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Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 29th, 2015 at 6:41pm #141
gemini-man_alt ...Since I found out I actually have 31 cards, I will put Field Star and Fusion Star out of my deck and add Laser Recoil and... ring-ring

Name: Spike Armor
Core: Cutter
Description: For this turn only, any Cutter damage is negated and the user's next Cutter-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Cutter.
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 29th, 2015 at 6:01pm #142 ( Edited : 2015/12/29 at 6:15pm )
gemini-man_alt ...So the fact I currently have 24 cards, here are 6 more support cards to finish my first revision of the deck. ring-ring

Name: Thunder Beam
Core: Electric
Description: Gives the single use of Thunder Beam. Flip a coin to determine how many bolts will hit the target for 30 damage each. If heads, all three bolts hit. If tails, only the first bolt hits.

Name: Coin Hold
Core: Space
Description: Gives the single use of Coin Hold. Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent.

Name: Low Gravity
Core: Space
Description: Gives the single use of Low Gravity. Flip a coin. If heads, the user avoids all attacks from the opponent on this turn and deals 20 damage to the opponent. If tails, the attack does nothing.

Name: Laser Cannon
Core: Laser
Description: Compliments the user's attack to deal an extra 10 damage to the opponent. This can be used three turns in a row, but the effect is lost if the user is disabled.

Name: Spark Armor
Core: Electric
Description: For this turn only, any Electric damage is negated and the user's next Electric-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Electric.

Name: Cosmic Armor
Core: Space
Description: For this turn only, any Space damage is negated and the user's next Space-type attack has its attack increased by 20. The attack goes up by 30 instead if the user's Core is Space.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 29th, 2015 at 4:26pm #143
gemini-man_alt ...I think I will join the Wily Castle tournament. Might be my easiest of the three. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 29th, 2015 at 4:15pm #144 ( Edited : 2015/12/29 at 5:50pm )
gemini-man_alt ...Just wanted to mention that you HAVE allowed the use of effects like paralysis when I talked to you in the chat, Beta. Now, guess I'll use this space to add some more cards to my deck...I'll display this information in my profile as well for easy access. ring-ring

Name: Ring Man
Core: Cutter
Health: 150
Attack 1: Ring Boomerang
Attack 1 Description: The user throws a wide boomerang that attacks the opponent, then rebounds attacking the opponent again, dealing a total of 30 damage. If an attack booster is used, the rebound hit still does 15 damage, but the first hit is affected by the booster.
Attack 2: Ring Hold
Attack 2 Description: Flip a coin to determine if the opponent will be prevented from attacking this turn. If heads, the opponent cannot attack with his character, though support cards can still be used, and the opponent also takes 20 damage (ignores resistance and weakness). If tails, the attack does nothing.
Attack 3: Ring Absorb
Attack 3 Description: Flip a coin to determine the boomerang used in this attack. If heads, the tiny boomerang thrown will deal 20 damage to the opponent and the user recovers 20 health (amount healed is equal to amount of damage the opponent receives, resistance included). If tails, a large boomerang is thrown, dealing 50 damage to the opponent, but the user also is exhausted from throwing the boomerang and loses 10 health in exchange. This attack is affected by boosters.
Resistance: Wind
Weakness: Flame

Name: Galaxy Man
Core: Space
Health: 200
Power: Calculated Mind
Power Description: Galaxy Man is so focused on the battle that Space Cores used on him last two turns instead of one turn normally.
Attack 2: Black Hole Bomb
Attack 2 Description: Galaxy Man will always attack second in a turn if this attack is used. He fires the Black Hole Bomb at his opponent and the damage done depends on the opponent's actions. If a support card was used by the opponent this turn, the bomb deals 60 damage instead of the usual 30 damage.
Attack 3: Coin Hold
Attack 3 Description: Flip a coin to determine which side of the coin will always take effect for the next 3 turns, both the user and the opponent. This attack does no damage to the opponent.
Resistance: Space
Weakness: Earth

Name: Plug Man
Core: Electric
Health: 150
Power: Anime Memories
Power Description: Plug Man gets inspired by the anime he's watched recently and starts his first turn with either an attack increase of 30 if Plug Ball is used, or if heads is flipped during Pleasant Chat, the next two Robot Master cards get an increase of 30 health. This only takes effect when he first joins a battle, not when he rejoins.
Attack 2: Plug Ball
Attack 2 Description: The user fires an electrically charged ball that rolls along the ground and damages the opponent for 30 damage.
Attack 3: Pleasant Chat
Attack 3 Description: Plug Man strikes a conversation with the opponent. Flip a coin to determine what happens when the conversation ends. If heads, the user gains 30 health and the next character card the user uses next also gains 20 health. If tails, the opponent gains 30 health. This attack does no damage to the opponent.
Resistance: Electric
Weakness: Crystal

Name: Sheep Man
Core: Electric
Health: 200
Power: Cloud Formation
Power Description: Unless Sheep Man is daydreaming, Sheep Man will form a cloud to cover himself during the opponent's turn. Flip a coin to determine if the attack hits Sheep Man. The attack succeeds if the coin is heads or the attack is Impact element.
Attack 2: Thunder Wool
Attack 2 Description: The user unleashes a floating piece of wool that fires a bolt of lightning at the opponent from above. Flip a coin to determine if an additional effect is applied. If heads, the attack only does the regular 30 damage. If tails, sparks also fly out from where the bolt strikes the ground, dealing an extra 20 damage. This extra attack is not effected by boosters.
Attack 3: Daydream
Attack 3 Description: The user spends this turn resting, and recovers 100 health by next turn. During this turn, Sheep Man's resistance is ignored, and no support cards can be used.
Resistance: Electric
Weakness: Impact
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 29th, 2015 at 3:50am #145
gemini-man_alt ...Division 8 isn't going as expected...neither did Division 7. ring-ring

Shade Man
Enker
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 28th, 2015 at 3:42am #146
gemini-man_alt ...Might have to rely on some of my early picks to get what I consider an "ideal finale"... ring-ring

Tron Bonne (!!!)
Shade Man
Bass
Enker
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 27th, 2015 at 10:36pm #147
gemini-man_alt ...Boss is...well...a boss, and usually you save bosses for last, so...

*throws a snowball at Meta* ring-ring
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 27th, 2015 at 10:34pm #148
gemini-man_alt ...He's going to lose anyway, but I'm voting for Gemini Man regardless. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 27th, 2015 at 12:04am #149
gemini-man_alt ...Been inactive and likely will for a while due to a surprise Wii U for Christmas. Cheers to everyone and Happy New Year! (though I think I would return before then) ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 27th, 2015 at 12:02am #150
gemini-man_alt ...So considering how the previous division went, I may do a somewhat surprising vote here... ring-ring

Elec Man
Roll

I like all four, but I'm choosing these two.
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 26th, 2015 at 11:41pm #151
gemini-man_alt ...Welp, I almost didn't plan on coming on today, but I'm here now. *sees snowballs already being thrown* Better late than never, I guess. ring-ring

*throws the snowball at Beta*
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 25th, 2015 at 1:08am #152 ( Edited : 2015/12/25 at 1:11am )
gemini-man_alt ...I'll add some more Robot Masters to my deck soon, but I will go ahead and use my Zenny to buy a pack from the Slur Starter Set. After I add some more cards to my deck (maybe get my deck to around 20 cards or so), I might go ahead and pick someone to duel. Hopefully the rules will be explained then, just in case I miss anything from what I assume... ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 25th, 2015 at 1:05am #153 ( Edited : 2015/12/25 at 1:07am )

gemini-man_alt ...Lots of favorites for me in this one...kind of sad some will be going in the first round. But, my votes this time will be... ring-ring

Elec Man (Punk was cool too)
Sunstar
Roll (Would have voted for Megaman.exe if it wasn't Roll he was against)
Gemini Man (again, another opponent, I would have voted for Rush)
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 24th, 2015 at 3:59am #154 ( Edited : 2015/12/24 at 4:00am )
gemini-man_alt ...I'm going to have to double post since I cannot see what I wrote (the first post of each page in this thread is glitched for me). To sum up what I previously said, I think the Eddie Lottery idea is worth consideration since I do think the number of summons for alt costumes is really unnecessary since the game is enough of a grind as-is. I feel less inclined to support the Eddie Item due to the limit of one item per turn, plus I think the situation where the Eddie Item is ideal is probably rare at best. I don't think players would have a real pressing need for it...they probably need to train more if they find themselves low on items. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 24th, 2015 at 3:54am #155
gemini-man_alt ...Honestly, bringing up the idea of alts for the lottery...makes sense. I do think the number of summons are quite unnecessary. The game is already quite a bit of a grind, so why not instead get more use out of those screws or what not? Eddie as an item, I'm not so sure on, since I think players aren't likely to get into a situation where they need more items, plus you are still limited to one item per turn, so you can't use any items you buy until the next turn. I support the Lottery, but not the Item. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 24th, 2015 at 3:52am #156
gemini-man_alt ...eh...let's do Terra, though I probably will go against him in the Grand Division. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 23rd, 2015 at 12:39am #157
gemini-man_alt ...I picked all winners this time...I'm happy considering some of the losses I had in the past few Divisions... ring-ring

Galaxy Man
Roll.exe
^ Top
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 22nd, 2015 at 5:20pm #158
gemini-man_alt ...Didn't know we could choose. Since three people already are signing up for the "Heroes", I'll be a member of the "Villains" team. ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on December 22nd, 2015 at 1:24pm #159
gemini-man_alt ...Well, the mere fact you decided to host a forum game, I'm in. We need more forum games. This should be fun. ring-ring
^ Top
Found 20 Threads, 467 Posts 487 Results Total
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