Mega Man RPG Prototype Ability Database

 
No.145
Lunar Memory's Icon

Lunar Memory
Space Type

Lunar Memory
Space
12 WE
Auto
-
Fast (+1)
100%
18,000 BP
The user taps into a near-forgotten memory to generate an otherworldly object in front of itself. The spherical curiosity protects the user completely from the damage of one attack before vanishing.

Sprite Sheets 12 | LeftRight

Lunar Memory | Frame 01 Sprite Right
Lunar Memory | Frame 01 Sprite Left
Lunar Memory | Frame 02 Sprite Right
Lunar Memory | Frame 02 Sprite Left
Lunar Memory | Frame 03 Sprite Right
Lunar Memory | Frame 03 Sprite Left
Lunar Memory | Frame 04 Sprite Right
Lunar Memory | Frame 04 Sprite Left
Lunar Memory | Frame 05 Sprite Right
Lunar Memory | Frame 05 Sprite Left
Lunar Memory | Frame 06 Sprite Right
Lunar Memory | Frame 06 Sprite Left
Lunar Memory | Frame 07 Sprite Right
Lunar Memory | Frame 07 Sprite Left
Lunar Memory | Frame 08 Sprite Right
Lunar Memory | Frame 08 Sprite Left
Lunar Memory | Frame 09 Sprite Right
Lunar Memory | Frame 09 Sprite Left
Lunar Memory | Frame 10 Sprite Right
Lunar Memory | Frame 10 Sprite Left
Lunar Memory (Sheet #2) | Frame 01 Sprite Right
Lunar Memory (Sheet #2) | Frame 01 Sprite Left
Lunar Memory (Sheet #2) | Frame 02 Sprite Right
Lunar Memory (Sheet #2) | Frame 02 Sprite Left
Lunar Memory (Sheet #2) | Frame 03 Sprite Right
Lunar Memory (Sheet #2) | Frame 03 Sprite Left
Lunar Memory (Sheet #2) | Frame 04 Sprite Right
Lunar Memory (Sheet #2) | Frame 04 Sprite Left
Lunar Memory (Sheet #2) | Frame 05 Sprite Right
Lunar Memory (Sheet #2) | Frame 05 Sprite Left
Lunar Memory (Sheet #2) | Frame 06 Sprite Right
Lunar Memory (Sheet #2) | Frame 06 Sprite Left
Lunar Memory (Sheet #2) | Frame 07 Sprite Right
Lunar Memory (Sheet #2) | Frame 07 Sprite Left
Lunar Memory (Sheet #2) | Frame 08 Sprite Right
Lunar Memory (Sheet #2) | Frame 08 Sprite Left
Lunar Memory (Sheet #2) | Frame 09 Sprite Right
Lunar Memory (Sheet #2) | Frame 09 Sprite Left
Lunar Memory (Sheet #2) | Frame 10 Sprite Right
Lunar Memory (Sheet #2) | Frame 10 Sprite Left
Lunar Memory | Frame 01 Sprite Right
Lunar Memory | Frame 01 Sprite Left
Lunar Memory | Frame 02 Sprite Right
Lunar Memory | Frame 02 Sprite Left
Lunar Memory | Frame 03 Sprite Right
Lunar Memory | Frame 03 Sprite Left
Lunar Memory | Frame 04 Sprite Right
Lunar Memory | Frame 04 Sprite Left
Lunar Memory | Frame 05 Sprite Right
Lunar Memory | Frame 05 Sprite Left
Lunar Memory | Frame 06 Sprite Right
Lunar Memory | Frame 06 Sprite Left
Lunar Memory | Frame 07 Sprite Right
Lunar Memory | Frame 07 Sprite Left
Lunar Memory | Frame 08 Sprite Right
Lunar Memory | Frame 08 Sprite Left
Lunar Memory | Frame 09 Sprite Right
Lunar Memory | Frame 09 Sprite Left
Lunar Memory | Frame 10 Sprite Right
Lunar Memory | Frame 10 Sprite Left
Lunar Memory (Sheet #2) | Frame 01 Sprite Right
Lunar Memory (Sheet #2) | Frame 01 Sprite Left
Lunar Memory (Sheet #2) | Frame 02 Sprite Right
Lunar Memory (Sheet #2) | Frame 02 Sprite Left
Lunar Memory (Sheet #2) | Frame 03 Sprite Right
Lunar Memory (Sheet #2) | Frame 03 Sprite Left
Lunar Memory (Sheet #2) | Frame 04 Sprite Right
Lunar Memory (Sheet #2) | Frame 04 Sprite Left
Lunar Memory (Sheet #2) | Frame 05 Sprite Right
Lunar Memory (Sheet #2) | Frame 05 Sprite Left
Lunar Memory (Sheet #2) | Frame 06 Sprite Right
Lunar Memory (Sheet #2) | Frame 06 Sprite Left
Lunar Memory (Sheet #2) | Frame 07 Sprite Right
Lunar Memory (Sheet #2) | Frame 07 Sprite Left
Lunar Memory (Sheet #2) | Frame 08 Sprite Right
Lunar Memory (Sheet #2) | Frame 08 Sprite Left
Lunar Memory (Sheet #2) | Frame 09 Sprite Right
Lunar Memory (Sheet #2) | Frame 09 Sprite Left
Lunar Memory (Sheet #2) | Frame 10 Sprite Right
Lunar Memory (Sheet #2) | Frame 10 Sprite Left

Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Robot Compatibility

Community Records

4 Players
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
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