Magic Man |
KGN-006 |
Shadow Core |
Mega Man & Bass |
Showy Illusionist Robot |
??? |
Cutter Flame |
Shadow Freeze |
None |
None |
96 |
109 |
88 |
107 |
Sleight of Hand
Allows the robot to generate multiple field hazards at once when using abilities. |
"Ladies and gentle-bots, prepare to be amazed!" |
"As you can see, I've got nothing up my sleeves..." |
"A good magician never reveals his secrets!" |
"I knew I should have practiced more!" |
This magical illusionist was the star of the robot circus, known the whole world over, but when the spotlights of the carnival began to become a drag (and some gambling debts ran too high, ahem), Magic Man packed his bags to join the court of King. As someone who delights in the attention of the rich and renowned, Magic Man hoped to simply serve as King's jester, but when the bronze-plated baron witnessed the life-draining capabilities of his Magic Card trick, Magic Man served to entertain as one of King's stalwart knights! Coming hand-in-hand with illusions, mysticism, and pizzazz, Magic Man got to show off his greatest talents against the likes of Mega Man and Bass! Magic Man never minds playing the heel as long as he gets to be the showman, and that he never gets second billing - even at the circus, he was well-known for interrupting the acts of clowns or trapeze artists just to get some attention. He’s awfully shady about never revealing his secrets, either. Lately, Magic Man’s been trying to spice up his act by incorporating some fortune-telling, so he’s paying exuberant amounts to get Crystal Man to mentor him - let’s see if he can foresee that trick.
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12,563 Times |
1,598 Times |
10,601 Times |
9,220 Times |
385 Players |
17 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.