Mega Man RPG Prototype Boss Database

Boss Database ( 4 / 4 / 29 Bosses ) ( Water Core )

Boss Listing ( Water Type )

No.13
Mega Water S's Mugshot

Mega Water S
Water Core

0 1 2 3 4 5 6 7 8 9 10
Mega Water S
WWN-002
Water Type
Mega Man: The Wily Wars
Wise Kappa Unit
Genesis Tower
Wind Cutter
Flame
None
None
115
185
155
145
Cold Blooded

The robot relishes in the target's weaknesses by doing even more damage when it knows it has an advantage.

No.21
Mercury's Mugshot

Mercury
Water / Crystal Core

0 1 2 3 4 5 6 7 8 9 10
Mercury
SRN-002
Water / Crystal Type
Mega Man V
Melting Slime Stardroid
???
Shadow Time
Crystal
None
Space
120
179
224
177
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.22
Venus's Mugshot

Venus
Explode / Water Core

0 1 2 3 4 5 6 7 8 9 10
Venus
SRN-003
Explode / Water Type
Mega Man V
Soapy Crustacean Stardroid
???
Missile Explode
Water
None
Space
120
200
218
162
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

No.28
Neptune's Mugshot

Neptune
Water / Earth Core

0 1 2 3 4 5 6 7 8 9 10
Neptune
SRN-009
Water / Earth Type
Mega Man V
Oceanic Avenger Stardroid
???
Laser Electric
Earth
None
Space
120
164
217
199
Astral Assassin

The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves.

Boss Records ( Water Core )

  • Most Encountered
    • 1st Mega Water S 36 Times
    • 2nd Venus 10 Times
    • 3rd Mercury 7 Times
    • 4th Neptune 4 Times
  • Most Scanned
    • 1st Mega Water S 8 Times
    • 2nd Venus 3 Times
    • 3rd Mercury 2 Times
    • 3rd Neptune 2 Times
  • Most Defeated
    • 1st Mega Water S 25 Times
    • 2nd Venus 7 Times
    • 3rd Mercury 6 Times
    • 4th Neptune 3 Times
 

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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