Mega Man RPG Prototype Robot Database

Robot Database ( 3 / 3 / 100 Robots ) ( Copy Core )

Robot Listing ( Copy Core )

No.1
Mega Man's Mugshot

Mega Man
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Mega Man
DLN-001
Copy Core
Mega Man
Super Fighting Robot
Light Laboratory
Electric Wind
None
None
Shadow
100
100
100
100
Weapons Expert

Reduces the weapon energy consumed by the robot when using elemental abilities by up to half.

No.2
Bass's Mugshot

Bass
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Bass
SWN-001
Copy Core
Mega Man 7
Strongest Challenger Robot
Wily Castle
Shadow Space
Missile
None
None
105
85
100
110
Ranged Attacker

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.3
Proto Man's Mugshot

Proto Man
Copy Core

0 1 2 3 4 5 6 7 8 9 10
Proto Man
DLN-000
Copy Core
Mega Man 3
Renegade Prototype Robot
Cossack Citadel
Impact Explode
Shadow
None
None
95
120
85
100
Hyper Charged

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

Robot Records ( Copy Core )

  • Most Encountered
    • 1st Mega Man 84,164 Times
    • 2nd Proto Man 42,094 Times
    • 3rd Bass 31,186 Times
  • Most Scanned
    • 1st Bass 2,934 Times
    • 2nd Proto Man 2,769 Times
    • 3rd Mega Man 2,422 Times
  • Most Defeated
    • 1st Mega Man 78,629 Times
    • 2nd Proto Man 36,832 Times
    • 3rd Bass 26,188 Times
  • Most Summoned
    • 1st Mega Man 244,115 Times
    • 2nd Proto Man 183,159 Times
    • 3rd Bass 136,222 Times
  • Most Unlocked
    • 1st Mega Man 6,321 Players
    • 2nd Bass 2,863 Players
    • 3rd Proto Man 2,176 Players
  • Most Avatars
    • 1st Mega Man 1,355 Players
    • 2nd Bass 248 Players
    • 3rd Proto Man 149 Players
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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