Roll, Rhythm, Disco, Enker, Punk, and Ballade.
Mega Man, Bass, and Proto Man.
Gemini Man, Crystal Man, and Jewel Man.
Cut Man, Metal Man, Needle Man, Ring Man, and Yamato Man.
Oil Man, Drill Man, Stone Man, and Concrete Man.
Elec Man, Spark Man, Gravity Man, and Plug Man.
Bomb Man, Crash Man, and Napalm Man.
Fire Man, Heat Man, Pharaoh Man, Flame Man, and Turbo Man.
Ice Man and Blizzard Man.
Guts Man and Hard Man.
Magnet Man and Dive Man.
Wood Man, Snake Man, and Hornet Man.
Shadow Man and Skull Man.
Star Man.
Quick Man, Top Man, and Charge Man.
Time Man, Flash Man, and Bright Man.
Bubble Man, Toad Man, and Wave Man.
Air Man, Dust Man, and Wind Man.
...Although might be interesting for players to know, this guide could be a lot stronger. Here's some ideas to research if you want your guide to be much more useful:
...It's not a lot of space. You don't have to list all of the weapons the robot is weak to. If there isn't a weapon that combines both weaknesses, just mention a strong weapon for each element. You don't have to list Thunder Strike as a weapon for a robot weak to Electric when Thunder Beam or Bright Burst is more commonly used, for example.
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