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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 10:21pm #1801 ( Edited : 2020/06/26 at 10:26pm )
I know this thread is dead but here's a tip for beginners: On Robot Masters that have 1 or 0 Defense Boosts, use Roll Buster (charge before boss), then use buster shot and BOOM! Insta-kill!

Edit: Well it didn't work again since it only happened on Elec Man

ReEdit: No matter how much health (because there are slight differences) I still screw up
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 9:47pm #1802
Why is it Dig and not Search and the Wire and Balloon are known as Wire Adaptor and Balloon Adaptor for some people
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 8:02pm #1803
HOW CAN I NOT WHEN I HAVE TO POST UPDATES? (not actually serious here lolol)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 7:37pm #1804
Everything else that's still a WIP (this was a joke)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 5:13pm #1805
Uh... is this still being worked on?
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 4:13pm #1806
Dark Man? Nah, screw that name

Name: Mega Man Altered 5
Description: When Proto Man was refound, he had became good again for robot kind. But to this day, people thought that he was up to no good anymore... or was he? Was this another one of Wily Plans? Welp, *claps*, Mega Man 5.
Characters: Mega Man - He has a Big Buster Charge Shot now but it got smaller
DLC: Playable Robots, Playable Dark Men, Proto Man, [Intro Stage]{n}

(DLC) Intro Stage: Dark Man 0

Robot Masters

Switch Man - Weapon: Switch Fling - Weakness: Shine Burst

Stream Man - Weapon: Stream Wave - Weakness: Train Comet

Cobble Man - Weapon: Cobble Smash - Weakness: Explosive Nuke

Propeller Man - Weapon: Propeller Dash - Weakness: Switch Fling

Shine Man - Weapon: Shine Burst - Weakness: Stream Wave

Train Man - Weapon: Train Comet - Weakness: Cobble Smash

[Nuke Man]{explosive} - Weapon: Explosive Nuke - Weakness: Shard Spike

Shard Man - Weapon: Shard Spike - Weakness: Propeller Dash

Proto Man Stages

Proto Man Stage 1: Light Man 1 - Weakness: Stream Wave

Proto Man Stage 2: Light Man 2 - Weakness: Explosive Nuke

Proto Man Stage 3: Light Man 3 - Weakness: Propeller Dash

Proto Man Stage 4: Light Man 4 - Weakness: Shine Burst

The Truth: Proto Man! Are you ok? Yes I'm fine Mega Man, but that Wily will pay... I'd like to thank you for saving me there... well... again Your Welcome, but now it's time for you to go eh? Yes, I'll be back soon! So yeah, Wily is still gonna be a ****

Wily Stages

Wily Stage 1: Giga Pets - Weakness: Shard Spike

Wily Stage 2: Sqircring Q6 - Weakness: Propeller Dash

Wily Stage 3 (Mid-Stage): Wily Push - Weakness: Shine Burst

Wily Stage 3: Wily Machine E - Weakness: Super Sword

Wily Stage 4: Wily Caspule E - Weakness: Eddie

Ending: Once again for the 5th Time, Dr. Wily is stopped again and I don't really feel like narrating anymore because you know what happens in the games, (Whispering) Hehehe... That Disguise didn't work before... so I'll use a new one! Hehehehe!

As you've saw at the top, those are the 2 New Items

Super Sword - Unlike the Super Arrow, it pierces but doesn't do much damage
Eddie - Switches with Beat

So Yeah... See you with Altered 6! Mr.Y Nah, that ones already used. Wait... Oh...HOHOHOHOHOHOHOHOHOHOHO (It's a meme you Dip)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 3:42pm #1807
(In Soren's Mind, no there's too many ideas, too many ideas I can't take it anymore how do I continue the project oh no please make it stop o h n o)
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 1:48pm #1808 ( Edited : 2020/06/26 at 1:55pm )
@GammaGuardian Eh, dunno
Shop Update (20w26g)
Additions

Added the Links, Codes, and the Omega Seeds as well as the new stuff
Not gonna mention the Links cuz it just unlocks the shop
Boost Codes unlock the Stat Boost Mechanic
Break Codes unlock the Stat Break Mechanic (I mean like debuffing)
Upgrade Codes unlock advanced holdables
Gear Codes unlock the Gears
Slot Codes unlock the Slot Machine Mechanic
And Finally the Trade Codes unlock the Trade Mechanic (in which you trade items for items)
YOU THOUGHT THAT WAS IT?
I Lied Update (20w26g+)
Added another Item, but you have to look for your self, and it’s contents are unknown, so you don’t know what it does.
It’s only known as a transporter for something
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 1:23pm #1809
Here’s a preview of another thing ima gonna have to suffer from
Program Update (Pre-20w26g)
Added the Programs including the 3 New ones
The X Program provides optimization and the tournament mode is no longer exclusive to it and it unlocks that mode
The Lalinde Program provides the cooling system in Mega Man 11 meaning longer duration and less break downs. It also unlocks the Endless mode which has a Mecha, Robot, and Boss Endless mode instead of one Endless mode with robots only
The Right Program provides luck in battles and the new thing that will be featured in the release. This also unlocks the Randomness Chapter which basically is the same as the Bonus Chapter but every thing is randomized, stats, robots (duh), boosts and banes, y’know.
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 11:22am #1810 ( Edited : 2020/06/26 at 11:46am )
Anyways... moving on...
Medallion Update (20w26f)
Additions
Medallions for the mode in which you have to wait for unless you saw it in discord were added. They give stat boosts in a way and can be sold
More Zenny Treasure was added such as a Bag, a Sack, and a Case. But you get the Zenny immediately

Edit: Apparently that’s it, so I guess 20w26g is the last item update for now
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 11:12am #1811 ( Edited : 2020/06/26 at 11:21am )
Ok... ok... Also it’s Critical MODULE

The Clear Module makes every weapon hit every robot on the field
The Multi Module makes every weapon to multiple points of damage
The Double Module makes every boost duplicated
The Critical Module makes every attack critical but it lasts FOREVER
The Field Module makes the field type of the user be more helpful

The Power Gear only Lasts 2 Turns like the other 5, and gives a 200%+ Boost (x3)
The Double Gears Last 1 Turn and gives a 300%+ Boost (x4). But after that, whatever the double gear applied now destroys those stats (not completely)
The Special and Multi Gear Last 1 Turn and gives a 400%+ Boost (x5). But after that no matter what, every stat gets destroyed
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 26th, 2020 at 12:33am #1812
You like Mega Man 11? You like Gears? WELL THAT’S WHAT YOU GET BOI!
Gear Update (20w26e)
Additions
The Gears from Mega Man 11 come to the database! But that’s not all! There’s more!
Every Gear shown is: Life Gear, Weapon Gear, Power Gear, Guard Gear, Speed Gear, Field Gear, Double Gear (WL,SP,GF), Special Gear, and Multi Gear
Notices
Should I add Field Items?
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 25th, 2020 at 11:32pm #1813


Module/Circuit Update (20w26d)
Additions
Added the 7 Modules and 4 Circuits to the Database, as well for 5 New Modules!
New Modules include: Clear Module, Multi Module, Double Module, Critical Module, and Field Module!

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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 25th, 2020 at 5:25pm #1814
Sorry to interrupt the event, but we have another Update!
Upgrade/Booster Update (20w26c)
Additions
Added the Upgrade and Booster Holdables with some new Upgrade’s from the Booster’s and some new Booster’s from the Upgrade’s!
Changes
Dr. Right is changed once again for the probably final time in which gives a 25% Field Boost to all types
This also Means Rock Buster, Rock Arm, and Trancy Buster have changed
Notices
A Place Holder for the Modules is in Slot 81 (No.80) because I didn’t like having just 79... T R I G G E R E D

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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 25th, 2020 at 4:43pm #1815
C O M B A T    F U - T E I G S
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 25th, 2020 at 1:24pm #1816 ( Edited : 2020/06/25 at 2:00pm )
More things still need to be Altered!

Name: Mega Man Altered 4
Description: Somewhere, far far away... A Citadel lives in an Icy Cold place, living in there named Dr. Cossack. But this is the Victim in which Dr. Wily used to show that Dr. Cossack is an Evil Person, TRULY EVIL AS HELL. But is this the truth? Who knows for Mega Man! Get ready for another Alteration!
Characters: Mega Man - Now has a Charge Feature (Proto Man Charge MM10)
DLC: Playable Robots, Proto Man, [Intro Stage]{n}

(DLC) Intro Stage: Citadel Mechanism

Robot Masters

Bulb Man - Weapon: Bulb Flash - Weakness: Frog Stomp

Frog Man - Weapon: Frog Stomp - Weakness: Quake Digger

Quake Man - Weapon: Quake Digger - Weakness: Submarine Ambush

Mummy Man - Weapon: Mummy Wave - Weakness: Bulb Flash

Bracelet Man - Weapon: Bracelet Bounce - Weakness: Mummy Wave

Scrap Man - Weapon: Scrap Arc - Weakness: Bracelet Bounce

Submarine Man - Weapon: Submarine Ambush - Weakness: Bone Cracker

S A N S Bone Man - Weapon: Bone Cracker - Weakness: Scrap Arc

Cossack Stages

Cossack Stage 1: Waspraya - Weakness: Bracelet Bounce

Cossack Stage 2: Circle Machine - Weakness: Scrap Arc

Cossack Stage 3: Termite Twins - Primary Weakness: Quake Digger - Secondary Weakness: Bracelet Bounce

Cossack Stage 4 (Machine): Cossack Claw - Weakness: Scrap Arc

Cossack Stage 4 (Capsule): Cossack Capsule - Weakness: Mega Buster

Cossack Description: Dang, fooled again! That Wily will pay for this! Unfortunately Mega Man felt for it and now has to tackle Wily's Castle, A g a i n

Wily Stages

Wily Stage 1: [Metall Mama]{n} - Primary Weakness: Bracelet Bounce - Secondary Weakness: Scrap Arc

Wily Stage 2: Taki Garbage - Weakness: Bracelet Bounce

Wily Stage 3: [Wily Machine D]{n} - Form 1 Weakness: Bracelet Bounce - Form 2 Weakness: Quake Digger

Wily Stage 4: [Wily Capsule D]{n} - Weakness: Mummy Wave

Ending Description: Dr. Wily may have tried to use Dr. Cossack as a Distraction, that doesn't mean Wily's Plans will never be stopped. With Mega Man stopping Wily for the 4th time, the world is saved once again... but until then... Hehehehe...hahahaha...HAHAHAHAHAHAHA!

Anyways... Adaptor Time!

Adaptors

Propeller Adaptor: Flys Upwards Slowly, moves faster while charging Mega Buster
Grapple Adaptor: Grips to the Ceiling and Walls for extreme movement

Anyways... 2 B CON-TIN-U'D

Edit: Apparently this got copied IN A WAY so it's different than this one so I respect that
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 25th, 2020 at 1:21pm #1817
I t ' s    p r o n o u n c e d    g l o b o x
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 25th, 2020 at 12:38am #1818
Name: Rayman
Type: Nature (Due to the fact he was made by the ferry (what were they called?) of nature. I know that’s scrapped but THATS JUST A THEORY!)
Model: R(ay)M(an)N(umber).001

Weaknesses: Swift, Flame
Resistances: Nature, Wind
Affinities: None
Immunities: Water

Source: Rayman 1 (PS1, Atari Jaguar)
Class: Unattached Limbed Specie
Field: Dream Forest

Energy: 97
Attack: 112
Defense: 78
Speed: 113

Quotes (He doesn’t really speak much anymore so I’ll do that)

Start: Yahoo!
Taunt: Ha Ha!
Victory: Yeah!
Defeat: Ough...

Abilities

Fist Launch - Uses Fist and Detaches it from his body, dealing damage
Foot Launch - Uses Foot and Detaches it from his body, dealing damage
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Hank J. Wimbleton
125,940,519 BP
76 TP | 2358 PP
Posted on June 24th, 2020 at 6:53pm #1819
I'm back, so we just do whatever?
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