Mega Man RPG Prototype Community

Community  »  Game Development  » 

Prototype Devroom : Sunday Night Chatroom

July 4th, 2014 at 11:34pm
 
Developer
Ageman20XX
Ageman20XX
8,352,269 BP
213 TP | 569 PP
So I guess we're going to have Friday Sunday night chatroom sessions now (referred to as SNC withing the community). I will try to post a transcript of our chats once a week, but if someone else gets to it first that's even better. For those interested in attending future chats, we generally meet in the Development chat room from about 7pm 6pm to 8pm EST every Sunday to discuss upcoming features, bugs, mechanics, and brainstorm ideas. While the Development room is generally hidden from normal users, it is made public during our SNCs and all are welcome to attend.

Here is a Count-Down Timer for the next session, in case you're unsure of what time the meeting starts. :P

Friday Night Chatroom 2014/07/04
Friday Night Chatroom 2014/07/11
Friday Night Chatroom 2014/07/18 (Warning, this chat contains material not suitable for younger audiences. Be advised and read at your own risk.)
Friday Night Chatroom 2014/07/25
Friday Night Chatroom 2014/08/01
Friday Night Chatroom 2014/08/08
Friday Night Chatroom 2014/08/15
Friday Night Chatroom 2014/09/26
Friday Night Chatroom 2014/10/03
Friday Night Chatroom 2014/10/17
Friday Night Chatroom 2014/11/2
Friday Night Chatroom 2014/11/7
Friday Night Chatroom 2014/11/14
Sunday Night Chatroom 2014/11/23
Sunday Night Chatroom 2014/11/30
Sunday Night Chatroom 2014/12/07
Sunday Night Chatroom 2014/12/14
Sunday Night Chatroom 2015/01/11
Sunday Night Chatroom 2015/01/18
Sunday Night Chatroom 2015/01/25
Sunday Night Chatroom 2015/02/15
Sunday Night Chatroom 2015/02/22
Sunday Night Chatroom 2015/03/01
Sunday Night Chatroom 2015/03/08
Sunday Night Chatroom 2015/03/15
Sunday Night Chatroom 2015/03/22
Sunday Night Chatroom 2015/03/29
Sunday Night Chatroom 2015/04/05
Sunday Night Chatroom 2015/04/12
Sunday Night Chatroom 2015/04/19
Sunday Night Chatroom 2015/04/26
Sunday Night Chatroom 2015/05/03
Sunday Night Chatroom 2015/05/10 Minutes
Sunday Night Chatroom 2015/05/17 Minutes
Sunday Night Chatroom 2015/05/24 Minutes
Sunday Night Chatroom 2015/05/31 Minutes
Sunday Night Chatroom 2015/06/07 Minutes
Sunday Night Chatroom 2015/06/14 Minutes
Sunday Night Chatroom 2015/06/22 Minutes
Sunday Night Chatroom 2015/06/28 Minutes
Sunday Night Chatroom 2015/07/05 Minutes
Sunday Night Chatroom 2015/11/15 Minutes
Sunday Night Chatroom 2015/11/22 Minutes
Sunday Night Chatroom 2015/12/06 Minutes

Developer Chat Rules

Rule #1: Please keep the proper chat and community etiquette while in the chat. Breaking this rule often will amount to a kick from the chat room.

Rule #2: NO video or image links of any kind in the dev chat unless they are somehow relevant to the topic at hand (which probably won't happen often). Breaking this rule will result to a kick from the chat.

Rule #3: When someone is speaking, please listen. It's nice to treat others with the respect you would expect them to give you. Do not stray from the Main Topic either. Breaking this rule often will amount to a kick from the Chat.

Rule #4: NO spamming. Spam is simply annoying, and spamming of any kind (whether it be links or annoying phrases) will amount to a kick from the chat.

Rule #5: Absolutely no leaking of images from the Update Folder during a chat - at all! Being a spoil-sport is mean, and you can expect a stern talking-to if you do. :(


IMPORTANT NEWS!

(6/11/16) The SNC has been dead for a long time now, but with Adrian back on his feet and the Prototype moving once again, we've considered bringing the SNC back to life. As just an opinion poll, would you like the SNC to come back again? [The poll itself is found here.]( http://www.strawpoll.me/10460278)
Prototype Devroom : Sunday Night Chatroom
Posted by Ageman20XX on July 4th, 2014 at 11:34pm
Viewed 13674 Times
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 8th, 2014 at 10:03pm
Posted 2014/08/08 at 10:03pm
#1
Friday Night Chatroom 8/8/2014

[20:43] Spark Jab
[20:49] Hard Pound
[21:07] Gemini Clone/Divide
[21:38] Magnet Pull
[21:50] Snake Bite
^ Top
MegaBossMan
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 9th, 2014 at 1:58am Edited on 2014/08/09 at 11:28am
Posted 2014/08/09 at 1:58am Edited 2014/08/09 at 11:28am
#2
I like the idea presented for Magnet, but I really wanted Dust to have it. Magnet could have a move where he attracts attacks towards him, having a less chance the farther away you are. If you are the active robot, damage would be dealt back. It would really work well with Magnet's defense stat.

And on the next chat, I'd like to move away from core T2s.
^ Top
Beta Skull
 
Contributor
Beta Skull
32,419,181 BP
42 TP | 4758 PP
Posted on August 9th, 2014 at 6:11am
Posted 2014/08/09 at 6:11am
#3
...So on the chat, you guys basically talked about new Robot Master attacks and other stuff.
^ Top
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 9th, 2014 at 8:31am
Posted 2014/08/09 at 8:31am
#4
For now at least.
^ Top
Spinstrike
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 15th, 2014 at 4:49pm Edited on 2014/08/15 at 5:15pm
Posted 2014/08/15 at 4:49pm Edited 2014/08/15 at 5:15pm
#5
Just so you guys know, I won't be able to attend tonight's chat, as I'm going to see Guardians of the Galaxy with some friends. However, I'd like to post my ideas for Needle Man's T1 and Top Man's T2.

I originally hoped that Needle Cannon would become Needle Man’s pure-Cutter T1, allowing for a more creative T2. After failing to persuade Adrian to change Oil Slider into a Earth/Swift-type ability, I don’t think that’s likely. Anyhow, Needle Driver would revolve around Needle Man’s battering ram-like head. I’m not exactly sure how it would work, though. Maybe it could reduce defense and make Needle Cannon more effective? Needle Man’s existing sprites would be problematic; maybe we could use a special add-on for the head, like the Hyper Bomb that used to appear next to Bomb Man before he got his new sprites.

For Top Man’s T2, I was inspired by his ability to deflect attacks by spinning. Top Spin (The existing Top Spin could be renamed Top Throw) would generate a spinning vortex around the user, nullifying all damage ala Skull Barrier. Unlike Skull Barrier, the vortex can be kept up by repeatedly using the ability (much like the effects of Bubble Spray and Oil Shooter). Once a different ability is used, the vortex is launched at the opposing player’s front row robot for damage (slightly less than other Shield abilities, at least). I think it would be cool if a speed-based bot like Top Man had a defensive ability to compensate for their minimal defense. Making it a T2 would make sure it couldn't be spammed (it would use up energy on each turn, unlike other Sheild abilities), and Impact and Explode-type abilities could penetrate the vortex, dealing damage and dispersing it.

If anyone would mind bringing up these ideas during the chat, even if it’s just copy-pasting them, that’d be great.
^ Top
MetaKirbSter
 
MetaKirbSter
12,770,493 BP
54 TP | 1665 PP
Posted on August 15th, 2014 at 5:18pm
Posted 2014/08/15 at 5:18pm
#6
@Spinstrike : i wish we had a chat like the one we had on the 1st. i will not attend probably. because i feel bored about these T2's.
^ Top
MegaBossMan
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 15th, 2014 at 5:34pm Edited on 2014/08/15 at 5:41pm
Posted 2014/08/15 at 5:34pm Edited 2014/08/15 at 5:41pm
#7
And I have an idea for Magnet, as I said. Since most of Magnet's moves roll around offense, which isn't his shtick, I think the idea I presented would coincide better for Magnet Man.

Also, I was thinking Needle Man would get a Perish Song attack, ala Instadeath spikes, where Needle would have 4 turns and the opponent 3 turns(To have no Danger Bomb problems). It sounds overpowered, so I'm not sure about it.

And like I said, we may be moving too fast with all these T2s. I'd like to talk about extra options, whether it'd be items or special missions.



@Spinstrike : You're just seeing that movie now? Trust me, that movie....fantastic! I watched it first chance I got, and I loved it! And that extra-cameo scene at the credits....I didn't think Marvel would have wanted that character in another movie. I'm glad that they did include him. He needs another solo movie.*

*No spoilers.

Also, something else. Look at what Snake Man does after a while. He crawls. I'd really love to see something like that as his Slide Sprite. Specifically, watch it starting at 0:40. Soon after that, that's when you'll see it.
^ Top
Tobyjoey
 
Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on August 15th, 2014 at 6:43pm
Posted 2014/08/15 at 6:43pm
#8
Sorry for the late notice, but I will not be attending tonight's session. I am going to see The Giver, considering I loved the book.
^ Top
MegaBossMan
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 15th, 2014 at 9:14pm Edited on 2014/08/15 at 9:37pm
Posted 2014/08/15 at 9:14pm Edited 2014/08/15 at 9:37pm
#9
Did someone say new Chatroom? No? Ok.....


Friday Night Chatroom 2014/08/15
And this is the version with a bunch of dialogue. I don't know why you'd want to read it, because the idea one is above, but whatever.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 15th, 2014 at 9:20pm
Posted 2014/08/15 at 9:20pm
#10
[20:05] TheDoc I don't think we need any more refilling/healing items, agreed?

[20:05] MegaBossMan Yep.

The next 25 minutes are spent talking about new refilling/healing items...
heat-man Ummmm.....wat.
^ Top
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 15th, 2014 at 9:43pm
Posted 2014/08/15 at 9:43pm
#11
We're indecisive.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 21st, 2014 at 12:28pm
Posted 2014/08/21 at 12:28pm
#12
I have some things going on tomorrow so we'll see if I can make it...
^ Top
MetaKirbSter
 
MetaKirbSter
12,770,493 BP
54 TP | 1665 PP
Posted on August 21st, 2014 at 4:16pm
Posted 2014/08/21 at 4:16pm
#13
might be coming this time...
^ Top
baconbits2021
 
baconbits2021
4,282,156 BP
2 TP | 7 PP
Posted on August 22nd, 2014 at 8:45am
Posted 2014/08/22 at 8:45am
#14
long time megaman fan here. I really enjoy this and thought I should put my two cents somewhere. what about rush armor/ treble armor for megaman and bass *not sure what protoman would get* as a either 4th attack or a separate character.
^ Top
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 22nd, 2014 at 10:21am Edited on 2014/08/22 at 10:23am
Posted 2014/08/22 at 10:21am Edited 2014/08/22 at 10:23am
#15
We'll get to it eventually, I'm sure. Rush is an important part of the series, and Adrian will probably add a purchasable Super Adapter or something.
^ Top
baconbits2021
 
baconbits2021
4,282,156 BP
2 TP | 7 PP
Posted on August 22nd, 2014 at 10:32am
Posted 2014/08/22 at 10:32am
#16
more excited about the treble adapter *cough cough*
^ Top
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 22nd, 2014 at 11:38am
Posted 2014/08/22 at 11:38am
#17
Eh, it's the same thing as the Super Adaptor, just with more spikes.
^ Top
TheDoc
 
TheDoc
12,484,029 BP
3 TP | 717 PP
Posted on August 22nd, 2014 at 5:55pm
Posted 2014/08/22 at 5:55pm
#18
Probably won't make it. If I do i wont even b abl to stay on long, so yea don't count on me coming :(
^ Top
Spinstrike
 
Contributor
Spinstrike
4,502,757 BP
6 TP | 262 PP
Posted on August 22nd, 2014 at 6:54pm
Posted 2014/08/22 at 6:54pm
#19
So, what's on the agenda for tonight?
^ Top
Reisrat
 
Moderator
Reisrat
2,956,750 BP
8 TP | 309 PP
Posted on August 22nd, 2014 at 8:41pm
Posted 2014/08/22 at 8:41pm
#20
Chat Session 8/22/2014

[19:10] Top Throw
[19:32] Shadow Sneak
[20:02] Needle Railer
[20:16] Forums stuff
[20:19] Alternate costume stuff
^ Top

- comments disabled -

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2026
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »