Mega Man RPG Prototype Mecha Database

Mecha Database ( 6 / 6 / 135 Mechas ) ( Explode Core )

Mecha Listing ( Explode Type )

No.9
Bombomb's Mugshot

Bombomb
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bombomb
BOMB-001
Explode Type
Mega Man
Explosive Demolition Mecha
Orb City
Electric Explode
Impact
None
Cutter
10
120
30
40
Goal Oriented

The robot has one job and it intends to do it right, dealing Explode type damage without regard to any resistances.

No.18
Killer Bullet's Mugshot

Killer Bullet
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Killer Bullet
KBUL-001
Explode Type
Mega Man
Industrial Bomb Mecha
Pipe Station
Electric Flame
Water
None
Earth
20
110
10
60
Killer Influence

This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.

No.46
Bombardier's Mugshot

Bombardier
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bombardier
BMBD-001
Explode Type
Mega Man 5
Aerial Bombardment Mecha
???
Flame Earth
Swift
None
Time
30
100
20
50
Complete Annihilation

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.56
Bomb Sleigh's Mugshot

Bomb Sleigh
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bomb Sleigh
BMSL-001
Explode Type
Mega Man 7
Sleigh Payload Mecha
???
Water Time Shadow
Laser Freeze Explode
None
None
50
25
45
80
Christmas Spirit

The robot's speed stat is boosted by one stage at the end of each turn when the Freeze-type field multiplier is high.

No.67
Goriblue's Mugshot

Goriblue
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Goriblue
GRIB-001
Explode Type
Mega Man 8
Hefty Gorilla Mecha
???
Impact Freeze Shield
Explode Cutter Crystal
None
None
50
55
85
10
Keen Kong

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.100
Bikky Bomb's Mugshot

Bikky Bomb
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bikky Bomb
BKMB-001
Explode Type
Mega Man V
Bombastic Lottery Mecha
???
Time Space Impact
Freeze Wind Crystal
None
None
70
60
50
20
Lucky Slots

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

Mecha Records ( Explode Core )

  • Most Encountered
    • 1st Bombomb 20,905 Times
    • 2nd Killer Bullet 15,270 Times
    • 3rd Bombardier 4 Times
    • 4th Goriblue 3 Times
    • 5th Bomb Sleigh 2 Times
  • Most Scanned
    • 1st Bombomb 1,332 Times
    • 2nd Killer Bullet 1,099 Times
    • 3rd Bomb Sleigh 1 Times
    • 3rd Goriblue 1 Times
    • 3rd Bombardier 1 Times
  • Most Defeated
    • 1st Bombomb 20,060 Times
    • 2nd Killer Bullet 14,325 Times
    • 3rd Goriblue 3 Times
    • 4th Bomb Sleigh 1 Times
    • 4th Bikky Bomb 1 Times
  • Most Summoned
    • 1st Killer Bullet 486 Times
    • 2nd Bombomb 358 Times
    • 3rd Bikky Bomb 3 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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