Welcome to the mecha database. Here you can find detailed information on all 10 Swift Type support mechas that appear or will appear in the prototype, including each mecha's base stats, weaknesses, resistances, affinities, immunities, signature abilities, battle quotes, sprite sheets, and more. Click any of the mugshots below to scroll to a mecha's summarized database entry and click the more link to see its full page with sprites and extended info. If you wish to reset the mecha type filter, please click here.
Spring Head |
SPNG-001 |
Swift Type |
Mega Man 2 |
Spring Headbutt Mecha |
Underground Laboratory |
Nature Cutter Water |
Impact Wind |
None |
Explode |
50 |
70 |
10 |
70 |
Coiled Body
Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities. |
Spin Fiend |
SPNF-001 |
Swift Type |
Mega Man 3 |
Top Dispensing Mecha |
Spinning Greenhouse |
Nature Cutter Crystal |
Swift |
None |
Electric |
80 |
45 |
60 |
15 |
Inferiority Complex
The robot has negative feelings about its creation, causing it to boost its own stats when around Wind cores. |
Trio The Wheel |
TRWH-001 |
Swift Type |
Mega Man 7 |
Replacement Tire Mecha |
??? |
Crystal Missile Space |
Cutter Electric Wind |
None |
None |
80 |
30 |
80 |
10 |
Spare Tire
The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench. |
Skater Boy |
SKBY-001 |
Swift Type |
Mega Man 9 |
Gnarly Skateboarding Mecha |
??? |
Missile Nature Shadow |
Explode Cutter Laser |
None |
None |
35 |
60 |
35 |
70 |
Pro Skater
The robot increases the Damage-type field multiplier upon entering battle, making no mistakes as it prepares for a great performance. |
Robo-Transport |
TSPT-001 |
Swift Type |
Mega Man 10 |
Self-Driving Vehicle Mecha |
??? |
Freeze Time Impact |
Electric Explode Swift |
None |
None |
70 |
20 |
70 |
40 |
Ride-share
The robot allows teammates to switch freely to and from active position but only when this robot is on the bench. |
Tosanaizer V |
TSNV-001 |
Swift Type |
Mega Man 11 |
Pit Protection Mecha |
??? |
Time Cutter |
Shield Explode |
None |
None |
30 |
40 |
80 |
50 |
They Shall Not Pass
The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities. |
Cannon Roader |
CNRD-001 |
Swift Type |
Mega Man V |
Rocket Racing Mecha |
??? |
Crystal Nature Space |
Explode Missile Laser |
None |
None |
30 |
105 |
10 |
55 |
Rocket Power
This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench. |
Giant Spring Head |
SPNG-00G |
Swift Type |
Mega Man 3 |
Spring Smasher Mecha |
??? |
Crystal Space Time |
Wind Cutter Freeze |
None |
None |
70 |
50 |
70 |
10 |
Spring-Loaded
Allows the robot to equip and use Missile-type abilities as if they were a Missile-core. |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.