Mega Man RPG Prototype Robot Database

Robot Database ( 8 / 9 / 100 Robots ) ( Electric Core )

Robot Listing ( Electric Core )

No.12
Elec Man's Mugshot

Elec Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Elec Man
DLN-008
Electric Core
Mega Man
Electrical Stabilizer Robot
Electrical Tower
Cutter Earth
Freeze Time
Electric
None
100
141
57
102
Power Envy

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.29
Spark Man's Mugshot

Spark Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Spark Man
DWN-023
Electric Core
Mega Man 3
Double Spark-Plug Robot
Power Plant
Shadow Electric
Water Freeze
None
None
104
86
116
94
Shocking Kindness

The robot tries to support its friends from the bench by restoring some of their lost health after each turn.

No.39
Gravity Man's Mugshot

Gravity Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Gravity Man
DWN-033
Electric Core
Mega Man 5
Gravity Manipulation Robot
???
Space Shadow
Wind
None
Electric
99
82
109
110
Topsy-Turvy

Regulates the robot's stats in battle and makes any stat changes inflicted on them have an opposite effect.

No.58
Cloud Man's Mugshot

Cloud Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Cloud Man
DWN-052
Electric Core
Mega Man 7
Hovering Cloud Robot
Sky Ridge
Explode Wind
None
None
Earth
107
90
91
112
Blustery

Allows the robot to equip and use Wind-type abilities as if they were a Wind-core.

No.66
Clown Man's Mugshot

Clown Man *
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Clown Man
DWN-060
Electric Core
Mega Man 8
Electrifying Entertainer Robot
???
Wind Cutter
Electric Shadow
None
None
97
104
68
131
Carnival Creeps

The robot afflicts the active target with a weakness to Electric-type moves when standing face-to-face.

No.71
Dynamo Man's Mugshot

Dynamo Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Dynamo Man
KGN-001
Electric Core
Mega Man & Bass
Power-Plant Supervisor Robot
???
Space Crystal
Wind
Electric
None
106
107
87
100
No.80
Plug Man's Mugshot

Plug Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Plug Man
DLN-068
Electric Core
Mega Man 9
Electronic Maintenance Robot
???
Crystal Shield
Earth
Electric
None
104
111
92
93
Charging Station

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.89
Sheep Man's Mugshot

Sheep Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Sheep Man
DWN-077
Electric Core
Mega Man 10
Static Electricity Robot
???
Impact Wind
Time
None
Electric
90
97
115
98
Woolgathering

The robot recovers lost health by daydreaming at the end of any turn it can but loses attack in the process.

No.94
Fuse Man's Mugshot

Fuse Man
Electric Core

0 1 2 3 4 5 6 7 8 9 10
Fuse Man
DWN-082
Electric Core
Mega Man 11
High Voltage Robot
???
Swift Nature
Electric Freeze
None
None
91
93
72
144
Amped Up

The robot's speed stat is boosted by one stage at the end of each turn when the Electric-type field multiplier is high.

Robot Records ( Electric Core )

  • Most Encountered
    • 1st Elec Man 76,592 Times
    • 2nd Spark Man 27,449 Times
    • 3rd Gravity Man 16,664 Times
    • 4th Sheep Man 15,376 Times
    • 5th Plug Man 10,645 Times
  • Most Scanned
    • 1st Elec Man 5,188 Times
    • 2nd Spark Man 3,062 Times
    • 3rd Gravity Man 2,267 Times
    • 4th Plug Man 2,219 Times
    • 5th Sheep Man 1,812 Times
  • Most Defeated
    • 1st Elec Man 64,324 Times
    • 2nd Spark Man 21,763 Times
    • 3rd Gravity Man 12,270 Times
    • 4th Sheep Man 9,237 Times
    • 5th Plug Man 9,126 Times
  • Most Summoned
    • 1st Elec Man 114,102 Times
    • 2nd Dynamo Man 69,573 Times
    • 3rd Spark Man 19,706 Times
    • 4th Fuse Man 19,224 Times
    • 5th Sheep Man 9,778 Times
  • Most Unlocked
    • 1st Elec Man 2,844 Players
    • 2nd Spark Man 480 Players
    • 3rd Fuse Man 343 Players
    • 4th Dynamo Man 341 Players
    • 5th Sheep Man 334 Players
  • Most Avatars
    • 1st Elec Man 118 Players
    • 2nd Sheep Man 8 Players
    • 2nd Fuse Man 8 Players
    • 3rd Spark Man 5 Players
    • 3rd Dynamo Man 5 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
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