Mega Man RPG Prototype Mecha Database

Mecha Database ( 3 / 3 / 135 Mechas ) ( Laser Core )

Mecha Listing ( Laser Type )

No.85
Pointan's Mugshot

Pointan
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Pointan
POIT-001
Laser Type
Mega Man 10
Digital Cursor Mecha
???
Cutter Flame
Electric Time
None
None
50
20
70
60
Wired Connection

Allows the robot to equip and use Electric-type abilities as if they were an Electric-core.

No.105
Beak's Mugshot

Beak
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Beak
BEAK-001
Laser Type
Mega Man
Motion Sensing Mecha
Final Destination
Explode Impact
Water Freeze
None
Laser
40
50
80
30
Power Play

This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.

No.118
Propeller Eye's Mugshot

Propeller Eye
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Propeller Eye
PRPE-001
Laser Type
Mega Man 6
Helicopter Camera Mecha
???
Impact Water
Time Laser
None
None
40
25
75
60
All-Seeing Eye

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

Mecha Records ( Laser Core )

  • Most Encountered
    • 1st Beak 31,335 Times
    • 2nd Pointan 1 Times
  • Most Scanned
    • 1st Beak 1,820 Times
  • Most Defeated
    • 1st Beak 33,652 Times
  • Most Summoned
    • 1st Beak 3,508 Times
    • 2nd Pointan 2 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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