Mega Man RPG Prototype Mecha Database

Mecha Database ( 9 / 9 / 135 Mechas ) ( Shadow Core )

Mecha Listing ( Shadow Type )

No.3
Skeleton Joe's Mugshot

Skeleton Joe
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skeleton Joe
SJOE-002
Shadow Type
Mega Man 4
Bone Boomerang Mecha
Wily Castle
Explode Crystal
Water Flame Electric Nature
None
None
50
60
40
50
Joe Bones

The robot puts itself back together at the end of each turn to restore depleted energy. Only OHKOs can stop it.

No.35
Mummira's Mugshot

Mummira
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Mummira
MUMR-001
Shadow Type
Mega Man 4
Mummy Mauler Mecha
???
Shadow Missile Water
Time Swift Crystal
None
None
45
60
70
25
Tomb Raider

The robot employs expert sanitization techniques to clean up any hazardous materials at the end of each turn.

No.39
Skullmet's Mugshot

Skullmet
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skullmet
SKMT-001
Shadow Type
Mega Man 4
Armored Skull Mecha
Robosaur Boneyard
Freeze Crystal
Impact Wind
None
Flame
40
50
85
25
Sinister Mar

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.62
Astro Zombieg's Mugshot

Astro Zombieg
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Astro Zombieg
AZMB-001
Shadow Type
Mega Man 7
Undead Zombie Mecha
???
Time Earth Swift Space
Crystal Flame Freeze Nature
None
None
20
150
20
10
Living Dead

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.70
Oni Robo's Mugshot

Oni Robo
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Oni Robo
ONIR-001
Shadow Type
Mega Man & Bass
Mischievous Imp Mecha
???
Freeze Explode
Laser
Wind
None
40
85
50
25
Ogre Gang

The robot's attack stat is fired up and ready for violence when others of its core-type are nearby.

No.72
Romper's Mugshot

Romper
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Romper
RMPR-001
Shadow Type
Mega Man 8
Toy Solider Mecha
???
Wind Swift Crystal
Shield Earth
None
None
25
130
20
25
Tight Squeeze

The robot steals a bit of weapon energy from the target whenever they successfully deal damage using an ability.

No.91
Shimobey's Mugshot

Shimobey
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Shimobey
SHMY-001
Shadow Type
Mega Man 11
Diminutive Mook Mecha
???
Flame Explode
Shadow Electric
None
Shield
30
90
20
60
Struggling Actor

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.96
Anti-Eddie's Mugshot

Anti-Eddie
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Anti-Eddie
ATED-001
Shadow Type
Mega Man 11
Impostor Inventory Mecha
???
Swift Time
Flame Freeze
None
None
50
40
55
55
Grand Theft Item

The robot pulls out an item it's 'found' to offer up to a robot at the end of a turn, in exchange for its own protection.

No.128
Heel-Bot's Mugshot

Heel-Bot
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Heel-Bot
HLBT-00B
Shadow Type
Mega Man RPG Prototype
Really Scary Mecha
Wily Castle
Shield Crystal
Space
None
Shadow
60
40
20
80
Heal Block

The robot nullifies the effects of all life and weapon energy recovery moves so long as it remains on the field.

Mecha Records ( Shadow Core )

  • Most Encountered
    • 1st Skullmet 14,993 Times
    • 2nd Skeleton Joe 48 Times
    • 3rd Heel-Bot 4 Times
    • 4th Mummira 3 Times
    • 4th Oni Robo 3 Times
  • Most Scanned
    • 1st Skullmet 1,141 Times
    • 2nd Skeleton Joe 6 Times
    • 3rd Heel-Bot 3 Times
    • 4th Mummira 2 Times
    • 4th Anti-Eddie 2 Times
  • Most Defeated
    • 1st Skullmet 13,809 Times
    • 2nd Skeleton Joe 37 Times
    • 3rd Mummira 2 Times
    • 3rd Oni Robo 2 Times
    • 4th Heel-Bot 1 Times
  • Most Summoned
    • 1st Skullmet 358 Times
    • 2nd Mummira 3 Times
    • 2nd Astro Zombieg 3 Times
    • 3rd Anti-Eddie 2 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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