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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 9th, 2020 at 6:26pm #1501 ( Edited : 2020/06/09 at 6:48pm )
Thanks!

Drill Drive:
The user pushes a drill straight into an target. Has a high chance to lower defense.

Ring Capture:
The user creates a massive ring that stops opponents from leaving.

Or

Ring Rodeo:
Like the Strike Chain, it works by pulling out an opponent of your choice from the enemies bench by swinging a large ring. This one might deal more damage, but have less accuracy.

Dust Cough
When used, creates a cloud of dust, lowering the accuracy of all moves used for the next three turns.

Bright Idea
Similar to Roll Swing in that it deals different damage per turn. However, unlike Roll Swing, it's completly random. The move works by Bright Man coming up with an idea for an weapon and building it. Depending upon what it is, it deals either high or low damage.

Or

Bright Sight
When used, raises accuracy of all attacks used by the unit for the next three turns.


Pharaoh Ankh
When used, a replica of an Ankh is shown, raising and/or lowering random stats of both active units by up to two.

Example: Mega Man has his ATK raised by two, but DEF lowered by one. Meanwhile, Bass has his ATK and DEF lowered by one, but his SPD up by two.

Skull Shotgun
Deals 8 low-powered shots to an target. Lowers Defense of the user for one turn.


For Cossack's bots, in order to unlock their second ability, maybe you have to win a special battle where only units with the same element can join? For example, Skull Man's battle would have it to where only Shadow Man could join.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 9th, 2020 at 6:12pm #1502
Biostar Acorn will move 4 left and 1 up and starts thinking of its life choices so far. He dosen't seem to be too happy about them...
Big Eye thinks back to how it was the champion of Robot Checkers, year 20XX.
Vat Man examines the walls and chuckles at the quality.
Biostar Joe starts to think up of Joe Mama jokes. There all of poor quality.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 9th, 2020 at 6:07pm #1503
I guess this might work for X...

Shotgun Ice: When used,freezes the target in place and does damage to two other targets. Has a high WE cost. Basically a combination of Ice Breath and Freeze Cracker.

Strike Chain: Allows X to bring a target out from the bench to attack directly.

Parasitic Bomb: Works kind of like Crash Bomber in that the first use dosen't do damage at first. Unlike Crash Bomber though, if used first, it lets you target any unit to deal unavoidable damage, albeit low. Charging it up for two/three turns allows you to target all units, dealing medium damage.

Soul Body: Like with Genemi Clone it allows you to make a clone. Unlike it though, the clone acts as a sheild. Attacks used by it deal half damage. This ability requires a 2T cooldown after the clone is defeated.

Spike Rope: A medium damaging attack that breaks sheilds. Not much to say about it.

Ray Arrow: A strange attack that has it to where when used, it deal heavy damage to any target. However, if used on a benched target, it switches X to the same position. In other words, if X uses this attack to attack a unit in the 5th position, it would switch X out with the unit on X's side. If there is no one, then X is moved to the front line the next turn.

Circle Blaze: Like with Parasitic Bomb, it allows X to charge up the attack. When uncharged, it breaks shields like Guts Blocks and does moderate damage. However, when charged, it does high damage and lowers the defense of the enemy.

Thunder Dancer
When used, deals heavy damage to the front unit and has a chance to hit another unit. From there, it keeps on going until it misses.


For an Alternative...I guess for X his armors would be good candidates. Simply equip the armor set and it changes the moveset of X. Like for First Armor(X1), it could give the following:

Spiral Crush Buster: Just a powered up X Buster.

Dash Program: When used, the next move used by X has priority.

Head Charge: When used, the user attempts to headbutt an target. They are immune to counter moves like Solar Blaze and attacks like Black Hole Bomb. (Refrence to how the Head Parts protect against certain forms of damage.)

It would replace the first moves in his moveset pool. Also, when he runs out of WE, the form is removed until next battle.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 9th, 2020 at 3:25am #1504
Toad Leap Nature? Impact?
A two-turn move that allows the user to jump into the air, ignoring all damage save for Wind and attacks that deal damage to all targets on the first turn and dealing damage on the second.

Intended For: Toad Man

Killer Swoop
The user swoops down to hit a target. Has higher accuracy, damage, and speed, but suffers from an high WE cost.

Intended For: Killer Bullet

Wind Cannon
The user turns its fans on full power, causing a vortex of air to come barreling through two opponents. This however results in the user to take damage.

Intended for: Fan Fiend

Random Idea: Mecha Capsule? Shot? Ball? Gashapon Ball?
A move only usable by Neutral types. When activated, it uses a random move only usable by Mechas.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 9th, 2020 at 3:18am #1505
Is it possible to trade out that Nature Expert for the +1 Range? Or is it automatic?

Assuming that the Picket Man will be dead, the Biostar Acorn will move 5 to the left and Vat Man will move 4 upwards.
Big Eye will move two to the left.
Biostar Joe will move one to the left.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 7th, 2020 at 10:45pm #1506 ( Edited : 2020/06/07 at 10:47pm )
Well s-
Frostfire Man was obliterated.

From his remains arises a glowing red and blue chip hovering in the air. Before you can reach it, it goes flying into the air.


The first lock has been opened.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 7th, 2020 at 4:41pm #1507 ( Edited : 2020/06/07 at 5:08pm )
Vat Man will move three up and one right and use Water Shot on the Picketman.
The aura from Vat Man seems to have faded away.

Biostar Joe moves up one and checks its shields for cracks.

Before going up the stairs, Biostar Acorn decided to salvage through Guts Man's parts and obtained the weapons chip, Super Arm and inserted it into its systems. (If that's okay with you. I didn't see the text until just now.)
Biostar Acorn will move up 5 and pick up the object on the ground.

Big Eye will jump 2 ahead and wonders if it could beat a Cyclops in a staring contest.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 5th, 2020 at 11:26pm #1508 ( Edited : 2020/06/05 at 11:48pm )
I almost wanted to go one down and two right with the Acorn just to mess with ya. The Acorn uses Super Throw on the block. (Though...since Guts Man is mainly shown to be weak to explosives, I wonder if Explode Shot would of been more effective...).
Vat Man will move two up and two right AND use Water Shot on Guts Man.
The Big Eye will move two to the right.
The Sniper Joe will move up one and do a little dance for actually taking down an enemy.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2020 at 6:24pm #1509 ( Edited : 2020/06/02 at 8:17pm )
Clown Petal Places down a turret that sprays high doses of water. Nondamaging, but does push enemies back.
Wood Chop Works by planting an synthetic sprout which, once grown, will automatically split itself into thirds.
Duel Pierce Produces a blade able to pierce through just about any armor. Can be angled.
Swarm Beacon Summons a swarm of bugbots to assault a target.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2020 at 5:54pm #1510 ( Edited : 2020/06/07 at 10:45pm )
Sorry, what? I couldn't hear what ya said, seeing as you're speaking fast and-
Frostfire stops speaking as he sees Aeon escape the ring of Tackle Frostfires.
Oh for crying out loud!
Frostfire Man suddenly stops and deactivates his Fire Expel.
Time! Time out partner. What in tarnation was that?
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on June 2nd, 2020 at 5:22pm #1511 ( Edited : 2020/06/02 at 10:37pm )
The Acorn will go up the stairs.
A aura radiates from Vat Man.
So...that's what I get for trying huh...
...Why bother? Why bother?Why-
Get out of my head!
ERROR.
What?
You are in our head. You are a virus in OUR programming. You control the system and alter it as you see fit. You change the words, and thereby actions, of another for your own benefit.
I-
Get out of our head.
Get out of our head.
Get out of our head.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 31st, 2020 at 11:15pm #1512
From behind you, a chain of Tackle Frostfires form a circle around you. As they start to speed up to stop you from moving, you see a glowing red Frostfire Man slowly walking towards you.

Congrats, partner. You're about to be a black mark on the pavement.

The ground behind him is covered black from the heat. In fact, you can start to even feel it from where you stand.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 31st, 2020 at 10:52pm #1513 ( Edited : 2020/05/31 at 11:13pm )
Big Eye moves two down.
Vat Man will use Water Buster on the Dark Metall.
Acorn realizes that Team MK-II will most likely destroy the Pickle before it can and decides to move 5 to the right.
Sniper Joe will walk one to the right and obtain the item and use Buster Sh-.
Hold it.
?
Make sure it doesn't kill the Batton.
?
Just run a statics check or something and make sure that it does damage but doesn't kill.
...
Is that clear?
The Joe simply nods his head.
Good.
As the Joe walks away...

Can't have that, now can we?

If the Buster Shot won't kill the Batton, then the Joe will strike.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 31st, 2020 at 2:49am #1514
Whoops, got my Mets confused.

Sniper Joe moves one space down.
Big Eye jumps to the Joe's position.
Vat Man uses Buster Charge and intensely eyes the helmet on the ground.
The Acorn moves 1 down, 4 right, and uses Impact Buster on the Metall.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 29th, 2020 at 8:50pm #1515
Is it possible to attack, then walk up the stairs?

If so, then Vat Man will use Water Buster on the green Met.
Then the Acorn will walk up the stairs.

@Entropy
Something stirred, approached, gusted hard, and kicked you out of the dungeon. As such, you can go to any dungeon available.
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 29th, 2020 at 2:22pm #1516
If they really wanted to add a Wily Boss, the Picopico-kun might be your best bet. It could work as a set of blocks that combine together and home in on your position. link
Another might be the Metall Daddy. It basically works as a Met Spawner that can crush enemies. However, I image it would require a lot of space, rendering its usage to be miniscue... link
Finally, maybe the Dark Man Series? Note that these aren't my top choices, but the ones that I could see being the easiest to add. Well...ignoring the Boobeam Trap...link
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 28th, 2020 at 9:42pm #1517
Thanks! Should I ask through the chat or through PM?
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 28th, 2020 at 4:56pm #1518 ( Edited : 2020/05/28 at 5:14pm )
Hearing Viking's words causes Vat Man to think to himself.
A war machine, huh...Maybe...
All units, move towards the stairs! No matter what these fools might believe, WE'LL be the ones to reach the blip first!
Vat Man will move 3 down and one left.
The Acorn moves 5 down.
The Big Eye will leap two down.
The Biostar Joe will move down one and ask what model the Laser Joe is.
SN-054, what are you doing?
I think he realizes that he can't keep up with us.
...I swear we need to have a word with our weapons department...


Also, for the Big Eye sprite, I wanted to create a custom alt but I don't know where that sprite comes from. Is it off of an website or did you guys make it?
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Usurp
117,087,641 BP
5 TP | 1865 PP
Posted on May 27th, 2020 at 4:16pm #1519 ( Edited : 2020/05/27 at 5:37pm )
Good thing there not omniscient. Otherwise he would probably be fuming right about now.

Sir! Look at this!
Vat looks over at the Acorn and sees a sonar-like device in his hand.
Where did you get-
Look! Right here.
The device shows a large blip above them.
What on earth is that?
No clue sir. Shall we investigate?
Hmm...Sure. Why not. What could go wrong.
Every moves as far down as possible.
Say Acorn.
Yeah, sir?
Why are there so many robots and droids here?
No clue sir. Maybe they also want the materials?
What! I'll stop them before they even get to the second floor!
I would highly not recommend that. Your chances are approximately 32.33% of defeating at least one guy. Repeating of course.
I like those odds...
Sir, don't.
Vat Man, the Joe and the Acorn prepare a Buster Charge each.
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