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Found 6 Threads, 452 Posts 458 Results Total
 
StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 8th, 2016 at 8:27pm #101 ( Edited : 2016/09/08 at 8:58pm )
@Retro Pikachu : Just saying, but you have 8 points remaining to spend (For a Ground-Based Faction Leader, that is) on your character.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 8th, 2016 at 8:16am #102 ( Edited : 2016/09/08 at 8:24am )
@Proto Man MKII : Waitaminute. I just realized that you listed "Bomb Man" as one of your generic units. If you would, please change that to a valid generic unit, so the game can progress. (If it's not fixed by later today, when it's Team Club's turn to move, you'll be removed from the game, and required to fill in a Faction Leader application to return. The position for "Primary Leader" will also be up for the taking, at that point.)
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 7th, 2016 at 5:31pm #103
@TailsMK4Omega : Yep. After making the calculations once more, everything checks out. You're all good to go.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 7th, 2016 at 4:06pm #104 ( Edited : 2016/09/07 at 4:10pm )
@TailsMK4Omega : Ah, I think I know what's going on. You probably didn't notice the part where in order to increase the Movement stat by 1, you have to spend 6 points.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 7th, 2016 at 7:02am #105 ( Edited : 2016/09/07 at 7:06am )
@TailsMK4Omega : After calculating the stats to make sure everything checked out, I found that you're using the stat total for a Primary Leader (Ground), which is 240. The stat total for a Faction Leader (Airborne) is 200. Other than that, everything checks out, so just have that little detail fixed, and you're good to go. (Oh, and regarding your schedule, as stated in the master-post, if you feel like you'll be absent during your team's turn, feel free to message me, and we can work something out for those times)

@Everyone : To make things a bit more simple for you guys, I've added in two commands, being "Warp (Storage)" and "Warp (Castle)". While the commands should be self-explanatory, feel free to check the master post for more details. Oh, and Team Star's first turn is over, so once at least one member of Team Heart (Musical) is online, I will commence with their turn.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 6th, 2016 at 5:22pm #106 ( Edited : 2016/09/06 at 5:35pm )
@MoogerBoi : You probably should have read the rules concerning character creation. In order to increase the Movement stat, you are required to put in 6 points, as opposed to 1 (Oh, and in total, you've spent 335 points over the limit). Buster is not a weapon type. You have to chose from "Melee, Ranged, and Thrown". Quint, Gemini Man, Jupiter, and Galaxy Man aren't generic units, and you forgot to put down the colors (3 in this case) for your character skin (In hex code).

(Also, you can't join someone's faction, but the team itself. Not a big issue though, as I'll just assume that you're joining Team Diamond)


@Brimstone : Oh, and this is a minor thing, but you forgot the 3rd color for your character skin. Just fix that, and you're good to go.
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StupidStudiosN2
831,850 BP
0 TP | 2 PP
Posted on September 5th, 2016 at 8:59pm #107 ( Edited : 2016/09/05 at 10:23pm )
(Team Star Primary Leader)

Name: SSN2
Unit Type: Airborne
HP: 70
Attack: 50
Defense: 20
M.Attack: 30
M.Defense: 13
Speed: 1
Movement: 6
Character Skin: 2, #66b3ff, #ff0000
Most Proficient Weapon Type: Melee
Generic units: Quick Man, Guts Man, Tornado Man, Spark Man
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on September 4th, 2016 at 4:09am #108
"You҉ ̛w͏ìl͠l͟ r͏eg҉ŗet҉ mès͟sin̢g͘ ̡w̴i̴t̷h ̶the like͝s of̛ m̕ȩ."

*[REDACTED] doesn't call off the Spicy Infant and Ghost Virus from the Small Child Holding A Tulip*

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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 24th, 2016 at 9:05pm #109 ( Edited : 2016/08/24 at 11:08pm )
Ugh... I am disgusted by the amount of bugs that I've had to fix. Once again, my sincerest apologies to those of you playing the demo. I appreciate all the help you guys have been providing.

Version 0.689

(Fix) - Sequence breaking the ZeroDXZ/TailsMK4 boss fight has been made impossible

(Fix) - Bug involving MegaBossMan cutscene in the second story selected

(Fix) - Bug where player would be warped to Mega Man's story in Proto Man's story during the final room of the game

Again, if you feel like you're game is screwed up in any which way, please private message me, detailing where you were, what happened, and a download link to your save-file (preferably on Dropbox). I will see to getting you back on the right track.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 24th, 2016 at 12:42pm #110
@Rotom Thanks for the info. I'll have that fixed later today.

@Ender Odd... I'll have to have that looked at.
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 23rd, 2016 at 11:24pm #111 ( Edited : 2016/08/24 at 12:58am )
Alright. Since multiple players have found numerous errors in the game, I'm releasing this update here.

Version 0.69

(Update) - The move Super Arm has been made more powerful.

(Update) - A good chunk of the boss fights have been buffed, so good luck fighting the upgraded foes.

(Fix) - Certain mechanics have been fixed so that the game can be played as intended

(Fix) - ThatOneEnderMan no longer appears in the Rusty Scrapheap when you have him in your party.


WARNING: If you have a save file with your first story completed that was made before this update, you will need to message me with a download to your save file so I can fix a few things. (Mandatory in order to play the game as intended)
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 23rd, 2016 at 1:58am #112 ( Edited : 2016/08/23 at 2:07am )
Alright, now that I've got a good chunk of progress done, it's time for a new update!

Version 0.66

(Update) - Proto Man's Story is now accessible, and it can be played to completion, along with Mega Man's Story, adding in a total of 4 new boss fights and 2 new party members for you to fight and meet.

(Update) - Movesets for ZeroDXZ and StupidStudiosN have been changed to give the characters a better variety of moves.

(Fix) - Small typo at the beginning of the game calling Adrian "Adrain"

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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 14th, 2016 at 9:44pm #113 ( Edited : 2016/08/14 at 9:47pm )
*Ghost Virus and Spicy Infant attack the "Angry Child Holding A Tulip"*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 14th, 2016 at 7:27pm #114
*[REDACTED] eats the Croissant then searches the mansion for a moderately weak foe to fight against*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 9th, 2016 at 2:24am #115
*[REDACTED] checks each box in order of "1, 2, 3"*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 6th, 2016 at 10:49pm #116
*[REDACTED] ingests the Medical Powder, and drinks one use of his water supply, then goes flying about the mansion in search of easy foes and/or stat-increasing items*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 6th, 2016 at 4:24pm #117
*[REDACTED] begins flying around the mansion to look for a medical bay of some kind, hoping to find some stomach medication*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 3rd, 2016 at 2:24pm #118
*[REDACTED] eats the Luxurious General Tso's Chicken, takes up his physical form once more, and fires at NiceIce!*
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StupidStudiosN
13,047,509 BP
6 TP | 450 PP
Posted on August 2nd, 2016 at 10:48pm #119
*[REDACTED] retracts the Ghost Virus from Zero, waiting for him to die of poison damage, then sends the Spicy Infant after Nice Ice*
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Found 6 Threads, 452 Posts 458 Results Total
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