Terra |
SRN-001 |
Laser / Electric Type |
Mega Man V |
Homing Lasers Stardroid |
Final Destination |
Impact Earth |
Electric |
None |
Space |
120 |
184 |
208 |
188 |
Astral Assassin
The robot puts effort into doing more damage when it knows the target has a weakness to one of its moves. |
"I am Terra, and you will soon be my slave!" |
"Earth robots are so droll; put up a good fight before you die!" |
"Why despair? We Stardroids will give your pitiful Earth a glorious rebirth!" |
"Fool! How can I face my master now...?" |
The messenger of the Stardroids, the priest of Sunstar's unholy gospel, we know little of Terra's origins, but the actions of the Stardroids are known far across the observable universe. This cosmic apostle began his invasion on Earth by immediately subduing its greatest champion - Mega Man. Bringing our hero to his knees, Terra and his Stardroids then moved on to spreading systematic chaos across the whole planet. His power was so great, just one single laser strike from Terra left over a thousand Robot Masters in complete ruin. In the end, it was only through Mega Man's greatest efforts and trials that he was able to rise back up to stop the Stardroids, and to end their terroristic dogma once and for all. As the Stardroids' de facto figurehead and a detailed master of psycholoy, he understood well the value of fear - even that giant, well-kept mane of hair was always carefully done up so that he could look as imposing as possible. Out of all of the many foes Mega Man has fought, Terra may very well be one of the most notorious. And so far, within the digital graveyard of the Prototype, many familiar ghosts have come back to haunt us -- Terra is sure to be one of them.
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13 Times |
8 Times |
12 Times |
3 Times |
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.