This may be unofficial, but I do have ideas on what to do first, when it comes to robot weapons. (For the stardroids and some robots at least.) Also a joke corner! (Pro'ly...)
TheHighTowers, probably good idea hour! Posted by Anti-Cloud Militia on April 21st, 2020 at 3:12pm Viewed 1147 Times
Module/Circuit Update (20w26d)Additions Added the 7 Modules and 4 Circuits to the Database, as well for 5 New Modules! New Modules include: Clear Module, Multi Module, Double Module, Critical Module, and Field Module!
You like Mega Man 11? You like Gears? WELL THAT’S WHAT YOU GET BOI!Gear Update (20w26e)Additions The Gears from Mega Man 11 come to the database! But that’s not all! There’s more! Every Gear shown is: Life Gear, Weapon Gear, Power Gear, Guard Gear, Speed Gear, Field Gear, Double Gear (WL,SP,GF), Special Gear, and Multi GearNotices Should I add Field Items?
Posted on June 26th, 2020 at 11:12amEdited on 2020/06/26 at 11:21am
Posted 2020/06/26 at 11:12amEdited 2020/06/26 at 11:21am
#7
Ok... ok... Also it’s Critical MODULE
The Clear Module makes every weapon hit every robot on the field The Multi Module makes every weapon to multiple points of damage The Double Module makes every boost duplicated The Critical Module makes every attack critical but it lasts FOREVER The Field Module makes the field type of the user be more helpful
The Power Gear only Lasts 2 Turns like the other 5, and gives a 200%+ Boost (x3) The Double Gears Last 1 Turn and gives a 300%+ Boost (x4). But after that, whatever the double gear applied now destroys those stats (not completely) The Special and Multi Gear Last 1 Turn and gives a 400%+ Boost (x5). But after that no matter what, every stat gets destroyed
Posted on June 26th, 2020 at 11:22amEdited on 2020/06/26 at 11:46am
Posted 2020/06/26 at 11:22amEdited 2020/06/26 at 11:46am
#8
Anyways... moving on...Medallion Update (20w26f)Additions Medallions for the mode in which you have to wait for unless you saw it in discord were added. They give stat boosts in a way and can be sold More Zenny Treasure was added such as a Bag, a Sack, and a Case. But you get the Zenny immediately
Edit: Apparently that’s it, so I guess 20w26g is the last item update for now
Posted on June 26th, 2020 at 1:12pmEdited on 2020/06/26 at 1:20pm
Posted 2020/06/26 at 1:12pmEdited 2020/06/26 at 1:20pm
#10
WE Sap: The user drains up to 4 WE from a target, replenishing its own WE by half of the affected amount.
Copy Counter: When the user uses this ability, for one turn it can counter a move with the exact same move, only powered up 1.5x. However, the user must have the appropriate WE to use it. WE:3
Omega Shield: When used, the user generates a shield based off of what its Omega type is AND what its Doctor's type is.
Mirror Spear: When used, the user counterattacks a enemy with the same type as used by said enemy. This attack ignores weaknesses, affinities, etc. Intended for: Enker. Prehaps only seen in the Boss field?
Punk Roller: When used, the user rolls up into a ball and crashes into random targets. Intended for: Boss Field Punk. Inspired by Battle Network
Ballade Boast: For two turns, the user's stats are lowered by one. However, afterwards, the user's stats are raised to +2, regardless of what the user's stats are currently. Intended for: Boss Field Ballade. The idea is that according to MMKB, he loves taking challenges, meaning that by lowering his own stats, he can "finally" get a challenge.
Some kind of move that is powered up by how damaged one's stats are.
Here’s a preview of another thing ima gonna have to suffer fromProgram Update (Pre-20w26g)Added the Programs including the 3 New ones The X Program provides optimization and the tournament mode is no longer exclusive to it and it unlocks that mode The Lalinde Program provides the cooling system in Mega Man 11 meaning longer duration and less break downs. It also unlocks the Endless mode which has a Mecha, Robot, and Boss Endless mode instead of one Endless mode with robots only The Right Program provides luck in battles and the new thing that will be featured in the release. This also unlocks the Randomness Chapter which basically is the same as the Bonus Chapter but every thing is randomized, stats, robots (duh), boosts and banes, y’know.
Added the Links, Codes, and the Omega Seeds as well as the new stuff Not gonna mention the Links cuz it just unlocks the shop Boost Codes unlock the Stat Boost Mechanic Break Codes unlock the Stat Break Mechanic (I mean like debuffing) Upgrade Codes unlock advanced holdables Gear Codes unlock the Gears Slot Codes unlock the Slot Machine Mechanic And Finally the Trade Codes unlock the Trade Mechanic (in which you trade items for items)YOU THOUGHT THAT WAS IT?I Lied Update (20w26g+)Added another Item, but you have to look for your self, and it’s contents are unknown, so you don’t know what it does. It’s only known as a transporter for something
Posted on June 26th, 2020 at 2:07pmEdited on 2020/06/26 at 3:44pm
Posted 2020/06/26 at 2:07pmEdited 2020/06/26 at 3:44pm
#15
@Soren : Now that you mention it, might be too powerful.
Plug In: The user sticks its head into the ground, electrifying it and causing low damage on all that it hits. If hit on the bench, those targets can't be brought out unless there is no one else to bring out.
Magma Erupt: The user erupts in a shower of flames, causing high damage. However, it also ends up lowering the user's defenses by 4 and makes any fire-based moves used by this unit deal half damage.
Galaxy Beam: The user activates a tractor beam, bringing out a opponent from the bench and deal low damage.
Blade Parry: The user attempts to counter a attack for half damage. However, if successful, gains +1ATK. Also, if the counter is successful, the intinal attack does no damage to the user. 70%? 60%?
Pump Cannon: The user fires a high concentrated attack at an foe, dealing high damage and removing the target's item.
Commando Charge: The user order all remaining allies to attack together. This attack is increased by how many allies remain. Think of the move "Beat Up" from Pokemon.
Block Wall: The user takes two turns to rain down a wall's worth of blocks, preventing either side from attacking one another until the wall is destroyed.
Gravity Switch: When used, all units have their SPDs stages flipped.
Magic Shuffle: When used, a random effect will occur on both active units. It could be a stat boost or a black hole bomb. Mainly RNG, hence meh.
Concrete Layer: When used, a layer of concrete is layed out onto the field. If a unit attacks, they will be unable to switch out and dodge attacks for the next two turns. This effect lasts 1 turn before drying up.
Posted on June 26th, 2020 at 8:48pmEdited on 2020/06/26 at 9:10pm
Posted 2020/06/26 at 8:48pmEdited 2020/06/26 at 9:10pm
#19
Reflect Module When the user is hit by a stage boost/decline, the enemy receives the same effect.
Mega Man Support Weapons!
Mega Man, Roll: Magnet Beam When this item is used, one location on the enemy's bench can be attacked by anyone for the next 5 turns.
Item 1 When used, make the unit immune to AOE attacks or screen nukes.
Item 2 When used, can attack anywhere without triggering a counter-attack.
Item 3 When used, can deal heavy damage to a target with a protection block. I've got nothing for Item 3...]
Bass, Disco _______________________________ [Super Arrow] When activated, this item forces an opponent to the bench. [Rush/Treble Dig] When activated, this item calls in Rush/Treble to dig a hole, granting the user a random item. It can be anything, from a capsule to even a core. __________________________________
Proto Man, Rhythm ___________________________ Cossack Wire When used, can attempt to dodge an attack. If successful, the next attack done by the unit will not miss and will deal extra damage. Cossack Balloon When used, can result in both targets to be trapped on balloons, resulting in neither to escape for two turns. An attack can end this effect early. _____________________________
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