Mega Man RPG Prototype Mecha Database

Mecha Database ( 8 / 8 / 135 Mechas ) ( Electric Core )

Mecha Listing ( Electric Type )

No.11
Spine's Mugshot

Spine
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Spine
SPNE-001
Electric Type
Mega Man
Grounded Patrol Mecha
Electrical Tower
Cutter Electric Flame Explode
Impact Missile Water
None
Wind
30
65
95
10
Plink Armor

The robot's armour completely protects it from Neutral type attack damage.

No.26
Nitron Y's Mugshot

Nitron Y
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Nitron Y
NTRN-003
Electric Type
Mega Man 3
Electric Sparks Mecha
Reflection Chamber
Flame Freeze
None
Electric
None
40
55
30
75
Electric Booster

The robot triggers chemical reactions within to boost the Electric-type field multiplier at the end of each turn.

No.30
Elec'n's Mugshot

Elec'n
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Elec'n
ELCN-001
Electric Type
Mega Man 3
Flying Plug Mecha
Power Plant
Water Cutter Crystal
None
Electric
Swift
30
75
35
60
Quick Charge

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.32
Bulb Blaster's Mugshot

Bulb Blaster
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Bulb Blaster
BULB-001
Electric Type
Mega Man 4
100W Bulb Mecha
Lighting Control
Water Electric
Freeze Flame
None
Earth
45
60
40
55
Radiant Aid

Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power.

No.40
Flipping Suzy's Mugshot

Flipping Suzy
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Flipping Suzy
FLSY-001
Electric Type
Mega Man 5
Gravity Modulator Mecha
???
Electric Space
Swift
None
Laser
35
25
85
55
Gravitational Equalizer

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.71
Plasma Plus's Mugshot

Plasma Plus
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Plasma Plus
PLPL-001
Electric Type
Mega Man & Bass
Galvanic Twin Mecha
???
Earth Missile Freeze
Crystal Shadow
Electric
None
50
90
35
25
Circuit Synergy

The mecha's combined electrical current reduces the cost of its team's Electric-type abilities to only one unit.

No.90
Electriri's Mugshot

Electriri
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Electriri
TELY-00E
Electric Type
Mega Man 11
Transformer Security Mecha
???
Space Nature Crystal
Cutter Explode Freeze
None
None
20
25
65
90
Volt Security

The robot uses its expert skills to nullify any speed stat changes on other robots at the end of each turn.

No.99
Biribaree's Mugshot

Biribaree
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Biribaree
BRBR-001
Electric Type
Mega Man V
Electric Channeling Mecha
???
Electric Time
Shadow Space
None
Laser
50
50
70
30
High-Voltage Charge

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

Mecha Records ( Electric Core )

  • Most Encountered
    • 1st Spine 29,771 Times
    • 2nd Bulb Blaster 17,183 Times
    • 3rd Elec'n 3,095 Times
    • 4th Nitron Y 790 Times
    • 5th Plasma Plus 6 Times
  • Most Scanned
    • 1st Spine 2,391 Times
    • 2nd Bulb Blaster 920 Times
    • 3rd Elec'n 430 Times
    • 4th Nitron Y 167 Times
    • 5th Biribaree 1 Times
  • Most Defeated
    • 1st Spine 26,976 Times
    • 2nd Bulb Blaster 15,947 Times
    • 3rd Elec'n 3,107 Times
    • 4th Nitron Y 667 Times
    • 5th Plasma Plus 3 Times
  • Most Summoned
    • 1st Spine 688 Times
    • 2nd Elec'n 487 Times
    • 3rd Bulb Blaster 309 Times
    • 4th Nitron Y 80 Times
    • 5th Electriri 5 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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