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Found 20 Threads, 467 Posts 487 Results Total
 
TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 24th, 2016 at 1:49pm #101
Sunstar

The Doctors don't really do much other than modify robots for battle...save for Wily, who does some fighting himself.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 23rd, 2016 at 2:28am #102
Star Man Sunstar
Mega Man Volnutt Yellow Devil
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 22nd, 2016 at 1:03am #103
Star Man
Sunstar
Mega Man Volnutt
Yellow Devil
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 21st, 2016 at 1:27pm #104
Ballade

Easy choice for me, really. One was really serious about battling, the other's best effort wasn't much different from when he was toying with you.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 20th, 2016 at 12:26am #105
Ballade
Dynamo...just slightly. Centaur Man was better in the Arcade games, but Dynamo I thought was just slightly more memorable.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 19th, 2016 at 12:39am #106 ( Edited : 2016/04/19 at 12:41am )
Doc Robot
Ballade
Centaur Man
Dynamo

Btw Mikey, officially the final Division 5 battle is actually 7-4, I clearly see Ender's "Bass" vote counting, imo.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 18th, 2016 at 3:13pm #107
gemini-man_alt ...This thread hasn't been updated in some time, but I figure I should bump this to let people know that max stats have been changed to be x5 the base value of a Robot Master's stat at level 100, not 9999. With also the fact that swaps and shuffles are currently broken regarding stat bonuses, I have found that the next best option is to get into a Bonus Battle II with a set of six robots that do not resist your primary attack for disabling robots quickly (or maybe have one that does so you do not accidentally finish a mission using robots with multi-target moves).

You should get roughly 30 stat points for all three stats per battle, so you can get 1000 points added to all three stats in a matter of about 30-40 battles. A bonus of 2000 per stat will probably be enough to max out stats that got nerfed more than others, and probably another 1000 will finish out the rest of the stats. It is a lot longer to do grinding this way, but should you not be able, or do not want to, use swaps and shuffles, doing the extra Robot Master battle in the Bonus Chapter will be a fair enough alternate method. ring-ring
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0 BP
0 TP | 0 PP
Posted on January 1st, 2011 at 12:00am #108
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 17th, 2016 at 10:10pm #109 ( Edited : 2016/04/17 at 10:14pm )
Tron Bonne Eh, I'll go with Bass, but just slightly.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 16th, 2016 at 10:51pm #110
Punk
Tron Bonne (happy she got this far at least)
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 15th, 2016 at 5:34pm #111
Punk
Rockman Shadow (don't care for either one in this group)
Bass
Tron Bonne
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 14th, 2016 at 5:16pm #112
Tornado Man Enker

Well, what can I say, I seem to vote for the least popular in most rounds.
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 13th, 2016 at 7:25pm #113
gemini-man_alt ...I'm just glad you're back and keeping in contact with us, Adrian. It has been an interesting few months trying to get people coming back, when I knew that updates would be the easy way to do so, but you were not capable of that due to real life issues. ring-ring

I was around when you mentioned the Dark Comet idea, and I think part of that happened due to my constant "whining" about the inflated BP, especially since I was worth so much BP back then. As selfish as that might have sounded on my part, I felt it was something we really needed to address. I'm personally all for the Dark Comet idea. The people that like to BP grind can still do so, and it also allows the Leaderboard to reflect the top users in the game being active. I just wish there was a way to let the inactive or dormant users know this game is still alive and (becoming) well. ring-ring-3
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 13th, 2016 at 1:02pm #114
Rush
Tornado Man
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 12th, 2016 at 12:40am #115
Rush
Quick Man
Enker
Tornado Man
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 11th, 2016 at 12:04am #116
Voting Galaxy Man. I demand satisfaction for not having the former Grand Division members making it all the way!
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 10th, 2016 at 11:40pm #117
gemini-man_alt ...Thanks again for the changes, Adrian. While I think elemental-based moves on an even playing field have kind of been nerfed a bit too hard (though greatly improved compared to Player Battles and Starforce in the other beta), I do like the fact that I am now forced to think in terms of how I must prepare my own bots for a longer fight, enabling some strategies like Field Support or even Energy Support to come in play. Rain Flush was definitely hit too hard this update, though, for the reasons that other people have already mentioned, plus I consider the damage it does to be lackluster, making Rain Flush honestly not a good choice anymore for serious Player Battles. ring-ring

I figure while I'm on the topic of Player Battles...there could perhaps be other reasons to participate in Player Battles other than gaining BP. That system was quite abusable and made me dislike Player Battles in general. It should instead be a system of how well a player can defend oneself against attacking players. After all, defending players win if their own bots defeat the attacking team. I talked about this a lot in the past, but improved AI for robots is a must. I think AI in Player Battles should think more like an actual player. If there's a super effective move that could be used, make the robots favor it more, but do not make it consistent, or players can just switch to a robot that resists the move to take advantage of this. Perhaps players should win items instead of BP from battles like these. I do like Player Battles as they can be a true test of strength and smarts, but at the same time it shouldn't be used for personal gain. If there's a system that can work like that, then I think Player Battles should stay. If that doesn't seem to be possible, I'm ok with that. ring-ring-3
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 10th, 2016 at 4:42pm #118
gemini-man_alt ...Just a reminder for anyone interested that the game itself will begin in about an hour. I will go over the rules again and see who will get to pick first. Also, I will be setting a time limit of 30 seconds per clue instead of a minute. The purpose is to see how much you really know the games, not how quickly you can look up the answer. So if things go smoothly, each round should take roughly 25-30 minutes. See you all there! ring-ring
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TailsMK4Omega
12,787,140 BP
20 TP | 467 PP
Posted on April 10th, 2016 at 12:35am #119
Welp, I tend to be voting for the loser this competition. :/

Pharaoh Man King
Knight Man Napalm Man
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Found 20 Threads, 467 Posts 487 Results Total
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