Torch Man |
DWN-086 |
Flame Core |
Mega Man 11 |
Heated Shotokan Robot |
??? |
Freeze Wind |
Nature Shadow |
None |
None |
101 |
106 |
95 |
98 |
Fire Safety
The robot uses its skills to remove any negative field hazards affecting it at the end of each turn. |
"Here comes a new challenger... Let's fight!" |
"Fall to the fist of flame! TORCH-JUTSU!" |
"You must defeat my flaming fist to stand a chance." |
"If I'm to ever master these flames, my path lies in more training." |
Within the murky expanse of the wilds of nature, a single beacon lights the way to safety… Torch Man! Working as an outdoors advisor as a product of Tsubakuro Precision Machining, Torch Man delights in teaching others on how only they can prevent forest fires. Though one would suspect Torch Man and his safety hazard shoulders would be ill-fitting in a densely shrubbed area, he actually undergoes a strict training regiment to keep his heat under self-control; yet in moments where he becomes especially emblazoned, he can unleash spiraling infernos that soar and crash into the ground below! While impressive, it has little use in camping circumstances, so Torch Man dedicates himself to practicing martial arts daily to keep the fire burning within him tempered. Aside from being adept in the Shotokan and Aikido styles, Torch Man also started his own form of martial arts, ‘Torch-jutsu’, centered around strong self-discipline and jumping kicks. But despite his regiments, he can’t help but afford to lapse when he emotionally flares up, like the time he crisped the camp dinner during a particularly invigorating turkey roast. As such, Torch Man still walks the long and harrowing road of self-improvement, never stopping, never faltering, until the day he can keep his searing spirit in check. His latest step in training, for example, was to stand under the calming pressure of a raging waterfall. The subsequent repairs took three months….
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1,782 Times |
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.