This may be unofficial, but I do have ideas on what to do first, when it comes to robot weapons. (For the stardroids and some robots at least.) Also a joke corner! (Pro'ly...)
TheHighTowers, probably good idea hour! Posted by Anti-Cloud Militia on April 21st, 2020 at 3:12pm Viewed 1147 Times
Posted on October 1st, 2020 at 2:12pmEdited on 2020/10/01 at 2:31pm
Posted 2020/10/01 at 2:12pmEdited 2020/10/01 at 2:31pm
#2
@Ra Thor : Alrighty Then. Checklist:
√Done | 〇Still Need To Do
√Name 〇Model √Core/Type √Energy √Attack √Defense √Speed √Weapon 1 √Weapon 2 (optional but we did it) √Weaknesses 〇Resistances 〇Immunities(optional) 〇Affinities (optional) √Code (another optional but we did it) 〇Quotes 〇Description 〇Class (basically what occupies the robot, or what its built for) 〇Source (basically what game it's from) 〇Field
Posted on October 1st, 2020 at 2:21pmEdited on 2020/10/01 at 2:28pm
Posted 2020/10/01 at 2:21pmEdited 2020/10/01 at 2:28pm
#3
Ra Thor: Hyper Fighting Robot NWN.001 Weaknesses (redone): Electric and Shield. Immunities: Swift and Impact Affinities: Shadow Source: Super Adventure Mega Man Field: Darkness Temple or Final Destination 4, 5, or 6
√Name √Model √Core/Type √Energy √Attack √Defense √Speed √Weapon 1 √Weapon 2 (optional but we did it) √Weaknesses 〇Resistances √Immunities(optional) √Affinities (optional) √Code (another optional but we did it) 〇Quotes 〇Description √Class (basically what occupies the robot, or what its built for) √Source (basically what game it's from) √Field
3 MORE UNTIL WE ARE DONE.
Resistances: Space (because The Moon is In Space)
The Checklist Now:
√Name √Model √Core/Type √Energy √Attack √Defense √Speed √Weapon 1 √Weapon 2 (optional but we did it) √Weaknesses √Resistances √Immunities(optional) √Affinities (optional) √Code (another optional but we did it) 〇Quotes 〇Description √Class (basically what occupies the robot, or what its built for) √Source (basically what game it's from) √Field
2 MORE, THIS IS GOING TO BE DONE BEFORE THE SECOND WEEK OF OCTOBER.
Ra Thor quotes: He'll probably be like doc robot since I don't remember him speaking in the game. But if he DID, here is what he'll probably say: Start: We shall begin, robot. Taunt: I am going to win... Win: You've wasted our time! Loose: This will not be the last you see of me.
Posted on October 1st, 2020 at 2:48pmEdited on 2020/10/01 at 2:55pm
Posted 2020/10/01 at 2:48pmEdited 2020/10/01 at 2:55pm
#6
@Ra Thor : Ok Then, 1 More, One More Than We're Done.
So Uh... Description... Uh..... Know What Imma Just Look At The MMKB.
Ra Thor was created by Dr. Wily using the advanced technology that he discovered in the Temple of the Moon while working with the supercomputer Ra Moon. Ra Thor Is Faster than Quick Man and Stronger Than Wood Man And Hard Man Combined. Making Him One Of The Strongest Wily Robots. Ra Thor Rebelled Over Wily And Built His Own Robot, The New Yellow Devil.
And that concludes the october special! Now every episode from here is going to be like the normal episodes that were here a few months ago. So uh... yeah, no halloween episode... to bad so sad.
Notice: Resistance is also an Optional Thing but anyways...
Quotes (My version):
Start: Thy Ra Moon shall not fail! Taunt: You thy fool to fight a Ra Moon Creation... Win: Thy World shall pledge with extinction! Lose: Thy Has failed my Master...
Posted on October 1st, 2020 at 7:09pmEdited on 2020/10/01 at 7:20pm
Posted 2020/10/01 at 7:09pmEdited 2020/10/01 at 7:20pm
#9
I was you, I should really fix those quotes if you ask me... Loose: I have failed mine master... Win: Thou shall pledge thouselves to extinction! Taunt: Thou art a FOOL to fight the will of Ra Moon! Start: Ra Moon shall not fail again!
Wow... I gained a co-host? Thats a neato start... anyways, for our first guest, hes the master of the wind, the glorious not maverick of the repliforce... (who all will be treated as bosses due to some if not most of them having double cores) The Skyver! Or Spiral Pegasus for you x collection players out there.
Type: Wind So Uh, Mavericks Don't Have Download Numbers So...
Abilities: Wind SpiralWind Dash
Wind Spiral Cost: 3 WE Power: 32 Damage Speed: Slow⁽⁻¹⁾ Accuracy: 50 Accuracy The User Creates A Tornado That Raises The Opponent Up to The Sky.
Wind Dash Cost: 10 WE Power: 100 Damage Speed: Fast⁽⁺³⁾ Accuracy: 20 Accuracy The User Dashes And Grabs The Opponent And Slams Them Into The Ground, Giving Then The Deep Ground Field Hazard.
Deep Ground: The User Is In The Ground, Lowering The Accuracy For Each Ability, This Thing Lasts For 3 Turns, Or You Can Remove The Field Hazard Instantly Using Jewel Polish or any Wind-Type Move.
Abilities Armored Hide: The user obtains a special shield that slightly increases DEF. However, after 3 hits, the effect wears off. This added boost does not stack with itself, but does bypass the usual DEF limit. Finally, the user deals a slight counterattack to enemies that use two-turn abilities on this unit. Using the user's weakness on it will destroy it instantly and deal extra damage.
Rolling Shield: The user rolls into a ball and strikes a random target. If said target was making a move, has a chance to make the enemy flinch.
Natural Ability: Bulky Armored Armadillo does not flinch unless a super-effective move is used on it. As such, moves like Super Arm still allow him to perform his selected action, albeit from the bench.
Natural Abilities: For MMX units, in addition to moves you can give it, they also have a natural ability exclusive to it. Unlike regular abilities, these do not take up a move slot. These are passive effects.
Posted on October 2nd, 2020 at 5:33pmEdited on 2020/10/02 at 6:15pm
Posted 2020/10/02 at 5:33pmEdited 2020/10/02 at 6:15pm
#19
So... raid bosses you can unlock by filling in certain conditions rather than passwords that have a unique 9th unchangeable ability? Neato! Spiral Pegasus ability: Windy Day Allows the wielder to dodge more often depending on the wind multiplier.
Posted on October 3rd, 2020 at 11:05amEdited on 2020/10/03 at 1:29pm
Posted 2020/10/03 at 11:05amEdited 2020/10/03 at 1:29pm
#20
Ok we're still doing mmx units, and they have natural abilities, making them raid bosses who can omly be unlocked by special conditions. But since we did X and Zero in the early days of this thread, it only makes sense for them to have their own unique natural abilities. Zero's natural ability: Awakening allows Zero to multiply any laser and cutters attacks by 3.0. X's natural ability: Armor Up! Allows this unit to wield "Armor" Items
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