Mega Man RPG Prototype Mecha Database

Mecha Database ( 10 / 10 / 135 Mechas ) ( Wind Core )

Mecha Listing ( Wind Type )

No.15
Fan Fiend's Mugshot

Fan Fiend
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Fan Fiend
FANF-001
Wind Type
Mega Man 2
Gyrating Blades Mecha
Sky Ridge
Explode Nature
Wind
None
Impact
60
40
90
10
Blustery Tailwind

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.37
Lady Blader's Mugshot

Lady Blader
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Lady Blader
LBLA-001
Wind Type
Mega Man 4
Bamboo Copter Mecha
Rusty Scrapheap
Missile Flame
Earth Nature
Wind
None
55
35
45
65
Literally A Bug

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.54
Pandeeta's Mugshot

Pandeeta
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Pandeeta
PDTA-001
Wind Type
Mega Man 6
Circus Panda Mecha
???
Wind Time Missile
Swift Explode Freeze
None
None
50
80
60
10
Panda Destress

The robot recovers lost health by napping at the end of any turn it can, but loses speed in the process.

No.58
Parabeak's Mugshot

Parabeak
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Parabeak
PRBK-001
Wind Type
Mega Man 7
Ambushing Avian Mecha
???
Freeze Missile
Space
None
Cutter
20
20
20
140
Fearsome Flock

All of these Mecha's stats are boosted when other Wind-core robots are there to help it out.

No.64
Cline's Mugshot

Cline
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Cline
KLNE-001
Wind Type
Mega Man 8
Segmented Dragon Mecha
???
Freeze Space
Laser
None
Missile
40
70
30
60
Shuttle Detachment

The mecha's speed stat is increased to its maximum whenever it's in critical condition.

No.74
Ballonboo's Mugshot

Ballonboo
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Ballonboo
BLBO-001
Wind Type
Mega Man 9
Hot-Air Balloon Mecha
???
Missile Nature Wind Space
Explode Electric Freeze Water
None
None
20
90
20
70
Runaway Balloon

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.110
Bunby Heli's Mugshot

Bunby Heli
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Bunby Heli
BNHL-001
Wind Type
Mega Man
Aerial Drone Mecha
???
Freeze Missile Shadow
Explode Cutter Shield
None
None
20
80
20
80
Aerial Reconnaissance

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.111
Foot Holder's Mugshot

Foot Holder
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Foot Holder
FTHD-001
Wind Type
Mega Man
Transportation Platform Mecha
???
Time Shadow Missile
Explode Freeze Electric
None
None
70
25
70
35
Elevator Action

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.113
Prop-Top's Mugshot

Prop-Top
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Prop-Top
PRTP-001
Wind Type
Mega Man 2
Fly Boy Mecha
???
Wind Time Space Swift
Impact Earth Electric Missile
None
None
60
70
60
10
Aerial Compression

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.116
Up'n'Down's Mugshot

Up'n'Down
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Up'n'Down
UPDW-001
Wind Type
Mega Man 4
Aerial Sprinkler Mecha
???
Time Shadow Nature
Laser Explode Crystal
None
None
25
65
25
85
Irrigation Sprinkler

Allows the robot to equip and use Water-type abilities as if they were a Water-core.

Mecha Records ( Wind Core )

  • Most Encountered
    • 1st Fan Fiend 18,349 Times
    • 2nd Lady Blader 15,767 Times
    • 3rd Prop-Top 4 Times
    • 4th Parabeak 3 Times
    • 4th Foot Holder 3 Times
  • Most Scanned
    • 1st Fan Fiend 1,479 Times
    • 2nd Lady Blader 990 Times
    • 3rd Bunby Heli 2 Times
    • 3rd Parabeak 2 Times
    • 3rd Prop-Top 2 Times
  • Most Defeated
    • 1st Fan Fiend 16,649 Times
    • 2nd Lady Blader 14,557 Times
    • 3rd Prop-Top 3 Times
    • 4th Bunby Heli 1 Times
    • 4th Parabeak 1 Times
  • Most Summoned
    • 1st Fan Fiend 540 Times
    • 2nd Lady Blader 364 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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