for robot mugs (using random examples):

[robot:right]{yamato-man} [robot:right]{bomb-man_alt} [robot:right]{bass_flame}

yamato-man bomb-man_alt bass_flame

Coding for Core Colors (type-based highlights):

[single typing]{freeze} [dual typing]{impact_shield}

single typing dual typing

For further instructions, refer to the "Show Formatting Options" below the commenting box of which you make your messages, or go here for other information.
^ Top
Jake
 
Jake
11,089,260 BP
4 TP | 90 PP
Posted on April 7th, 2020 at 2:11pm
Posted 2020/04/07 at 2:11pm
#14
Let me try...


hello
^ Top
Jake
 
Jake
11,089,260 BP
4 TP | 90 PP
Posted on April 7th, 2020 at 2:14pm
Posted 2020/04/07 at 2:14pm
#15
Awesome sauce!!!
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on April 7th, 2020 at 2:58pm Edited on 2020/04/07 at 2:59pm
Posted 2020/04/07 at 2:58pm Edited 2020/04/07 at 2:59pm
#16
@RedBomber : Moved.
Enemy’s Turn

sniper-joe What a brave soul... Don’t worry, your sacrifice will be remembered...
...As the moment someone failed miserably in the tutorial dungeon.
Sniper Joe 2 moves a space up. Heli Metall 2 moves 2 spaces left.

Sniper Joe 2 uses Defense Buster on PROTOTYPE-001!
1 Damage dealt!
Defense Buster’s aura increases Sniper Joe 2’s DEF!
Sniper Joe 2’s DEF is boosted by +2!

Heli Metall 4 uses Met Shot!
Sniper Joe 2 takes 1 Damage!
PROTOTYPE-001 takes 1 Damage!
Laser Joe takes 1 Damage!

sniper-joe ...Hmph. So you are more defensive than originally thought... But, no matter...
...My friend here will just have to break you in a DIFFERENT way.
Player’s Turn


@Soren :

Universal Man has reached the stairs!



Team Blue Star moves on to the next floor!
@RotomSlashBlast :

Shired picks up the (AU) Battery!

ITEM DATA OBTAINED!

(AU) Ability Upgrade
Type: Varies
Effect: Teaches an Ability to any compatible robot. Can be used at ANY time. (I have recently made the requirements for certain abilities MUCH more flexible.)

ABILITY DATA OBTAINED!

Battery
Effect: Restores +2 HP and WE to adjacent allies on each turn.
Enemy’s Turn
Spine moves 2 spaces left.
Player’s Turn

^ Top
RedBomber
 
RedBomber
87,648,692 BP
3 TP | 3183 PP
Posted on April 7th, 2020 at 3:00pm Edited on 2020/04/07 at 3:40pm
Posted 2020/04/07 at 3:00pm Edited 2020/04/07 at 3:40pm
#17
Laser Joe moves one space up and one space right.

Big Eye moves two spaces left.

You have my thanks for boosting my systems.

However. if you think I'll simply stand by and let anyone be threatened, you are sorrowfully mistaken.

Prototype Uses Shield Shot on Heli Metall 4

I refuse to watch my fr- ...subordinates... die here. If you want to hurt anyone else, you'll have to go through me.
^ Top
Jake
 
Jake
11,089,260 BP
4 TP | 90 PP
Posted on April 7th, 2020 at 3:24pm Edited on 2020/04/07 at 10:21pm
Posted 2020/04/07 at 3:24pm Edited 2020/04/07 at 10:21pm
#18
OK I think I'm ready to start.





ground-man


[dual type]{earth_nature]





like that?

ah dang it
^ Top
RotomSlashBlast
 
RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on April 7th, 2020 at 4:01pm
Posted 2020/04/07 at 4:01pm
#19
Phantasm moves 3 spaces up.
Shired moves 1 space up and 2 spaces right.
Shark Man moves 5 space up and one space right, and fires a Water Shot at the Spine.
^ Top
Jake
 
Jake
11,089,260 BP
4 TP | 90 PP
Posted on April 7th, 2020 at 4:39pm Edited on 2020/04/07 at 10:20pm
Posted 2020/04/07 at 4:39pm Edited 2020/04/07 at 10:20pm
#20
Team Gravel



ground-man

Earth man

Level: 3

Weakness: Explode

Resistance: Earth





plug-man

Zap Man

Level: 3

Weakness: Water

Resistance: Laser









ground-man

Whats all that noise? Better go check...



plug-man

C-Can I come?





ground-man

Of Course, Zap Man!






Hows that???
Hey Jakeman, welcome to the community! Worth noting you should just edit your posts instead of double-posting!
^ Top

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