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MegaBossMan
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Posted on June 5th, 2014 at 1:36pm #1361 ( Edited : 2014/06/05 at 1:48pm )
It's(been) Summer! Course, I still don't get off work......

Originally, Fire Man could melt ice.

In Mega Man Official Complete Works, Keiji Inafune stated that Heat Man was his favorite Robot Master from Mega Man 2, because he's such a "gimmicky" character.

In Mega Man: The Power Battle, unused sprites show animations of Heat Man lighting and smoking a cigarette. Maybe he isn't so kid-friendly after all.

Turbo Man is a Flame core.

Sword Man already had a template for him made for fan submissions. He was "Katana" Man.

The first episode of Mega Man: Upon a Star has several (over 20) fire robots called Magma Man that were created by Dr. Wily in Mount Fuji.

Solar Man apparently has no visible head in his sprite, along with red hands instead of white, and his feet are also red instead of white.

Pharaoh Man has the same signature pose as Drill Man. Does that mean they're the...same?!

The jewel on Flame Man's head is green, but due to color limitation of the NES, it is orange in his Mega Man 6 mugshot.
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MegaBossMan
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55 TP | 1823 PP
Posted on June 5th, 2014 at 1:17pm #1362
@TailsMK4
I actually think it should be Offense and Support. I also believe we should switch Rush and Auto since in Power Battle, Auto assists you and Rush attacks for you.

Also, unlockable characters would be pretty cool. I do think that using "smaller huge" characters isn't the best idea, since Bosses will come one day.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 1:20am #1363
Yeah, going to have to agree with Tails(congrats on #1!). As much as I can't wait to play, I don't want to torture our ONLY game developer. Try not to push yourself the Sakurai way! Developing all workday just to develop on this game seems really tiring. Take as much time as you need Adrian!

I suppose my constant flow of questions don't help though...... Sorry bout that.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 1:10am #1364 ( Edited : 2014/06/05 at 1:56pm )
I asked him about if Mecha bios are allowed, and he responded.

"Hey, mecha bios sound fine.  Will probably have to add them post-update with the other stuff, but if the robots get bios I see no problem with the fields and mechas getting them too.  :P

Anyway, sorry it's taking so long, but here ya go (finally!) - the Magnetic Generator, an (oddly) missile type field with a high electric field multiplier.  
Image Tooltip

Added a lot of extra colours to this one too - when I think of magnets I think of the colours red and blue, so I thought the field should better represent that.
Now I just have to do the mechas and the other stuff, but I imagine the mechas will take the longest.  
Oh, and I added a kind of easter-egg to the game.  You know how you can change your player fields and share them between players?  Well I made it so that the mission-select music changes based on which fields are present in that player's chapter two missions.  If you have all or mostly MM1 fields, it'll be MM1 stage select music, if you have mostly MM2, it'll be MM2 stage select, etc.  It sounds convoluted but it's actually pretty great once you get to play with it.  This of course means the MM3 stage select music will be accessible now, which is always nice.  ^_^
Anyway, goodnight - I'm going to try and have it done for this weekend (again) but we'll see..."
- Adrian

You have no idea how hard it is to copy and paste everything on an Android.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 4th, 2014 at 7:33pm #1365 ( Edited : 2014/06/05 at 1:55pm )
Course you can....for mechas. Can you do more than 576 fields?

Could you limit it to three sentences or less though? I don't believe any mecha has such an important role to have more.

Anyway, have plenty of the pie! There's enough for the whole website! 3.14somethingsomething

EDIT: Based on Adrian's new post, you can do fields too. I don't know how you're going to do 576 fields though.....Good luck?
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 4th, 2014 at 3:30pm #1366 ( Edited : 2014/06/04 at 3:39pm )
I'd like to modify Slur. I know Fan-Characters are practically off the table, but I did notice Slur's inclusion. I'd like to redo it.

Start: "Fool! My power is beyond anything you know!"
Taunt: "The Master has seen the past, present, and the future!"
Victory: "Your attempts merely delayed your end..."
Defeat: "Perhaps this planet isn't as weak as we first thought...."


I think that's it for the quotes revision. The update is coming soon and I think all the other quotes are fine.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 4th, 2014 at 1:13am #1367
Hilarious how Metal Man is murdered easily by his own weapon. The same goes kinda the same for Megs the Man 3.

Also in Megs 3, the Doc Robot's weaknesses might seem...strange.(Air Doc Robot Man- Spark Shot and Magnet Missile)
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MegaBossMan
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55 TP | 1823 PP
Posted on June 3rd, 2014 at 7:49pm #1368 ( Edited : 2014/06/03 at 7:50pm )
Disco-Fail 2 different missions in Wily's story

Rhythm- Fail 3 different missions in Cossack's story
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MegaBossMan
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55 TP | 1823 PP
Posted on June 3rd, 2014 at 2:17pm #1369
A better version for Bass.

"First created to scrap Mega Man, reproductions of this unit came quick, due to this robot's extreme power and their amazing battle sense. This unit has the Bass Buster, a dashing technique, a copy chip and some even have a Super Adaptor, allowing them to fuse with their Support Unit. Although the Bass unit has incredible power, commanding this unit is almost impossible. They're reckless and do whatever they please, and sometimes this leads to attacking their own doctor! Even though the Bass unit is hard to control, they are still an asset in battle...If they want to be."
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MegaBossMan
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55 TP | 1823 PP
Posted on June 3rd, 2014 at 12:30pm #1370 ( Edited : 2014/06/03 at 12:44pm )
"If you want to introduce yourself, use the proper thread, and if you're just returning from a short absence we do not need a topic about it. We will know you are back simply by your participating in the other, allowed threads. Thank you for your understanding."-Adrian Marceau

From last time.

Sparkchaser, this has already happened. You can't just make a thread announcing your return. I don't know if you forgot, but you can't do this. Unfortunately, this thread will be locked by Adrian. Please don't be mad, it's the rules.

@Reisrat
If you look at the earlier posts in the Game Suggestions thread.
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MegaBossMan
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Posted on June 2nd, 2014 at 6:06pm #1371 ( Edited : 2014/07/25 at 1:31am )
True. To be honest, I like fighting him buster-only, just because his boss fight is pretty fun and I don't want to end it in two seconds.

EDIT: Oh my god. Just listened to Legend of Renegade's take on Mega Man 3 and I have to say that the new update will probably have the best music. Can't wait to hear this in the game, mowing down baddies!
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MegaBossMan
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55 TP | 1823 PP
Posted on June 2nd, 2014 at 3:42pm #1372
Well, actually the way I've seen is that players separate the chain into 2 weakness cycles. Similar, sure but not exactly the same.

Metal Man. Remember that whole 2-hit kill, despite his "real" weakness being Quick Boomerang? I understand though. By the way, the weapon that does the most damage isn't always the main weakness, as it also depends on the movement and functions of the weapon. Although, this weakness chart is still messed up, as if Needle Man's core type of cutter was effective against Spark Man, Shadow Man's Shadow Blade would also be effective, due to the dual type.

Actually, some Mega Man games do have sort of a Robot Master you should go after first and then proceed on which weapon is the best for the next. Mega Man X made Chill Penguin suck for a reason....
Anyway, I wasn't offended at all! Honestly, Adrian should just keep it the way it is, since it wouldn't make sense to continue on something that doesn't have a noticeable flaw, if any.
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MegaBossMan
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Posted on June 1st, 2014 at 11:36am #1373 ( Edited : 2014/06/01 at 1:50pm )
No, Reisrat's just joking. Adrian does have to pay for putting this website and the Prototype on though....
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MegaBossMan
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55 TP | 1823 PP
Posted on June 1st, 2014 at 12:28am #1374 ( Edited : 2014/06/01 at 6:05pm )
I was discussing moving the bio thread to Development and I got news.

"Hey, I'll add it to my list of things to do and move it once the update is complete. I definitely love all the quotes and bios you are doing and while they're not my #1 priority they will be done either by or shortly after the update. And about that, I have some... unfortunate news.

It's going to take a little longer - maybe an extra week at the most. I'm so sorry. I'm not done Magnet Man's field yet but it shouldn't take me too long once I start. Instead I spent today finishing other code/mechanic/feature updates that were necessary for the update to work properly.

Most of today was spent adding the Star Force mechanic to player battles and making sure they were both fair and challenging, and I was also fixing a lot of bugs that were caused when low-level players used the "Chapter Get : Player Battles!" password early.

Also, I was originally going to allow each of the three players to "equip" any eight of the 30+ items, and then only allow those to be selected in battle, but instead I've made it so that every single item is accessible from the battle menu at all times (which is pretty great).
Things I still need to finish before I can launch the update (and very rough estimates of their time):

1. Finish Magnet Man's field (1 hour)
2. Finish support mechas for all eight fields (4 hours)
3. Revise how robot cores work (I think I have a better idea than what's implemented now).... (1 hour)
4. ...and introduce something along the lines of "mecha shards" to act as lesser-versions of the cores (dropped by mechas) (3 hours)
5. Add finishing touches on the shop and the unlock order of the different sections (1 hour)
6. UNLINK the three player's mission unlock sequence - it's annoying having to go back and forth for new players (1 hour)
7. Add in the upvote/downvote functionality to either posts or players themselves (still deciding) (1 hour)
8. Remove all debug and admin notices/messages/test-values/etc. (1 hour)
9. Download and convert the last few new music tracks for the game and link with appropriate fields (1 hour)
10. Update the robot database with new bios and quotes from the community submissions (2 hours)
11. Update live databases with additional fields and structures (1 hour)
12. Miscellaneous other finalizing (4+ hours)
13. Take the website offline temporarily and back up all saves and user data before update (1 hour)
14. Delete all website functions/classes/cached-data and upload all the new files and assets in their place (2 hours)
15. Run the admin update script to process and patch all existing save files with changes (1+ hours)
16. Update player/robot/field/ability index and database cache (1 hour)
17. Log into existing save files and test battle, shop, player/robot editor, etc. (1 hour)
18. Log into new save file and test battle, shop, player/robot editor, etc. (1 hour)
19. Fix miscellaneous bugs as they are bound to come up (4+ hours)
20. Let the game rest for at least an hour without any users logging in, just to make sure server doesn't explode (1 hour)
21. Reopen the game and allow people to log in and experience the new update, watch for issues (????)

There are likely some key things that I'm forgetting and will have to be factored in, and some of these may end up taking less OR more time, I just never know. Anything else that's not mandatory will have to wait until AFTER the update is online and be released in the weeks following. I'm so sorry this is taking longer than expected but I promise it will 100% absolutely be worth it. The game is finally reaching a point where it can move forward without any more dramatic changes, and that stability will allow more frequent and more substantial CONTENT updates instead of always bug fixes and mechanics tweaks.

Thank you all so much for waiting and please continue to enjoy what's here until the update is actually done. Until next time...."

Image Tooltip
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on May 31st, 2014 at 9:58pm #1375 ( Edited : 2014/05/31 at 10:00pm )
If I was a woman, I'd be attracted to Magnet Man. He seems to be kind of negative, but I'm positive I could change him. Maybe reverse his polarity. Opposites do attract after all.
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on May 31st, 2014 at 9:44pm #1376 ( Edited : 2014/05/31 at 9:48pm )
@Reisrat
Wasn't that cheesy but nostalgic 80s Turtles still running around 3's release? Honestly, nothing really fits that level. Maybe "Lava Factory" would work? Nah!

@SpimStrike
How did you get that without me noticing?! Surely a Master Thief! I'll ask you three times! I know you can't stand that!
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on May 31st, 2014 at 3:11pm #1377 ( Edited : 2014/05/31 at 3:29pm )
Mega Water S. I'm giving him a Eastern European accent because too many robots are already Japanese.

Start: "I have come here for a newer life!"
Taunt: "You give me trouble! Shall I give punishment?"
Victory: "You have been spoiled! No mercy for you!"
Defeat: "This place too different! Ciao!"

New line for Commando Man's defeat quote.

Defeat: "WE HAVE A RENNEGADE! I NEED BACKUP!"

Next is Crystal Man. I didn't create the first, but I think it needs a modern revision. If the original author doesn't like it, we could always change it back.

Start: "Your demise is coming near....."
Taunt: "The future doesn't have good plans for you...."
Victory: "I was right! I mean, of course my predictions were right...."
Defeat: "My crystal balls! How am I supposed to scam anymore?"
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on May 31st, 2014 at 2:01pm #1378 ( Edited : 2014/05/31 at 3:11pm )
Neptune
Start: "Robot, sorry to say this, but today's your rusting day!"
Taunt: "You ever swim in the Space Pacific Ocean?"
Victory: "Har, you've received a fate worse than scurvy!"
Defeat: "Well, fry me up cause nothing's worse than this!"


Saturn
Start: "Ring Ring! The call of your doom is here!"
Taunt: "No matter what you try, you can't escape!"
Victory: "Ugh! That took more energy than I thought!"
Defeat: "My ring! I put so much money into it!"
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MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on May 30th, 2014 at 6:29pm #1379 ( Edited : 2014/05/30 at 6:46pm )
I'm going to say it right now. Tomahawk Man was really forced when I first did it.

Start Quote :
"Tomahawk head into battle to fulfil destiny!"
Taunt Quote :
"300 Feet, Tomahawk can hit from! Run before pain!"
Victory Quote :
"Tomahawk stop you from hurting clan!"
Defeat Quote :
"Tomahawk lied to! Tomahawk fail destiny...."

I was trying to make it so Tomahawk Man doesn't have a great understanding of English. I wouldn't assume a Native American-bot would have the best version of American grammar. Sorry if this offended anybody!

EDIT: From now on, two for one. Make sure you check back for edits!

Venus (Please read in your stereotypical mean Jersey guy voice)

Start Quote :
"Oh, I'm sorry! I totally wasn't busy, ya dimwit!"
Taunt Quote :
"Only being able to walk left and right makes my life a lot harder! Hate it!"
Victory Quote :
"Ya done?! Anyway, Time to wash my head! Ladeeda, ladeedo!"
Defeat Quote :
"Ya got me down and I'm dirty! Imma need a bath now, ya jerk!"

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