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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
 
Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on July 6th, 2013 at 1:57pm #121
"Why isn't my [type] attack super-effective against all [type] robots?"

A brief explanation for every menu would be pretty great too. And maybe some basic battle stuffs, like the difference between the values in attack moves and support moves. That actually gave me an idea...
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 23rd, 2013 at 2:58pm #122
Oh man, this new mechanic is so great! Can't wait to test it out.
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #123
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 6th, 2013 at 5:58pm #124 ( Edited : 2013/06/06 at 6:10pm )
We spoke this through with Adrian and we ended up with Flame type. Main reason was that we both agreed on Pharaoh Man being able to produce enough heat to create fire. Also that there already was a Shadow type robot in his game. He will very probably have Flame/Shadow abilities, since Adrian seemed to like the idea very much. Though yes, Pharaoh Man is really fast, but he doesn't use his agility as his main way of attacking.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 5th, 2013 at 2:57pm #125
Thank you for pointing that out. Though, there's no data anywhere saying that Skull Man is weak to Explode, but thinking about it makes sense.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 5th, 2013 at 9:01am #126
Oh wait, I'm just dumb because I'm so used to speedrun strategies and thought that it's how the weakness cycle goes.

Though yeah, stuff is getting pretty complicated right now.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 5th, 2013 at 8:21am #127 ( Edited : 2013/06/05 at 8:23am )
Well, she is a bonus character, if you know what I mean :)
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 5th, 2013 at 7:36am #128
@Adrian, there is already Skull Man whose type is Shadow. But once again, Bright Man's weakness is Pharaoh shot, shadow against light and so on...

Shadow would fit him better than Flame, and besides, his stage is set in a tomb, it's very dark and you most certainly wouldn't first think that he uses solar energy when you meet him the first time.

I also think that if Pharaoh man was to make friends with someone of the other RMs, they would most likely be Shadow type robots (Shadow Man, Skull Man). Avocadora's idea also sounds very good.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 10:10pm #129
I see, I didn't think of this possibly upcoming boss thing yet, so that clears it up. I'll just equip as many robots as I can with Experience Breaker, and then lets see how many want to fight me in player battles anymore >:D (the AI has code for using them, right?)
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 9:42pm #130 ( Edited : 2013/06/04 at 9:58pm )
Nice, really nice. That's all I can say. It's a bit late announcement, but I get that you are too busy fixing bugs making more awesome content for us!

All in all, I really like her design and abilities (I just never really got the idea of Experience Breaker, or the other field Breakers for that matter). More custom robots made with this kind of quality, please!
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 9:37pm #131
Oh wow, this is sooo cool, apparently you did some magic on my screenshots already because I for sure didn't edit them :P

This new image embed thing really brings life and colors to the dark (don't get me wrong, I really like it) menu color scheme.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 3:36pm #132
I'll take a break from bug reporting so you can concentrate on the fun stuff :P
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 4th, 2013 at 2:54pm #133 ( Edited : 2013/06/04 at 3:14pm )
I'll just leave this here: Screenshot

EDIT: Also the power values of boosters seem a bit weird Screenshot they are affected by the recovery booster multiplier apparently.

Now that menu transitions are a lot slower, many of the "quick click bugs" are back.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 3rd, 2013 at 9:40pm #134
Ooh, new content! I'm already excited!
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 3rd, 2013 at 3:05pm #135
Hopping on this thread as well then :P

Other than Mega Man, what video games do I play? Well, recently I have been playing lots of the very classic Mega Man games (1-6), because I'm apparently the one who tries to make up the stats for the robot masters. I've just recently gotten into Mega Man Battle Network series again, and I really wish that we'll see some Navis in MMRPG someday too.

I like playing the old PS1 platformers, Spyro and Crash mainly. Final Fantasies are also something I play sometimes. I'm not going to list any more games, because the list would just go on and on, but I play many many different games. I frequently try speedrunning games that I like on my Twitch channel (shameless self-promotion)
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 3rd, 2013 at 2:38pm #136 ( Edited : 2013/06/03 at 2:42pm )
-Apparently I'm just dumb-

Really nice update, optimization is always great!
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on June 3rd, 2013 at 2:21pm #137
I really like the new tweaks, the boosters felt kinda lackluster after the first nerf. Now they're back with some well done balancing. Also thanks for fixing the bug so briefly.
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on May 29th, 2013 at 5:32am #138
Great, I don't use Facebook myself, but this will sure come in handy for spreading the word about the game.

@Nico, Yes there is a way, I've had her unlocked for a while now. I'll let you find out how to unlock her by yourself ;)
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Contributor
Brorman
3,506,752 BP
15 TP | 139 PP
Posted on May 20th, 2013 at 9:27am #139
Really amazing and exciting! Can't wait to see these in action, really great updates this weekend.
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Found 15 Threads, 139 Posts 154 Results Total
Pages 12345678
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