Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:
Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home
Now, onto the rules of this hot mess1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.
As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help: So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals." And if you even want, this article by TVtropes may or may not help you out with your bio
2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.
3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is AggressiveAssertive or Passive and the combat-ish system will be ultra simplified:
-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!
Health: Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted: 1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!
2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.
3.) Quests/Dungeons will also occasionally increase Health when completed.
When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.
Charisma: Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as: 1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.
2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%
3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%
4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden,Floor 4,Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.
There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.
Attack: Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!
Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.
P.Defense: P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.
N.Defense: N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.
I'll also explain the three Play styles as well: Aggressive Starting stats: Attack: 85Charisma: 35 A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.
Assertive Starting stats: Attack: 60Charisma: 60 A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.
Passive Starting stats: Attack: 35Charisma: 85 A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty
4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so: Case A: "He flirts with the encounter, attempting to compliment its looks Case B: "*flirts with encounter*" I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.
Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want
Sign Ups?/? People
I don't care, you can join when you want to, I don't mind
(Sign Ups end 10/31/4016)By the way, Mystery Mansion has its own Discord chat now. check out the thing
The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"First to hit 700 Comments- 11/27/16 First to hit 800 Comments- 12/24/16 First to hit 900 Comments- 1/13/17 First to hit 1000 Comments- 1/30/17 (Woo!) EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery) Posted by Musical on July 20th, 2016 at 10:55pm Viewed 33871 Times
Posted on November 20th, 2016 at 12:59amEdited on 2016/11/20 at 2:08am
Posted 2016/11/20 at 12:59amEdited 2016/11/20 at 2:08am
#2
@NiceIce : the Subject thinks about it. "I like it!" NiceIce became friends with Laki! [+10 Charisma, +2 Max.HP] "Hey, I've been helping the geologist and Panda Guardian develop a set of armor made to be able to trek further into this floor safely. If you are willing to collect some of these materials for us, we'll happily make this armor and give it to you to test it out."
Materials: Vegetable Seeds 0/30 Wooden Units 0/20 Steel Units 0/15 Neutralized Subject-F 0/1
"All of these materials would be found on this floor and this floor only. Finding Subject-F should be easy, you can fight off monsters in this floor to get the seeds, and Dismantling wooden and steel objects will get you the units. Can you do that for us?"@TheDoc : Yes, you are correct Indeed; lakes seem to have water. Ring Man moves onto Water 2, being confronted with a Sea-Lynx!
What will you do next?@RotomSlashBlast : Fire Storm hit!
SSJ3 the Moose Health: 230 Defense: 40 Attack: 4
SSJ3 sets a 50 Zenny Coin on Rotom's head for a sign of surrender "I don't usually do this, but since I don't really like getting hit in the face with fire, I'll give you 50 Zenny if you stop attacking?"
What will you do next?NiceIce: 175 Charisma, 60 Attack, 40 P.Defense, 8 N.Defense, 67/67 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 P.Defense, 3 N.Defense 28/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 6 N.Defense 20/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 300/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
Ring Man gave a heaving sigh. It's like those final projects that you knew were coming all semester, but still aren't any easier to confront once you finally confront them This is ironically very relevant to my current life.
>Attack: Ring Man equips his trusty Ring Driller and lunges towards it, burrowing his pointy fist into its face.
The Sea Lynx bashes into Ring Man! [10-3= -7 Health] What will you do next?@RotomSlashBlast : SSJ3 gasped from Rotom's words! [-99999999999999 Health] and burst into money!
The moose turned out to be: 500 Bolts 130 Zenny 55 Sheets of Paper 3 Green things 1 Red thing
What will you do next?@NiceIce : NiceIce finds Subject-F lying on top of a table
Ayyyyyy, Whaddo you want?
What will you do next?NiceIce: 175 Charisma, 60 Attack, 40 P.Defense, 8 N.Defense, 67/67 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 P.Defense, 3 N.Defense 21/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 6 N.Defense 20/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 300/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
Rotom snags the cash, making sure not to set off any traps.
Rotom KNOWS there's a trick to it, he just does. He has a strange feeling that it wasn't the real moose. Or it could just be paranoia, who knows? Either way, Rotom is staying on guard.
What will you do next?@Beta Man : The Nerd Fish shrugged, then started flopping about on the ground. "Well, there's a Garden around the second floor. I heard that eating the food is healthy for you, and there's even a forest near the Garden, I bet there's something in there. Now let us continue with our lives please"
What will you do next?@NiceIce : "Whoa boy no need to be aggressi-" as the Ice Slasher hit, Subject-F quite literally froze over Neutralized Subject-F: 1/1
What will you do next?@RotomSlashBlast : Rotom pocketed the cash and ran off, but unfortunately for him, the cash turned into little Mooselings with wings. They all flew away into the moon, one Mooseling self-destructed on Rotom instead [-2 Health].... However, the 3 Green Objects still stood.
OOC: Nope, you're right What will you do next?@TheDoc : OOC: Since Shiny Rings don't do much compared to the Ring Driller, I decided that the best for the Shiny Rings is that they all out pierce through defense, instead of the first hit going under effect of Defense Ring Man tossed the Shhhrnnng Rnnrgrn at the Sea Feline [-155 Health]... (Heads) and it immediately boomeranged back! [-80 Health]
The Sea Lynx quite literally exploded, leaving a Cooked Fish
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cooked Fish and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair
NiceIce: 175 Charisma, 60 Attack, 40 P.Defense, 8 N.Defense, 67/67 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 P.Defense, 3 N.Defense 21/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 1/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 6 N.Defense 20/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 300/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
OOC: The Ring Driller would gain experience from using it, right? Ring Man raises an eyebrow as he gingerly picks up the Cooked Fish and pockets it. He's honestly not sure how this happened, but whatever. Wasting no time, Ring Man continues towards Water 8.
@TheDoc : OOC: Frick, sorry. I need to change that Ring Man reaches Water 3, seeing an array of fish swimming about. There seems to be no Sea Lynxes, and there appeared to be a familiar, star-like glow between two rocks
What will you do next?@RotomSlashBlast : The mooses fly away, and the poor, altitude challenged Rotom is left on the ground, watching as the mooses disappear into the moonlight.
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cooked Fish and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair
NiceIce: 175 Charisma, 60 Attack, 40 P.Defense, 8 N.Defense, 67/67 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 P.Defense, 3 N.Defense 21/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 2/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 6 N.Defense 20/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 300/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
Posted on November 24th, 2016 at 1:52amEdited on 2016/11/26 at 7:13pm
Posted 2016/11/24 at 1:52amEdited 2016/11/26 at 7:13pm
#20
@Beta Man : Beta was right. On the way to the Garden, a ghost wearing a bow tie and a hat blocked the way! "No one gets to the Garden without passing through me!"
Quiz Ghost Health: 100/100 Defense: 30 Attack: 15
(bold the letters that form the words on the list)
Words: Pies Bearclaw - Lionclaw "Can you find all of them? (Finding words lowers the attack of the enemy)
What will you do next?@NiceIce : NiceIce looks far and wide...
Objects: Chair-Wood Sink-steel
Enemies: Squash Monster Curcubitouse Aubergine
What will you do next?@RotomSlashBlast : The mooses are gone now....
What will you do next?@TheDoc : Ring Man picks up the Star, finding it is an Experience Star
Pure- Gives 40 Experience to Ring Driller Crushed- 2x Experience per use
What will you do next?NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Paper (13), Old Armor, and Ghost Badge >Quest: Vegetable Seeds 0/30 Wooden Units 5/20 Steel Units 9/15 Neutralized Subject-F 1/1 Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge Ring Man has Key, Inhaler, Pecan Pie, E-Tank (2), Cooked Fish and Lake Key [REDACTED] has Paper (0), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, Croissant and Anomaly Badge Meta has Key Rotom has Bolts (641) Beta Serif has Eclair MegaBoy has nothing
NiceIce: 175 Charisma, 60 Attack, 40 P.Defense, 8 N.Defense, 67/67 Health >>Weapon: Ice Slasher- 12.5% chance of Freezing Cut Man: 125 Charisma, 30 Attack, 15 P.Defense, 3 N.Defense 34/34 Health Ring Man: 55 Charisma, 185 Attack, 15 P.Defense, 3 N.Defense 21/44 Health >>Weapon: Shiny Rings/Standard Rings / >>>>Ring Driller: +50 Attack. 40/40 Units of Water. 4 units per use. 2/10 Experience [REDACTED]: 6 Charisma, 85 Attack, 15 P.Defense, 3 N.Defense 49/72 Health/Personality B: 55 Charisma, 60 Attack, 15 Defense >>Ghost Virus: 79/80 Health, 10 Defense, Indefinite uses >>Changkey Child: 40/40 Health, 7 Uses Meta: 60 Charisma, 65 Attack, 15 P.Defense, 3 N.Defense 40/40 Health Rotom: 30 Charisma, 95 Attack, 30 P.Defense, 6 N.Defense 20/20 Health >>Move: Fire Storm Beta Serif: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 17/38 Health Proto Man Mark II: 20 Charisma, 100 Attack, 15 P.Defense, 3 N.Defense 12/20 Health MegaBoy: 60 Charisma, 60 Attack, 15 P.Defense, 3 N.Defense 20/20 Health
Cheetah General/Winchester: 80 Defense, 29 Attack, 1100/1100 Health Team Memester: 40 Defense, 32 Attack, 300/420 Health Team Memester Inv.: Paper (2), Eclair, Donut, Rose Pink Wings, Forte Mace [5/6 Spaces]
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