Commando Man |
DWN-075 |
Missile Core |
Mega Man 10 |
Minesweeper Tank Robot |
??? |
Cutter Swift |
Explode Earth |
None |
None |
107 |
124 |
104 |
65 |
Demining Specialist
The robot employs expert knowledge of munitions to disarm any nearby explosives at the end of each turn. |
"You speak when spoken to, cadet! If that's a problem, then we settle it like men!" |
"Fire! Fire everything we have! And then fire everything we don't have!" |
"Alright, you smarmy little maggot, drop down and give me 20! STAT!" |
"To think someone like Robot could raze my full metal jacket... I've trained you well!" |
Ten-hut! When you hear the thunderous stomp and feel the ground quake beneath your feet, that’s not an earthquake— that’s Commando Man, the one-robot demolition squad with a bark just as loud as his explosions! Originally constructed to clear dangerous minefields in volatile war zones, Commando Man's able to survive the harshest storms and resist high-impact blasts without breaking a sweat.. or a circuit. His Commando Bomb's no ordinary missile either, capable of swerving around cover and delivering a blast to detonate dangerous mines from afar. When he’s not shelling the battlefield with ordinance, he’s barking orders like a drill sergeant from the days of analog warfare. Though built for the battlefield, Commando Man lacks patience for nuance. He sees the world in strict terms: order and chaos, loyalty and insubordination. But under that hardened armor plating and radio antenna is a robot who believes in structure, unity, and getting the job done— no matter the cost. And when the dust settles? Commando Man has one guilty pleasure: collecting canisters of regional motor oil from every nation he’s deployed in. “You can tell a lot about a place by how smooth their 10W-30 goes down,” he claims. Just don’t interrupt his coffee break, unless you want your eardrums and your chassis blown out in the same breath. You’ve been warned, soldier!
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10,895 Times |
1,713 Times |
8,852 Times |
6 Times |
1 Players |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.