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MegaBossMan
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Posted on August 21st, 2019 at 2:27am #161 ( Edited : 2019/08/21 at 2:31am )
Kalinka's Shop

@megaprotobassman : Welcome back! You can buy new Robot Masters from Kalinka's robot shop, given whether or not you've scanned that robot in a battle before. I've already bought every Robot Master so their pricing doesn't show up, but they require a tad bit of zenny -- though that price goes down the more you buy from Kalinka. Outside Robot Masters (MM5+) can be found in elemental Starforce or Endless Attack missions, but not every Robot Master is in the game (we have to make their weapons first!)
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MegaBossMan
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Posted on August 16th, 2019 at 2:47pm #162
@handledvirus44 : Congrats on toppling the once-stagnant leaderboard! You're the sole owner of the Gold Crown emblem now, but don't get too comfortable; now everyone knows who they've gotta beat out to be #1 around here :P That is, if anyone else is so driven they're willing to go through over a thousand grueling battles of fighting Mega Man in the Bonus Field
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 15th, 2019 at 1:46pm #163
1. 'Make More Chapters': Agree
Generally, when it comes to the question of 'More', the answer is always yes, that's agreeable. The trick is providing the content needed for new missions. We're a long ways off updating the campaign, but there is certainly more content that we always want to add.

2. 'Make A Title Screen': Agree
When starting up the game, there should be the little page with the 'MMRPG' logo and the 'Start' command, no? There are edits that certainly could be made later down the line, but in terms of functionality, that's essentially a title page? If you're looking for a particular feature or visual on the title page, then I could use some clarification on that.

3. 'Create Your Own Battle': Agree
YES! This has been a hotly anticipated feature for years and years now by the dev staff, alongside an Endless Mode. Those have been big topics ever since our IRC Chatroom days. Luckily, we've finally implemented the Endless Mode due to assistance from other serendipitous updates made, and while admittedly a potential Custom Mode hasn't really had any real development put towards it, it is certainly something we'd be interested into making a reality in the future. If you ask me personally, it'd make sense to handle it the same way Endless Mode was, where it's built up incrementally through mechanic updates and see if it becomes feasible with the steps taken.

4. 'Using Alternate Soundtracks': Agree
This may also be in the cards at some point. It's definitely possible, but beyond just embarking on that workload, we also need a music library that could potentially cover every track in the Classic franchise. Using your example, the 8-bit arrangements would certainly be iconic, but we'd also have to find surrogate tracks for Mega Man 7, Mega Man 8, Mega Man & Bass, and Mega Man 11. We could request to use the FC tracks, sure, but that still leaves out 11 and any Powered Up tracks. We lucked out in that LegendofRenegade's tracks cover such a wide plethora of Mega Man's musical history, but if anyone reading this post knows of any arrangers who have covered all the Mega Man music required, I would personally love to see if something could be struck up. The idea of being able to make choices to which soundtrack you want has also been thrown around for years now, we just need to find the proper library of music for it.

5. 'New Names for Types': Disagree
Not much of a reason to. Just changing things for the sake of changing things isn't a great philosophy in game design.

6. 'No More Multiple Paths': Disagree
I mean... Eh? We certainly could, but that'd be a radical readjustment of how the game is structured and designed. In a potential 'MMRPG 2', maybe, and it would be interesting to have one unified pool of robots with the choice of doctor being available for any individual stat boosts / effects you'd want for a given mission. However, the way I approach our current campaign is that each doctor is a given difficulty level; Dr. Light is the easy path, Dr. Wily is intermediate, and Dr. Cossack's the toughest of all three paths. This helps recreate the freedom of choice that the Mega Man games are so acclaimed for; you can prepare and fight the campaigns and missions in any way you so choose. If you have any ideas for how a single path works, it could certainly be discussed at least.

7. 'Multiplayer': Disagree
Multiplayer how? Working together in raid missions? Fight against each other in turn-based combat? We don't really have the communicative userbase for that, nor do I think turn-based+real-time choices combat is all that fun, but most of all, we really don't have the infrastructure for that lol. At this moment, it just isn't possible within the limitations of the game. But maybe there could be other forms of cooperative multiplayer? Maybe not directly, but if there were methods like gifting items to other players? Of course, that runs into the question of what one could even gift...

8. 'New Text': Agree
All in all forums are a dying medium, but hey why not? More is more.

9. 'Secrets': Agree
Secrets are fun and we've always thought up a bazillion we could include. The main stuff needs to be finished up before we could seriously start considering side-material like hidden secrets though. Rest assured, if we get around to it, we could definitely throw around some super-secrety content for players to find ^_^

10. 'Weapon Get Animations': Disagree
We have Weapon Get prompts in the form of the textboxes that appear and expound upon when you unlock a new weapon. Are you asking for it to be animated like in the main line games? You're going to have to explain what you were suggesting here for me to have a conclusive opinion on the possibility of it.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on August 15th, 2019 at 1:41pm #164 ( Edited : 2019/08/15 at 1:43pm )
@Soren : Each of the poses are listed in our database pages: if you hover your mouse over the sprite, you can see the formatting code used for that specific robot image.
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MegaBossMan
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Posted on August 15th, 2019 at 2:19am #165
@Soren : Hi (again) Soren! What confuses you about 'robot poses on the website'?
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MegaBossMan
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55 TP | 1823 PP
Posted on August 14th, 2019 at 12:15am #166 ( Edited : 2019/08/14 at 12:31am )
Hi -- you already seem to have an existing thread regarding your hypothetical fangame? At best these are only ideas, and you can easily expound upon your fangame ideas within your existing thread already. As it is, creating multiple separate threads for a single idea is... somewhat redundant. As a result I'll be locking this thread tomorrow; you can use the time to copy and paste the info in this current thread to your original fangame post, and I'd recommend simply posting any new ideas you have in that already existing thread as well. Sorry, but I promise it's much more convenient for everyone reading through your fangame idea!
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MegaBossMan
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Posted on August 1st, 2019 at 2:25pm #167
@mello_man25 : Congrats on the full set of Starforce! :D
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MegaBossMan
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55 TP | 1823 PP
Posted on August 1st, 2019 at 2:21pm #168
So far, Ground Man will not be playable; as mentioned in one of the update posts, our development groove on new Robot Masters is on hold for now. I only threw him as an extra bonus this month as an encounterable Robot Master that can be fought and scanned in Bonus and Starforce fields. I apologize if it's not exactly what you were looking for, but I hope you can still enjoy his presence in the game nonetheless; maybe one day he'll show up as an unlockable!
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MegaBossMan
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55 TP | 1823 PP
Posted on July 23rd, 2019 at 2:36pm #169 ( Edited : 2019/07/23 at 2:39pm )
Hold up a minute folks what's going on here, you can't just be making stupid threads about numerically counting.

So make sure you're leaving messages along with your counting, please.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 22nd, 2019 at 12:53am #170 ( Edited : 2019/07/22 at 1:15am )
A New Feature on the Challenge Mode
.... Infinity?

Crystal Man's not all! Here comes a brand-new feature!

2019 Game Update #17: Marathon the New Endless Attack Mode (Beta)

Say hello to the new Endless Attack Mode - an endless, procedurally generated mission where the goal is to see how far you get before all your robots are disabled or you quit. With each new victory, the opposing team will gradually grow in strength, inventory, and numbers -- get far enough along and they might even surpass their regular leveling limitations! Meanwhile, your own robots will begin to tire in strength as they tire in life and weapon energy, so ensuring you've brought the proper equipment and abilities to continue your pace is key. Also, please take notice that this new mode is currently labeled as a beta: beyond the zenny you earn playing, any progress and records you've made will most likely be reset as we continue to iron out any kinks or issues in testing the new Endless Attack mode. That being said, beta testing is a collective effort, so it's massively important you let us know about any thoughts and qualms you have, whether it be gameplay or bugs-wise, so that they can potentially be addressed for our final version! To play the new Endless Attack mode, simply log into your game, take a look at the Challenge Mode tab, and click on the new Infinity button demonstrated on the screenshots above to get started. Remember to post your feedback below, and do your best in achieving your personal record!
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 20th, 2019 at 2:10pm #171 ( Edited : 2019/07/20 at 10:33pm )
@ARandomInternetDud : The Rogue Star cores cycle each month, allowing for a period of time where weaker Robot Masters may be just as or situationally more viable than other, more 'high-tier' robots. Naturally, this means types that generally aren't quite as good as other, more represented types (Crystal, Earth, etc) tend to be focused on. We do like to try to update those weaker types in that period of time to find their specific niche and creating an overall broader movepool for them, though as mentioned above these game updates may be on hold for a while. Eventually, more Cutter RMs will most certainly get new Robot Masters and abilities, but quite frankly they're widely considered to be one of the best types already so Cutter RMs won't be getting their spot in the limelight for a while. This is also true in regards to a type like Flame-core, for example.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 19th, 2019 at 5:17pm #172 ( Edited : 2019/07/19 at 5:20pm )
2019 Crystal Rogue Star Robot Master Release: We Are the Crystal Gemstones

“I'm afraid your demise draws ever nearer…”

The Gemstone Counterfeiting Robot from Mega Man 5, Crystal Man, outshines the competition! In a new Challenge, an eclectic group of invading gemstone-based robots challenge Earth for its resources, and it’s up to you to quell this group’s commander by defeating him with only Neutral moves! Crystal Man comes with not just one, but TWO new abilities: Crystal Eye finds the weaknesses of an opponent’s soul to always strike for super-effective damage (splitting off to hit benched foes too), while Crystal Mind enables the user to enter a zen-like state and raise all their stats in a single turn! Crystal Man is the last Crystal Robot Master to join the cast, but guess again if you thought that was it for abilities…

Not only did Crystal Man foresee his own abilities, but he predicted new moves for his accompanying companions, Jewel Man and Gemini Man, as well! Jewel Man’s new move ‘Jewel Polish’ buffs him or an ally so well that any negative stat changes and field hazards are completely removed from the afflicted! And in one of our most outlandish abilities yet, Gemini Man’s signature ‘Gemini Clone’ attack allows the user to DUPLICATE themselves, allowing them to attack twice in a single turn given they have the Weapon Energy for it! With these updates, the sheer fundamentals of Crystal-cores have been completely renovated and refurbished; give it a shot today by defeating Crystal Man in his signature Challenge and by breaking his phony prophecies -- and his spirits too, while you’re at it.

P.S: You may have noticed that this update came out a bit later than what most had expected… like, a month late. >_> It’s not like we were holding content back, but coupled with some tricky programming this month, our developers’ game-developing scheduling has been a bit out of whack. While we love working on this game, we do have real lives and passion projects have to come second to actual work; as such, we’ll essentially be on ‘summer vacation’ (except not really) and I suggest not expecting consistent new RM releases for these next couple of months. Minor content and bug fixes maaaay sporadically be released from time to time, but ultimately I apologize for the inconvenience and disappointment this may cause the more anticipant of our users, and ask you bear with us for the time being. In order to release good content, our own work-life balance must be good as well to ensure that this keeps being a united passion project.

Crystal Robot Masters
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 12th, 2019 at 1:02am #173
Hi Bwip, welcome to our Community! It's awesome that the Archie Comics introduced you to the Mega Man franchise; they're great introspectives into the implications and world of the Mega Man franchise, and while the Mega Man games themselves may not necessarily blow you away with the questions their narratives may ask, part of the fun is coming up with your own canon and questions -- just like Archie did! If you're looking for initial purchases, Capcom has luckily bundled the Classic and X franchises into divided bundles that are available on most modern platforms. When looking for a place to start, I'd definitely say the Legacy Collections and X Collections may be the place.

Also you like Little Shop of Horrors, so congratulations on having excellent taste in musicals
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on July 12th, 2019 at 12:31am #174 ( Edited : 2019/07/12 at 1:01am )
@RageSwitch : Forums as a whole are and have been dying for the past few years; even by the time forums were originally incorporated into MMRPG, I'd imagine internet forums had already begun their spiraling descent due to the decentralization caused by social media and the resurgence of IRC Chats. And that's not necessarily bad! To be frank, all things in life eventually evolve and adapt. Where forums die, another form of conversation flourishes. Our activity has always been incidental at best, which is fitting because our development has always been quite incidental as well!

Of course, if you're asking me, forums still do have somewhat of a general advantage, specifically in the case of MMRPG versus our other forms of communication. Forums offer more convenience in finding update and informative posts, as sifting through designated threads is less involvement than sifting through chat posts. Related to this, users who may simply be looking to catalogue issues or offer brief feedback will obviously prefer writing a post over integrating a community. Certain niches also enjoy or require forum-based conversation over real-time conversation, though this demographic is relatively meager in size anyhow. Lastly, and to most importance on the development side, forums act as strong archival sources in terms of feedback, bugs, opinions, etc -- preserving these sentiments are of the highest importance.

So naturally, forums, while they have their importance, is a bit of a dying breed. Really when looking at the activity of the past few months, you've really been one of the few kickstarting posting activity around here. Alas, it also doesn't help that game activity has dried up a bit lately; one of the main eternal facts of MMRPG is that our activity will always be linked to the activity of the actual game. However, it is no doubt astonishing to see our fangame's forums still kicking and spitting as other forums essentially die off, which is an utter testament to the strong dedication of many, many members here. The forum isn't the only portion of our userbase, but I'm still extremely thankful to all of you posting sporadically throughout our community; even if we don't always manage to respond, do know that you aren't being ignored and we still make sure to read back on all your feedback and sentiments ^_^

unless those posts are in the roleplay section, that place is a scary void of recolored Basses and Fire Men
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 27th, 2019 at 2:23am #175
@TryHard : Hi! I can't properly tell you all of the technical behind-the-scene details since even I wouldn't have much of an understanding of it myself, but I'll try to relay it to you the best and simplest I can:

Essentially, we were hit with a spike of queries and requests from an influenza of spam-bots yesterday, trying to access commands that don't exist on the site and creating a cavalcade of 'error messages' that filled up to around 11 gigabytes worth! There were also other unrelated issues regarding the hosting site and related issues such as our access logs filling up that all hit around the same time, so what Ageman20XX had to deal with was a web of connection problems. Luckily all of the bots harassing the server were eventually disabled, but there are still issues slowing down the connection speed of the site -- we're still looking into this, and many of you may have already noticed as you log in to read this message today. The general hypothesis is that this may be an optimization issue, but truth be told, we're not entirely sure just yet so Ageman20XX will have to still keep digging around to unravel what's going on with the slow loading. I am terribly, terribly sorry for the inconvenience this has and might cause for a bit, but you'll have to bear with us on this one; these festering background issues can be so, so, so tricky to deal with >_>
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 18th, 2019 at 3:04pm #176
(oh christ I feel old now >_>)

@ZeroDXZ : Congrats on your acceptance to College Zero! You're already embarking on the next stage! I obviously wish you the best on your endeavors, and while it'll be quite a journey, I know you'll be able to handle it fine! Just don't do anything I wouldn't do while you're there!
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 17th, 2019 at 2:20pm #177
@Edgelord : Would you say the Octo Expansion is worth purchasing? I bought Splatoon 2 on release but haven't picked it up much on release after finishing the story. Does it expand on the original release decently enough?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 1st, 2019 at 2:00am #178 ( Edited : 2019/06/01 at 2:02am )
2019 Nature Rogue Star Robot Master Release #3: Plant Man Challenge Mission

“Wake up and smell the roses! See the beauty of this world!”

The Flora Analysis Robot from Mega Man 6, Plant Man, takes root! With the enchanting weather stemming from the Nature Rogue Star, Plant Man’s holding a lovely garden party for him and his closest friends, but he didn’t count on you crashing it! …. That’s rather rude, but regardless, defeating Plant Man with only neutral-based attacks will let him spend his leisure as a member of your team of Robot Masters! Plant Man comes with a set of new floral alts, as well as his signature Plant Barrier ability; this attack raises a defensive shield of petals that not only withstands damage, but continually heals the user after every turn! Plant Man completes the set of environmentally-friendly Robot Masters, which in previous weeks featured Solar Man and Hornet Man, so go green and give them a trimming they won’t forget!

plant-man
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on May 27th, 2019 at 3:52pm #179
There's plenty of music that became instant favorites of mine on first hearing, but as they are not video-game related and I'm sure no one would care, I'll skip that for now.

As iffy as the Kingdom Hearts series is on some notes, one absolute undeniable highlight is the score -- specifically, the Darkness of the Unknown track. This combines all the different variations of the score so I'm technically cheating, but as someone who was, and likely still is, unversed in video game composers, this introduction to Yoko Shimomura's non-synthesized work is absolutely astounding. Now any time I hear she's connected to a work, I always expect the very best; such as her remixes in Smash like Kass's theme and her new Vega arrangement. I'm a sucker for violins in general.
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