Mega Man RPG Prototype Mecha Database

Mecha Database ( 10 / 10 / 135 Mechas ) ( Impact Core )

Mecha Listing ( Impact Type )

No.5
Hammer Joe's Mugshot

Hammer Joe
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Hammer Joe
SJOE-00H
Impact Type
Mega Man 3
Hammer Hurling Mecha
???
Missile Earth
Explode Cutter Swift Shield
None
None
60
60
40
40
Joe Muscle

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.6
Flea's Mugshot

Flea
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Flea
FLEA-001
Impact Type
Mega Man
Jumping Cricket Mecha
Abandoned Warehouse
Flame Electric
Missile
None
Impact
20
100
10
70
Antsy Aphid

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.27
Monking R's Mugshot

Monking R
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Monking R
MNKR-001
Impact Type
Mega Man 3
Returning Monkey Mecha
Rocky Plateau
Impact Swift
Nature
None
Wind
65
40
40
55
Jungle Spirit

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.31
Ribbitron's Mugshot

Ribbitron
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Ribbitron
RBIT-001
Impact Type
Mega Man 3
Jumping Frog Mecha
Septic System
Nature Cutter
Impact
None
Water
25
40
30
105
Steady to a Fault

Protects the robot's stats in battle making any attempts at changing them have no effect.

No.47
Pukapunter's Mugshot

Pukapunter
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Pukapunter
PUKA-001
Impact Type
Mega Man 5
Ball Balancing Mecha
???
Earth Space
Wind
None
Crystal
30
65
60
45
Bouncy Durability

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.60
Coil'n's Mugshot

Coil'n
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Coil'n
COIL-001
Impact Type
Mega Man 7
Hopping Spring Mecha
???
Cutter Shield
Time
None
Freeze
50
20
75
55
Spring Cleaning

The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.

No.86
Pitchan's Mugshot

Pitchan
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Pitchan
PTCN-001
Impact Type
Mega Man 10
Automated Pitcher Mecha
???
Cutter Wind
Swift Missile
None
None
80
40
70
10
Adaptable Fastball

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.102
Handoo's Mugshot

Handoo
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Handoo
HNDO-001
Impact Type
Mega Man V
Odd Limbless Mecha
???
Time Space Shadow Nature
Explode Earth Cutter Electric
None
None
48
52
52
48
Helping Hand

Allows the robot to generate multiple field hazards at once when using abilities.

No.109
Adhering Suzy's Mugshot

Adhering Suzy
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Adhering Suzy
SUZY-001
Impact Type
Mega Man
Octopus Battery Mecha
???
Cutter Missile Electric
Water Explode
None
None
50
20
70
60
Selfless Barricade

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.119
Big Eye's Mugshot

Big Eye
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Big Eye
BGEY-01
Impact Type
Mega Man
Surveillance Cyclops Mecha
???
Impact Explode
Cutter Flame
None
Missile
30
90
75
5
Complete Compression

The robot has one job and it intends to do it right, dealing Impact type damage without regard to any resistances.

Mecha Records ( Impact Core )

  • Most Encountered
    • 1st Flea 33,394 Times
    • 2nd Ribbitron 3,583 Times
    • 3rd Monking R 3,335 Times
    • 4th Big Eye 3 Times
    • 5th Pitchan 2 Times
  • Most Scanned
    • 1st Flea 1,956 Times
    • 2nd Monking R 405 Times
    • 3rd Ribbitron 367 Times
    • 4th Coil'n 3 Times
    • 5th Handoo 2 Times
  • Most Defeated
    • 1st Flea 31,203 Times
    • 2nd Ribbitron 3,377 Times
    • 3rd Monking R 3,174 Times
    • 4th Big Eye 2 Times
    • 5th Adhering Suzy 1 Times
  • Most Summoned
    • 1st Flea 580 Times
    • 2nd Ribbitron 379 Times
    • 3rd Monking R 304 Times
    • 4th Handoo 3 Times
    • 5th Big Eye 1 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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