Mega Man RPG Prototype Mecha Database

Mecha Database ( 129 / 135 / 135 Mechas )

Mecha Listing

No.1
Met's Mugshot

Met
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Met
METT-001
Neutral Type
Mega Man
Hard Helmet Mecha
Gentle Countryside
Impact Explode
Water Flame Nature
None
Electric
50
30
100
20
Strength in Numbers

The active robot's stats are boosted by one stage when it notices another hardhat on the field.

No.2
Sniper Joe's Mugshot

Sniper Joe
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Sniper Joe
SJOE-001
Shield Type
Mega Man
Shield Sniper Mecha
Light Laboratory
Explode Cutter
Water Flame Electric Nature
None
None
50
40
60
50
Joe Shield

The robot starts battles with a shield that blocks virtually all damage. Only charged attacks can remove it.

No.3
Skeleton Joe's Mugshot

Skeleton Joe
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skeleton Joe
SJOE-002
Shadow Type
Mega Man 4
Bone Boomerang Mecha
Wily Castle
Explode Crystal
Water Flame Electric Nature
None
None
50
60
40
50
Joe Bones

The robot puts itself back together at the end of each turn to restore depleted energy. Only OHKOs can stop it.

No.4
Crystal Joe's Mugshot

Crystal Joe
Crystal Type

0 1 2 3 4 5 6 7 8 9 10
Crystal Joe
SJOE-003
Crystal Type
Mega Man 5
Diamond Shard Mecha
Cossack Citadel
Explode Shadow
Water Flame Electric Nature
None
None
60
50
50
40
Joe Glitz

The robot shields itself with a single-use crystal between turns. Only multi-strike moves can break through.

No.5
Hammer Joe's Mugshot

Hammer Joe
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Hammer Joe
SJOE-00H
Impact Type
Mega Man 3
Hammer Hurling Mecha
???
Missile Earth
Explode Cutter Swift Shield
None
None
60
60
40
40
Joe Muscle

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.6
Flea's Mugshot

Flea
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Flea
FLEA-001
Impact Type
Mega Man
Jumping Cricket Mecha
Abandoned Warehouse
Flame Electric
Missile
None
Impact
20
100
10
70
Antsy Aphid

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.7
Picket Man's Mugshot

Picket Man
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Picket Man
PCKT-001
Cutter Type
Mega Man
Picket Throwing Mecha
Mountain Mines
Impact Explode
Water Electric Nature
None
Flame
35
75
65
25
Pit Foreman

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.8
Peng's Mugshot

Peng
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Peng
PENG-001
Freeze Type
Mega Man
Sliding Penguin Mecha
Arctic Jungle
Electric Nature
Flame
Water
Freeze
45
70
40
45
Slippery

The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.

No.9
Bombomb's Mugshot

Bombomb
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bombomb
BOMB-001
Explode Type
Mega Man
Explosive Demolition Mecha
Orb City
Electric Explode
Impact
None
Cutter
10
120
30
40
Goal Oriented

The robot has one job and it intends to do it right, dealing Explode type damage without regard to any resistances.

No.10
Tackle Fire's Mugshot

Tackle Fire
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Tackle Fire
FIRE-001
Flame Type
Mega Man
Burning Spirit Mecha
Steel Mill
Water Wind Freeze Earth
Impact
Flame
Cutter
65
110
10
15
Extra Spicy

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.11
Spine's Mugshot

Spine
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Spine
SPNE-001
Electric Type
Mega Man
Grounded Patrol Mecha
Electrical Tower
Cutter Electric Flame Explode
Impact Missile Water
None
Wind
30
65
95
10
Plink Armor

The robot's armour completely protects it from Neutral type attack damage.

No.12
Flutter Fly's Mugshot

Flutter Fly
Time Type

0 1 2 3 4 5 6 7 8 9 10
Flutter Fly
FLTR-001
Time Type
Mega Man RPG Prototype
Temporal Pulse Mecha
Clock Citadel
Flame Freeze Electric
Earth
Laser
Time Space
25
50
35
90
Time Keeper

The robot uses its expert skills to nullify any speed stat changes on other robots at the end of each turn.

No.13
Beetle Borg's Mugshot

Beetle Borg
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Beetle Borg
BTLB-001
Earth Type
Rockman & Forte: Challenger from the Future
Earth Rolling Mecha
Oil Wells
Cutter Crystal
Earth Wind Impact
None
Explode
35
25
60
80
Carapace Cover

This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.

No.14
Pierrobot's Mugshot

Pierrobot
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Pierrobot
PIER-001
Cutter Type
Mega Man 2
Balancing Performer Mecha
Industrial Facility
Swift Nature
Freeze
None
Water
50
60
35
55
Harlequin Jitter

The robot afflicts the active target with a weakness to Cutter-type moves when standing face-to-face.

No.15
Fan Fiend's Mugshot

Fan Fiend
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Fan Fiend
FANF-001
Wind Type
Mega Man 2
Gyrating Blades Mecha
Sky Ridge
Explode Nature
Wind
None
Impact
60
40
90
10
Blustery Tailwind

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.16
Snapper's Mugshot

Snapper
Water Type

0 1 2 3 4 5 6 7 8 9 10
Snapper
SNAP-001
Water Type
Mega Man 2
Shifty Crab Mecha
Waterfall Institute
Swift Explode Electric
Impact Flame Freeze
Water
None
70
50
50
30
Crafty Crab

Allows the robot to generate multiple field hazards at once when using abilities.

No.17
Spring Head's Mugshot

Spring Head
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Spring Head
SPNG-001
Swift Type
Mega Man 2
Spring Headbutt Mecha
Underground Laboratory
Nature Cutter Water
Impact Wind
None
Explode
50
70
10
70
Coiled Body

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.18
Killer Bullet's Mugshot

Killer Bullet
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Killer Bullet
KBUL-001
Explode Type
Mega Man
Industrial Bomb Mecha
Pipe Station
Electric Flame
Water
None
Earth
20
110
10
60
Killer Influence

This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.

No.19
Crazy Cannon's Mugshot

Crazy Cannon
Time Type

0 1 2 3 4 5 6 7 8 9 10
Crazy Cannon
CRAZ-001
Time Type
Mega Man 2
Tachyon Cannon Mecha
Photon Collider
Nature Earth
Space Swift
None
Time
30
100
35
35
Trebuchet Arm

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.20
Telly's Mugshot

Telly
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Telly
TELY-001
Flame Type
Mega Man 2
Rotating Security Mecha
Atomic Furnace
Freeze Water
Earth Wind
None
Nature
65
20
90
25
Active Security

The robot uses its expert skills to nullify any attack stat changes on other robots at the end of each turn.

No.21
Batton's Mugshot

Batton
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Batton
BATN-001
Nature Type
Mega Man 2
Forest Patrol Mecha
Preserved Forest
Electric Wind
Earth Cutter Crystal
None
None
80
10
60
50
Woodland Warden

The robot boosts the Nature-type field multiplier at the end of each turn in an effort to restore balance.

No.22
Needle Ned's Mugshot

Needle Ned
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Needle Ned
NLND-001
Cutter Type
Mega Man 3
Spikey Porcupine Mecha
Construction Site
Crystal Laser Swift
Explode
None
Impact
60
60
65
15
Accelerating Acupuncture

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.23
Mag Fly's Mugshot

Mag Fly
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Mag Fly
MFLY-001
Missile Type
Mega Man 3
Flying Magnet Mecha
Magnetic Generator
Flame Cutter Wind
None
Electric
Earth
20
20
75
85
Screw Magnet

The robot's magnetic body has a chance of attracting small to large screws at the end of each turn.

No.24
Nitron R's Mugshot

Nitron R
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Nitron R
NTRN-001
Flame Type
Mega Man 3
Flaming Geysers Mecha
Reflection Chamber
Freeze Electric
None
Flame
None
40
75
30
55
Flame Booster

The robot triggers chemical reactions within to boost the Flame-type field multiplier at the end of each turn.

No.25
Nitron B's Mugshot

Nitron B
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Nitron B
NTRN-002
Freeze Type
Mega Man 3
Frozen Pillars Mecha
Reflection Chamber
Electric Flame
None
Freeze
None
40
30
75
55
Freeze Booster

The robot triggers chemical reactions within to boost the Freeze-type field multiplier at the end of each turn.

No.26
Nitron Y's Mugshot

Nitron Y
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Nitron Y
NTRN-003
Electric Type
Mega Man 3
Electric Sparks Mecha
Reflection Chamber
Flame Freeze
None
Electric
None
40
55
30
75
Electric Booster

The robot triggers chemical reactions within to boost the Electric-type field multiplier at the end of each turn.

No.27
Monking R's Mugshot

Monking R
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Monking R
MNKR-001
Impact Type
Mega Man 3
Returning Monkey Mecha
Rocky Plateau
Impact Swift
Nature
None
Wind
65
40
40
55
Jungle Spirit

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.28
Spin Fiend's Mugshot

Spin Fiend
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Spin Fiend
SPNF-001
Swift Type
Mega Man 3
Top Dispensing Mecha
Spinning Greenhouse
Nature Cutter Crystal
Swift
None
Electric
80
45
60
15
Inferiority Complex

The robot has negative feelings about its creation, causing it to boost its own stats when around Wind cores.

No.29
Petit Snakey's Mugshot

Petit Snakey
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Petit Snakey
PSNK-001
Nature Type
Mega Man 3
Small Serpent Mecha
Serpent Column
Electric Cutter
Nature
None
Swift
40
70
55
35
Scaled Sniper

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.30
Elec'n's Mugshot

Elec'n
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Elec'n
ELCN-001
Electric Type
Mega Man 3
Flying Plug Mecha
Power Plant
Water Cutter Crystal
None
Electric
Swift
30
75
35
60
Quick Charge

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.31
Ribbitron's Mugshot

Ribbitron
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Ribbitron
RBIT-001
Impact Type
Mega Man 3
Jumping Frog Mecha
Septic System
Nature Cutter
Impact
None
Water
25
40
30
105
Steady to a Fault

Protects the robot's stats in battle making any attempts at changing them have no effect.

No.32
Bulb Blaster's Mugshot

Bulb Blaster
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Bulb Blaster
BULB-001
Electric Type
Mega Man 4
100W Bulb Mecha
Lighting Control
Water Electric
Freeze Flame
None
Earth
45
60
40
55
Radiant Aid

Increases the effectiveness of stat boosts granted by the robot's abilities to twice their usual power.

No.33
Robo Fishtot's Mugshot

Robo Fishtot
Water Type

0 1 2 3 4 5 6 7 8 9 10
Robo Fishtot
FTOT-001
Water Type
Mega Man 4
Underwater Patrol Mecha
Rainy Sewers
Cutter Electric
Flame
Water
None
40
35
65
60
Stream Cleaner

The robot cleans up hazardous materials at the end of each turn in an effort to curb water pollution.

No.34
Drill Mole's Mugshot

Drill Mole
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Drill Mole
MOLE-001
Earth Type
Mega Man 2
Ground Excavation Mecha
Mineral Quarry
Swift Explode
Wind Earth Cutter
None
Crystal
30
90
25
55
Shard Detector

The robot intermittently drills the ground below its feet looking for elemental shards hidden below.

No.35
Mummira's Mugshot

Mummira
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Mummira
MUMR-001
Shadow Type
Mega Man 4
Mummy Mauler Mecha
???
Shadow Missile Water
Time Swift Crystal
None
None
45
60
70
25
Tomb Raider

The robot employs expert sanitization techniques to clean up any hazardous materials at the end of each turn.

No.36
Ring Ring's Mugshot

Ring Ring
Space Type

0 1 2 3 4 5 6 7 8 9 10
Ring Ring
RING-001
Space Type
Mega Man 4
Saturn Seeking Mecha
Space Simulator
Missile Earth
Water Freeze
None
Laser
40
50
50
60
Peaceful Planetoid

The robot disarms nearby explosives at the end of each turn in an effort to keep things peaceful.

No.37
Lady Blader's Mugshot

Lady Blader
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Lady Blader
LBLA-001
Wind Type
Mega Man 4
Bamboo Copter Mecha
Rusty Scrapheap
Missile Flame
Earth Nature
Wind
None
55
35
45
65
Literally A Bug

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.38
Manta Missile's Mugshot

Manta Missile
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Manta Missile
MANT-001
Missile Type
Mega Man 4
Homing Mantaray Mecha
Submerged Armory
Wind Space Shadow
Earth
Missile
None
30
65
35
70
Natatory

The robot's attack stat is boosted by one stage at the end of each turn when the Water-type field multiplier is high.

No.39
Skullmet's Mugshot

Skullmet
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Skullmet
SKMT-001
Shadow Type
Mega Man 4
Armored Skull Mecha
Robosaur Boneyard
Freeze Crystal
Impact Wind
None
Flame
40
50
85
25
Sinister Mar

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.40
Flipping Suzy's Mugshot

Flipping Suzy
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Flipping Suzy
FLSY-001
Electric Type
Mega Man 5
Gravity Modulator Mecha
???
Electric Space
Swift
None
Laser
35
25
85
55
Gravitational Equalizer

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.41
Bui Boi's Mugshot

Bui Boi
Water Type

0 1 2 3 4 5 6 7 8 9 10
Bui Boi
BUOY-001
Water Type
Mega Man 5
Ocean Buoy Mecha
???
Cutter Swift Freeze
Wind Impact
None
Water
55
30
60
55
Inflatable Aspirations

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.42
Rockscotch's Mugshot

Rockscotch
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Rockscotch
RKSC-001
Earth Type
Mega Man 5
Gravel Hurdling Mecha
???
Explode Crystal
Impact
None
Wind
60
80
45
15
Earthen Excavator

The robot's stockpile of piled rocks reduce the cost of its team's Earth-type abilities to only one unit.

No.43
Krushdiver's Mugshot

Krushdiver
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Krushdiver
KRDI-001
Cutter Type
Mega Man 5
Nose Diving Mecha
???
Missile Freeze Shield
Cutter Impact
None
Wind
20
80
25
75
Spiteful Skewer

The robot's giant spikes can pierce through anything, dealing Cutter type damage without regard to resistances.

No.44
Novamite's Mugshot

Novamite
Space Type

0 1 2 3 4 5 6 7 8 9 10
Novamite
NOVA-001
Space Type
Mega Man RPG
Asteroid Removal Mecha
???
Flame Explode Missile
Water Earth
None
Space
35
70
30
65
Futile Persistence

The robot perseveres by restoring it own life energy between turns but does so by sacrificing its defense.

No.45
Mouslider's Mugshot

Mouslider
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Mouslider
MOUS-001
Swift Type
Mega Man 5
Sliding Vermin Mecha
???
Water Earth Flame
Wind
None
Shadow
25
45
35
95
Squeak Scare

The robot afflicts the active target with a weakness to Swift-type moves when standing face-to-face.

No.46
Bombardier's Mugshot

Bombardier
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bombardier
BMBD-001
Explode Type
Mega Man 5
Aerial Bombardment Mecha
???
Flame Earth
Swift
None
Time
30
100
20
50
Complete Annihilation

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.47
Pukapunter's Mugshot

Pukapunter
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Pukapunter
PUKA-001
Impact Type
Mega Man 5
Ball Balancing Mecha
???
Earth Space
Wind
None
Crystal
30
65
60
45
Bouncy Durability

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.48
Curlinger's Mugshot

Curlinger
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Curlinger
CURL-001
Freeze Type
Mega Man 6
Curling Puck Mecha
???
Earth Swift
Cutter
None
Freeze
30
50
50
70
Curling Fanatic

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.49
Pelicanu's Mugshot

Pelicanu
Water Type

0 1 2 3 4 5 6 7 8 9 10
Pelicanu
PELI-001
Water Type
Mega Man 6
Meal Delivery Mecha
???
Earth Shadow Wind
Freeze Explode Cutter
None
None
30
60
30
80
Seafood Leftovers

The robot is able to recycle previously consumed items into new forms for itself and allies before each turn.

No.50
Pooker's Mugshot

Pooker
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Pooker
POOK-001
Flame Type
Mega Man 6
Inflatable Mortar Mecha
???
Time Shadow Impact Swift
Cutter Explode
None
Flame
65
60
65
10
Pooker Express

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.51
Molier's Mugshot

Molier
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Molier
MLER-001
Earth Type
Mega Man 6
Construction Tank Mecha
???
Crystal Nature Shadow
Cutter Flame Freeze
None
None
40
60
40
60
Heaven-Piercing Drill

The robot boosts the Earth-type field multiplier at the end of each turn as it excavates.

No.52
Kabuton's Mugshot

Kabuton
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Kabuton
KBTN-001
Nature Type
Mega Man 6
Hasty Beetle Mecha
???
Flame Missile
Shadow
None
Nature
60
20
70
50
Surprise Charge

Improves the robot's charging capabilities allowing them to skip the charging phase of some abilities.

No.53
Colton's Mugshot

Colton
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Colton
COLT-001
Missile Type
Mega Man 6
Catchpenny Cowboy Mecha
???
Nature Earth Laser
Swift
None
Shield
50
80
55
15
Pistolero

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.54
Pandeeta's Mugshot

Pandeeta
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Pandeeta
PDTA-001
Wind Type
Mega Man 6
Circus Panda Mecha
???
Wind Time Missile
Swift Explode Freeze
None
None
50
80
60
10
Panda Destress

The robot recovers lost health by napping at the end of any turn it can, but loses speed in the process.

No.55
Ben K's Mugshot

Ben K
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Ben K
BENK-001
Cutter Type
Mega Man 6
Warrior Monk Mecha
???
Earth Shield
Swift Missile
None
None
50
45
95
10
Weapon Scavenger

For every enemy this mecha beats, it automatically boosts their attack stat every time.

No.56
Bomb Sleigh's Mugshot

Bomb Sleigh
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bomb Sleigh
BMSL-001
Explode Type
Mega Man 7
Sleigh Payload Mecha
???
Water Time Shadow
Laser Freeze Explode
None
None
50
25
45
80
Christmas Spirit

The robot's speed stat is boosted by one stage at the end of each turn when the Freeze-type field multiplier is high.

No.57
Gockroach S's Mugshot

Gockroach S
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Gockroach S
GKRC-001
Earth Type
Mega Man 7
Primitive Cockroach Mecha
???
Electric Nature
Explode Laser
None
None
40
70
20
70
Nest Construction

The robot places a Super Block at its current position at the end of any turn it is not already protected by one.

No.58
Parabeak's Mugshot

Parabeak
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Parabeak
PRBK-001
Wind Type
Mega Man 7
Ambushing Avian Mecha
???
Freeze Missile
Space
None
Cutter
20
20
20
140
Fearsome Flock

All of these Mecha's stats are boosted when other Wind-core robots are there to help it out.

No.59
Tel Tel's Mugshot

Tel Tel
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Tel Tel
TLTL-001
Freeze Type
Mega Man 7
Weather Doll Mecha
???
Nature Shadow Laser
Explode Electric
None
None
50
20
90
40
Weather Forecast

The robot boosts the Water-type field multiplier at the end of each turn as it makes the weather rainy

No.60
Coil'n's Mugshot

Coil'n
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Coil'n
COIL-001
Impact Type
Mega Man 7
Hopping Spring Mecha
???
Cutter Shield
Time
None
Freeze
50
20
75
55
Spring Cleaning

The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.

No.61
Eggalodon's Mugshot

Eggalodon
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Eggalodon
EGDN-001
Nature Type
Mega Man 7
Hatching Parasaur Mecha
???
Flame Freeze
Time
None
Crystal
85
15
80
20
Sturdy Shell

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.62
Astro Zombieg's Mugshot

Astro Zombieg
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Astro Zombieg
AZMB-001
Shadow Type
Mega Man 7
Undead Zombie Mecha
???
Time Earth Swift Space
Crystal Flame Freeze Nature
None
None
20
150
20
10
Living Dead

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.63
Trio The Wheel's Mugshot

Trio The Wheel
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Trio The Wheel
TRWH-001
Swift Type
Mega Man 7
Replacement Tire Mecha
???
Crystal Missile Space
Cutter Electric Wind
None
None
80
30
80
10
Spare Tire

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.64
Cline's Mugshot

Cline
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Cline
KLNE-001
Wind Type
Mega Man 8
Segmented Dragon Mecha
???
Freeze Space
Laser
None
Missile
40
70
30
60
Shuttle Detachment

The mecha's speed stat is increased to its maximum whenever it's in critical condition.

No.65
Shururun's Mugshot

Shururun
Space Type

0 1 2 3 4 5 6 7 8 9 10
Shururun
SHRN-001
Space Type
Mega Man 8
Orbital Pop-Up Mecha
???
Nature Missile Impact
Freeze Space Swift
None
None
20
65
25
90
Pit Stop

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.66
Dodonpa Cannon's Mugshot

Dodonpa Cannon
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Dodonpa Cannon
DNPC-001
Missile Type
Mega Man 8
Rumba Cannon Mecha
???
Crystal Space Shadow
Explode Cutter Electric
None
None
80
40
70
10
Dodonpa Support

The robot boosts the Missile-type field multiplier at the end of each turn as it arms the battlefield.

No.67
Goriblue's Mugshot

Goriblue
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Goriblue
GRIB-001
Explode Type
Mega Man 8
Hefty Gorilla Mecha
???
Impact Freeze Shield
Explode Cutter Crystal
None
None
50
55
85
10
Keen Kong

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.68
Penpen EV's Mugshot

Penpen EV
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Penpen EV
PENP-EV1
Freeze Type
Mega Man 8
Propelling Penguin Mecha
???
Missile Impact
Time Swift
None
None
100
15
70
15
Polar Rush

The robot's speed stat is extraordinarily boosted by three stages when the Freeze-type field multiplier is high.

No.69
Shell'n's Mugshot

Shell'n
Water Type

0 1 2 3 4 5 6 7 8 9 10
Shell'n
SHEL-001
Water Type
Mega Man 8
Oyster Geek Mecha
???
Wind Space Shadow
Shield Electric Crystal
None
None
75
40
75
10
Pearl Filter

The robot intermittently coats irritants it finds to make beautiful shards.

No.70
Oni Robo's Mugshot

Oni Robo
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Oni Robo
ONIR-001
Shadow Type
Mega Man & Bass
Mischievous Imp Mecha
???
Freeze Explode
Laser
Wind
None
40
85
50
25
Ogre Gang

The robot's attack stat is fired up and ready for violence when others of its core-type are nearby.

No.71
Plasma Plus's Mugshot

Plasma Plus
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Plasma Plus
PLPL-001
Electric Type
Mega Man & Bass
Galvanic Twin Mecha
???
Earth Missile Freeze
Crystal Shadow
Electric
None
50
90
35
25
Circuit Synergy

The mecha's combined electrical current reduces the cost of its team's Electric-type abilities to only one unit.

No.72
Romper's Mugshot

Romper
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Romper
RMPR-001
Shadow Type
Mega Man 8
Toy Solider Mecha
???
Wind Swift Crystal
Shield Earth
None
None
25
130
20
25
Tight Squeeze

The robot steals a bit of weapon energy from the target whenever they successfully deal damage using an ability.

No.73
Bombomboy's Mugshot

Bombomboy
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Bombomboy
BOBB-001
Nature Type
Mega Man 9
Photosynthetic Plantae Mecha
???
Earth Shadow Water
Explode Freeze Wind
None
None
90
50
50
10
Bom Bomb Buddy

Allows the robot to equip and use Explode-type abilities as if they were an Explode-core.

No.74
Ballonboo's Mugshot

Ballonboo
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Ballonboo
BLBO-001
Wind Type
Mega Man 9
Hot-Air Balloon Mecha
???
Missile Nature Wind Space
Explode Electric Freeze Water
None
None
20
90
20
70
Runaway Balloon

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.75
Octone's Mugshot

Octone
Water Type

0 1 2 3 4 5 6 7 8 9 10
Octone
OCTN-001
Water Type
Mega Man 9
Potted Cephalapod Mecha
???
Space Explode Shield
Cutter Electric
None
Flame
80
20
90
10
Ink Sacs

Allows the robot to equip and use Earth-type abilities as if they were an Earth-core.

No.76
Skater Boy's Mugshot

Skater Boy
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Skater Boy
SKBY-001
Swift Type
Mega Man 9
Gnarly Skateboarding Mecha
???
Missile Nature Shadow
Explode Cutter Laser
None
None
35
60
35
70
Pro Skater

The robot increases the Damage-type field multiplier upon entering battle, making no mistakes as it prepares for a great performance.

No.77
Diaymon's Mugshot

Diaymon
Crystal Type

0 1 2 3 4 5 6 7 8 9 10
Diaymon
DMND-001
Crystal Type
Mega Man 9
Beautiful Gemstone Mecha
???
Impact Explode
Copy
None
None
50
30
80
40
Hard As Diamond

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.78
Petal Anne's Mugshot

Petal Anne
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Petal Anne
PTAN-001
Nature Type
Mega Man 9
Flower Clock Mecha
???
Flame Earth Wind
Time Crystal
None
Shield
70
80
30
20
Steady Tempo

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.79
Popo Heli's Mugshot

Popo Heli
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Popo Heli
POHL-001
Flame Type
Mega Man 9
Flying Flamethrower Mecha
???
Water Laser Shield
Explode Swift Crystal
None
None
10
60
50
80
Flamethrower Removal

The robot employs expert sanitization techniques to clean up any hazardous materials at the end of each turn.

No.80
Adamski's Mugshot

Adamski
Space Type

0 1 2 3 4 5 6 7 8 9 10
Adamski
ADAM-001
Space Type
Mega Man 9
Orbiting UFO Mecha
???
Wind Missile Laser
Impact Space
None
Earth
30
80
25
65
Terrain Excavation

The robot uses its skills to remove any negative field hazards affecting it at the end of each turn.

No.81
Merserker's Mugshot

Merserker
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Merserker
MRSK-001
Cutter Type
Mega Man 10
Masakari Axe Mecha
???
Flame Shield
Missile Swift
None
None
30
60
30
80
Ancient Edge

Protects the robot's stats in battle making any attempts at changing them have no effect.

No.82
Piper N's Mugshot

Piper N
Water Type

0 1 2 3 4 5 6 7 8 9 10
Piper N
PIPE-001
Water Type
Mega Man 10
Pipe Fixture Mecha
???
Cutter Time Shadow
Flame Explode
None
None
80
50
60
10
Engineered Sprinkling

The robot increases the Water-type field multiplier upon entering battle as it gathers up water in the area.

No.83
Antlin G's Mugshot

Antlin G
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Antlin G
ANTG-001
Missile Type
Mega Man 10
Mined Antlion Mecha
???
Missile Nature Crystal
Swift Time Wind
None
None
70
50
70
10
Doodlebug in the Dirt

The robot's defense stat is boosted by one stage at the end of each turn when the Earth-type field multiplier is high.

No.84
Frosty Throwman's Mugshot

Frosty Throwman
Freeze Type

0 1 2 3 4 5 6 7 8 9 10
Frosty Throwman
FRTM-001
Freeze Type
Mega Man 10
Snowball Making Mecha
???
Flame Impact
Crystal Explode
None
None
50
100
40
10
Hail Mary Throw

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.85
Pointan's Mugshot

Pointan
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Pointan
POIT-001
Laser Type
Mega Man 10
Digital Cursor Mecha
???
Cutter Flame
Electric Time
None
None
50
20
70
60
Wired Connection

Allows the robot to equip and use Electric-type abilities as if they were an Electric-core.

No.86
Pitchan's Mugshot

Pitchan
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Pitchan
PTCN-001
Impact Type
Mega Man 10
Automated Pitcher Mecha
???
Cutter Wind
Swift Missile
None
None
80
40
70
10
Adaptable Fastball

The robot automatically copies positive stat changes on the opponent at the end of each turn.

No.87
Robo-Transport's Mugshot

Robo-Transport
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Robo-Transport
TSPT-001
Swift Type
Mega Man 10
Self-Driving Vehicle Mecha
???
Freeze Time Impact
Electric Explode Swift
None
None
70
20
70
40
Ride-share

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.88
Sola Rei's Mugshot

Sola Rei
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Sola Rei
SOLA-001
Flame Type
Mega Man 10
Solar Flower Mecha
???
Space Time Swift
Shadow
Nature
None
70
50
70
10
Sun Flower

Allows the robot to equip and use Nature-type abilities as if they were a Nature-core.

No.89
Air Stone's Mugshot

Air Stone
Earth Type

0 1 2 3 4 5 6 7 8 9 10
Air Stone
ARST-001
Earth Type
Mega Man 11
Camouflaged Explosive Mecha
???
Flame Electric Impact
Time Crystal
None
Explode
30
70
30
70
Stealth Rock

The robot seeks to catch the opponent by surprise, dealing Earth type damage without regard to any resistances.

No.90
Electriri's Mugshot

Electriri
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Electriri
TELY-00E
Electric Type
Mega Man 11
Transformer Security Mecha
???
Space Nature Crystal
Cutter Explode Freeze
None
None
20
25
65
90
Volt Security

The robot uses its expert skills to nullify any speed stat changes on other robots at the end of each turn.

No.91
Shimobey's Mugshot

Shimobey
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Shimobey
SHMY-001
Shadow Type
Mega Man 11
Diminutive Mook Mecha
???
Flame Explode
Shadow Electric
None
Shield
30
90
20
60
Struggling Actor

Increases the effectiveness of stat breaks inflicted by the robot's abilities to twice their usual power.

No.92
Pipetto's Mugshot

Pipetto
Water Type

0 1 2 3 4 5 6 7 8 9 10
Pipetto
PITO-001
Water Type
Mega Man 11
Chemical Mixing Mecha
???
Swift Earth
Laser Shadow
None
Water
70
35
70
25
Chemical Pool

The robot boosts the Water-type field multiplier at the end of each turn.

No.93
Tank Oven's Mugshot

Tank Oven
Nature Type

0 1 2 3 4 5 6 7 8 9 10
Tank Oven
TKOV-001
Nature Type
Mega Man 11
Sherman Stew Mecha
???
Freeze Wind Swift
Flame Explode Cutter
None
None
50
50
50
50
Veggie Arsenal

Allows the robot to equip and use Missile-type abilities as if they were a Missile-core.

No.94
Arc Weldy's Mugshot

Arc Weldy
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Arc Weldy
ARWD-001
Cutter Type
Mega Man 11
Contemplative Welding Mecha
???
Flame Water
Electric Cutter
None
None
60
60
60
20
Forge Welding

Allows the robot to equip and use Flame-type abilities as if they were a Flame-core.

No.95
Tosanaizer V's Mugshot

Tosanaizer V
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Tosanaizer V
TSNV-001
Swift Type
Mega Man 11
Pit Protection Mecha
???
Time Cutter
Shield Explode
None
None
30
40
80
50
They Shall Not Pass

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.96
Anti-Eddie's Mugshot

Anti-Eddie
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Anti-Eddie
ATED-001
Shadow Type
Mega Man 11
Impostor Inventory Mecha
???
Swift Time
Flame Freeze
None
None
50
40
55
55
Grand Theft Item

The robot pulls out an item it's 'found' to offer up to a robot at the end of a turn, in exchange for its own protection.

No.97
Tamp's Mugshot

Tamp
Space Type

0 1 2 3 4 5 6 7 8 9 10
Tamp
TAMP-001
Space Type
Mega Man V
Teleporting Transport Mecha
???
Shadow Time Space
Explode Missile
None
Impact
50
55
70
25
Teleport Travel

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.98
Covercannon's Mugshot

Covercannon
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Covercannon
CVCN-001
Missile Type
Mega Man V
Mobile Cannon Mecha
???
Nature Time Earth
Shield
None
Missile
40
60
80
20
Helmet Head

This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.

No.99
Biribaree's Mugshot

Biribaree
Electric Type

0 1 2 3 4 5 6 7 8 9 10
Biribaree
BRBR-001
Electric Type
Mega Man V
Electric Channeling Mecha
???
Electric Time
Shadow Space
None
Laser
50
50
70
30
High-Voltage Charge

Deregulates the robot's stats in battle making any stat changes to it have an extreme effect.

No.100
Bikky Bomb's Mugshot

Bikky Bomb
Explode Type

0 1 2 3 4 5 6 7 8 9 10
Bikky Bomb
BKMB-001
Explode Type
Mega Man V
Bombastic Lottery Mecha
???
Time Space Impact
Freeze Wind Crystal
None
None
70
60
50
20
Lucky Slots

The robot's adept timekeeping skills prevent priority moves from working as long as they're still on the field.

No.101
Fooley's Mugshot

Fooley
Time Type

0 1 2 3 4 5 6 7 8 9 10
Fooley
FLCL-001
Time Type
Mega Man V
Temporal Pendulum Mecha
???
Time Laser Shadow
Space Explode
None
None
40
60
70
30
Time Skimmer

As its pendulum swings, the robot boosts the Time-type field multiplier at the end of each turn.

No.102
Handoo's Mugshot

Handoo
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Handoo
HNDO-001
Impact Type
Mega Man V
Odd Limbless Mecha
???
Time Space Shadow Nature
Explode Earth Cutter Electric
None
None
48
52
52
48
Helping Hand

Allows the robot to generate multiple field hazards at once when using abilities.

No.103
Cannon Roader's Mugshot

Cannon Roader
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Cannon Roader
CNRD-001
Swift Type
Mega Man V
Rocket Racing Mecha
???
Crystal Nature Space
Explode Missile Laser
None
None
30
105
10
55
Rocket Power

This robot boosts the active robot's speed stat at the end of each turn so long as it remains on the bench.

No.104
Malmet's Mugshot

Malmet
Space Type

0 1 2 3 4 5 6 7 8 9 10
Malmet
MLMT-001
Space Type
Mega Man V
Round Astronaut Mecha
???
Impact Earth Water
Freeze Laser Time
None
None
80
30
70
20
Kyber Crystal

Allows the robot to equip and use Laser-type abilities as if they were a Laser-core.

No.105
Beak's Mugshot

Beak
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Beak
BEAK-001
Laser Type
Mega Man
Motion Sensing Mecha
Final Destination
Explode Impact
Water Freeze
None
Laser
40
50
80
30
Power Play

This robot boosts the active robot's attack stat at the end of each turn so long as it remains on the bench.

No.106
Shield Attacker's Mugshot

Shield Attacker
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Shield Attacker
SHLD-001
Shield Type
Mega Man 4
Barrier Blitzing Mecha
Final Destination
Water Explode
Laser Swift
None
Electric
35
35
105
25
Bench Buckler

This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.

No.107
Shield Attacker GTR's Mugshot

Shield Attacker GTR
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Shield Attacker GTR
SHLD-GTR
Shield Type
Mega Man 6
Barrier Blitzing Mecha
???
None
None
None
None
25
35
105
35
No.108
Shield Attacker TRL's Mugshot

Shield Attacker TRL
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Shield Attacker TRL
SHLD-TRL
Shield Type
Mega Man 10
Barrier Blitzing Mecha
???
None
None
None
None
35
25
105
35
No.109
Adhering Suzy's Mugshot

Adhering Suzy
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Adhering Suzy
SUZY-001
Impact Type
Mega Man
Octopus Battery Mecha
???
Cutter Missile Electric
Water Explode
None
None
50
20
70
60
Selfless Barricade

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.110
Bunby Heli's Mugshot

Bunby Heli
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Bunby Heli
BNHL-001
Wind Type
Mega Man
Aerial Drone Mecha
???
Freeze Missile Shadow
Explode Cutter Shield
None
None
20
80
20
80
Aerial Reconnaissance

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.111
Foot Holder's Mugshot

Foot Holder
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Foot Holder
FTHD-001
Wind Type
Mega Man
Transportation Platform Mecha
???
Time Shadow Missile
Explode Freeze Electric
None
None
70
25
70
35
Elevator Action

The robot allows teammates to switch freely to and from active position but only when this robot is on the bench.

No.112
Blocky's Mugshot

Blocky
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Blocky
BLOC-001
Shield Type
Mega Man 2
blocky little guy
???
Shadow Time Explode
Cutter Freeze Space
None
None
20
90
70
20
One Last Stand

If the robot has full energy and is hit with an ability that should knock it out, it will instead endure with a sliver of health remaining.

No.113
Prop-Top's Mugshot

Prop-Top
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Prop-Top
PRTP-001
Wind Type
Mega Man 2
Fly Boy Mecha
???
Wind Time Space Swift
Impact Earth Electric Missile
None
None
60
70
60
10
Aerial Compression

Allows the robot to equip and use Impact-type abilities as if they were an Impact-core.

No.114
Peterchy's Mugshot

Peterchy
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Peterchy
PRCY-001
Swift Type
Mega Man 3
Orbital Reconnaissance Mecha
???
Swift Time
Explode Missile
None
None
50
40
85
25
Watchful Eye

This robot boosts the active robot's defense stat at the end of each turn so long as it remains on the bench.

No.115
Pyre Fly's Mugshot

Pyre Fly
Flame Type

0 1 2 3 4 5 6 7 8 9 10
Pyre Fly
PFLY-001
Flame Type
Mega Man 4
Burning Dragonfly Mecha
Egyptian Excavation
Water Cutter
Flame
Shadow
None
60
45
35
60
Discerning Eyes

Improves the robot's scanning capabilities allowing them to see even the target's abilities when scanning.

No.116
Up'n'Down's Mugshot

Up'n'Down
Wind Type

0 1 2 3 4 5 6 7 8 9 10
Up'n'Down
UPDW-001
Wind Type
Mega Man 4
Aerial Sprinkler Mecha
???
Time Shadow Nature
Laser Explode Crystal
None
None
25
65
25
85
Irrigation Sprinkler

Allows the robot to equip and use Water-type abilities as if they were a Water-core.

No.117
Tatepakkan's Mugshot

Tatepakkan
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Tatepakkan
TPKN-001
Shield Type
Mega Man 5
Shielded Cannon Mecha
???
Impact Swift
Crystal Freeze
None
None
30
60
100
10
Pakkan Shield

The robot's defense stat can only be raised and any attempts to reduce it will have no effect.

No.118
Propeller Eye's Mugshot

Propeller Eye
Laser Type

0 1 2 3 4 5 6 7 8 9 10
Propeller Eye
PRPE-001
Laser Type
Mega Man 6
Helicopter Camera Mecha
???
Impact Water
Time Laser
None
None
40
25
75
60
All-Seeing Eye

Improves the robot's targeting capabilities allowing them to reach even benched robots with most abilities.

No.119
Big Eye's Mugshot

Big Eye
Impact Type

0 1 2 3 4 5 6 7 8 9 10
Big Eye
BGEY-01
Impact Type
Mega Man
Surveillance Cyclops Mecha
???
Impact Explode
Cutter Flame
None
Missile
30
90
75
5
Complete Compression

The robot has one job and it intends to do it right, dealing Impact type damage without regard to any resistances.

No.120
Giant Spring Head's Mugshot

Giant Spring Head
Swift Type

0 1 2 3 4 5 6 7 8 9 10
Giant Spring Head
SPNG-00G
Swift Type
Mega Man 3
Spring Smasher Mecha
???
Crystal Space Time
Wind Cutter Freeze
None
None
70
50
70
10
Spring-Loaded

Allows the robot to equip and use Missile-type abilities as if they were a Missile-core.

No.121
Gachappon's Mugshot

Gachappon
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Gachappon
GCHA-001
Missile Type
Mega Man 4
Gashapon Vending Mecha
???
Earth Water Impact
Time Freeze Shield
None
None
90
30
70
10
Gacha Festival

This robot provides a gachapon capsule containing stat-boosting pellets and capsules to its team - don't get addicted!

No.122
Power Muscler's Mugshot

Power Muscler
Missile Type

0 1 2 3 4 5 6 7 8 9 10
Power Muscler
PWMC-000
Missile Type
Mega Man 5
Muscle King Mecha
???
Earth Water Swift
Cutter Impact
None
Shadow
60
75
50
15
Wrestling Maniac

The robot afflicts the active target with a weakness to its own core type when standing face-to-face.

No.123
Vavaliant's Mugshot

Vavaliant
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Vavaliant
PWPL-001
Shield Type
Rockman & Forte: Challenger from the Future
Advanced Guardian Mecha
???
Nature Crystal
Time Freeze
None
None
50
55
45
50
Vile Spear

Allows the robot to equip and use Cutter-type abilities as if they were a Cutter-core.

No.124
Kakinba Tank's Mugshot

Kakinba Tank
Shield Type

0 1 2 3 4 5 6 7 8 9 10
Kakinba Tank
KBTK-001
Shield Type
Mega Man 9
Protective Panzer Mecha
???
Time Laser Shadow
Cutter Electric Water
None
None
70
50
70
10
Stronghold Defender

The robot's defensive prowess protects benched allies from being targeted by the opponent's abilities.

No.125
Spike Pusher's Mugshot

Spike Pusher
Cutter Type

0 1 2 3 4 5 6 7 8 9 10
Spike Pusher
SPKP-001
Cutter Type
Mega Man 9
Spiked Sisyphus Mecha
???
Wind Cutter Shadow
Crystal Explode Shield
None
None
70
50
70
10
Spiky Squad

The robot's attack capabilities are upgraded when it has other Cutter-cores to help carry its weight.

No.126
Weapon Archivist's Mugshot

Weapon Archivist
Copy Type

0 1 2 3 4 5 6 7 8 9 10
Weapon Archivist
SWA-176
Copy Type
Mega Man 10
Multifaceted Battle Block
???
Shield Laser
None
None
Copy
70
20
80
30
Weapons Archive Memory

The robot adapts its weaknesses before using an ability to match those of the ability's original owner.

No.127
Heal-Bot's Mugshot

Heal-Bot
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Heal-Bot
HLBT-001
Neutral Type
Mega Man RPG Prototype
Happy Healing Mecha
Cossack Citadel
Laser Crystal
Space
None
None
80
20
40
60
Heal Duty

The robot restores lost health to wounded robots at the end of each turn so long as it remains on the bench.

No.128
Heel-Bot's Mugshot

Heel-Bot
Shadow Type

0 1 2 3 4 5 6 7 8 9 10
Heel-Bot
HLBT-00B
Shadow Type
Mega Man RPG Prototype
Really Scary Mecha
Wily Castle
Shield Crystal
Space
None
Shadow
60
40
20
80
Heal Block

The robot nullifies the effects of all life and weapon energy recovery moves so long as it remains on the field.

No.129
Trille-Bot's Mugshot

Trille-Bot
Space Type

0 1 2 3 4 5 6 7 8 9 10
Trille-Bot
TLBT-00X
Space Type
Mega Man RPG Prototype
Enslaved Energy Sentry
???
Flame Freeze
Space Water Electric
None
Copy
90
30
30
50
Living Battery

The robot fully restores depleted weapon energies at the end of each turn so long as it remains on the bench.

No.131
Rush's Mugshot

Rush *
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Rush
RPG-000
Neutral Type
Mega Man 3
funny doogy mecha
???
None
None
None
None
50
50
50
50
No.132
Treble's Mugshot

Treble *
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Treble
RPG-000
Neutral Type
Mega Man 7
???
None
None
None
None
50
50
50
50
No.133
Tango's Mugshot

Tango *
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Tango
RPG-000
Neutral Type
Mega Man V
Buzzsaw Feline Mecha
???
Wind Space
Cutter
None
None
25
65
30
80
No.134
Beat's Mugshot

Beat *
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Beat
RPG-000
Neutral Type
Mega Man 5
bird bird bird
???
None
None
None
None
50
50
50
50
No.135
Reggae's Mugshot

Reggae *
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Reggae
RPG-000
Neutral Type
Rock Board
Very Annoying Bird
???
None
None
None
None
50
50
50
50
No.136
Eddie's Mugshot

Eddie *
Neutral Type

0 1 2 3 4 5 6 7 8 9 10
Eddie
RPG-000
Neutral Type
Mega Man 4
???
None
None
None
None
50
50
50
50

Mecha Records

  • Most Encountered
    • 1st Met 212,983 Times
    • 2nd Flea 33,394 Times
    • 3rd Tackle Fire 32,441 Times
    • 4th Beak 31,335 Times
    • 5th Peng 30,418 Times
  • Most Scanned
    • 1st Met 4,854 Times
    • 2nd Spine 2,391 Times
    • 3rd Tackle Fire 2,195 Times
    • 4th Picket Man 2,061 Times
    • 5th Peng 2,042 Times
  • Most Defeated
    • 1st Met 197,935 Times
    • 2nd Beak 33,652 Times
    • 3rd Flea 31,203 Times
    • 4th Tackle Fire 29,711 Times
    • 5th Peng 28,069 Times
  • Most Summoned
    • 1st Met 6,135 Times
    • 2nd Beak 3,508 Times
    • 3rd Snapper 984 Times
    • 4th Tackle Fire 722 Times
    • 5th Spine 688 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
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