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Found 17 Threads, 437 Posts 454 Results Total
 
Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on February 24th, 2016 at 9:38pm #121
Poetic Snapping

Well, this has been an entertaining read after a long couple of days.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on February 17th, 2016 at 8:58pm #122
@Beta Man : Hm... granteddd! You get the funniest sentence in all of literature.

Truly, Shakespeare was a marksman with language.

I wish I could jump-rope. All of those people who make it look easy are liars and they practice voodoo and black magic.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 20th, 2016 at 9:21pm #123
@Beta Man : Granted! You can have the Merriam-Webster definition of something.

I wish Shovel Knight had won the Smash Ballot. Oh well, congrats to anyone wanting the winners, btw.

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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 7th, 2016 at 6:33pm #124
I think both would be best, but if you can only do one or the other, I'd just say new suggestions.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 7th, 2016 at 8:35am #125 ( Edited : 2016/01/07 at 8:35am )
@Beta Man : Oh, I apologize. Would you like me to rename this instead?
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 6th, 2016 at 8:21pm #126 ( Edited : 2016/01/07 at 6:46pm )
Pst! Bt Man! I think I should have 23 cards and 0 zenny instead of 19 cards and 100 zenny. If you want to let me have that zenny though, that'd be cool. :P


Name: Dynamo Man
Core: Electric
Health: 110
Power: Recharge
Power Description: During your turn, before you attack, if Dynamo Man is at 30 health or lower, Dynamo Man may enter his recharging station. After one player ends their turn and before the other player starts their's, Dynamo Man may restore 10 health. If an attack should do 40 damage or more against Dynamo Man, the recharging station breaks. If Dynamo Man reaches 70 health, the recharging station breaks. Once the recharging station breaks, it can not be reused by Dynamo Man. While in his recharge station, Dynamo Man cannot use the "Lightning Bolt".
Attack 2: Orb Scatter
Attack 2 Description: Dynamo Man shoots electricity-producing orbs at the opponent. Flip 2 coins. For each heads, deal 10 damage.
Attack 3: Lightning Bolt
Attack 3 Description: Dynamo Man releases Lightning Bolts from the sky on his opponents. Deals 40 damage. If you used Orb Scatter in the previous turn, and missed both orbs, this attack does an additional 30 damage. This attack ignores the opponent's resistance. You cannot use this attack two turns in a row.
Resistance: Wind
Weakness: Shadow


Name: Wave Man
Core: Water
Health: 90
Power: Amphibious
Power Description: Wave Man can move swiftly on land and in water! Wave Man takes 20 less damage from Nature, Earth, and Water core attacks.
Attack 2: Water Wave
Attack 2 Description: Wave Man releases a high-pressure wave of water at the opponent. Deals 40 damage. If the opponent has any extra support cards in play, Water Wave can sweep them away, thus disabling them.
Resistance: Flame
Weakness: Swift


Name: Backup Plan
Core: Neutral
Description: If one of your robots were disabled last turn, the base damage for your attack this turn is boosted by 30.


Name: Self-Destruct
Core: Shadow
Description: Deal damage to the opponent equal to your base HP. Then deal that much damage to yourself.


Name: Blinding Light
Core: Laser
Description: During your opponent's next turn, the core type of their attack is ignored and replaced with the Neutral core typing.


With these last five cards, along with two cores for my new robot masters, I should be at 30! I guess I should start actually playing soon.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 4th, 2016 at 6:03pm #127
I think 3 months would work well. It gives some time to let these results simmer and us to do other things in the community as well. If I could make one request for the next tourney, I would say the 1st place winner Proto Man should not even be in the next tournament. It would be boring if he won again, and I was thinking it would be neat of there was a Hall of Fame where all the tournament winners (assuming there will be more) can be held, but excluded from future tournaments.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 2nd, 2016 at 12:56am #128
Aw, shoot. I really did not get lucky on this contest. My favorites did not get very far... oh well. Different strokes for different folks.

Anywho, although Sunstar is a really cool character, I would argue he is more complementary to his game and it's own story. Heck, I even prefer some of the Stardroids to him. So, to start what I am assuming will be a landslide, gotta go with the brother in red, Mari-er, Proto Man.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 1st, 2016 at 11:18am #129
So, 2015 is done over here on the east coast. It hasn't been as exciting of a ride as 2014 was, but it's been a good year all around. What MBM said is true; I disgraced both the Mega Man fandom and the English language by trying to write bios for robot masters. You can tell which ones were written by me by the severe quality drop. Thankfully, MBM, Adrian, and the rest of the writing team didn't banish me from that project, so it gave me something to do. In the late spring months, I finally got my act together and got 1024 stars and even made it to the top of the Leaderboard! How ‘bout that! I was always a low leaderboard crawler, but I built up the courage to click Rain Flush 2000 times grind up the BP! I really felt like I accomplished something getting that fourth star, even if I lost 1st within a day or two. Speaking of flattering experiences, I also was the subject for one of Mikey’s questionnaires, although I hope I can redo that someday in the future. Unfortunately, this is where things start to take a turn. Summer was difficult with busy plans and a personal tragedy, and the Prototype wasn’t faring any better during it’s drought period. I followed the sudden webcomic bandwagon for a little while, but I stopped soon after. Don’t worry though, Timothy is still alive, he hasn’t starved to death. This leads into the Prototype community renaissance we have been feeling of late, and I have been really trying to contribute to this resurgence of activity. I have tried to keep some of the personal problems and hidden projects out of this to keep it more about the Prototype, but this was my 2015. Here’s to many more, starting with 2016!
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 1st, 2016 at 1:03am #130 ( Edited : 2016/01/07 at 6:49pm )
Oh boy Beta, do I have requests for you! (If they are not to much to ask, that is.)
Firstly, I would like to purchase a MM3 pack.
Secondly, time to make more cards!

Name: Gyro Man
Core: Wind
Health: 70
Power: High Flyer
Power Description: If Gyro Man should be attacked by an opponent, flip a coin. If it is heads, the attack does no damage, but extra effects still apply. This ability does not work against Wind, Electric, Space, or Water core attacks from the enemy.
Attack 2: Gyro Attack
Attack 2 Description: Gyro Man throws a Gyro Attack at the enemy. Deals 30 damage. Gyro Cutter ignores any barrier, shield, or damage buffers on the opponent, but weakness and resistance are NOT ignored.
Resistance: Earth
Weakness: Electric


Name: Flash Man
Core: Time
Health: 100
Attack 1: Scatter Shot
Attack/Power Description: Deals a base 10 damage. Flip 3 coins. For each heads, this attack does an additional 10 base damage.
Attack 2: Flash Stopper
Attack 2 Description: Flash Man freezes time around his opponent, allowing him to use another turn. Time Stopper can only be used if Flash Man has not been damaged the during the last turn. Flash Man cannot use Flash Stopper again in the added turn.
Resistance: Shadow
Weakness: Explode


Name: Buster Overheat
Core: Neutral
Description: The user of this card does twice the damage it normally would, but the user also takes a third of the damage dealt as recoil. Round up to the nearest 10th place.


Name: Haunt
Core: Shadow
Description: Deal as much damage as desired against the opponent, but also apply that damage to yourself. Is not affected by Weakness or Resistance.


Name: Power Production
Core: Energy
Description: Any Electric, Flame, Wind, Earth, and Water core cards you have may restore 60 health. However, they can not attack for the rest of the turn.

Third and finally, stay cool.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on January 1st, 2016 at 12:57am #131
Oh geez. Figures the prodigal sons have to fight once more. I think I am going to have to go with Mega Man, but that is super close.
Now, from one close match to an easy one. Terra
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 31st, 2015 at 9:13pm #132
Proto Man
Mega Man
Terra
Sunstar
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 30th, 2015 at 2:41pm #133
Shade Man

C-C-C-C-Combo breaker!
Not that it means anything with how this is going.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 30th, 2015 at 2:37pm #134
Wow, I lucked out. Out of all of these, I would have wanted to be Ice Joe most, and look who is left!

I would like an Ice Joe snowcone, please.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 29th, 2015 at 2:58pm #135 ( Edited : 2015/12/29 at 2:59pm )
Shade Man
Bass
Mega Man 7 Hype!
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 28th, 2015 at 12:50pm #136
Duo.exe
Shade Man
Oh geez. Hm. Well, uhm, erm... Quick Man, but just by a teensy bit.
Mikhail Cossack
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 27th, 2015 at 10:33am #137
I'm afraid I will be attending the local film establishment tonight, so I won't be making it to the chatroom for long.
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 27th, 2015 at 10:24am #138
Gemini Man
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Contributor
Tobyjoey
84,671,873 BP
17 TP | 436 PP
Posted on December 26th, 2015 at 10:00am #139
Sunstar
Gemini Man

Boy, this Bandwagon is quite the smooth ride.
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Found 17 Threads, 437 Posts 454 Results Total
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