Mega Man RPG Prototype Community

Community  »  Search

Use the Community Search page to find specific posts, threads, or other information published to the community by our users or our staff. This is a great way to find answers to common questions or explanations for mechanics you aren't as familiar with. Just use the form below to enter any search criteria you have and then click the "Search" button at the bottom to see what results we can pull up for you.

 

Search by Keyword

Search by Username

Filter by Category

Search Options



 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 10th, 2014 at 12:15pm #1341
Ah, sorry. I guess I wasn't exactly the right person to make a fan-game thread, due to my minimal experience with them.

That sounds like a good idea. She usually gives in to situation when I have evidence. Now I just to find the right time.....You always need to ask at the right time.....

How exactly would you insert the controller onto whatever you put it in. The model I have doesn't seem to have a SD card slot, let alone a controller slot.(Why do modern computers need to be so complicated?!)
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 10th, 2014 at 12:00pm #1342
"Hey again,

I finished all the ability animations for mechas last night, so all I need to do now is program the actual frames/actions into the abilities themselves (shouldn't take too long) and then I can take the site down and start updating! Still deciding if I should save it for Friday as I don't want there to be lots of bugs on a weekday when I can't fix them... We'll see.

Either way, he's another in-progress screenshot. Note that the Petit Snakey's in the background are just randomly placed and that will NOT be their positioning when the update is released - I just haven't gotten around to that part yet. :P

Image Tooltip

And this one isn't so much a preview as it's a window into my workspace for those interested:

Image Tooltip

:P"
-Adrian

And another Email.....

"Same deal with these two - they're in-progress:

Image Tooltip

Image Tooltip

That Monking R in the background does not have 4 arms, lol. There's just two sprites there overlapping each other that haven't been properly placed yet. :P"

-Adrian

^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 10th, 2014 at 12:30am #1343
@CHAOS_FANTAZY
It's OK. I don't even know all the threads, despite constantly being online. The only reason why most people aren't commenting as much on the General thread is because most attention is on Development.

Also, I really tried to flesh it out, even including "All Fan-games", but it seemed no one was into it.

Also like Adrian, I don't like allowing things to be downloaded and my girlfriend(the other person who uses this computer) agrees. Should have seen her reaction to my downloading of Deathmatch.

Anyway, the only controllers that I use is my classic format controller(NES-types), GameCube for Smash, and Playstation controller because the Xbox controller despises me. I don't think keyboards allow my full gaming potential(no ROMS).

I prefer the arrow keys because WADS is too confusing for me. I'm clueless on computers :-P
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 9th, 2014 at 9:46pm #1344 ( Edited : 2014/06/09 at 9:49pm )
Excuse me CHAOS_FANTAZY, but I already made a thread very similar to this a while ago.

BTW, The Retro post is just a glitch, happens in almost all my personal messages.

Anyway, I don't like downloading foreign things onto my computer, plus playing Mega Man games on a keyboard is a pain!
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 9th, 2014 at 3:12pm #1345
I can't believe nobody has suggested this before. Anyway, many problems that people talk about is not being able to defend yourself. We know StarForce will help as seen in the upcoming update. Perhaps in a future update, we could pick strategies that our player AI could use such as....
"Switch when things get heated!"

"Attack with your full force!"

"Defend and heal to the win!"

"Rely on speed and finish our opponents early!"

"[Insert type] to win!"

Bam. Diversity.
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 9th, 2014 at 1:11pm #1346 ( Edited : 2014/06/09 at 1:13pm )
Actually Tails, Needle Harry has been renamed Needle Ned and Peterchy has been renamed Ribitron for the Prototype.
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 8th, 2014 at 11:52pm #1347 ( Edited : 2014/06/08 at 11:56pm )
Email time. This is from Adrian, not me. So it's real.

"The weekend has come and gone and as you might have guessed I am still not done. >_>

I DID finish the sprites for all 24 (8 x 3) field mechas, and I finished 1 of their abilities, so I'm very close.

Image Tooltip

I hope I can have it ready by the end of Monday or Tuesday but I can't be sure. I absolutely will try though!

Sorry to everyone for the long wait and multiple delays - I just want it to be perfect!"

- Adrian

As you can see by the first sentence, it DID sound like he was planning to release this weekend. So, I was justified in my answer. Also, I can wait however long Adrian needs to finish the update as long as the goodies we've heard about are really coming. That's even how I end my emails!
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 8th, 2014 at 9:04pm #1348
Yeah, gonna have to X that one out. I didn't understand it. This makes your pun count Zero, I believe? Hey, don't get mad at me nor the Dallas Mavericks! They're still a good Basketball team, even if they have players that are kinda old. They need a doctor and a Cain!
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 8th, 2014 at 2:54pm #1349
Is it wrong I know all of those references? Anyway, let me try my take...on SpinStrike! Spin...Somthing....Spin..... Ehh, I got nothing. Anyway.......

If you're a fan of Hoenn, you might want to look at this.
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 7th, 2014 at 12:22am #1350
We already have something for that, It's called the "General Thread"! Anyway, I guess I liked the Avengers? Hyped for Guardians of the Galaxy and what shape or form Thanos will appear in?
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 6th, 2014 at 7:14pm #1351
I've never that theory! Actually sounds quite possible. In the cameo, though...Why is Auto living near a dangerous infected criminal? And how is he watching something that happened mere seconds ago?!

Also another fan theory... Maybe Serges is Wily. In the Japanese version of X2, Serges's death statement says something like "To be killed by one of Light's...". Why would he care so much by being killed by Light's creation? How does he even know?! Another theory is that he's Issac, due to his intrest in Zero. Sigma also states he has a partner who hates X even more than him. What's most accepted is that Wily put his mind in the virus!
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 6th, 2014 at 1:16am #1352 ( Edited : 2014/06/06 at 1:34am )
" Do you hate how much I email you?  I'm sorry but I'm just excited to share what I've been working on.  :P
Image Tooltip

In this screenshot you can see how the MM3 fields can be integrated into the game just like any other base field.  New fusion stars can be created using the fields, of course, bring the total number of possible stars to... 992?  I think that's right.  Make note of the specific fusion fields that appear in my save file, specifically the Power Collider field.
Image Tooltip

In this screenshot we see the new player battles missions but under someone else's username - Trouble Bruin.  As you can see, my player data appears on the Power Collider field from the screenshot above. This is because the fusion field your player data appears on is now directly controlled by which fusion fields you have for that player in your save file (one of the four, randomly).  You can also see that I have a +590% starforce boost that will work exactly as you'd expect in battle (making my player data rather difficult).  Also make note of who is on my team.  I'm no Megabossman, but I do have several Level 100 robots... so why would a new, level 10 Gemini Man appear first in my party?
Image Tooltip

Robots can now be marked as "favourites" simply by clicking the heart icon under their mugshot in the robot editor. This status can be toggled on and off easily, and has relatively little effect in-game, but favourites benefit from other perks.  On the robot select screen, favourite robots always appear first, and the same is true for player battles.  Robots that you have marked as favourite will take precedence over all other robots, and "then" level is considered afterward.  Also note that you can now sort robots in the editor by level"and" number.  :)
Image Tooltip
Lastly, your starforce panel will now show your total boost percent in the header, which is the same value that appears on the player mission as you've seen above.
With these extra control options, it should make player battles "much" more challenging and worthy of the battle points they yield.  Hopefully you all agree when the update is released.  ^_^
Well, goodnight.  Gotta work tomorrow.... but it's Friday!  :D
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 6th, 2014 at 1:13am #1353
And here's another one of the newly starforce-boosted player battles. :)Image Tooltip
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 10:12pm #1354
And another Email bites the dust!

" Ah!  I see you found my in-progress screenshots of the database and shops and everything.  :P  Please note that a lot of details were still being worked on and he final product is a bit different.  Here's a more up-to-date screenshot of what I'm working with:


Image Tooltip
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 9:54pm #1355 ( Edited : 2014/06/05 at 10:05pm )
" Hey!  
Yes, all the fields for "this update" are done.  The two fields you saw were "Crystal Catacombs" and "Gemstone Cavern".  They are not coming in this update but are planned to be released sometime in the (maybe far) future.  I have them entered into the database as placeholders for now in the same way that plenty of unfinished but planned robots appear in the robot database and the same for abilities.  They were initially going to be the "only" fields in the update along with the "Reflection Chamber" (for a total of three) because I thought a Crystal-themed update would be fun... but then I gave in and started doing ALL the MM3 robots instead, leaving  he other two will have to come in a future update.  Getting eight new stages is better then only three, right? :P  
On a related note, the existing "Crystal Cave" stage (Flash Man) has been renamed to "Photon Collider".  Because of the way fusion fields work, each area needs"two" unique words in their name yOuand Flash Man's had two words that (I think) were much better suited to other, crystalline robots (Crystal and Jewel).  I know the later two stages aren't released yet, but I'm trying to think ahead this time.  Naturally, the newly named "Photon Collider" got a"very slight" visual update to make it look more like a tube or tunnel or "collider "and the photon part is already represented by Flash Man himself.  Another stage that was renamed was the "Lightning Facility" which has been corrected to "Lighting Facility" because that makes fore more sense for the bulb-robot Bright Man.  All field and fusion stars will be automatically renamed, so no worries there. ^_^
As for the shop, I have no story-related reasons for them being there yet.  I just felt like they were the most natural choices for what they would be selling and buying from the player and then came up with (maybe temporary) reasons from there.  As I see it, Auto has made himself available in the prototype because he wants to help Light and has an eternal love of screws, Reggae is there because he wants to help Wily and he believes the elemental robot cores are a rare and potentially lucrative item, and Kalinka is there because she wants to help her father and wishes to study the effects of starforce energy and the relationship between battle fields and fusion stars.  The main thing to note is that these three characters are appearing in the prototype as avatars to help the players but are doing so remotely from the outside world.  Auto buys and sells screws and regular items (you can finally do something with your 99 energy capsules!), Reggae buys cores (with at starforce boosted prices!) and sells support abilities (no more battle point unlocks...), and Kalinka buys field/fusion stars (for a pretty penny) but sells new battle fields (MM3!).
Once this update is out, I'd like to crowdsource a better narrative with the community and maybe reframe the game's world a bit.  The characters and themes and battles are already decided by the structure of the prototype itself - we just need to connect those game events to creative and easily understandable plot events.  I don't know exactly how yet, but I'm willing to scrap the current "story" entirely and start fresh if it works with the existing gameplay and characters.  Maybe the "prototype" was actually a joint project between all three doctors instead of just Light and Cossack?  Maybe in this future that we're creating there is an era of (temporary) peace with Wily finally joining the good guys in the name of progressing science?  It would make sense, given that both Light and Wily would go on to create X and Zero who share many similarities in design and AI potential.  Sometime after the plot of this game, Light and Wily could part ways again and/or work on their new AI projects in secret using the knowledge and technology created with the prototype.  And who knows what Cossack ends up doing?  Did we ever find out who built Axl?  Maybe Slur crashes a public battle royal instead of a science convention where the doctors test the capabilities of the prototype by means of a battle competition?  It would explain why all three appear in the game and why Cossack eventually battles Light.  Anyway, I have so many ideas and so many different things that would work, but it's going to take some time before we start worrying about story stuff again.  :|
Gotta go eat now, bye!"

-Adrian
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 5:59pm #1356
@Reisrat
Only time will tell.....

@Shadownnico
I think it's only because the new sections just required some new formatting. The robots thread also seems smaller.
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 4:35pm #1357
Anybody notice the mysterious two uncompleted fields in the field database?
^ Top
 
Administrator
MegaBossMan
83,360,573 BP
55 TP | 1823 PP
Posted on June 5th, 2014 at 4:21pm #1358
@TailMK4
But it seems the stars go for a lot of money in the "Black" Market. If you're ever low on screws.......
^ Top
 
0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #1359
^ Top
MMRPG Prototype v3.8.25 by Ageman20XX | Mega Man Trademarks & Characters © Capcom 1986 - 2025
This fangame was created by and his team. It is not affiliated with or endorsed by Capcom.
« Back to Home | Cookie Policy | Data API | Contact & Feedback | Play the Prototype »