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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 5th, 2023 at 9:24pm #161 ( Edited : 2023/02/05 at 9:52pm )
Eidolon appears out of a conveniently-placed river.

(Eidolon:) Okay, who am I using as mop this ti-

Eidolon notices the Fighting Alloy Team.

(Eidolon:) ...
(Eidolon:) Pfft-HAHhahaHAHAHAH!! *obvious sarcasm* Oh NOES~, a bunch of people that were STRAIGHT-UP DESIGNED TO BE CANNON FODDER! WHATEVER SHOULD I DOOOooOOOooooOoo? *end of sarcasm*
(Eidolon:) Face the facts, you're both severely outclassed AND severely outnumbered.  But if you wanna get trounced HARD, that's fine by me!

Eidolon's fists are then surrounded by oceanic energy.

(Eidolon:) Now block this overhead!

Eidolon uses Liquidation on Alloy Red!

Eidolons's new stats:

EN: 21 > 85 | WE: 15 > 60
ATK: 40 > 110 | DEF: 24 > 80 | SPD: 20 > 95

New moves:

Tidal Surf | Water/Speed Type
38 Power | 95% Accuracy | 8 WE
Description: The user summons a tidal wave and charges into the enemy with it.
Effect: Deals damage based on the user's Speed instead of Attack.

Liquidation | Water/Impact Type
46 Power | 90% Accuracy | 6 WE
Description: The user pummels the *REGGGAE'D* out of the target with aquatically charged melee strikes.
Effect: Harshly lowers the target's Defense.

Tidal Wall | Water/Defense Type
45 Power | 90% Accuracy | 6 WE
Description: The user sends a large tidal wave at the target.
Effect: If the user is faster, this sends the target 2 steps down the turn order this turn.  If the user is slower, the action delay instead remains as a status ailment on the target until the end of the next turn.  This ailment can't be extended or refreshed by any means until it expires.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on February 2nd, 2023 at 11:11am #162
Oh wow, these dragonflies hit pretty hard!

Ensemble then start charging Homing Sniper+.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 31st, 2023 at 11:12am #163
Ensemble invokes Yammar Option, spawning a trinity of drones that start firing at Sniper Giuseppe! That or at Papyrus.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 28th, 2023 at 1:08pm #164 ( Edited : 2023/01/28 at 1:24pm )
Doppler Labs

Trimarc tries to power through the Rain Flush, and starts spamming Vine Booms at CRORQ Neo, while Alternate Aeon, having taken slightly reduced damage from the acid rain, fires off a PK Miasma α (also at CRORQ Neo) in an effort to inflict Poison!
Move Name: Vine Boom | Sound/Explode Type
Tier 1 | Category: Special
Description: The user triggers an easily-spammable explosion of sound , dealing minor damage that slightly pierces defense.

Move Name: PK Miasma | Toxic Type
Category: Special
Description: The user sends forth a wave of poison that does a small bit of damage, and would target the entire row if we were playing by Mother 3 rules. It also has a medium chance to inflict Poison.
Known Levels: α
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 19th, 2023 at 7:14pm #165
Ensemble suddenly aims at Sniper Giuseppe, and fires off a Neapolitan Bomb!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 15th, 2023 at 8:18pm #166 ( Edited : 2023/01/15 at 8:27pm )
What the actual...!?
Tch, no the time to process whatever's going on here!

Ensemble rains down a bunch of Frost Columns!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 15th, 2023 at 11:09am #167
...Woah. That's apparently a thing now.
...How am I even gonna get up there? Not like I have a jetpack or anythi-

*TF2 Notification Sound*

Oh hey, what's this?

Ensemble ended up randomly finding a Rocket Jumper!

Alright, let's take a looksie. +200% max primary ammo on wearer, no self-inflicted blast damage taken, this weapon deals ZERO dama-
Wait, ZERO DAMAGE? What's the point of shooting rockets at people if you can't hurt enemies with-

Ensemble notices another tidbit; "A special rocket launcher for learning rocket jump tricks and patterns."

Oh okay, rocket jumping. Yeah, I think I've heard of that technique. Maybe that's gonna be my ticket up there...

Ensemble then keeps repeatedly trying and failing to rocket jump up into the portal, until she eventually, FINALLY nails it and ends up getting through the portal! When she lands, she does a little victory pose, complete with the Windows 3 "Ta-da" sound effect.

wait what

Ensemble then notices the cages with various people locked up, some of which she's seen before.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 14th, 2023 at 4:29pm #168
Snore Blast and Twindeath are temporarily disabled.

Gytha throws a Spread Bomb.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 12th, 2023 at 4:10pm #169
Ensemble does a victory pose.

YEAH! I dunno why I got seriously strong out of literal nowhere, but I ain't gonna complain!

Ensemble then fires off a Classic Grab Buster shot into the sky to celebrate... Not knowing that she my be accidentally targeting the Fourth Wall.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 12th, 2023 at 11:51am #170
(Gytha:) Huh, same-type weakness. Who woulda thought?

Gytha uses Blast Fissure.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 10th, 2023 at 11:07am #171
Ensemble throws an Unabatable Icicle at Pyro.

Game, set, and match.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 9th, 2023 at 5:28pm #172
Calx switches out, allowing Gtytha to switch in!
If allowed this turn, Gytha equips the Attack Booster.

Gytha's unused Level Ups begin to take effect!

EN: 20 > 87 | WE: 24 > 92
ATK: 32 > 97 | DEF: 19 > 74 | SPD: 25 > 80

Gytha learned Blast Fissure!
Gytha learned Bomb Volley!
Gytha learned Zap Cannon!

Move Details:

Blast Fissure | Explode/Earth Type
104 Power | 70% Accuracy | 10 WE
Effect: Hits all enemies and has a 20% chance to inflict Dizzy. Damage is divided between all enemies. If there’s only one enemy, this move’s Accuracy is increased by 20%.

Bomb Volley | Explode Type
18 Power | 90% Accuracy | 6 WE
Effect: Hits up to 8 times.

Zap Cannon | Electric/Explode Type
124 Power | 50% Accuracy | 10 WE
Effect: Inflicts Stun for 3 turns upon hit, and Paralysis for a single turn, preventing the use of attacking moves.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 8th, 2023 at 11:12pm #173 ( Edited : 2023/01/08 at 11:19pm )
Ensemble's head seems to recoil from the Headshot, but she gets back into her usual posture soon afterward.

You sure we're the ones who need training? You guys might as well just be made out of plastic of you're gonna produce numbers THAT small! The fact that one of you got oneshotted by one of my weaker attacks ain't doing ya any favors either!

Ensemble then tries to fire a Photon Missile at Sniper!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 7th, 2023 at 4:25pm #174
2fort - BLU Fort Courtyard

...Hey, is it me, or does it feel like that should've hit harder?

Ensemble suddenly targets Demoman and uses Freeze Lock!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 7th, 2023 at 6:34am #175 ( Edited : 2023/01/07 at 6:37am )
Calx follows up with a Magnetic Shockwave!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 5th, 2023 at 2:35pm #176 ( Edited : 2023/01/05 at 2:53pm )
2fort - BLU Fort Courtyard

Oh sure, just assume everyone knows how maps work, why don’t ya?
Also, while it may be 3v1, most of my kit’s designed around taking down swarms of enemies, so I’d be careful who you underestimate!

Ensemble's unused Level Ups take effect!

EN: 20 > 72 | WE: 25 > 90
ATK: 30 > 107 | DEF: 20 > 72 | SPD: 25 > 89

Ensemble learned White Album!
Ensemble learned Frost Columns!
Ensemble learned Missile Overdrive!
Ensemble learned Freeze Overdrive!
Ensemble learned Yammar Option!

Ensemble then proceeds to activate White Album!

Move Details:

White Album | Freeze Type
7 WE
Effect: Increases the user's Defense, Speed, and Evasion by a flat 11 for 3 turns.

Yammar Option | Nature/Missile Type
12 Power | 97% Accuracy | 6 WE
Description: The user summons three dragonfly drones that guard the user whilst firing at enemies.
Effect: Spawns 3 dragonfly drones. At the end of the user's turn, each dragonfly will fire a 12-Power shot at the most recent enemy the user has targeted. Each time the user is hit while this is up, a dragonfly will be destroyed and the damage the user takes from the attack will be reduced by 30%.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 4th, 2023 at 9:40pm #177 ( Edited : 2023/01/04 at 9:49pm )
Calx equips his Defense Booster, then turns toward Nic.

You who intend to bar our path. I'll say this only once, as if I were to repeat it, it'd fall on deaf ears.
At least one individual in this room has chosen a terrible day to be what looks to be a mechanical data frog.

Calx does what he does best and sends a Scrap Coffin in Nic's general direction!
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 3rd, 2023 at 5:16pm #178 ( Edited : 2023/01/03 at 6:06pm )
Okay, I believe we've made our decisions. If I'm right, each and every last one of these items will be critical.

Calx walks up to Enragement Child, and purchases 6 E-Tanks, (2400 Zenny) 8 Weapon Capsules, (2400 Zenny) a Light Program, (1000 Zenny) a Target Module, (1000 Zenny) an Attack Booster, (1500 Zenny) a Defense Booster, (1500 Zenny), and a Speed Booster. (1500 Zenny)

Zenny before purchases: 11351
Zenny after purchases: 51

In addition, Calx’s unused levels begin to take effect, so here’s his new stat spread.

EN: 24 > 86 | WE: 15 > 57
ATK: 24 > 84 | DEF: 30 > 105 | SPD: 27 > 98

Since I’ve got a ton of moveslots for Calx I still gotta use, y’all know what that means...!

Calx learned Ground Dash!
Calx learned Junk Shield!
Earth Power upgraded into Earth Power+!
Calx learned Prismatic Cleanse!
Calx learned Magnetic Shockwave!

(Also, does anyone have the Pre-STAB values for Magnetic Shockwave? Because I don’t recall the Pre-STAB version being posted anywhere.)

(Gytha:) Okay people, if you've got unused levels, now's the time to get your stats and whatnot in order. Same with buying stuff, there probably ain't gonna be another chance when the perpetrator arrives.

Move Details:

Ground Dash | Earth Type
65 Power | 89% Accuracy | 6 WE
Effect: Goes 2 actions later than usual unless used by someone with Swift and/or Speed as one of their types.

Junk Shield | Earth/Shield Type
56 Power | 96% Accuracy | 8 WE
Description: The user surrounds itself with large pieces of scrap metal that act as shields, and launches the scrap metal at the first attack that targets the user.
Effect: Uses half of the user's Attack and Defense stats in damage calculations. Intercepts the first damaging move that targets the user and tries to reduce the incoming move's damage, using its own Power as a buffer. If the incoming move hits multiple times, any remaining Power's used as a buffer to try to weaken the next hit until this move runs out of power or all hits of the incoming move are negated. After that, if the incoming move's completely nullified and this move still has power left, that amount of Power's used to attack whoever targeted the user with said move.

Earth Power+
Power: 64 > 79 | Accuracy: 80% > 91% | 12 WE
Description: The user triggers a massive eruption of sheer power from the Earth, but with a bit more precision and strength than usual.
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RotomSlashBlast
90,097,171 BP
15 TP | 2817 PP
Posted on January 2nd, 2023 at 7:21pm #179 ( Edited : 2023/01/02 at 7:34pm )
Mechanical Mayhem

Anemone, suddenly turning her attention away from the two giant mechanical eyeballs most likely plotting to murder her, is staring at a bunch of floating, blue orbs coming out of the Destroyer's corpse.

Those lights are just amazingly beautiful... Though, I can't shake this feeling of sheer power they give off.

Suddenly, to her absolute panic, these Souls of Might fly straight into Anemone, causing some of her unused potential to activate!

Anemone now has stats as though she was around Level 32!

EN: 20 > 71 | WE: 21 > 63
ATK: 35 > 76 | DEF: 24 > 59 | SPD: 30 > 71

Anemone learned White Wind!
Anemone learned Divine Shinedown!
Anemone learned Cyclonic Ravager!
Nexus Ray was upgraded to Nexus Ray+!

Anemone, not quite calmed down, pulls out a blue, almost alien-looking scepter flowing with green energy. Anemone then points the staff at Spazmatism, and fires a Chromatic Mortar!

Move Details:

White Wind | Recovery/Wind Type
Up to 75% Recovery | (User's remaining % of health) ÷ 10) WE
Effect: Recovers health for the user and all allies by a value of (75% x (User's max Health ÷ User's current Health)). Instead of the usual STAB bonuses, this move has a 25% chance (10% if secondary STAB) to remove a random ailment a target is currently suffering from.

Cyclonic Ravager | Wind/Damage Type
80 Power | 100% Accuracy | 11 WE
Effect: Destroys the target's Shields unless the target resists this attack.

Nexus Ray+
Power: 150 > 185 | WE Cost: 20 > 25
Effect: Has a 30% crit rate. This can be used even if the user lacks the required WE, but if the user doesn't have the required WE then they have to waste the next turn recharging. This move can't have its WE cost reduced by any means, not even STAB.
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