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Found 146 Posts 146 Results Total
Pages 12345678
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on December 2nd, 2022 at 9:47am #141 ( Edited : 2022/12/02 at 12:54pm )
@ch4s3man : it is, if you check the item shop, you can buy things for other players

e Wow! Thanks... uh...Joker? What an odd name... but he seems like an alright guy.

well now that i have a million levels, i guess its time to have a bunch of new moves?
behold! 20 new moves! ...and this took way too much time. and a lot of searching. at least i learned some new stuff.. right?
oh yea all number are before core we reduction and attack boost

Gradius Blade: Cutter, 4 WE, 95% Accuracy, 15 Damage
Swings with a sharp sword. Has a 5% chance to inflict Bleed, and a chance to inflict a critical hit based on the user's level. (Level 5 = 5% Critical chance) Going right before or after an opponent guarantees a critical hit.

Sledge Club: Impact, 4 WE, 93% Accuracy, 30 Damage
Smashes down on an opponent with a large hammer. The user takes double damage on the following turn.

Spear Skewer: Cutter, 4 WE, 94% Accuracy, 18 Damage
Stabs with a pointed spear. Has a 10% chance to inflict Bleed. The user takes 1.5x damage on the following turn.

Gun Del Hell: Empty/Shadow, 6 WE, 96% Accuracy, 28 Damage
Fires a shot of darkness at the enemy. Can be charged instead to inflict Omen and hit 6 times with a darkness ray. Deals double damage and costs half WE if the user was hit by an Empty or Shadow attack recently. Has a 10% chance to inflict Blindness.

C-Bat: Shadow/Empty, 8 WE, 100% Accuracy, 0 Damage
The user transforms into a bat, gaining Mid-Air for the next 4 turns. The user can also use Wind and Shadow attacks during this.

C-Mouse: Earth/Empty, 8 WE, 100% Accuracy, 0 Damage
The user transforms into a mouse, reducing accuracy for moves targeting them for the next 4 turns. The user can also use Earth and Shadow moves during this.

C-Wolf: Empty/Recovery, 1+2x WE, 95% Accuracy, 19 Damage
The user transforms into a wolf, and attacks an enemy repeatedly, based on how much WE the user spends on the attack. (2 WE - 1 Hit, Base 1 WE) Recovers half the amount of damage dealt.

Coffin Rest: Empty/Weapons, 0 WE, 100% Accuracy, 0%
The user enters a coffin and gains 3 WE every action. The user takes half damage while in this state, but cannot do anything and has Bound. Ends at the end of the turn.

Bat Dispersal: Empty/Shadow, 8 WE, 100% Accuracy, 0 Damage
The user transforms into several bats, causing attacks targeting them to have reduced accuracy.

Sunlight Magic: Flame/Weapons, 6 WE, 100% Accuracy, 0 Damage
Reduces the cost of Sol- Attacks by 3 for the next 5 turns. Cannot be used within 3 turns of itself or Moonlight Magic.

Moonlight Magic: Empty/Weapons, 6 WE, 100% Accuracy, 0 Damage
Reduces the cost of C- Transformations by 3 for the next 5 turns. Cannot be used within 3 turns of itself or Sunlight Magic.

E-Freeze: Freeze/Empty, 9 WE, 100% Accuracy, 0 Damage
Allows the user to use Freeze type attacks (including WE reduction and STAB) for the next 5 turns. Cannot be used within 4 turns of another Enchantment (E-). Uses no AP.

E-Cloud: Wind/Empty, 9 WE, 100% Accuracy, 0 Damage
Allows the user to use Wind type attacks (including WE reduction and STAB) for the next 5 turns. Cannot be used within 4 turns of another Enchantment (E-). Uses no AP.

E-Earth: Earth/Empty, 9 WE, 100% Accuracy, 0 Damage
Allows the user to use Earth type attacks (including WE reduction and STAB) for the next 5 turns. Cannot be used within 4 turns of another Enchantment (E-). Uses no AP.

E-Dark: Shadow/Empty, 9 WE, 100% Accuracy, 0 Damage
Allows the user to use Shadow type attacks (including WE reduction and STAB) for the next 5 turns. Cannot be used within 4 turns of another Enchantment (E-). Uses no AP.

Sol-Dyna: Flame/Explode, 8 WE, 100% Accuracy, 36 Damage
Places down a bundle of powerful dynamite that explodes at the end of the turn. Deals more damage the more WE the user has, (1 WE = +3 Damage).

Sol-Freeze: Freeze/Empty, 6 WE, 100% Accuracy, 18 Damage
Forms a freezing gust in front of the user that solidifies into a block of ice. This inflicts Frozen Foothold and Chill, and the effects last longer the more WE the user has (2 WE = +1 Turn).

Sol-Dash: Swift/Empty, 6 WE, 85% Accuracy, 0 Damage
Halves the accuracy of incoming attacks for the turn. However, if the user is hit, they will take double damage.

Sol-Healing: Recovery/Empty, 8 WE, 100% Accuracy, 0 Damage
Heals the user and allies by 5% of their maximum health. All Nature attacks deal 30% more damage for the rest of the turn.

Justice Return: Level/Shadow, 13 WE, 91% Accuracy, X Damage
Rains down large, spiked balls to crush each opponent. Deals flat damage equal to the amount of LE the player has lost.
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SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on December 1st, 2022 at 10:41pm #142
(so i was looking around here, why am i level 19?)

Django decides to wander around and inspect each shop, not knowing to buy with so little money.
^ Top
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on December 1st, 2022 at 10:39pm #143
just like if i ever get bored and dont want my account to waste space
^ Top
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on December 1st, 2022 at 5:09pm #144
is it possible to delete your account?
^ Top
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on December 1st, 2022 at 1:40pm #145
oh. well, i can be here next time, right?
^ Top
 
SLEEP DEPRIVATION
14,726,875 BP
0 TP | 146 PP
Posted on December 1st, 2022 at 12:48pm #146 ( Edited : 2022/12/30 at 2:14pm )
Suddenly a kid comes out of nowhere.

Wait... You guys aren't the Count!
Oh uh who this guy Well, at least I'm in good company now.!

SOLAR BOY DJANGO
Core: Flame/Empty
Weakness: Shadow/Water
Resistance: Flame/Light

HP: 5
WE: 6
ATK: 7
DEF: 5
SPD: 6

Abilities: Gun Del Sol, Otenko, Taiyoh Charge

Gun Del Sol: Flame, 4 WE, 96% Accuracy, 26 Damage
Fires a solar powered shot at the opponent. Can be charged instead to inflict Burn and hit 5 times with a solar ray. Uncharged has a 5% chance to inflict Ablaze. Deals double damage and costs half WE if the user was hit by a Flame or Level attack recently.

Otenko: Flame/Weapons, 10 WE, 100% Accuracy, 0 Damage
Summons Otenko to raise the attack power of all attacks by 15 (for the player and allies). This increases by 5 each turn.

Taiyoh Charge: Flame/Weapons, 0 WE, 100% Accuracy, 0 Damage
Regenerates 1/3 of the user's WE. If the user used a Flame attack or was hit by a Flame, Level, or Weapons type attack on the previous or current turn, this restores 2/3 WE and 10% LE.

[Removed segment]
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Found 146 Posts 146 Results Total
Pages 12345678
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