It makes me sad that not a lot of people seem to use Mecha Support in this game. There are a bunch of neat moves and cool sprites and fun flavor text most players don't seem to know about. I wondered if the reason for this might be because people just don't always know what mecha Mecha Support is going to give them and what moves it's gonna have. It's fairly obvious for the Robot Masters from 1-4, but what about the ones beyond?
The Mecha Moveset is generated based on the following ruleset. 1. The Mecha always gets their signature ability. 2. The Mecha will have a Support, Swap, and Break move, each for a different stat. For Dr. Light, it starts with Attack Boost, Defense Break, and Speed Swap, for Dr. Wily it starts with Attack Break, Defense Swap, and Speed Boost, and for Dr. Cossack it starts with Attack Swap, Defense Boost, and Speed Break. However, each time you summon the mecha, it will cycle through these, so your support moves are always changing. If you haven't unlocked all of these, it will try to find the next equivalent move. 3. The Mecha will gain up to four moves from the original Robot Master that are compatable with the mecha's core.
Mega Man summons a mecha that calls the current battlefield home. Bass summons a mecha that calls the current battlefield home. Proto Man summons a mecha that calls the current battlefield home. Roll summons a Metool. Disco summons a Metool. Rhythm summons a Metool. Cut Man summons a Flea. Guts Man summons a Picket Man. Ice Man summons a Peng. Bomb Man summons a Bombomb. Fire Man summons a Tackle Fire. Elec Man summons a Spine. Time Man summons a Flutter Fly. Oil Man summons a Beetle Borg. Metal Man summons a Pierrobot. Air Man summons a Fan Fiend. Bubble Man summons a Snapper. Quick Man summons a Spring Head. Crash Man summons a Killer Bullet. Flash Man summons a Crazy Cannon. Heat Man summons a Telly. Wood Man summons a Batton. Needle Man summons a Needle Ned. Magnet Man summons a Mag Fly. Gemini Man summons a Nitron R. Hard Man summons a Monking R. Top Man summons a Spin Fiend. Snake Man summons a Petit Snakey. Spark Man summons an Elec'n. Shadow Man summons a Ribbitron. Bright Man summons a Bulb Blaster. Toad Man summons a Robo Fishtot. Drill Man summons a Drill Mole. Pharaoh Man summons a Pyre Fly. Ring Man summons a Ring Ring. Dust Man summons a Lady Blader. Dive Man summons a Manta Missile. Skull Man summons a Skullmet. Gravity Man summons a Ring Ring. Wave Man summons a Manta Missile. Gyro Man summons a Fan Fiend. Star Man summons a Ring Ring. Charge Man summons a Mouslider. Crystal Man summons a Nitron B. Blizzard Man summons a Peng. Plant Man summons a Monking R. Freeze Man summons a Peng. Slash Man summons a Petit Snakey. Astro Man summons a Ring Ring. Frost Man summons a Peng. Aqua Man summons a Snapper. Dynamo Man summons a Elec'n. Pirate Man summons a Snapper. Magic Man summons a Pierrobot. Splash Woman summons a Robo Fishtot. Jewel Man summons a Nitron Y. Hornet Man summons a Batton. Galaxy Man summons a Ring Ring. Pump Man summons a Robo Fishtot. Sheep Man summons an Elec'n. Solar Man summons a Tackle Fire. Block Man summons a Drill Mole. Fuse Man summons a Bulb Blaster. Blast Man summons a Killer Bullet. Acid Man summons a Snapper.
Mecha Support Information Posted by Tobyjoey on February 8th, 2021 at 8:18pm Viewed 318 Times
9 Comments
Hank J. Wimbleton
Hank J. Wimbleton
125,940,519 BP
76 TP|2358 PP
Posted on February 8th, 2021 at 10:00pmEdited on 2021/02/08 at 10:01pm
Posted 2021/02/08 at 10:00pmEdited 2021/02/08 at 10:01pm
#1
You accidently put a flea with guts man (but nice anyways, petit snakey needs to be fixed for posting >:C)
@Dr.Graves : You unlock Mecha Support by defeating the Mets in an Intro Field (ex: Gentle Countryside) while there's 8 of them. After clearing the mission, the number of Mets on the field increase by 1.
Once you clear the round you obtain Mecha Support.
9 Comments