Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



Found 6 Threads, 452 Posts 458 Results Total
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 6th, 2016 at 3:12am #161
@Mentle : Currently, the MM5-MM10 (& Bass) Robot Masters cannot be unlocked.
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 6th, 2016 at 3:07am #162 ( Edited : 2017/04/21 at 10:22am )
To break up the monotony of constant updates of the Tales of Symphonia (Blind) Let's Play, here's a new LP that will run in conjuncture to that one:

Update: Let's Play Cave Story! has been added to Let's Play Videos
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 2nd, 2016 at 11:00pm #163 ( Edited : 2016/07/02 at 11:04pm )
Well, I suppose that now I'm doing Livestreams along with Let's Plays and Longplays (And the occasional Glitch Video), I'll be changing the name of this thread, and I've created a new channel to hold the archived footage for said livestreams. You can find a link in the main post, and Right Here.
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on July 1st, 2016 at 12:12am #164
@uraccountcrashed : Don't forget Mew (And maybe Zoroark). :P
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 30th, 2016 at 8:51pm #165 ( Edited : 2016/06/30 at 8:58pm )
Not quite sure what this has to do with Mega Man, but, uh... Neon Blue.
Fun Fact: Every StupidStudios Logo is determined by the person's favorite color. (Ex. Mine is Neon Blue and SSJ's is Lime Green)
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 30th, 2016 at 1:33pm #166
Some more Field Cards:

StupidStudios Set

Name: C3's Room O' Mimics
Core: Copy/Shadow
Increases: Copy +30 Shadow +20 Swift +10
Decreases: Shield -30 Neutral -20

Mega Man RPG: Battlefield

Name: Forest Shrine
Core: Nature/Crystal
Increases: Nature +30 Crystal +20 Water +10
Decreases: Shadow -20

And now, I suppose I'll make a couple of contributions to the Undertale Set, starting with field cards.

Name: The Ruins
Core: Earth
Increases: Neutral +30 Energy +20
Decreases: Cutter -20 Laser -10

Name: Snowdin
Core: Freeze/Nature
Increases: Freeze +30 Shadow +10
Decreases: Water -10

Name: Waterfall
Core: Water
Increases: Laser +30 Swift +10 Shield +10
Decreases: Earth -10

Name: Hotland
Core: Flame
Increases: Flame +30 Explode +20
Decreases: Water -10

Name: CORE
Core: Electric/Flame
Increases: Shadow +30 Electric +20 Laser +10
Decreases: Space -30

Name: Asgore's Castle
Core: Nature/Shield
Increases: Laser +30 Nature +20 Shadow +10
Decreases: Neutral -20 Empty -20
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 29th, 2016 at 11:17pm #167 ( Edited : 2016/06/29 at 11:30pm )
A small suggestion, regarding Sword Man. Rather than being a Flame Core robot, I believe he should be changed over to a Cutter Core or Flame/Cutter Core, since his name better suits a Cutter Core, but his ties to fire, including the majority of his stage and the Flame Sword, support him being a dual core RM.

Pay no attention to the text above. The person who typed it up is very... *Ahem* "Stupid"
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 29th, 2016 at 10:37pm #168 ( Edited : 2016/06/30 at 1:32pm )
Time to do some contributions to the field cards as well.

Mega Man RPG: Battlefield Set

Name: StupidStudios Dungeon
Core: Shadow/Freeze
Increases: Freeze +30 Shadow +20
Decreases: Swift -20 Earth -10

Name: The Void (Special Card)
Core: Space/Empty
Increases: Empty +50 Shadow +20
Decreases: Time -50 Wind -40 Earth -30

Super Smash Bros. Set

Name: Final Destination
Core: Space
Increases: Laser +30 Swift +30
Decreases: N/A

StupidStudios Set

Name: N's Laboratory
Core: Shadow
Increases: Copy +30 Explode +20 Laser +10
Decreases: Nature -30 Earth -10

Name: C2's Bakery
Core: Energy/Crystal
Increases: Energy +30 Shield +20 Crystal +10
Decreases: N/A
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 29th, 2016 at 9:07pm #169 ( Edited : 2016/12/02 at 6:10pm )
Time to add a new card to the Super Smash Bros. Set!

Name: Captain Falcon
Core: Swift
Health: 190
Power: Show Me Your Moves!
Power Description: The opponent can't use the same attack twice in a row.
Attack 1: Falcon Punch
Attack 1 Description: Captain Falcon winds up his fist for one turn, and on the next turn, he unleashes a flaming punch upon the foe, dealing
90 Damage
Attack 2: Falcon Kick
Attack 2 Description: Captain Falcon swiftly lunges at his foe with a flaming kick, dealing 50 Damage. Flip a coin. If heads, the opponent is inflicted with Burn.
Resistance: Cutter
Weakness: Shadow
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 25th, 2016 at 8:35am #170 ( Edited : 2017/04/03 at 9:30am )
Alright. It's time to begin work on a new set... The StupidStudios Set!

Name: StupidStudiosC2
Core: Crystal/Shadow
Health: 210
Power: Energy Generator
Power Description: Every 3 turns, this card recovers +40 Health.
Attack 1: Shining Prism
Attack 1 Description: C2 tosses out a colorful prism, damaging the foe with the light it produces for 50 Damage.
Attack 2: Canvas Crusher
Attack 2 Description: C2 bashes down the opponent with a paint roller, dealing 30 Damage, and if the foe has 100 Health or more, they will take +10 Damage from future attacks (This effect is stackable).
Resistance: Shadow
Weakness: Flame

Name: StupidStudiosC4
Core: Electric
Health: 200
Power: High Voltage
Power Description: If this card is attacked by a foe who isn't Electric core or part Electric core, their attack will deal 20 Damage to them as recoil.
Attack 1: Electric Pulse
Attack 1 Description: C4 sends out a pulse of electricity, dealing 60 Damage to the foe.
Attack 2: Charge Breaker
Attack 2 Description: C4 rushes at the foe and causes them to lose any sort of charge they had for attacks, dealing 40 Damage to the foe, and recovering +30 Health to C4 for every turn the foe was charging an attack (This does not count powers that require a charge of any kind).
Resistance: Flame
Weakness: Shield

Name: Team Support
Core: Laser/Energy
Description: For every card in your deck (That hasn't been disabled) with "StupidStudios" in it's name, give your card +10 Energy and +10 Attack to their future moves, until they are disabled.

Oh, and a quick changelog:

MegaBossMan (RM)
Health: 130 -> 160

StupidStudiosN (RM)
Health: 160 -> 190

REDACTED (RM) Special Card
Core: Shadow/Space -> Empty/Space
???'s Buster: Element Changed From Shadow/Laser to Empty/Laser
???'s Saber: Element Changed From Shadow/Cutter to Empty/Cutter

@BetaMan : I'll be sending these new cards to my storage (And put any of my previous "StupidStudios" cards in the set, please).
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 24th, 2016 at 2:26pm #171 ( Edited : 2016/06/24 at 3:06pm )
I'd like to purchase the cards LifeAura (S) and Six Human Souls (S) for the 50 Zenny I earned in my fight against Rotom, and with that purchase, here's my new deck:

SSN's Current Deck Formation: Haymaker
Phantom Man, Chorus (RM), Orchestra, Ballade, Mario, Link, Shulk, Robin, Mr. Game and Watch, Snake, Meta, MegaBossMan, StupidStudiosN, Quint, Adrian, StupidStudiosC3, StupidStudiosJ, Ballade Cracker, Shadow Core, Copy Core, Time Core, Space Core, Impact Core, Explode Core, Flame Core, Cutter Core, Shield Core, Laser Core, Copy Core, Space Core, Swift Core, Laser Core, Shadow Core, Time Core, Swift Core, Cutter Core, Tactical Retreat, Super-Charged, X-Tank, Assist Trophy, Metal Box, Super Star, Franklin Badge, Cucco, Timer, Spectrum Beam, Sakugarne Boost, Cuukee, Life Aura, Six Human Souls


Card(s) Sent To Storage: Swift Core (S)
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 23rd, 2016 at 1:35pm #172 ( Edited : 2016/06/23 at 1:38pm )
I got my Learner's Permit today, so... Driving aught to be fun. turbo-man
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 17th, 2016 at 2:25pm #173 ( Edited : 2016/06/17 at 2:32pm )
@AlphaRock0131 : Filling in for Beta Man here, but there are some serious problems you need to address with your cards. For one, the formatting appears to off ("Health" goes below your card's "Core", and not the last attack), two, you don't seem to be using the format typing ("Sub-Zero" for example), your cards' attacks lack any sort of effect such as 50 Damage or status ailment, so the attacks practically are worthless. And lastly, "500 Health" for both cards? That's probably the most health I've seen around here, and I seriously suggest nerfing that when you're fixing the attacks.
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 14th, 2016 at 6:38pm #174
@RotomSlashBlast : Heheh... Good luck.
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 11th, 2016 at 11:31am #175 ( Edited : 2016/06/11 at 11:34am )
Alright, before I add more cards, here's a quick changelog of things I modified to my existing cards:

Spectrum Beam (S)
Removed the stipulation requiring you not to attack for three turns

Backup Plan (S)
Renamed to "Tactical Retreat", to avoid confusion with the other card named "Backup Plan".

Timer (S)
Removed the need for a coin flip, allowing the card to outright prevent an opponent's next attack.

Chorus (RM)
Health: 140 -> 160
Time Distortion: Removed the Paralysis effect caused on the next turn, and buffed the attack from 40 Damage -> 50 Damage

Mario (RM)
Health: 140 -> 150
Cape: Modified the attack to now require a coin flip, and it now deals 30 Damage, on top of the original effect.
Super Jump Punch: Nerfed from dealing 80 Damage -> 60 Damage
Weakness: Changed from Shadow to Nature

Link (RM)
Health: 130 -> 140
Master Sword: Nerfed from 70 Damage -> 50 Damage

Robin (RM)
Health: 90 -> 120

Snake (RM)
Remote Controlled Missile: Nerfed from 50 Damage -> 40 Damage

ZeroDXZ (RM)
Health: 130 -> 150
Power (Swift Swordsman): Reduced the cooldown from [3 Turns]{time -> 2 Turns

StupidStudiosJ (RM)
Health: 280 -> 270


^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 10th, 2016 at 10:18pm #176 ( Edited : 2016/06/11 at 9:02am )
"Alright... If I don't do this just right... The game is lost... Okay... Let's do this."
Orchestra, use an Impact Core-Charged Compression Grip! *Coin Flip* HEADS! And that means... 130 Damage to Uranus!
Orchestra
120/300
Status: None


Uranus
-30/170
Status: FINAL K.O


...And victory to SSN!
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 10th, 2016 at 10:10pm #177 ( Edited : 2016/06/10 at 10:13pm )
Orchestra used Cannonball... ...but it missed!
Orchestra
300/300
Status: None


Uranus
100/170
Status: Solid Armor - +10 Defense, Airborn
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 10th, 2016 at 10:00pm #178 ( Edited : 2016/06/10 at 10:05pm )
Seeing as I know what's about to happen next, it's time to send out the wall. Go fourth, Orchestra!
SSN used the support card, Super-Charged! Orchestra's attack will now take only one turn to complete!
Orchestra used Compression Grip! *Coin Flip* Heads! 70 Damage to Uranus!
Orchestra
300/300
Status: Bulky, Super-Charged


Uranus
100/170
Status: None
^ Top
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on June 10th, 2016 at 9:50pm #179
Meta used Starforce Saber, dealing 40 Damage to Venus!
Meta
10/180 (CRITICAL!)
Status: Starforce Berserker - 2 Turns Left


Venus
-20/170
Status: K.O'd
^ Top
Found 6 Threads, 452 Posts 458 Results Total
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »